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Yeh in my testing it looked like adjacent enemies (like the Fake Nem next to the Warhulk) also couldn't get it applied on them. Might just be observation or the lack of the text appearing, even if the affect was applied.
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Thx. I hadn't really built for taking down pylons per se but some good thoughts in there. Dark Blast was really just about having yet another chance to generate more Spectres for additional mobs on a target.
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Wow, that's something. Had no idea controllers could do that. The best I got was 42 seconds Pylon time on Necro/Marine MM:
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Please explain your Pylon times? It says "Pylon Details: Hybrid On / Summon Tarantula / Temp: Recovery Serum" - but even my Necro/Marine MM doesn't get 38 second times. Is there something else you're using/permitting.
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No Control v9.mbd
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Ah weird, it looked like next-to-them enemies were also getting immunity. When you say "they can't proc it again" do you mean the enemy that was hit, or the player that applied it to an enemy? Like if my toon applies it to a Warhulk, I have to wait 15s to apply it again to any other mob?
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No Control v8.mbd
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Is there any reason I can't apply it to a 2nd mob near a 1st one where I applied it? I tested in on Warhulk/FakeNemmie groups in PI, and one mob would generate the GammaRay text but the next wouldn't.
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Binds and Macros' That Control Controller Pets...
brasilgringo replied to BjorJlen's topic in Controller
is it not like the Sandophan binds where you can command tiers indepdently? all pets will do the same things? -
Does anyone know how Gamma Ray special effect is supposed to work now after the patch? Previously it applied a debuff to accuracy, from what I remember, when you hit a mob in succession with attacks from 2ndary that apply "positrons" and "negatrons" -- e.g., Negatron Slam and then Positron Cell. On a Tinpex yesterday I was unable to get it to trigger on AVs or WarWalkers -- usually when it triggers you get a "Gamma Ray" text floater over the mob. Running around PI today, I could get it to trigger on some boss mobs (warhulks etc) but often then not on a mob next to them (Fake Nem) in the same group. City of Data for me is hard to understand when it comes to the effect.
