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BRADICAL

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BRADICAL last won the day on March 31 2021

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  1. Stacking -res is silly strong, especially on pylons when factoring in patron pets 😄 I also took a peek at the MM build you posted and you should be able to push a higher time by sliding in procced Weaken Resolve in place of Maneuvers (swapping out Achilles for the Shield Breaker proc on the Grave Knights), since it gives you more control over where your -res is focused and pushes the Grave Knights higher on a parse, but it's a little more subject to RNG since the 90% chance can whiff sometimes. I'd probably drop Dark Blast for procced Thunder Strike to speed up clear times too, but you'd have to shuffle some slots around to make it work. Noticeable DPS gains especially when solo, though! Also recommend slapping the Gaussians proc in Shifting Tides since it buffs its own damage which is a decent bump for the cost of one slot.
  2. Nope, that's all of it! 😁 Pylon times are subject to a lot of RNG between the -res procs firing, pet AI being cooperative, containment crits, and overall timing—in this case it's just stacking a ton of -res to push the pet DPS as far as it can go, and only Demons can really keep up in that regard (I have a 36s pylon time on Demons/Marine without Hybrid toggled on).
  3. Thanks! 😄 And you're absolutely right! I hadn't gotten around to testing everything as extensively when I made that post as I have now, but Pyro and Elec are definitely at the top of the pack. Illusion is still the best for ST and the safest overall, but now that things have been optimized with my Pyro clears and there's a broader spectrum of data with all the other sets, it's much clearer where things stand. I'd say Pyro is currently the best in general gameplay because it can compete even in speedrun situations with all the proc bombs and the pet is very survivable. Elec is a little more reliant on Marine and some gimmicks like Jolting Chain FFB procs to get the clear time that it does, but the Gremlins absolutely CHEW with their high ST DPS and that's very noticeable on bosses. Shoutout to Plant though, which still rocks the fastest clear time even without Seeds, and proves that the Creepers are still great.
  4. A little of both! Pet damage output was the main thing I was interested in parsing, and Marine is the obvious first choice for minmaxing DPS—Storm can compete, but the ramp time makes it slower to peak and it's not as good for clearing. The data does show that Shifting Tides benefits some sets noticeably more than other ones, specifically the ones that have extra allies to trigger procs... or the Gremlins on clear, for mysterious reasons. 🤔
  5. After all the updates to Controllers and the new set, I decided to take on a fun (and sometimes very not fun) little project using personal criteria to parse and benchmark all of the controller primaries except Mind, because without a pet it'd be so far behind the rest there just isn't a point. I started with Marine first because it's the most well-rounded damage-oriented secondary, pretty much guaranteed to have the fastest times for Controllers, and it's my favorite support set to play. I'll slowly add the other options to this over time and/or by request. 😄 ⭐ Controller Benchmarks (Google Sheets) ⭐ A few notes: Every attempt is the best of a minimum of 10, but some sets like Symphony took a lot more effort to optimize due to the pet. I might also revisit some of these if there are better ideas out there. No insps, and the only temp power used is Recovery Serum in all the runs. The builds should be functional in general content. Mace is used in every build for the -res and Tarantula, which Marine has no issues keeping alive. Personal clear times might be slightly higher with Earth on some primaries, but I think the utility of Poisonous Ray is the better choice outside of a solo benchmark environment.
  6. Sure thing! I keep revising it but I'm pretty happy with this version so far. And Pyro/Marine is fairly active but I consider that a good thing! There's always something to do and it all slaps 😄 Controller (Pyrotechnic Control - Marine Affinity).mbd
  7. Literally Just Magic™️ which worked out better after I modded all the sounds and animations! 😆
  8. Pyro/Marine is the best it's gonna get in terms of DPS, and is a very desirable secondary across the board while also keeping things fast paced on both sides. Procced-out with the right build, it handily dispels the myth that trollers do low DPS—I've clocked a 38 second average pylon time, and cleared a benchmark +4/x8 mission with an average time that's neck and neck with my Demons/Marine MM, and the blasters and tankers on the same list. Other secondaries have their own utility, some of them more niche than others (like doubling down on the -tohit auras with Poison or Time might seem synergistic, but it's unnecessary in my opinion).
