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PeregrineFalcon

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Posts posted by PeregrineFalcon

  1. 50 minutes ago, ThaOGDreamWeaver said:

    TBH, I'm slightly more hung up on that "special organs" line at the bottom...

    Oh, yikes!

     

    I hadn't noticed that before. That's really weird. Kids are being assaulted and a government employee thought "I'll use this opportunity to make a poster and publicly talk about teens and their genitalia."

     

    It gives the ick, as I think the kids would say. Did I say that right?

  2. 16 minutes ago, BasiliskXVIII said:

    I understand the desire to avoid disrupting players who return after long breaks, only to find their favorite powers completely unrecognizable. But there has to be room for thoughtful, targeted reworks when powers are broadly disliked, rarely used, or designed for a game that only ever existed in the launch devs' theorycrafting. Used wisely, the Cottage Rule is a helpful guideline. Applied rigidly, it becomes an excuse not to fix things that clearly need fixing.

    Agreed. And I'll say the same thing that I said the last time we had this discussion.

     

    The Cottage Rule is like the Prime Directive. Neither of those rules are unbreakable, but it needs to happen only rarely and when it does you'd better be right.

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  3. 7 hours ago, Borgold3 said:

    Not being a masochist i have no interest in playing a zdps taunt bot (did that way to long on live) and as i can build a brute to have barely less mitigation solo (the same teamed) with more damage - back to City of Brutes it is.

    Then it seems to me that the nerfs had the desired effect.

     

    People who want to play tanks will still play tanks, and people who want to play melee DPS will play scrappers or brutes.  Which was how it always should have been.

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  4. 22 minutes ago, Borgold3 said:

    Yea more like F**ked up as intended. For me there is now a blank spot where the tanker AT used to be

    Can I ask why?

     

    Tankers haven't suddenly gotten weaker, nor have they suddenly lost the ability to hold agro. The only real change is a slight loss in overall damage output specifically because their damage output was so high that it was overshadowing one of the damage focused ATs.

     

    My main is an INV/EM Tanker. So maybe that's affecting my perception.

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  5. 27 minutes ago, Player-1 said:

    Hi all, standing by the quote in the OP:

     

    The Cottage Rule is more of a guideline to prevent a power from being changed in function / application. For example, if we changed a Single Target Blast into an AoE sleep that doesn't deal damage, it no longer has the same function or application. This is different than if we say, added an AoE sleep around the target of the ST Blast to keep its function as a ranged ST damage tool.

    Personally I don't understand why anyone is opposed to the Cottage Rule.

     

    I know that if I logged into one of my favorite characters after a year or so long break only to find that a particular power that I really liked suddenly did something completely different I'd be very unhappy about that.

     

    A commitment by the devs that they're not going to radically change powers into something completely different on a regular basis, is a good thing for any game.

    • Thumbs Up 6
  6. 3 hours ago, ZemX said:

    Besides, any well-built Tanker already has TankerStealth(tm) which is exactly like any other stealth except everyone can see you as you run past them like this--->😁🖕

    Yeah, I know what you mean. 😁

     

    I kinda wanted it to be like EA is on all the other characters I've had it on. What's the point in even calling it EA if it's not like the EA that everyone else gets?

     

    I guess I'm one of the few that thinks that way, judging by how few people were interested enough to even post in the EA Feedback thread.

  7. 4 hours ago, Lazarillo said:

    I mean, look at Magneto and the Joker and we've seen what villains do to nazis, but devs seemed to think being the 5th Column's obedient toady was acceptable for redsiders of any and all stripes, so having people in the blueside spectrum thinking that working with them is okay is just the next step in the "no, guys, you should really think these guys are cool" approach that the writers seem to want to be taking lately.

    I am not certain that you understand what villains really are, or that not all villains are the same.

     

    My VG on Homecoming, originally formed on the retail servers before the 5th Column came back, is The Fifth Column: Wehrwolf Division. "Die Fünfte Kolonne wird wieder aufsteigen!" A surviving remnant of the Fifth Column, the original Nazi Supergroup. My villains would have no problem working with this guy, so long as it benefited them or the VG.