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I've had a Plant/Poison/Earth troller for PvE (not 4*) for years, based I think on a @Frosticus old build. How do I need to change around my slotting/powers, especially Plant, post all the changes from this patch? I heard creepers got nerfed, seeds got nerfed, spirit tree & sleep got buffed. I'm at a loss ... |MBD;22976;1595;2128;BASE64;| |G79ZACwKbBuZfSeOBuYtPTK/LkW69kydiXhx2QaIz2+qJrLitJFG8JpFp6uvM7ZSJ3v| |eBuxL2RT1p/pV1Z6sPlV7P/WI2G8SNBgswLOXk/b+l7nERckYGaH+qtwpG/vbbHpTpT| |tanZRSFXJxQXGa1hxCogQea+ZTZ1zW4bBE3YvixbuTh42hdm1/DruQKCKCyY+2ORYZp| |6KPbv1orRa6jPwxcXpYA5I/0MLnnTf9EuCH1NtCVhwT8HHojGYuzpLLbxIHL6TSye8B| |Cnd76+sG4vAVimgwnZKh55JdXOIP1gVtYMLqinsQ/mLr35PCC/P5EcMFd/g8Xd9xopz| |k+IvK1udK4PrqDs8xSNnSnMz/kACTR7rk9dvL63M9HLEg4dobvMSue+SEBY/wu5p4Nu| |iSflS5gWZfuv1pg5uz6BxusUj2M4jpx/oTXUbnloXLj6pgu3gIvL46H1VcE1u1tSbWG| |8nwnuyrbCNXNztr35uLR7MbAau/6pVOZvbxuNonpb3ByTDpmILOlhcVX5ufAcwtqInf| |IyODnyr4VRhEyzvrsxJkDTx4oIXhhgbNL33E93Dh88n3QD+wBj50/jo/8xtMZS2M6za| |CrusbtdFJJRl3PuMoSIXiWhc5RRBtGf6VpPMM7lxWXLWjBb7FpFPdu8TV7N+ZE0WOKw| |/h8kgaqLeNm0N+v/gDFaO6dvdYss1G6l6sD9I3q8sQZ39EgFU4LDxfT1L7wHze8CUU8| |/K6BTrIbfr0IESC4rOe40a3N27xteQPT0csrHs2wV9ov0UVSQEo8Z5Pwvj2b4Ld8TUU| |+QnBU4YbCbLUSMENmLludtGlPx9nIR1s3MDC385WkUxM90pm822sd1e83uB1M/m/QdG| |lDtvuUvg8OcYJCNGrWP/h0lMq3JKgnDSXT76Mmbz1dHhTXJeQmdxCC1PXx2bfyxwARt| |awOFgJSQu+C0ULoX33E1Vtw6BEEyNlbSYFkthFGUhYT2m98/apnZUlkdRUlwujJFvxv| |Ikd0eUDSkRuvg/czT+bu6+b7VE9Z6id2P700BGcpQ5tzbh110Dleb8zJHM9DK2k7gQ7| |cme/7K2kqqPvcQHgTCjmPVBkil2aWvkP6354cZs31ZDberAmNlF07ZmE2czZUGwTuQ0| |sTjjPUzXhkFU4N27RQKN8hFqzg2FaJUwkOTWtbdqxh4aDd7gEc24I3Mg4s5AZZB61Dc| |RldwNFr5QGNoQIS0oFc5FffjVZFTkvFO/znXemsCXVYxtFUPuf1f0S6EgTbSrgF4d7F| |P5PyznFDFSCAXlboFwnl+/rvqE8+DHvt7kKPF6cRS42+0XojC58w7iAI41/OcX0qALJ| |Df7ghrELhMRWkqQcSHmKh5CHLCqlNHqlEZP8AHNEW5CTA1iIFGyMGxvVozVRgEzpKLp| |aB3XJCtak5TF+J6mgWvG8hfmcqkLe8EmYSnQgB3NTWx5vnOrs8YzkYH1KOiViscZ4Ie| |f6BKaq7HOZtrJn67rLxFnmwOGwqBVurccJWgFUP84yEpRpfp/9+qtNCwKTr6YYSemYm| |W5pFWwI0U/aEkNYIESCr2oPEHZkETYUqhX0VwsiLqZ4lnlKVseNP7KFVQjL4CLIuiMY| |PRX7pfU3xkKDcWHenU4vjckXxrgLWZloeyxY1nDOyO66DDTmVKSHtpeSYbNBt5dubuY| |BlqR39p68I1tUR0hQHQ4b40dsx0N6bDygJvdmilZ+1GGSuaNXSNggo1pgY6ajY2Te0i| |+wBg9CZTeklmXVhnjX2lc0MHogaRnCZXUgy8wibKIgOW2bD07OO5CQcd6KmyrFRlUsr| |F0d0ezffylh3Tum5nF4exKkuEuG3AtkoHP5PO/YEKJa/pBeNsU5T2HZxdgIsddSSnqR| |kl5ksyKU9EppkEFMZnaKrpN9JzmnKGM8I4vp6pkjY+Z2wq5MMtYI8Tvn43FYIy6B3qb| |jmwSCv5StnPOwkL7yc8+239I3e0bKmZ8rxXW1VXRfT0tpy8RYJWPm+lcl/D+X81ldX/| |Kq2cB+o7mtPZ6Zk27z4UJ9e15LNu7gufXyd5fgrrB1zH25n9E7hgI2JJ+uQoAl0bm6e| |IrxPawtnVLne53vBs8ObcLsGbym8pq7zlELErfeHGjPkSpS6w4=| Venomvine - Controller (Plant Control - Poison).mbd
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Fusion King - Hero Tanker Build plan made with Mids Reborn v3.7.14 rev. 2 ────────────────────────────── Primary powerset: Radiation ArmorSecondary powerset: Super StrengthPool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): TeleportationPool powerset (#4): LeadershipEpic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Alpha Barrier A: Invention: Resist Damage Level 1: Punch A: Superior Might of the Tanker: Accuracy/Damage3: Superior Might of the Tanker: Accuracy/Damage/Recharge3: Superior Might of the Tanker: Damage/Endurance/Recharge5: Superior Might of the Tanker: Damage/Recharge Level 2: Gamma Boost A: Panacea: Heal/Recharge19: Panacea: Heal/Endurance19: Panacea: