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DemonSeed

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Posts posted by DemonSeed

  1. 1. I'm curious what any of your thoughts are on the Advanced Content and the implementation of different versions of the same content particularly for the difficulty. It's my personal favorite additions.

     

    2. Building on that question, on the off chance any of you guys actually sneak around on homecoming what's your favorite addition they've made?

     

    3. To any of the writers: What exactly are the Angels in night ward or who are they related to. Theory crafting (by someone else) in the lore discord leads me to believe they work for a higher power we never got the chance to properly see. Or maybe even agents of the old Well.

    • Like 10
    • Thumbs Up 1
  2. 23 hours ago, Arc-Mage said:

    If you scroll up a bit this has been pointed out multiple times. It was like this on live before shutdown. Not sure why it’s never been corrected.

    Yeah I saw it after I had posted. Figured I'd keep it up since it implies more people notice it. It is a really large map error after all.

  3. Croatoa is cursed. A piece of terrain is misaligned along the entire riverbank on the right of the map near the next geometry hole.

    Capture2.thumb.PNG.8813b75eac615e05c253db11117e9837.PNG

     

    A geometry hole with a tree that rotates to follow your camera next to it at: [-2692.4 9.6 1113.1] Slightly unrelated but shouldn't this badge be somewhere...better? It mentions the beautiful view of the lake but you can barely even see the lake from it's location.

    Capture.thumb.PNG.29065c8b5ca8ea72d7311beb48e78ad4.PNG

  4. 23 hours ago, JayboH said:

    The recharge time is the main issue to me

    Having it be mobile would solve needing to place it every single fight meaning its current recharge should be fine. Cause its recharge is too high for speedruns clearing mobs quickly but low enough that being perma would be possible given it moved. 
     

     

    Edit: oh I see before that you specifically like it being droppable.

  5. On 7/14/2022 at 2:02 AM, JayboH said:

    Would love to see these two abilities become better.  The recharge is crazy on these.  I know, the sets they are in already have their strengths.  Triage Beacon and Spirit Tree are basically the same power outside of graphics.

     

    I would love to see the regen boost strength stay the same but have the recharge cut in half if not more.

     

    Other suggestions in the past was to add recovery to it as well, but that is likely over the top as far as Plant goes, and maybe not as crazy on Traps.

     

    I think my main desire is to just have it available every fight or every other fight, non-stackable from the same caster.  300% regen is nothing to sneeze at for a 40 ft radius (enhanced, defender values on Triage.)  I would rather have a droppable click than a toggle as it is now, location-based rather than an aura, etc. 

     

    Triage Beacon's visuals really don't match well with the rest of the set.  It looks like it was ripped out of some mystical Egyptian technology.  I'd rather it be more militaristic / scientific like the rest.  EDIT:  Spirit Tree is gorgeous as-is.

    Make it a sphere that rolls around and plays music while it heals….wait a minute.

     

    Jokes aside having it be mobile would be neat without reducing the recharge time. 

  6. On 2/25/2023 at 1:41 PM, Sun said:

    Dacy... It’s aaaaall good my beautiful person, it's aaaall gonna be ok 😄 *smiles big and reaches out for a big hug.* I bring no ego to the table to bruise. We all know this is a game, right?. RL that is. What, you thought I was talking about the game? I understand it's hard enough tryna put this thing together without some KNUCKLEHEAD (me) walkin up in here throwin a monkey wrench in everything. That was absolutely not my intent, and I'm sorry. And yes I’m the minority here. I’m always the minority. That’s my job in life.

    It is also not my intent as a new forum user to incite conflict (wink).

    I was not going to post again here due to the above. However, since you asked, I guess I will (everybody groans). I also realized, or remembered, yesterday there are these little clicky things down at the bottom of our posts where you can help or hurt someone without actually saying anything. Weeeiiird. I’m reminded of the telepathic mutants, made so by BA (Before Apocalypse, terrible times those) human toxicity, in Planet of the Apes 2 up there chanting, ‘Guilty! Guilty! Guilty!

    In order to answer them, however, and in case some of our readers needed a TLDR, I will recap. Is this not the best place to have such a discussion? If not, are you fluent in smoke signals? Okay good:

    1. Item number does not equal size. Plot size does.

    2. Item number does not equal quality.

    3. Item number does not equal builder skill.

    4. We all have access to the same stuff, and everything is free. Therefore, and finally,

    5. No one has any clear advantage over anyone else.

     

    (Note ‘size’ to the casual walk-in observer will also depend on how the builder has leveraged his or her interior and exterior space, but this is all you got).

    Therefore, to answer your question, I would have... no categories.

     

    And yes your rubric is well done, thank you 🙂.

    As a leader, Dacy you will or already have learned you will not please everyone, no matter how hard you try. That's life! So stop trying, And they'll get over it, or not. Just look at me, this is only my fourth post and already I’ve racked up a few Guilties from the toxic mutants (from the show, of course), while your display of anger as CR earned you multiple Not Guilties, lol. Such is the nature of human social media, and why I avoid it.