  9. Proc (almost) everything and Pyro/Marine does a lot of work! I'll drop the build I'm using as an idea for how to slot stuff. 😄 Controller (Pyrotechnic Control - Marine Affinity).mbd
  10. After a lot of testing things out, it looks like Pyro and Illusion are neck and neck for fastest clear times and ST DPS, with Pyro probably taking the lead in any real world and/or team situation since Phantom Army is almost never as smart as you want it to be and the proc bomb AoEs in Pyro are great. My pylon windows have them both around 33-38 seconds (w/ Hybrid, but no cheese) subject to the usual RNG. I'll drop the builds I've been using so far either way! Controller (Illusion Control - Marine Affinity).mbd Controller (Pyrotechnic Control - Marine Affinity).mbd
  11. LR summons his henchman as soon as he spawns, so that part has never been an issue! The HoE situation is also kind of funny because as soon as you summon LR, you're on a 60 second timer before the Bane Spider despawns, so you can only give HoE about 50 seconds to cook before engaging or else you lose a ton of DPS. There's not really a viable way to wait any longer than that. Also, I think all of those other summon options aren't valid for Div 1 since they're mission rewards, but they would almost certainly have an impact otherwise!
  12. As a Demons/Marine enjoyer I figured I'd throw an entry in here as well! It's been my favorite thing to play since Marine came out and really does a lot to make MMs shine. I'll probably keep trying just to see if I can't get it any lower, but getting the stars to align with all the procs is so time consuming. Notably, I haven't tried with Enflame or procs in Shifting Tides, but I'm not sure it would shave things down by another second honestly. The proc lottery is silly when times are this low and it's mostly just hoping all the -res fires off on a run for Recluse and his pal to hard carry most of it. I'll give it a few (dozen) tries just to see! The build is Pylon-themed but functional just by using a few unslotters, and is very close to the one I actually run which I've also posted. I respec every other day probably but STILL. Musculature Core Reactive Radial Assault Radial (toggled on) Run Type: Vanguard Training Pylon Archetype: Mastermind Primary Powerset: Demon Summoning Secondary Powerset: Marine Time in seconds: 0:10 Hybrid: Yes (toggled on) Number of Runs: I lost count! Version: i28pg1 Beta Sustainable: Not exactly! Burnout + HoE being what it is and the Bane Spider only lasts 1 min. Temps: Signature Summon (Tank), Recovery Serum, Envenomed Dagger (threw it at the very last second so I'm not sure it actually counts) Mastermind - Devilheart (Demon Summoning - Marine Affinity) Pylon.mbd Mastermind - Devilheart (Demon Summoning - Marine Affinity).mbd
  13. Also, the whole point of the pylons is to measure your DPS since they have a set amount of res and HP. That's how you get the data, but the mission runs help to round it out across the board. It's actually been pretty fun and very useful for informing build choices. In all the runs I've done so far I've learned a few things from parses and made a lot of smart build decisions because of them, and can see the direct comparison in performance between something like Storm vs. Fire on a broad spectrum. I think the biggest point of variance here is going to be between different pilots/builders, but the data is still there to point out what's possible with a given set combo regardless. Maybe with some caveats that I'll try to mention in my posts going forward, like how the MM has issues once things show up with KB magnitudes over 3 on the tail end of Clarion. THAT'S a bad time, and for the most part it's nonexistent in the AE mission compared to something like a Council radio.
  14. After all that other stuff, I made some adjustments to Devilheart (Demons/Marine MM) and did another set of runs because I'm obsessed with pushing this thing as far as it can go like the silly MM Enthusiast™️ that I am! AT: Mastermind Powers: Demons/Marine/Mu Pylon Time: 36 seconds 0x8 Time: 183 seconds 4x8 Time: 319 seconds Comments: Shuffling incarnates and some slots around helped a LOT and I picked up Thunder Strike to go with Fences, procced them both out and I'm never looking back. I'm also probably at the point where I've run that map so many times I could do it blindfolded! 😅
  15. Two more! AT: Corruptor Powers: Storm/Marine/Elec Pylon Time: 158s 0x8 Time: 321s 4x8 Time: 455s Character Name: Dreaming Tide Comments: Storm isn't so great. Slow-paced and DoT-oriented damage profiles should at least have good DPS in long encounters, but its performance is still sub-par and that's on top of all the logistical issues that come with the set. AT: Corruptor Powers: Ice/Marine/Elec Pylon Time: 112s 0x8 Time: 239s 4x8 Time: 418s Character Name: Frostfound Comments: Even with Thunder Strike and Fold Space, Ice doesn't deal with the +4 chaff quite as easily as Fire does and the pylon time was surprisingly similar considering the difference in proc slotting, but that might just come down to Fire having higher scourge damage. Burnout Blizzard would probably push that down a fair bit more, but I don't think it's coming for Ice/Cold at any rate.
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