Endurance/Recharge21: Panacea: Heal21: Panacea: Heal/Endurance/Recharge Level 4: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed23: Kismet: Accuracy +6% Level 6: Haymaker A: Nucleolus Exposure23: Gladiator's Strike: Chance for Smashing Damage25: Explosive Strike: Chance for Smashing Damage25: Mako's Bite: Chance of Damage(Lethal)27: Touch of Death: Chance of Damage(Negative)27: Perfect Zinger: Chance for Psi Damage Level 8: Radiation Therapy A: Superior Gauntleted Fist: RechargeTime/+Absorb29: Perfect Zinger: Chance for Psi Damage29: Scirocco's Dervish: Chance of Damage(Lethal)31: Touch of the Nictus: Chance for Negative Energy Damage31: Obliteration: Chance for Smashing Damage31: Eradication: Chance for Energy Damage Level 10: Fallout Shelter A: Unbreakable Guard: +Max HP Level 12: Proton Armor A: Invention: Resist Damage Level 14: Beta Decay A: Invention: Threat Duration Level 16: Super Speed A: Thrust: Running33: Thrust: Endurance/Running33: Thrust: Thrust: Running Speed/Increased Run Speed Level 18: Particle Shielding A: Preventive Medicine: Heal33: Preventive Medicine: Heal/Endurance34: Preventive Medicine: Endurance/RechargeTime34: Preventive Medicine: Heal/RechargeTime34: Preventive Medicine: Heal/RechargeTime/Endurance36: Preventive Medicine: Chance for +Absorb Level 20: Knockout Blow A: Nucleolus Exposure36: Explosive Strike: Chance for Smashing Damage36: Mako's Bite: Chance of Damage(Lethal)37: Touch of Death: Chance of Damage(Negative)37: Unbreakable Constraint: Chance for Smashing Damage37: Hecatomb: Chance of Damage(Negative) Level 22: Hasten A: Invention: Recharge Reduction39: Invention: Recharge Reduction Level 24: Teleport A: Invention: Range39: Invention: Range Level 26: Teleport Target A: Warp: Range / Increased Perception Level 28: Fold Space A: D-Sync Provocation Level 30: Foot Stomp A: Armageddon: Damage39: Armageddon: Damage/Endurance40: Armageddon: Recharge/Accuracy40: Armageddon: Damage/Recharge/Accuracy40: Armageddon: Chance for Fire Damage42: Force Feedback: Chance for +Recharge Level 32: Taunt A: Perfect Zinger: Threat/Placate/Recharge42: Perfect Zinger: Threat/Placate/Range42: Perfect Zinger: Threat/Placate/Recharge/Range43: Perfect Zinger: Chance for Psi Damage Level 35: Char A: Nucleolus Exposure43: Gladiator's Javelin: Chance of Damage(Toxic)43: Neuronic Shutdown: Chance of Damage(Psionic)45: Gladiator's Net: Chance of Damage(Lethal)45: Ghost Widow's Embrace: Chance of Damage(Psionic)45: Apocalypse: Chance of Damage(Negative) Level 38: Ground Zero A: Shield Breaker: Chance for Lethal Damage46: Touch of Lady Grey: Chance for Negative Damage46: Eradication: Chance for Energy Damage46: Obliteration: Chance for Smashing Damage48: Perfect Zinger: Chance for Psi Damage Level 41: Melt Armor A: D-Sync Provocation48: Achilles' Heel: Chance for Res Debuff Level 44: Fire Ball A: Nucleolus Exposure48: Javelin Volley: Chance of Damage(Lethal)50: Positron's Blast: Chance of Damage(Energy)50: Bombardment: Chance for Fire Damage50: Annihilation: Chance for Res Debuff