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Zylli

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Posts posted by Zylli

  1. Yes, you went overboard with accuracy.  In Pines, go to options -> config, exemping and base vaules, set base tohit to 48%.  That will result in all calculations being made as if you are level 50+1 fighting against 54s.  The tooltips should then be accurately showing your chance to hit, with anything over 95% being wasted against normal enemies.

  2. Meltdown's crash is very manageable.  With enough recharge, you can alternate between Meltdown and Rune of Protection to maintain nearly capped resists to all damage types.  The last bit of resistance can be covered by Barrier or a defensive buff from the Pay2Win vendor.

     

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  3. The other thread seemed to be specifically requesting a cheap build.  I didn't think this build would be a good fit due to the global and proc120 IOs used.

     

    Piercing Rounds looks like it has better damage per animation than Pistols and Dual Wield.  Unless I'm missing something, I think it should be a good attack to use in the single-target rotation.

     

    I did want this build to be decent for either AoE or single-target.  I think it achieves that goal.  I'm not a big fan of damage procs, but it shouldn't be hard for someone else using this build to figure out where to put them if they want to squeeze out slightly more average damage.

  4. This build has no travel power, but I don't think that's a problem with all of the teleport powers you can pick up, temporary travel powers, and Ninja Run.  It features capped S/L resist, practically perma-hasten, and enough defense that a small inspiration gets you softcapped  on typed defenses (technically 44.1% S/L but you won't notice the difference).  If you're on a budget, the purple sets can be swapped out for their non-purple counterparts and Hasten will be down 15 seconds or so.

     

     

    Hero Plan by Hero Hero Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Level 50 Natural Sentinel
    Primary Power Set: Dual Pistols
    Secondary Power Set: Bio Armor
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Ninja Tool Mastery

    Hero Profile:
    ------------
    Level 1:    Pistols                SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7)
    Level 1:    Hardened Carapace        UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-EndRdx/Rchg(9), StdPrt-ResDam/Def+(11)
    Level 2:    Dual Wield            SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(13), SprOppStr-Acc/Dmg/Rchg(15), SprOppStr-Acc/Dmg(15)
    Level 4:    Inexhaustible            PrfShf-EndMod(A)
    Level 6:    Suppressive Fire        Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(17), Dcm-Dmg/Rchg(19), Dcm-Acc/EndRdx/Rchg(19), Dcm-Acc/Dmg/Rchg(21)
    Level 8:    Swap Ammo    
    Level 10:    Adaptation    
    Level 12:    Bullet Rain            Dtn-Acc/Dmg/EndRdx(A), Dtn-Dmg/Rchg(21), AirBrs-Acc/Dmg(23), AirBrs-Dmg/EndRdx(23), AirBrs-Dmg/Rchg(25), AirBrs-Dmg/Rng(25)
    Level 14:    Environmental Adaptation        LucoftheG-Rchg+(A), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def/EndRdx(27)
    Level 16:    Ablative Carapace        NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(29), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31)
    Level 18:    Executioner's Shot        Apc-Dmg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33)
    Level 20:    Rebuild DNA            Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(34)
    Level 22:    Hasten                RechRdx-I(A), RechRdx-I(34)
    Level 24:    Stealth                LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(34), RedFrt-Def/EndRdx/Rchg(36)
    Level 26:    Piercing Rounds            Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Dmg/EndRdx(37), Rgn-Acc/Rchg(46)
    Level 28:    Athletic Regulation        Clr-EndRdx(A), Clr-RunSpd(37)
    Level 30:    Boxing                SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39)
    Level 32:    Hail of Bullets            Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(42)
    Level 35:    Genomic Evolution        GldArm-3defTpProc(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(43)
    Level 38:    Tough                UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45)
    Level 41:    Weave                LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/EndRdx/Rchg(46)
    Level 44:    Tashibishi            Dtn-Dmg/Rchg(A), Dtn-Dmg/EndRdx(46)
    Level 47:    The Lotus Drops            SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50)
    Level 49:    Combat Jumping            LucoftheG-Rchg+(A), Ksm-ToHit+(50), Rct-ResDam%(50)
    Level 1:    Brawl                Empty(A)
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 1:    Sprint                Clr-Stlth(A), Clr-EndRdx(11)
    Level 2:    Rest                Empty(A)
    Level 4:    Ninja Run    
    Level 2:    Swift                Run-I(A)
    Level 2:    Health                Mrc-Rcvry+(A)
    Level 2:    Hurdle                Jump-I(A)
    Level 2:    Stamina                PrfShf-EndMod(A), PrfShf-End%(17)
    Level 8:    Cryo Ammunition    
    Level 8:    Incendiary Ammunition    
    Level 1:    Defensive Adaptation    
    Level 10:    Efficient Adaptation    
    Level 10:    Offensive Adaptation    
    Level 50:    Agility Radial Paragon    
    Level 8:    Chemical Ammunition    
    ------------

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  5. I see the issue now.  Hero Planner doesn't show the Incarnate abilities at the default window size and I missed the Clarion Destiny ability that was on.  I'm not sure the bonus reflected in the builder is correct for the later part of the buff, plus it is only up 90s out of 120s, I reworked some things and achieved soft cap positional defenses and S/L resist cap, assuming you take Barrier Core Epiphany, which from what I have read, gives a minimum of 5% defense and 5% or 6% resists for the 120s duration.

