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Zylli

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  1. There is a tier list with fairly detailed analyses of each power set (primary and secondary) for Stalkers.
  2. Thanks for the builds. Comparing the two really shows the differences I was looking for. Bio Armor's offensive adaptation along with debuffing resistance seems to be very important.
  3. I'm thinking of making a Willpower / Staff character for fun, but would also be open to Bio Armor. Is there a clear winner between WP and Bio? Does it mostly come down to Bio having a few extra tools, and WP being more passive?
  4. I have made some changes after testing in game. Cimerorans do too much damage when I don't have the ATO proc up. So I found a way to cap S/L resist without it up. Dropping Char down to two slots with Entomb set freed up three slots. One went into Might of the Tanker to get 6% S/L, one for Aegis 5% psionic unique, and the other two went into LOTG global recharge. Here is the updated build:
  5. With a single proc from Superior Might of the Tanker, every resistance is capped. Not including Granite Armor, I'm not aware of any other set that can cap every resistance. If you do know of another similar build with a different set, please share! This build does not softcap defense. It has around 19% to most defenses, plus 7% to-hit debuff from the Beta Decay aura. A medium or two small inspirations can softcap, but I find most teams have plenty of defense buffs to share. It also has Unleash Potential to effectively softcap defenses without inspirations for a limited time. Hasten is not included, but you generally don't need it due to the amount of expensive sets in the build, and the use of Agility or Spiritual in the Alpha slot. Agility is better for the endurance modification, but you can get away with Spiritual for more recharge. You also get additional recharge from enemies in range of Beta Decay. I leave Particle Shielding on auto because it is your most important ability as a Rad Armor tanker. You get a nice absorb, a good amount of regen, and endurance recovery. I was able to tank Crimson Prototype while debuffed to 1 HP thanks to Particle Shielding.
  6. That might be a bit much, depending on how much defense debuff resistance you have. With SR, a typical 7.5% defense debuff will be reduced to 0.375% defense debuffed. A buffer of 2% is plenty to ignore 5 debuffs. With Shield Defense's 66% DDR (single-stacked Active Defense), a 7.5% defense debuff is reduced to 2.5%, so a 5% buffer is useful. Also consider defense debuffs aren't incredibly common unless you're fighting certain enemy types. The extra defense is wasted on most enemies. If you're fighting with a team, they are likely to bring a Maneuvers or two, adding to your buffer. Inspirations can be your backup plan if all else fails. Build for a defense buffer if you want, but I don't consider it necessary to have.
  7. Tanking with 1HP on a Rad Armor tanker is fun. Absorb powers got implemented late in the game, but don't have a counter mobs can do against it.
  8. Super Reflexes is not a great tanking set at end-game, but it can be easy to level. If you really want to make it work, you can. It will survive at end-game, but you may need outside heals due to the lack of healing, and generally low resistances the set has built in. Don't go for defense just because of the 5% hit chance enemies have against you. It is a bit misleading for two reasons. First, the base to-hit for mobs is 50%, so defense drops that down to 5%, meaning you are avoiding 90% of attacks, not 95%. Second, anything above a minion has an accuracy bonus of 15% to 50% (depending LT to AV) which applies after defense. When (not if) you get hit, your lack of resistance means you will lose a large amount of health. As a Tanker holding the attention of 16 mobs at a time, each swinging at you every 2-5 seconds, you will get hit often even with softcapped defense. Tankers and Brutes are the only ATs with 90% resistance cap. Being at the cap, with defense layered on top makes them very very durable. Defense buffs are extremely common on teams, while resistance buffs are rarely available. My advice is to go for a resistance-based Tanker and layer defense on top if you want a very survivable build. If you want a SR character, defense works better on any of the DPS ATs who are limited to 75% resistance instead. If you are dedicated to a certain theme, go for SR and ignore the naysayers (including me). The invention system can make up for SR's weaknesses, at least somewhat.
  9. Yes. The impact of the change was analyzed, discussed, and debated extensively on the test server forum.
  10. That seems like a very high number and conflicts with my experiences. Almost all of my BSODs have been due to software or driver issues, but this was before Windows 7. These days, software-related BSODs are extremely rare but still happen. Bad hardware is most likely the cause of repeated BSODs, but it could be any hardware component. Inominatus needs to run some hardware stress tests to check for bad hardware.