Level 47: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Tactics A: Cytoskeleton Exposure ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl A: Hecatomb: Damage/Recharge/Accuracy5: Hecatomb: Damage/Endurance7: Hecatomb: Damage7: Hecatomb: Damage/Recharge9: Hecatomb: Recharge/Accuracy Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: Heal/Endurance9: Panacea: Heal11: Panacea: Heal/Recharge11: Panacea: Heal/Endurance/Recharge13: Panacea: +Hit Points/Endurance Level 1: Stamina A: Power Transfer: EndMod13: Power Transfer: Damage/Recharge15: Power Transfer: Damage/EndMod15: Power Transfer: Damage/Accuracy/Endurance17: Power Transfer: Damage/Accuracy/Recharge/Endurance17: Power Transfer: Chance to Heal Self Level 16: Speed Phase ────────────────────────────── Stats Breakdown: - Defense - Smashing: 0%Lethal: 0%Fire: 0%Cold: 0%Energy: 0%Negative: 0%Toxic: 0%Psionic: 0%Melee: 0%Ranged: 0%AoE: 0% - Resistance - Smashing: 41.81%Lethal: 41.81%Fire: 61.81%Cold: 27.14%Energy: 57.75%Negative: 44.56%Toxic: 63.41%Psionic: 17.25% - HP & Endurance - Regeneration: 226.84%Max HP: 2232.42 | (Absorb: 334.86 -- 17.87% of base HP)End Recovery: 3.3/sEnd Use: 0.9/s End. (Net gain: 2.4/s)Max End: 101.35 - Movement - Run Speed: 27 mphJump Speed: 41.59 mphJump Height: 14.21 ftFly Speed: 24.41 mph - Stealth & Perception - Stealth (PvE): 0 ftStealth (PvP): 0 ftPerception: 500 ft - Misc - Haste: 293.75%ToHit: 0%Accuracy: 39%Damage: 104%End Rdx: 3.75%Threat: 400 - Status Protection - Held: 12.98Stunned: 12.98Sleep: 12.98Immobilized: 12.98Knockback: 10Repel: 0Confused: 0Terrorized: 0Taunt: 0Placate: 0Teleport: 1 - Status Resistance - Held: 36.25%Stunned: 36.25%Sleep: 111.94%Immobilized: 36.25%Knockback: 10000%Repel: 0%Confused: 36.25%Terrorized: 36.25%Taunt: 0%Placate: 0%Teleport: 0% - Debuff Resistance - Defense: 0%Endurance: 86.5%Recovery: 86.5%PerceptionRadius: 0%ToHit: 0%RechargeTime: 45.41%SpeedRunning: 45.41%Regeneration: 21.63% ────────────────────────────── Set Effects Breakdown Superior Might of the Tanker (Punch) 4% DamageBuff(All)56.22 HP (3%) HitPoints+10% Enhancement(RechargeTime) Panacea (Gamma Boost) 2.5% (0.04 End/sec) Recovery10% (0.78 HP/sec) Regeneration28.11 HP (1.5%) HitPoints+7.5% Enhancement(RechargeTime) Luck of the Gambler (Combat Jumping) +7.5% Enhancement(RechargeTime) Unbreakable Guard (Fallout Shelter) 140.6 HP (7.5%) HitPoints Thrust (Super Speed) 2.25% Resistance(Fire,Cold), 3.75% Status Resistance35.14 HP (1.88%) HitPoints35% SpeedRunning Preventive Medicine (Particle Shielding) 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance35.14 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine Armageddon (Foot Stomp) 4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime) Perfect Zinger (Taunt) 2.25% Resistance(Toxic,Psionic), 3.75% Status Resistance10% (0.78 HP/sec) Regeneration+5% Enhancement(RechargeTime) Luck of the Gambler (Maneuvers) +7.5% Enhancement(RechargeTime) Hecatomb (Brawl) 4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime) Panacea (Health) 2.5% (0.04 