Jump to content

Mythcreatio

Members
  • Posts

    56
  • Joined

  • Last visited

Posts posted by Mythcreatio

  1. The flow and feeling of combat seems off. It's an odd combo of low damage + waiting a bit to long for some powers to come off CD's. There are 2 low CD abilities for spamming, and 9 times out of 10 players will only have 1 or the other not both of them.

     

    Right now the current recharge times I see are:

     

    Tranquilizer - 6s

    Cryo Freeze Ray - 8s

    Sleep Grenade - 45s

    Liquid Nitrogen - 1m:30s

    Cloaking - Not needed for this.

    Smoke Canister - 1m:30s

    Flash Bang - 1m:30s

    Tear Gas - 4m

    Cannon - Not needed for this.

     

    Maybe the below timings:

     

    Tranquilizer - 6s

    Cryo Freeze Ray - 8s

    Sleep Grenade - 45s

    Liquid Nitrogen - 1m:30s -----> 1m or 1m:15s

    Cloaking - Not needed for this.

    Smoke Canister - 1m:30s -----> 1m:15s

    Flash Bang - 1m:30s

    Tear Gas - 4m

    Cannon - Not needed for this.

     

    Sleep Grenade damage change:

     

    I'm all for new power concepts, but there needs to be something that better compensates for what is being removed.

     

    Right now the traditional T3 immobilize that usually has a CD of 8s is replaced with a 45s CD power. For this length the power should do some more damage to compensate. I think this would help achieve more of a balance with the changes above to recharge times as well.

     

    (Used by level 50 Controller) Average Damage: 18.35 -----> 36.7 (Double) - Compensates for the long CD + No immob

    (Used by level 50 Dominator) Average Damage: 31.70 -----> 63.4 (Double) - Compensates for the long CD + No immob

    • The powerset's utilizing a gun, at the very least one ability should pack some on-hit direct crunch lol.

     

    Flash Bang change:

     

    -5% To Hit -----> -10% To Hit

     

    New changes and concepts are more than welcome by ALL of us believe me haha! However, the overall flow and how good a set feels to play should outweigh everything. This isn't Blizzard lol. OPTIONS = the name of the game, if the team feels locked into the powers that are currently in the beta phase. That's all good! However, offer other potential options to entice players to want to play the set and try various builds (altitis) upon release. This way we avoid the whole "hit the shelf" after 1-2weeks of the past. Let's learn and grow together. Make the changes that keep players playing the set enough to where you have those who actually want to "main" it. That and as mentioned prior the overall flow and how good a set feels to play should be the goal always and forever.

     

    No one wants to play something that doesn't feel good. If that were the case, NONE of us would have games we dislike.

     

    Thank you for coming to part two of my Ted Talk. 😁

    0E9vMcT5w79M8LPsRi.webp

    • Thumbs Up 2
  2. Probably way out of left field here lol but..

     

    I would like to see Tear Gas with a nice -Res added to it. For what it actually does to someone IRL, I believe it would truly live up to the "ultimate crowd control toolsaying with that added!😁

    • ArsenalControl_TearGas.png.39163b18fd9170523f38fd4956a73ae0.png  Tear Gas  Ranged (Targeted AoE), Foe Hold, -DMG
      • The Tear Gas canister is the ultimate crowd control tool, it will make enemies choke and unable to take any action as well as debuffing their damage output.

     

    Adding more +Def(ALL) to Cloaking Device. Something that makes it more of a "I should definitely invest slots into this" instead of the usual "alright let's make sure I have the fighting pool" If that makes sense?

    - I feel this could maybe open up more build diversity, at least a little bit. 

    • ArsenalControl_CloakingDevice.png.4a68e78c595563f1d1e708fc017fc9c4.png  Cloaking Device  Toggle: Self Stealth, +DEF(All)
      • This Cloaking Device is the ultimate in infiltration technology. It uses an LCD body coating to become all but impossible to detect. While concealed you can only be seen at very close range. If you attack while concealed, you will be discovered. Even if discovered, you are hard to see but will retain some of your Defense bonus to all attacks.