     

    Hannibal Lector is another example of a villain that I do not believe would have an issue working with Nazis, so long as they allowed him to play his games. So would Freddy Kruger. So would many other villains.

     

    Now Magneto? Sure, he won't work with the Fifth Column, even during those times in his career where he's actually a villain, because that's his thing, but I doubt he'd have a problem doing those same things as long as he was working with a different villain group.

     

    If you truly believe that all villains would refuse to work with the Fifth Column then I submit to you sir that you do not truly understand the term 'villain.'

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  8. 4 hours ago, Psi-bolt said:

    I do wish it still had Energy Cloak though.  

    Me too. That was what set EA apart from other sets. Like Fire Armor has its damage auras, Ice has its Ice Patch, EA had built in stealth. That was its thing. But I guess stealth would be OP on a Tank? I don't know.

     

    2 hours ago, Warshades said:

    I'm also not really sure what significant nerfs you're referring to, at least as far as tanks go. IIRC, the defense scale of Energy Drain and Power Shield were slightly lowered.

    "I'm not sure what nerfs you're referring to" then goes on to name the exact powers that were nerfed. Wait, what?!?! (Where's my confused emoji?)

     

    In the beta test thread I actually showed the numbers from Brute EA and then did the math for a direct port with the Tanker modifier. Once I finally got the math right, the numbers were a bit higher than what Tankers finally got, and with less of a Psi/Toxic hole. So they nerfed Tanker EA not only by nerfing Energy Drain and Power Shield, but by removing Energy Aura entirely and giving us something else with completely different numbers.

     

    So Tanker EA lost the stealth and lost defense numbers.

  9. I tested it some on the beta server.

     

    The numbers are mediocre, it appears that the Tanker version was nerfed because the devs were worried that EA would be as good as SR, I guess. Defense is worse than SR until you fire off Energy Drain. No defense to Psi is a problem at higher levels. The small amount of Psi resist that it gets doesn't really help, it usually just delays death long enough for you to use Energize or Overload. Usually.

     

    And not having Energy Cloak means it doesn't play any different than the other Tanker sets, which kinda defeats the whole purpose of porting EA to Tankers.

  10. I seem to be one of the guys who complains the most every patch, so it's only fair that I also give some positive feedback.

     

    I'm so glad that City of Heroes is still here. And while I disagree with some of the changes, I think Homecoming has generally done a very good job with the updates.

     

    And yes! I love that I can afford special IOs and IO sets now.  😃

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  11. Personally I've always preferred Will/SS over Invuln/SS. But that's because of the endurance issues that are no longer really a problem if you have the right special IOs.

     

    Willpower is a lot of fun and easier to play, especially at lower levels. At higher levels Invuln is ultimately tougher with the right build and IOs.

  12. 1 hour ago, Uncle Shags said:

    And their response is, "Hey, that nerf you were complaining about? Yeah... We're going to make it worse." 

    For those who have been here for awhile this isn't a surprise.

     

    This is exactly what they did when the nerf to Rune of Protection was on the beta server. Most of the feedback was "OMG! Don't nerf Rune of Protection!" And the dev's response was: "Thank you for your feedback. We've decided to nerf it even more."

     

    Which is exactly what they did this time as well.

  13. 16 minutes ago, Troo said:

    Some folks don't know what the cottage rule is or where it came from.

     

    If you would like to discuss it, feel free. I included my thoughts regarding the cottage rule, do you have any?

    Sure, you quoted a lot of people talking about the Cottage Rule, but you didn't post the original.

     

    The term was coined by Castle on the official forums around the time Defiance was altered (December 11, 2007) and discussed. Castle's original post has been lost to forum purges, but the rule, in summary, is this:

     

    "An existing power will not have its core functionality and purpose changed, though its strength may be altered and effects secondary to the power's true purpose may be added or removed."

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