Neiska
Members-
Posts
1239 -
Joined
-
Last visited
-
Days Won
6
Neiska last won the day on August 20 2022
Neiska had the most liked content!
Reputation
1673 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
If you don’t like running repeat activities, there is probably over 100 ae missions. Even if you did them only once there would be enough of them for you to reach 50 on multiple characters without doing anything twice.
-
Could be better, but it could be a lot worse too. Just remember that unless they have a “HC staff” by their name, anything said is just their opinion. And to be taken with a grain of salt.
-
You do your thing, I’ll do mine. They aren’t the same? Who cares. Nothing says we have to play together or enjoy the same things. Do support a boot timer though. I’ve returned to ae over the period of a few days and still see the same guy there firing off his auto power.
-
Clearly regen needs to be nerfed!
-
I half expected there to be a sudden market selling names. Still might happen, like way back when people were snatching up company names when the internet got popular. People grabbed company .com names and were selling them. No idea how successful they were in that.
-
This kind of makes me want to make to most annoying AT possible. Controller with group fly, fold space, and knock back. Unsure what else. Just for giggles.
-
How about we let people play how they like without lecturing them how they like to play is the incorrect way? Can we try that? You want to stay? Great! Have fun! You want to go? Great! Have fun! Team members disagree? Find new team members who like to play the same way as you do. For the record, and feel free to quote me here, but the only thing that I “have” to do is put in my password when I log in. After that everything else is 100% my decision. If I want to stay or go, team or solo, farm or yolo, I’ll do whatever I damn well please. Long as I’m not breaking any rules (and I’m not) if you don’t like it than you and anyone else who doesn’t like it can kiss me where the good lord split me. (Not meaning anyone specifically by “you”, speaking rhetorically here for context.) tldr - you do your thing, I do mine. If that involves us not teaming together I’m perfectly fine with that. I would sooner play entirely by myself than be held to the standards of entirely random strangers in a video game.
-
Personally I care more about the ease and consistency than how much I get per hour. If I’m chill farming, I can do it for several hours. Sometimes I don’t even pay attention to how many levels or how much inf I get. I pause to sell things when I’m full and go back to it. I find it quite relaxing with the right setup.
-
Normally I would agree, but in both examples they were Bio armor, damage recovery is kind of its speciality. So bad example on my part I guess? Didn’t really pick those out of the hat, they just happened to be my respective best brute and tankers to compare. But do agree that time spent on the defense/recovering also matters. As I said before, more a situation for the big brains to calculate. All I know is that despite the math, my best brute beats some of my tankers. But that is still kind of apples to oranges, and if you include recovery, and how fast things die and so on, that’s not just apples to oranges, but apples to oranges to pineapples too!
-
Did just have a random thought. Is it possible that we (rhetorical here, no one specifically speaking) are putting too much value on the “increased aoe” targets here? I mean, let’s say both a tanker and a brute engage 2 spawns of 8 enemies each, or 16 targets in total. Tanker can damage all of them. Brute can damage all but 4. Tanker wins right? But the thing is, is the enemies don’t all die at the same time, or even the same rate. You have normals, lieutenants, bosses, elite bosses, etc. But for both, tanker and brute alike, the whites/normals will die quickly, in a few attacks a matter of fact. Which means the tankers AOE capabilities only matters for those first few attacks, after that they have the same amount of enemies engaged, and if the brute has better aoe damage (bigger numbers, not more targets) couldn’t they pull ahead? More of a rhetorical question, one more for the big brains than mine. I was just musing on how my brute can beat most of my tankers, even though math and conventional wisdom would say otherwise.
-
I wasn’t going to say anything, because I know the numbers don’t support it, but my savage/bio brute actually solos more content better than most of my tankers. Only my Fire/Bio tanker can melt things as fast. But the rest? The brute is almost always faster. And it’s not a case of inf invested, or incarnates, as they are all in the same ballpark. I really can’t explain the hows or whys. Just out of all my brutes and tankers, those two do the best and they are very close. I know math would say otherwise and I can’t really explain it. It’s just how it is?
-
Fair. It just strikes me as odd for someone to be so concerned over something that doesn’t affect them. I mean, let’s play hypothetical here. Let’s say you want to see it, but they say no. It’s not like you can force them to show you. And for the reverse, if you have it displayed and someone has an issue, I’d say that’s their problem. It’s not as if you can change it even if you wanted to, except to delete and remake. And a character’s birthdate doesn’t really mean anything other than when it was made. It has zero effect on a players skill or game knowledge. So….. what’s the point?
-
Isn’t this kind of bottom-of-the-barrel of things to complain about? I care more about the lives of Tardigrades floating adrift in space on debris left over by past space shuttle missions than someone else’s fictional characters “first appearance” date. Seriously, this is impressively in the “who cares” category. Made 5 years ago? Don’t care. Made 5 minutes ago? Still don’t care. And I find other people caring this much about other peoples first appearances mildly amusing.
-
My favorite and best brute is savage/bio. Overall, tanks do more aoe and are more survivable with most power combinations. Not all, but most. Another thing is that tankers get more from +damage than brutes do, such as super strength. I think where brutes shine, is fast paced teams where they can keep their fury up, and some mechanics like bleed or dot damage is affected by brute fury bonus. None of this is to say brutes are “bad.” If you like being an angryboi, then I say to heck with the math and have fun. I think most differences would be minor in comparison, and there are circumstances where a brute can shine. Spines/fire certainly, or even a fire/fire brute can be great. I’ve even done a dual wield and battle axe brute and they both were great. So I say if you are enjoying it, then stick with it. Comparison is the thief of joy and all that!