     

    Thanks for coming to my Ted Talk. LOL

  3. 4 minutes ago, Doomrider said:

    I use binds to drop out of forms and use buffs powers (sunless mire, eclipse, stygian circle, etc.). The typical bind is:

    /bind <key> "powexec_toggleoff dark nova$$powexec_toggleoff black dwarf$$powexec_name <power name>"

    For example:

    /bind c "powexec_toggleoff dark nova$$powexec_toggleoff black dwarf$$powexec_name Eclipse"

    This will drop me out of either nova or black dwarf and fires Eclipse. Sometimes it takes 2 presses of the bind to execute but it works well.

    You can use that macro for any of those powers. I typically bind stygian to V, eclipse to C, sunless mire I bind to alt+e. You can use whatever key you like that isn't already bound to another function.

    I find this is handy for Dark Extraction as well. So rather having to manually swap back to human, target a body then press DE, I just mash the bind twice when an enemy dies, and it pops me into human form, targets nearest enemy (I spend most of my time in or near melee) then spawns a Fluffy.

    If you wanna get real weird you can even use this macro for your human attacks like Gravity Well or Gravitic Emanation.
    While tray swaps still work just as well as they always have, I've adopted a macro heavy set up in lieu of tray swaps so all my attacks utilize a macro so I can use any form attack I want regardless of form. It gets a bit button mashy at times but it's a lot of fun.

     

    Ahh I see! Awesome, thanks for that information! That definitely sounds super interesting going the route of macro's mainly over the tray swaps. That definitely sounds like something I could get used to haha.

     

    I think I'll give that a shot, creating a bunch of macros and see what the play flow seems like in comparison!

  4. Hi Doom,

     

    Do you have any cool macro's/binds for quick switching and using abilities? I've heard from some people that is like half the battle with tri-form warshading lol. Currently leveling mine at the moment and I have the standard tray switching macro which helps a ton between the forms! Looking for anything that would help with making attacks feel more fluid and quick!

     

    Thanks!

  5. Hello All!

     

    I've been planning on making a char with Plant/ but I've been stuck on finding a solid secondary to pair with it. I dabble in everything, and would probably run it through some farms with some friends as well most likely.

     

    I've been thinking on /Fire, /Martial, /Rad and /Earth.

     

    Any input you guys could provide on the secondary performance you've experienced would be great! For instance I've been wondering if Explosive Shuriken is viable/works well at all? It sounds like the AoE portion of the attack is splashed and not on impact? If that's correct, is it any good/useful?!? Lol sounds like such a weird weird power, but interesting all the same!

     

    I'd also be curious to hear what the dominator farming experience has been for those out there that have tried it out! I know /Psy is most likely going to be a crowd favorite there I'd imagine lol.

     

    Look forward to your responses, many thanks!

     

    Thank U GIF by MOODMAN

  6. Super new to stalkers and wanted to give them a try. I've been thinking of playing Elec/Rad and Elec/Shield!

     

    Is Elec/Rad fluid overall to play together? Also can the /rad mini nukes crit?

     

    Can you guys list some of the benefits of playing one versus the other? Also I assume both of these secondary's would have no issue going into a farm to help out as a hitter clearing everything right?

     

    Another questions is it worth to play these two as stalkers or should I go Scrapper?

  7. Hey All!

     

    I've been thinking of creating a couple new brutes to run around with. Curious for any thoughts on the pairings:

     

    Ele/Rad: I'm thinking AOE monster with LR + 2 mini nukes from rad. Not sure if this will work how I'm thinking though for some reason lol..

     

    Fire/Shield: This seems like it would be a nice pairing for solid AOE and single target take downs.

     

    Sav/Shield: Captain Nightcrawler?

     

    Kin/Fire: Something super different..

     

    Thank U GIF by MOODMAN

     

  8. As title states! With the new changes to TA would you say they warrant going Defender over Corrupter? Also has anyone  tried the combo out before (either combo)?

     

    Look forward to hearing back!

