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Pengy

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Posts posted by Pengy

  1. 34 minutes ago, Grouchybeast said:

    Probably a silly question, but you didn't happen to have a sustain toggle with a big AoE aggro range running, did you?  I only mention because I'm always forgetting to turn off mine and then wondering why every group of mobs I run past is suddenly shooting at me.

     

    (I actually kind of like this one, and the one to stop the pumpkins escaping.  I often run characters through Croatoa, because it's a bit of a change of pace.)

    I don't think I have one (Beam Rifle/Devices). But I do remember the mobs ignoring my blasts to attack the ritual, and now they ignore the ritual to attack me.

  2. I did these arcs to see what the fuss was about - the Protect the Henge finale is clearly broken. Am I the only one who remembers it being challenging? I think the retail developers must have nerfed it at some point because players wanted it to be easier. In the old days, a pause of a few seconds between waves was necessary in order for crowd control or knockback powers to recharge, or to give time to place caltrops or trip mines. It wasn't possible to aggro an entire spawn; they were too intent on their goal, the henges.

     

    Now they don't care about the henges at all. When I got bored on this mission, I placed my blaster near their path and watched the next spawn stop and fight, even though I wasn't doing anything. I read a book for 10 minutes, only healing my character when he needed it, and succeeded at the mission.

     

    There's no reason other than nerfed AI to make the Red Caps care about a hero who isn't trying to stop them. I think the threat level or whatever it is of the henges should be bumped up to what it used to be, then the mission would be challenging again.

  3. In mission Stop Nosferatu's attack on Croatoa from Provost Marchand the blue zone barrier doesn't reach the ground in a low area allowing a PC to teleport outside the mission.

    IOM_CROATOA_COUNCIL_ATTACK
    71.1 -32.0 1741.6

    The Faultline bouncer in Pocket D is positioned a bit too low so he is embedded in the floor.

    Pocket D
    -141.6 -1218.6 -1506.2

    Bouncer.jpg

    screenshot_200927-10-33-29.jpg

    • Like 1
  4. 22 hours ago, Umagon 23 said:

    Maybe this needs its own thread, but is the height measurement in the character generator accurate? I made a starting height, athletic woman and stepped out into the tutorial and a policeman was like...twice my height. from time to time i stand next to woman npc's and they are always taller than me! do i need taller shoes?

    That guy is about 6 foot 4 inches tall (my estimate, not official), and the character creator makes characters seem taller than they are in game - that scale in the background is too far in the background or something.

  5. After you visit the last obelisk in the Justin Augustine TF, he says:

     

    'And Kindness knew there would be freedom,
    And Kindness knew that Rularuu could not be overthrown,
    And Kindness new there would be no defiant haven of its hopes,
    For now Kindness knew it would forever be of Rularuu.'

     

    The third "knew" is typoed as "new".

  6. This is a level 47(?) Family Lieutenant in Unai's Save a Thousand Worlds arc. Apparently at some point, HC gave them blaster rifles because S/L damage is too commonly resisted/deflected at level 40+. The unexpected accuracy is happening specifically with this one mob type in this one mission, as far as I know.

     

    Get_data_from_last_dimension

     

    Edit: Further info: He was my level (yellow con); I was solo on default settings (+0 x1 no bosses while solo). I was playing an energy/energy sentinel with some sets and ATOs.

  7. Mission: Defeat Anti-Matter and his clockwork, from Tina MacIntyre:

     

    Anti-Matter: Teleport to pre-established coordinates! Authorization Zero Zero Keyes Zero! You are FOOLS! You have NO IDEA what you are interferring in!!

     

    Interfering is misspelled.

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