End/sec) Recovery10% (0.78 HP/sec) Regeneration28.11 HP (1.5%) HitPoints+7.5% Enhancement(RechargeTime) Power Transfer (Stamina) 6% (0.47 HP/sec) Regeneration1.35% Max End35.14 HP (1.88%) HitPoints+9% Enhancement(Accuracy)+7.5% Enhancement(RechargeTime) ────────────────────────────── Set Buffs Totals Damage(All) (4% Total)+4% Damage(All) (From Superior Might of the Tanker in Punch) Max Endurance (1.35% Total)+1.35% Max Endurance (From Power Transfer in Stamina) Enhancement (Accuracy) (39% Total)+15% Enhancement(Accuracy) (From Armageddon in Foot Stomp)+15% Enhancement(Accuracy) (From Hecatomb in Brawl)+9% Enhancement(Accuracy) (From Power Transfer in Stamina) Enhancement (EnduranceDiscount) (3.75% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Particle Shielding) Enhancement (RechargeTime) (81.25% Total)+10% Enhancement(RechargeTime) (From Superior Might of the Tanker in Punch)+10% Enhancement(RechargeTime) (From Armageddon in Foot Stomp)+10% Enhancement(RechargeTime) (From Hecatomb in Brawl)+8.75% Enhancement(RechargeTime) (From Preventive Medicine in Particle Shielding)+7.5% Enhancement(RechargeTime) (From Panacea in Gamma Boost)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Combat Jumping)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)+7.5% Enhancement(RechargeTime) (From Panacea in Health)+7.5% Enhancement(RechargeTime) (From Power Transfer in Stamina)+5% Enhancement(RechargeTime) (From Perfect Zinger in Taunt) HitPoints (358.42 HP Total / 19.13% of Base HP)+140.6 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Fallout Shelter)+56.22 HP (3%) HitPoints (From Superior Might of the Tanker in Punch)+35.14 HP (1.88%) HitPoints (From Thrust in Super Speed)+35.14 HP (1.88%) HitPoints (From Preventive Medicine in Particle Shielding)+35.14 HP (1.88%) HitPoints (From Power Transfer in Stamina)+28.11 HP (1.5%) HitPoints (From Panacea in Gamma Boost)+28.11 HP (1.5%) HitPoints (From Panacea in Health) MezResist(All) (36.25% Total)+10% MezResist(All) (From Armageddon in Foot Stomp)+10% MezResist(All) (From Hecatomb in Brawl)+5% MezResist(All) (From Preventive Medicine in Particle Shielding)+3.75% MezResist(All) (From Thrust in Super Speed)+3.75% MezResist(All) (From Preventive Medicine in Particle Shielding)+3.75% MezResist(All) (From Perfect Zinger in Taunt) Recovery (13% Total)+4% (0.07 End/sec) Recovery (From Armageddon in Foot Stomp)+4% (0.07 End/sec) Recovery (From Hecatomb in Brawl)+2.5% (0.04 End/sec) Recovery (From Panacea in Gamma Boost)+2.5% (0.04 End/sec) Recovery (From Panacea in Health) Regeneration (36% Total / 21.1 HP/s)+10% (0.78 HP/sec) Regeneration (From Panacea in Gamma Boost)+10% (0.78 HP/sec) Regeneration (From Perfect Zinger in Taunt)+10% (0.78 HP/sec) Regeneration (From Panacea in Health)+6% (0.47 HP/sec) Regeneration (From Power Transfer in Stamina) S/L Resistance (2.25% Total)+2.25% S/L Resistance (From Preventive Medicine in Particle Shielding) Fire/Cold Resistance (17.25% Total)+6% Fire/Cold Resistance (From Armageddon in Foot Stomp)+6% Fire/Cold