     

    Thank U GIF by MOODMAN

  9. 8 hours ago, Steam_InGen said:
      Hide contents

    http://www.cohplanner.com/mids/download.php?uc=1626&c=754&a=1508&f=HEX&dc=78DA6594CB4F534114C6E7B6B7420B8542E983372DE555686969F18D242A458126440CAE0CB9CA0D36296D03C588461317EE7DC6C4F0D095D6072B5F2CFD03FC2B34A20BD1B8D0653D9DEF481B7BD3F29BF9E69C33DF9CB9257EE564F5D6F8CD51A1584F24B5E5E5B9E3F437AB2F55C657B25A36914E097A6A66B2BAB618184B8DEBA98ED9A10A929A386EEE8C965AD0E783E7B4C2448A9E7F4B332B994C7A291B8C2596F4B9B8964A645692A869994EA793C1998CAECFD7CBE1593DA91762E5B2554AB1C4C2A56C22B5502D6753BA96A149FD58267131184B6A8B858A855D56DDE42642DF58A7E027AF8A804188B02AD430B82FC8CCD3232A43985D167B19F429AC8C530D058A51F96C9451862FA0BA03066E21BB93DA6054906D3443EB22CDC4154DB2E269AA580145A9E81732AA92B94A3063CD645E53A56659676E80359BA0ED311878024E50DD2AEC6EAC72C059B593E9026BDC7C023260E57DACB791DFF0006CBB03FAEE827DF7799F7BE055CAAA65FFB5399CD2C6FE27C9431DD7AD7B86F8FA1CF339E87E0136BD64BE02AF51961DFE553BFB6F60FFCE5DDAA7952830778F605F2F9DC3811CC5C11EDA98465A73713DD710F2DA0A02D5F144C19E9022F57004ECA69C46BEAD46795BA7E844CD7CFFCD5B886A3198C08F7011FE40B4D3FB40D9AD7C03AD0EC4FA1AC01E1BE89F849338D56DE74EB5BF46073ADE30DF32DF819EF7CC6DF03A6579F9BDF61EE477EF10F330F308E83B0ADEA0E82EEE46D7083C741F630EA263DDDCDD9E51F029A1973DF61E409DBEFDCC61D01F6546C0814FF098A3DC7EEC67E81FC6D907A24CEEFA14F520C8E7083EC29E839BCC35E63A18DE008D4E21427C432179432DEAFFBF594F41C1DEF949FFDE6ADE5FD485F0E0CCA1B2EC7099122953A265CA549932ADEEFDE7108A54CC3651E8B0F4F2DD42ABEC4509C0CB8FA2A628B3E8916182D8A38ADDD2F85EC4FF2CD57EA3EF3BCEE279BF968CBF958C632E0AE5FE4C5BA46339BE5032D64AC6E74BC67F9CC5DC87761AB3BE6D2BC6E4BC45FD97AF18FF177ECA1828

     

    Careful with my baby, this build keeps up with my fully IO'd/fully incarnate rad/fire brute on the bloody rainbow map, but on Ocha it falls behind since blasters don't get any sort of taunt. Well they get Pew PEw boom boom as taunt, but that's paper thin... lol always rememeber, the less you can make them move, the better. If they move out of your damage range, well they aren't taking damage.

     

    Any questions or otherwise, just post. I can provide my feedback.

    Awesome, thank you! Will definitely get one of these leveled up and let you know how it all goes/feels!

  10. 22 hours ago, Steam_InGen said:

    AAaaaaaa To provide my feedback or not. I guess I'll chime in. I've been working on my blaster build for well over two months plus. I've gone through several combos and power choices. I've finally landed on what I believe to be the perfect fit for what your lookin for. I can give you what you seek, but it's not on water/rad. I have a water/rad setup I can provide, or I can itch that itch your feeling or not, your choice. Either way here is the water/rad setup I'd use if I was you.

     

     

    This is my first pass at the build, I'm sure it can be made even better, but this is not my first choice in secondary. I know your not quite soft capped, but this is with the idea that you have the defense booster from the p2w ventor that every farmer outside brutes should be using. The survival one and offensive one help a lot too, but some peep wont want to spend the 7.5 mill an hour to get them. On the Ocha farm I run, you can literally make 7 mill in 6-8 minutes, so well worth it in my eyes, and the fact that you'll be making way more than that, if you solo farm even just for a hour.