    However, if suggested by the community, I would have SEPARATE CONTESTS for maybe these categories (you decide, you're the master, I just dabble :)). Gives us something to do doesn't it?:

    Bases Above a Certain Plot Size Threshold

    Bases Below a Certain Plot Size Threshold

    Pure Works of Art

    Pure Utilitarian

    Both (including anywhere in-between)

    RP (whatever THAT is (I'M KIDDING, maybe))

    Scottish Ox Farming

    Alien Landing Sites and Communication (primer a definite plus)

    Formal Speed-Walking

    Superhero Comedy Stand-Ups, with Props, and finally and most importantly,

    Napping
    ...

    I think that about covers everything you need.

    Kinda like maybe...

    "Goooood day ladies and gentlemen, boys and girls, heroes and villains, supers and dupers, it is TIIIME to announce next month’s Super Duper Base Contest! Yes indeed all my good superbuilders out there step right up step right up! (Watch it kid ya crowdin me, careful with that pencil, there ya go).

     

    "Aaaaand the moment you’ve all been waitin for! Next month’s Base Contest category will BE...drum roll please? “Patumptptptptptptptptptpt CRASH! Bow bow bow boink!” (Drum rolls across the stage, bounces and falls to the floor while the announcer eyes it…silence...).

     

    Ahem... Next month’s Base Contest category will BE!… Pure Works of Art UNDER Plot Size blah blah blah! (Trumpets ring out tada! And crowd cheers).

     

    Thaaat’s right lackeys and gentlesupers, if you’ve ever groaned under the wicked onus of placing those troublesome toilets (and who HASN’T amirite?), those worrisome workbenches, and those vexing vendors, why NOW’S your time to shine my one-in-a-million friend. Thaaat’s right THIS contest is straight from YOUR twisted mind and ONLY yours to us the ever-so-fortunate judges! So sign up today! (Yeah son, sign right there, n- no kid righ… yeah right there, on the dotted line, GIMME that, and the pencil too, yeah, no pay no attention to the tiny print behind the curtain, that’s just an eye test. Right).

     

    What’s that you say? This contest is not for you? Whyyyyy worry not my muscle-brained meta type there’s another Super Duper Base Contest coming to a Void near you faster than you can say SHAZAM!”

    Or something like that, probably less stupid. I don't know. Will you satisfy some people? Sure. Will you mess somebody's day up? Probably.

    K let me get up outta here so y'all can get back to work. I have not been as attentive (for me) as usual as I have a new friend, a cat! So she and I are getting used to the new situation :).

    Bye,
    Monk of Indom

    ( ° ͜ʖ °)

    • Haha 1
  7. 9 hours ago, Darkir said:

    Yeah, so this is a 50 build for sure. I get the accolades and then I use ageless. I wish I had a better answer, but the only other thing to do is switch out pyre mastery for energy mastery like this:

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Savage Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Savage Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Dmg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
    Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(7)
    Level 2: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(43)
    Level 4: Death Shroud -- Obl-Dmg(A), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43)
    Level 6: Blood Thirst -- GssSynFr--Build%(A)
    Level 8: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-ResDam/EndRdx/Rchg(11)
    Level 10: Vicious Slash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(31), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(46), SprBrtFur-Rech/Fury(50)
    Level 12: Obsidian Shield -- GldArm-3defTpProc(A)
    Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg+(17)
    Level 16: Dark Regeneration -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(34), Pnc-EndRdx/Rchg(37)
    Level 18: Rending Flurry -- Arm-Dmg(A), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/EndRdx(23), Arm-Dam%(23)
    Level 20: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def/Rchg+(21), ShlWal-ResDam/Re TP(31), Rct-ResDam%(45), Ksm-ToHit+(46)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-EndRdx/Rchg(29)
    Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg+(27)
    Level 28: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(29)
    Level 30: Super Speed -- BlsoftheZ-ResKB(A)
    Level 32: Savage Leap -- Obl-Dmg(A), Obl-%Dam(33), Erd-%Dam(33), ScrDrv-Dam%(33), PrfZng-Dam%(34), FuroftheG-ResDeb%(34)
    Level 35: Cloak of Fear -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(36), GlmoftheA-Acc/EndRdx(36), GlmoftheA-Acc/Fear/Rchg(36), GlmoftheA-Dam%(45)
    Level 38: Soul Transfer -- Prv-Absorb%(A)
    Level 41: Superior Conditioning -- PrfShf-End%(A), PwrTrns-+Heal(42)
    Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(45), PwrTrns-+Heal(46)
    Level 47: Oppressive Gloom -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(48), AbsAmz-Acc/Stun/Rchg(48), AbsAmz-EndRdx/Stun(48), AbsAmz-ToHitDeb%(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11), Mrc-Rcvry+(42)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7), PwrTrns-+Heal(42)
    Level 1: Blood Frenzy 
    Level 50: Agility Core Paragon 
    Level 0: Marshal 
    Level 0: Invader 
    Level 0: High Pain Threshold 
    Level 0: Born In Battle 
    ------------

     

    
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    |5|
    |-------------------------------------------------------------------|

     

     

    Now you do get a lot more healing procs this way but you lose melt armor and fireball, but you gain oppressive gloom. Overall this is much more survivable because you have 3 passive 5% heal procs running which I think will end up being around 20 HP/s total (at 3.5 ppm, I think the heal is 3.5 or 3 ppm).

    Thank you I’ll check it out :D. Do you think it has anything to do with the fact that I used the build on a scrapper instead of a brute? Also the end is do-able if you arn’t using nonstop attacks (like in a fire farm) so the ageless trick should work fine. 

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