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boggo2300

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Posts posted by boggo2300

  1. 4 minutes ago, PaxArcana said:

    Rivalries between different criminal factions is entirely reasonable, IMO.  So one of the options in my idea would be, say ... "Steal Something", and maybe wind up facing another criminal group, not the police.  The costumed opposition you might have picked, might then be a fellow Villain - and, nothin' personal, but he's on a payroll and has a rep to uphold, so it's fightin' time. 😄 

     

    ... by the way, you double-quoted me.  Nested in itself.  Might want to clean that up.  🙂

     

     

    I cleaned up the double quote as well as my phone would let me 🙂

     

    i don't mind villain rivalries, but honestly apart from a very few robberies or even fewer visit an instance of Paragon mishes that's pretty much ALL there is red side,  I just don't want all my villains running around being used as not even henchmen, just dupes for Arachnos, getting to raid CoT or Family etc time after time it's not immersive to me, plus I hate the zones of the ri the whole point of villain play to me would be playing outside societies rules to get what you want, and honestly to me, villains in this games just feel like heroes with poor attitude

    • Like 2
  2. 19 minutes ago, PaxArcana said:
    19 minutes ago, PaxArcana said:

     

    So maybe your 15th level character gets sent to rob Paragon Savings & Loan, in King's Row; it turns out to be a front for Family money laundering operation, so surprise there's Family goons inside, allied to the usual bank security types.  And on your way out, along comes "Red Falcon" and his plucky young sidekick, Sparrow, to try and foil your dastardly plot.  If you succeed, you'll get quite a bit of Infamy and Experience (after all, you just knocked over a Mob bank and kicked a Cape's teeth in).

     

    THAT, instead of the Paper, would have let people feel truly like their own villain, instead of being a lackey.  And really, the Newspaper almost does that.  It just doesn't let you fill out any of hte "broad framework" parts of the Mad Lib yourself.  You only get "rob a bank", if the system pulls that one out of the hat as one of the three options ... so you're still not really in control of what kinds of crimes you commit, let alone where or against who.

     

    For example, if you have a Fire/Poison Corruptor, named Arsonic, maybe you almost always go for "Arson" overall mission types ... or you have a Cold/Cold Dominator named The Krampus and always go for Kidnapping missions ... or a Brute, any sort of Brute, named Dyzaster Zone who always goes for mayhem-style "break all the things" Rampage missions ... and OH HEY, now the crimes you commit, fit your concept for what kind of villain you've decided to play!

    Sadly, that's not what we got, so that only compounds the "must be suitable for a 12 year old" limitations of Villain storylines. 😞 

    Again, I wasn't talking about more real world style content that would increase the rating of the game, just content that was written in a way that made you feel like you were in control of your destiny rather than doing hero missions (usually against the same opponents even) with the serial numbers filed off.

     

    Your idea that I kept in the quote above would be a perfect solution to that.

     

    My first 50 villain on live was an independent mad scientist MM who had no interest in Arachnos or any of the other villain groups, he was only a villain because he wanted resources to perfect his inventions, he was amoral, so had no qualms about killing to get his way, but he also never would have gone out of his way to hurt anyone, the entire story arc red side didn't work with his character (even the pointless chose a Merc or Arachnos thing on Mercy, which holds true for a single contacts worth of content)

     

    I would have loved your idea to have been around, but I suppose my main gripe is red side content has you actually doing the exact same thing as heroes do, with some very poorly written justifications in the mish text.

  3. 6 hours ago, PaxArcana said:

    ... that's an MMORPG for you, really.

     

    If you want to be truly villainous, and hatch your own schemes ...?

     

    The Architect is waiting for you ...

    True, but my point was more red side content is the same as blue side content even when that makes little sense for a villain.

     

    And I have no interest in making villain content for red side, I'm just saying the content you need red side to level isn't very villainous

  4. 7 minutes ago, Boltess said:

    Well that's a constraint of the game's rating and audience. In order to keep the game family friendly and below an M rating, you can't actually do any awful things to innocent people.  Remember you don't actually kill any one in this game, you defeat them.   There are no kids to kidnap, no cute furry animals to stomp. The worst you do is rob a bank, and that's it.