    I'd be interested in seeing the other build you're talking about here. I've been thinking of diving into Blasters more. 

  11. Hi all,

     

    Curious how people feel about water and ice with /atom pairing.

     

    Seeking answers for both regular content as well as farming. Influence wouldn't be an issue, just curious as to which would feel better/smoother. Does one have more synergy with /atom then the other would?

    I've also thought about going /mental with either of them but unsure!

     

    Let me know your thoughts, thanks!

  12. Hey all,

     

    Are there specific settings that should be used within Mids when putting together builds? I ask because I noticed some builds that I've made personally will have significantly lower Damage then some that I've downloaded. To test I've remade the same exact build that I've downloaded before and still that build had wayyy higher damage being reported on the downloaded build vs the exact copy that I create on my end. Just curious for any input here! Thanks!

  13. Hey All!

     

    I've been in the process of deciding which char to make next and I've been curious about going the route of Elec or Katana!

     

    Which do you believe would be the better option to go with fire?

     

    Is the main trade off between the two Elec = AOE | Katana = Single Target?

     

    I would love to hear your thoughts on the overall ability of both with AOE and ST, thanks!

  14. As the title says! I'm just seeking what people have loved/enjoyed playing the most!

     

    Seeking some inspiration for my next tanker!

     

    My current/first/and only tanker ever is a DA/Sav that has been cool thus far, but now I have that itch to test out different builds etc for tankers!

  15. 9 hours ago, Hjarki said:

    You might consider going with Tanker rather than Brute. Super Strength isn't a very good set for a Brute because its major feature - Rage - is something already provided by Fury.

     

    Likewise, I wouldn't consider Radiation a very good Brute set. It's probably the premiere pure tanking set due to its broad-based resists. However, the lack of a damage aura and absence of a focused resist (for easy farming early on) makes it a bit painful on a Brute.

    Interesting, I'll probably go the route of playing both through content and seeing which fits best in the field of play of my style! Thanks for the information!

  16. 1 hour ago, Cutter said:

    Haven't done SS, but I'm working through a Sav/Rad build that's proving quite decent. She's not yet at 50 so a number of pieces aren't in place yet, but she's looking to be pretty beefy by the time all is said and done. Planned build hits low-mid 30's to S/L and almost 40 M, with solid resists behind them (excepting cold and psi). I'm sure there's plenty that could be tweaked to push those numbers without giving up too much elsewhere. Have a look and see if anything looks steal-worthy.

      Reveal hidden contents

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Rad Riding Hood: Level 50 Mutation Brute
    Primary Power Set: Savage Melee
    Secondary Power Set: Radiation Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Sorcery
    Power Pool: Speed

    Villain Profile:
    Level 1: Savage Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(25), CrsImp-Acc/Dmg(37)
    Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(27), StdPrt-ResDam/Def+(40)
    Level 2: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(39)
    Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(40)
    Level 6: Shred -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(7), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(21), Arm-Dam%(34)
    Level 8: Vicious Slash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(39)
    Level 10: Fallout Shelter -- ImpSki-ResDam/EndRdx(A), ImpSki-Status(46)
    Level 12: Gamma Boost -- PwrTrns-+Heal(A)
    Level 14: Kick -- Empty(A)
    Level 16: Radiation Therapy -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(17), TchoftheN-Acc/Heal(17), TchoftheN-Acc/EndRdx/Heal/HP/Regen(37), TchoftheN-Acc/EndRdx/Rchg(43), TchoftheN-%Dam(46)
    Level 18: Rending Flurry -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(31), SprUnrFur-Rchg/+Regen/+End(39)
    Level 20: Beta Decay -- AchHee-ResDeb%(A)
    Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(43)
    Level 24: Blood Thirst -- GssSynFr--Build%(A)
    Level 26: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
    Level 28: Particle Shielding -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(29), DctWnd-EndRdx/Rchg(29), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(43)
    Level 30: Mystic Flight -- WntGif-ResSlow(A)
    Level 32: Savage Leap -- Obl-Dmg(A), Obl-%Dam(33), Erd-%Dam(33), ScrDrv-Dam%(33), FuroftheG-ResDeb%(34), PrfZng-Dam%(34)
    Level 35: Ground Zero -- Erd-%Dam(A), Obl-%Dam(36), Obl-Dmg/Rchg(36), PrfZng-Dam%(36)
    Level 38: Spirit Ward -- Prv-Absorb%(A)
    Level 41: Meltdown -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42)
    Level 44: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45)
    Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(9)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(7)
    Level 2: Blood Frenzy
    Level 50: Assault Radial Embodiment
    Level 50: Musculature Core Paragon
    ------------