     

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  6. 1 hour ago, Darkir said:

    The problem with this build is that it softcapped for only 12.5 seconds out of about 90. It is achieving softcap pos def through power build up. I have not played this exact combo, but I have played sonic blast and a lot of cold domination on corruptors and defenders. Here is a build I created that I think will work very well. It has perma heat loss, perma benumb, perma hasten, softcapped s/l/e defense and 60.8% s/l def. It can also heal others and yoourself reasonably well, while debuffing things resistance into the ground.

     

    Thanks for pointing that out.  I don't know how I missed that.  It wasn't supposed to be toggled on.

     

    Here is the build I was looking at, which I tried to copy but somehow Power Build Up threw me off :

     

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    Something is definitely buggy with that build and the latest version of Pines.  It shows maneuvers and Weave providing far more defense than they should.  I'm going to have to rework my build a lot to get what I want.

  7. I was looking for the same thing and came across this thread.  I modified one of the builds in the old COH forums from the link above to suit my needs.  It achieves close to perma-Hasten while having softcapped positional defense and is just shy of the S/L resist cap.  It doesn't use any purple sets or defender sets, so it should cost about 100 million to put together from the AH.

     

    Hero Plan by Hero Hero Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Level 50 Magic Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Sonic Attack
    Power Pool: Medicine
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Power Mastery

    Hero Profile:
    ------------
    Level 1:    Infrigidate            ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(3), ShlBrk-Acc/Rchg(3), ShlBrk-DefDeb/EndRdx/Rchg(5), ShlBrk-Acc/EndRdx/Rchg(5), ShlBrk-%Dam(7)
    Level 1:    Shriek                Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)
    Level 2:    Ice Shield            LucoftheG-Rchg+(A), LucoftheG-Def(34)
    Level 4:    Howl                PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(21), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dam%(25)
    Level 6:    Glacial Shield            LucoftheG-Rchg+(A), LucoftheG-Def(39)
    Level 8:    Aid Other            Heal-I(A)
    Level 10:    Maneuvers            LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(13)
    Level 12:    Arctic Fog            LucoftheG-Rchg+(A), LucoftheG-Def(15), RctArm-EndRdx(15), RctArm-ResDam/EndRdx/Rchg(17), RctArm-EndRdx/Rchg(17), RctArm-ResDam/EndRdx(19)
    Level 14:    Boxing                Empty(A)
    Level 16:    Tough                Ags-ResDam(A), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(21)
    Level 18:    Benumb                RechRdx-I(A), RechRdx-I(25)
    Level 20:    Weave                LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(27)
    Level 22:    Aid Self            DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(43), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Heal(50)
    Level 24:    Resuscitate            Mrc-Rcvry+(A)
    Level 26:    Sleet                AchHee-ResDeb%(A), TmpRdn-Dmg/Slow(29), TmpRdn-Acc/EndRdx(29), TmpRdn-Rng/Slow(31), TmpRdn-EndRdx/Rchg/Slow(31), TmpRdn-Acc/Dmg/Slow(33)
    Level 28:    Shout                Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34)
    Level 30:    Hasten                RechRdx-I(A), RechRdx-I(31)
    Level 32:    Heat Loss            EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-Acc/Rchg(36), EffAdp-EndMod/Acc(37), EffAdp-EndMod/EndRdx(37)
    Level 35:    Power Build Up            RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(37)
    Level 38:    Screech                Stp-Acc/Rchg(A), Stp-EndRdx/Stun(39), Stp-Acc/EndRdx(39), Stp-Stun/Rng(40), Stp-Acc/Stun/Rchg(40)
    Level 41:    Temp Invulnerability        StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(42), Ags-ResDam(42), Ags-ResDam/EndRdx/Rchg(42)
    Level 44:    Tactics                GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
    Level 47:    Dreadful Wail            Stp-Acc/Rchg(A), Stp-EndRdx/Stun(48), Stp-Acc/EndRdx(48), Stp-Stun/Rng(48), Stp-Acc/Stun/Rchg(50)
    Level 49:    Super Speed            Run-I(A)
    Level 1:    Brawl                Empty(A)
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 1:    Sprint                Empty(A)
    Level 1:    Vigilance    
    Level 2:    Rest                Empty(A)
    Level 4:    Ninja Run    
    Level 2:    Swift                Empty(A)
    Level 2:    Health                Prv-Absorb%(A), Pnc-Heal/+End(40), NmnCnv-Regen/Rcvry+(43)
    Level 2:    Hurdle                Empty(A)
    Level 2:    Stamina                PrfShf-End%(A), EndMod-I(43)
    Level 50:    Agility Radial Paragon    
    ------------

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|

     

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