Resistance (From Hecatomb in Brawl)+3% Fire/Cold Resistance (From Preventive Medicine in Particle Shielding)+2.25% Fire/Cold Resistance (From Thrust in Super Speed) Resistance (Toxic) (2.25% Total)+2.25% Resistance(Toxic) (From Perfect Zinger in Taunt) Resistance (Psionic) (2.25% Total)+2.25% Resistance(Psionic) (From Perfect Zinger in Taunt) SpeedRunning (35% Total)+35% SpeedRunning (From Thrust: Thrust: Running Speed/Increased Run Speed in Super Speed)
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I could use some help understanding how I need to change my Rad/SS 4*star tank post this new patch. Fusion King - Tanker (Radiation Armor - Super Strength).mbd |MBD;23233;1564;2088;BASE64;| |G8BaACwKbBuZfSeOBuYtPTK/LkW69o42l7rZpqHc/LmAkmkWna6+Tp3Ko5+nAOtapa/| |k/an1VrWR1U/VZq8eMfbLGn0MFuDk9v9bvgsuQsYiHEJi64xLnIW3O5PSq/rFUd6vQ9| |2VtKIiKU1zomjSR6GwYr7aO+oXFRnc/45V4G1ckNgYatc1f9khoYpEEX8Nz7CIjIo+3| |/rB3i0kGfnUMY2zDUj+Tgu/977MK4Ad0lQLk+Izgd/GHki+OJuS9xIHK6QT2/8FJO6R| |1uddZAm3g2jgSoloGT7lGW4YzM+WFqwiTUJ4g7y3FPRERsMm09OO+rrn9OeLVHLZX1S| |2PlH00vcP2W5ttkUQy6NWd0pKUOAy4eojI66R5imTXa8I3tH5QZ5hlt6mTyi2B+HqBm| |aatXcD2dKv+hEgF0wtH21k7uWRu9pSU67ciF069ByopriAKem+DOF66d+3op3l6XyM4| |vJvNdzyr7dWw3uwyrl9LN48532frx7OJgJWf9Urbc28w4PGuWmdCu7GiecUjLl8qvbY| |lCMw/xXb+i0ZqWGv4JfCoI6kf5OJYfgdXbSETEGjzp97Lfuw49Npiyzl6HdwMQbGdCr| |Wff6AquyNETtJvOd/dqzOOz3E2qse65O/2qT1WoKqYxgU6Bk8UiG0+k7Q5AcJzCcDxC| |Iyvt+ERNJwPgGFEckDCWggHxcuLk8aXusZ96ytFN191kKw/vSVjTuYaM2Ty13i0utKA| |BKijURXCvC4dM9U5D51ka+bi/xZQUwUnBkVlSUFe8DhLPXV0GJ30/C6dQOlKUKw33qQ| |XKjEG5yKCPNq3qblj8X3YG+4DUGdbnnJcNOg+6g3Deex7872hufDbTBBeB1VrNkMGy2| |opzzy9agLeYBUASKqBZ/2vlV6fb6ETvydEj88CaX4K/h6Pa9IsHndmPInGd1Q7plPpU| |fsP6KkaL08TI2owESclJHO0GfO4zhk+FgpCoNUslI4wCYZW0k+/owu4b17EiNeJefhb| |pki5IjtnaAsvU5eksutUoicWtoI7pVhdQtb40ni7V9Z1U/RmNCqEAWuTcC1GV7WUkDk| |xBoyh2OUMGs1vAI4w4EFZ6j+2TyvFxHFd7i388dZSuRTcLpmkW0fk3njjZ73o685R1G| |7CoBOoru+ZpysyrW7Y5PrSIRjWOCqNt0EGlOgTeg8CSMPBI8abYjmpbWrDItaoSJgum| |EQEQhcS3AtA0YQgYYAtaJudiuY94diTz6O2B5YaFaJraKtpu4Kz+rohkONZpubK834/| |Tz82lisOD1l0U0a4W7hxmc9Xmo5CybEgKW2Ba9ZZd9Y0ipVHmvJNf7aZ5oHtofwVACc| |YizoHKsg275asO1TOzqr0jid/ALcENyx4XBsYuaSt0P/9b4VZTHggaDZ4r8f1msf5sG| |lIzIxVnRlsWyfzSZ2Ud0r5B5fm+eV60LQrmcfgtDKY90YbgSSjZOMJGi7lEMZ7iTYo4| |W3cuQ5ru0j/7QlpZJBt0zozAksURauTAugMAUbJtuxAiiCVNuW+XJ0gNp90eTIccAHr| |j1VeSHG0vK35PkVKiWHYP8UGSfcpNOYp4a/UR0pIbzD6EfPqCt88D/b9Cw6MvwtSdYd| |3EH4EQ1s76wfO2ET43/vD7voQfga2e2zgq2ambtprIIKQmS+sLoynQajqCMygY+0DND| |GdNbQa7+VYg2Q0XtemKBlKVe5ISo3rKI6MP/ePGH8eKFPUUWSBbQZ0/zx4yoBQlZdAw| |fOjUIseLQWfJi2qxYXrXzqX1v1lAq3JFTOorkLe1k2uBgLRm8ymMkULd7sbCRmf8kBp| |V1yuYB8+6Y64W7M81h9X06nIy8CXsGrfpcNiyQ2tmvWQQOlWVAYZ2ezPvVfX+iuWTY7| |TSmU2kaKwW/q2yW3fQsMyVpTtKIIZF0XAlAQslYmm5dN3cOdGt/abDhf4JqmzuB039u| |RW2AhqoL6r1Ru1ONNXkqsH7B+TF3Kzc1YbU8MxYb8vJSEUwMFa03Y78rJ1BpJIIuuJH| |qhGHJs12x97lIpVhcvMd55z99Hw1zboyDfXZpkGITc41ACDEPudajAATrv1AXqDvfkR| |K/5i6uhHQ==|
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People suggested slotting the chance-for-confuse in Gang War and then doing 2x Gang Wars -- worth it?