  11. Thanks for posting your build. I was hesitant to make a /Bio stalker due to my previous build attempts on a /Bio Sentinel not reaching the resist and defense goals I had. With a few tweaks to your build, I was able to reach 74.8% S/L resist, 44.7% S/L defense, 44.1% F/C, and 43.5% E/N, without using Barrier. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1565;711;1422;HEX;| |78DA6594D94F135114C6EFD0A958A0D2D2760A94C516D1D24A59A38F46454C9446A| |02E8FCDA48C65626D9B2989E0F2E09FE0161F8CEFA2C644FF031F7D732391A8AFB2| |2F468DCBCB783AE7834ED24926BF73BF7BCE9DEF9E993BC9D9918617A76F1F1392F| |B644E2D95D2A919357745339C4935AB671C82AE5ABA15C8E9A496D3B4C40943BD96| |D3F3D9F08E3CA25DD6F2259AD00BE9734656CDEB99F471E36AC110EEF142219718D| |5B3D33354D0608DC634B54883C69DC1946694A6F5629D354E15356D2A74AAA86712| |9728AF904F27D5D28C66CCED586B263F7D742F280297E910E384882C6A26C049A69| |C627EEB224A56AE10010A0664B1449AC49A2CFD74589AFC8BB9E737F887B97790B9| |4C350EAEA9712C636E8559F7B0C6E227F2E5E41CA7F32DE6DE311BDE831F98FB3E8| |20BCC4585FB5DF6593BCFEBADD0335D58CF05EF9EB39CEF1965369D01B798FE1F4C| |8916AB478FEAD1233F7AA4A0470A7AE4A05C37FAE1FECBF5CDE84B33FAD28ABEB40| |629B15D16ABE4AD916BCCCFE4DDCBCF92BD43ECBD6D181C64761C018F3237A9DE87| |BDF9D0CF0EF473FF2AB806AE33C31B7857B5FC2ACBCF0BA02F613FE8617679411F5| |3A19A20DE5F10355DA83980DC2FB48F16786AB923F3DC5DF01EF3E07DF001F89AF6| |E393C516ED27647D54A63334C1EB1D9A0453E07966CF05F022D34BDEDAB19F7678E| |B81B718F613C33E62F0FA95BC76C26BE72C7B393C075E076F307B6F82B798DBE435| |82331179C3EB7D27ADDB3A28A6E846DFA3F452A3C88BE21B8F9116674D8A3FE6BDF| |73E62C6692EC1DF8133312FACFCBEA7E033F03973E025F88A19A11EF463DDFE38E6| |C090BC7BDECDB64A5C1E9AA6885529FD55CA40953254A50C57296376A597BD8CCBF| |89D902659592E0FFD19E06EA36EF7CF2224546CD9B5307776D3AE45396FDBAEA1DB| |4B953F9DB96C8B576CF17AF924225EB3C51BB6133A1AA4E5103F8954E2A64025FEA| |754E2FF92E303CA| |-------------------------------------------------------------------|
  12. The builder shows you all relevant numbers for each power: damage per activation, damage per second, damage per animation time, recharge, and more. You can even compare two power sets' damage numbers at the same time using the Powerset Comparison tool. If you need help making a build to do damage, look in your desired AT's forum.
  13. I only just found out about Mids Reborn a few weeks ago, when I made my first comment in this thread. I have been playing on Homecoming since early July. The problem isn't going away by ignoring it and placing blame on the users. The developers are the ones in the best position to fix it.
  14. Is an error message on the screen not considered the result of a bug? I'm pushing this because people are still posting builds made in Pines, despite Mids Reborn being the latest and most up-to-date. People are going to run into this, when simple fixes could prevent the errors. Something as simple as "your build was made in Pines and can't be loaded" message could clear things up and prevent the confusion I and others are likely to go through. I have to have both Pines and Mids installed because Mids isn't fully compatible with Pines builds due to the index bug they created. It seems if a goal of the project was to replace Pines, it didn't quite achieve that.
  15. The bug is in Mids, by not doing anything to recognize, alert the user, or account for builds not compatible with it due to them being made in Pines. The database apparently has different IDs for certain powers, compared to Pines. A version flag in the build seems like a basic feature that should have been implemented by Mids, Pines, and Mids Reborn so they can differentiate between builds when the database changes or when the program undergoes major changes. I used to maintain a character builder for a game that is no longer playable, and that was one of the first things I found was needed due to changes in the game causing old builds to no longer work in game or in the builder.
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