     In some ways, I think COV shouldn't have existed at all, instead they took the time and resources to build it into beefing up the hero content, which generally is poorer than redside(compare Virgil Tarikoss SF to Synapse TF, for example).  

    Well part of that though is how much later in the games life it was written...

     

    It's not even the lack of truly evil things you do, it's the whole fetch and carry, and fight this villain group, oh, and then fight this villain group, oh, and this villain group you are part of (Arachnos) will attack you on site, even if you are a VEAT...  that is probably the most jarring thing about red side

  5. 17 minutes ago, MnemonicLight said:

    City of Villains is true to it's name, you're a villain. You're not lord high villain mastermind but you're still a villain. Not all villains are the leaders of their own organization nor are they always independent.

    No CoV you don't really do anything villainous at all, if anything you are a sucker being used as a patsy,  NONE of my villains in live had a back story that worked with any of the mission arcs in the way they were written

  6. 53 minutes ago, MnemonicLight said:

    I still really wish they removed levels on quest givers instead of work arounds like this. It gets to the point of if you're not careful or you don't turn off EXP gain you end up missing content and stories getting wildly unfollowable. I'm doing a Praetorian right now and I'm just going through Neurotropis, each quest I'm just going "Who are you and why do you act like you know me, what is even going on in this storyline"

     

    It also defeats the purpose of missions when you just take away one of the things that missions were made for. Ouro is cool and all, I like the idea of being able to replay missions but it shouldn't be a requirement to follow a story, same with being able to turn off EXP gain. This shouldn't be an either/or situation, just turn off quest givers having a level.

     

    As a new player this kind of turns me off from the game and after venting about it to friends they all thought it was the weirdest design choice for a role-playing game to have.

    While I agree with you, and think missions should just level with your character, it's not that weird a design choice as pretty much every MMO did it 

  7. 15 minutes ago, Zodai said:

    I'm aware people know it's there, it's more like... I feel that people are more drawn to hero-type characters, either culturally or within the context of the game themes having a more hero-centric focus.  Less awareness and more encouragement, so maybe someone might be interested to come up with a cool villain in response to hearing people were trying to come together more on it.  Trying to like draw people into the redside community, even if it's in a small way.

    Fair enough, and best of luck to anyone that tries it,  personally not my cup of tea, I actually despise red side on this game, everything about it just doesn't work for me, the content seems deliberately written to prevent your villains being well, villainous, but thats just me, and more power to those that enjoy it, I hope the people that do enjoy it find more people to play with

  8. In an heroic effort to bring the thread back on topic <pauses for applause>

     

    I don't see how Classic WoW will affect player numbers here at all, Of the regular folks I play with, only one ever played WoW and he stopped in about 2006...

     

    Honestly to my understanding (never having played WoW) the games are so completely different I am surprised so many think there is much overlap (and I remember on Live how every time a WoW expansion dropped all these WoW players showed up who had rage quit, then left after a few days because the gameplay was so different)

    • Thanks 1
  9. 2 hours ago, Zodai said:

    I think it'd be interesting to encourage more Villain characters so people have a reason to be more creative.  A lot of people will still have hero mains as their favorite but it'd at least give the Villains a chance to get up there population-wise.  Making characters is one of the strong parts of the game so maybe it'll encourage some to stick around if they make someone they end up liking.

    It's no secret it's there, people aren't not running red side because they don't know it's there...

     

    And the red/blue disparity was there in live as well, it's just not fun to most people is the only conclusion I can draw (I know it isn't to me)

    • Like 1
  10. To me there is nothing compelling or even just not eye-rolling about the missions red-side, nothing in any of those missions feels even remotely villainous, plus the level design of the zones in the Rogue Isles are just a pain in the butt to navigate for no real reason.  So I have on Vigilante and one Rogue both for character reasons, neither have done any red side content and aren't likely to

  11. 2 hours ago, GM Widower said:

    If you aren't able to improve Paragon Wiki within ten months, I'll eat my hat. (Disclaimer: If you're not able to improve Paragon Wiki within ten months, it's unlikely you'll be able to track me down to remind me to eat my hat.)

    SNEAKY!  sounds like Stalker behaviour to me!

    • Haha 1
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