     

     

    
    
    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
    		|MxDz;1490;702;1404;HEX;|
    		|78DA8594DB4E13511486F774A61C4A4B8B2D3D0885B640810295AA371E890A68D29|
    		|65478803AA19B328A1DD21623F1CA4730265E7B4CC4288A8707F08138242A9A1852|
    		|57E75F292473E1A4EDD759EB5F87BD66EFC93F9C756FDF7C3C2394AE1B6B7AAD56B|
    		|C5EDDA8CB8EFC465DAF1B664515427817F5526CD128199572EC966996DAC916B664|
    		|C5BC5C9332BDA43FD0CB7C13856356AEC84A4DA629D4B01215AF55EF9B55E12998E|
    		|65A7ADE28AFD6299DDBBACB497DBD75B36456976575D3859B75294B91B97563393D|
    		|5791D5F26631AFD7EAE44697616A648CBE6F9B3FD6D5D0448190D084E336E85A04C|
    		|34BE0F01D6246131F924485637EAA964DFB0576FF064FFF014743248C6A626B8C43|
    		|44C3A9AC208FA30CBA56C1B0010EDC0593F7C08F544FE57AEAFFEA9D05DF513D27A|
    		|FCB79C161D9DA2E82EE4B60E03218BF022E8C0BD18E3ACEF6E7C8D3F10274BF0483|
    		|AFC081D760F20DF8897AEC44ACD219C19AA7A26096F276C127BA0E35AC9D768207F|
    		|D094F832EB14319BCD68C1A4EAF1F597D01662F381C045321702A0CBEA7D5F670E7|
    		|3D6E5438E5617683012F38E003933DE067AAEB57ACBAC2FF9D26E1D7844ADDF5229|
    		|FDACB130FF2C44779E2299EF836D50EF14A425B986490E2231C1F391298463321F9|
    		|3259C4657E805FA87E1F3FDDBE0234FD59660E1CCE83A905F0E908A5E49AD13EE4D|
    		|9A13E0679870DFE451F31015F6CCF61F5107B841D159F813D5E83EE2BF59040AC9A|
    		|60ED10C70E1D4133C4DA27547B846B8FEC42F32D89D3D48C1FE3798D1F32795EE33|
    		|CAF67143CC1DA09D64EB27692B593ACD5688E699E63DA87B59FF133034C9E6B82B4|
    		|D3BC03A727B0CE0CB35F6B9D72FA34775BCA6699B6593236CB399BE5BCCD32AFB5D|
    		|E0E8D9CCD5BD05AEF01A158964E9F684EDAD2EFBAC8AB9CF4EE1F5B1425CE67F22A|
    		|CED59E4D7D7052CD27ADED0094A32D5F638B1E76866B66FDC7FFFF01D28BFDA7|
    		|-------------------------------------------------------------------|

     

     

    Awesome, I'll definitely take a look when I get back!

  17. Looking to make a new char. With SS and either /rad or /fire. Can you get overall good def on rad? I ask because i always see people say /rad is good but never any builds for it lol.. is there something that keeps people from playing?

    • Like 1
  18. Hi there, I was curious if you've had any experience and/or success in creating a solid SS/Rad brute at all? I've been experimenting with Mids (very new to it still), and I'm wondering if there is a successful way to hit the res caps while still putting out ample damage?

×
×
  • Create New...