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PeregrineFalcon

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Everything posted by PeregrineFalcon

  1. Oh, yikes! I hadn't noticed that before. That's really weird. Kids are being assaulted and a government employee thought "I'll use this opportunity to make a poster and publicly talk about teens and their genitalia." It gives the ick, as I think the kids would say. Did I say that right?
  2. I sense an "Orange Man Bad" joke in here somewhere. I'm trying to make a Willpower save to resist.
  3. Agreed. And I'll say the same thing that I said the last time we had this discussion. The Cottage Rule is like the Prime Directive. Neither of those rules are unbreakable, but it needs to happen only rarely and when it does you'd better be right.
  4. Then it seems to me that the nerfs had the desired effect. People who want to play tanks will still play tanks, and people who want to play melee DPS will play scrappers or brutes. Which was how it always should have been.
  5. Can I ask why? Tankers haven't suddenly gotten weaker, nor have they suddenly lost the ability to hold agro. The only real change is a slight loss in overall damage output specifically because their damage output was so high that it was overshadowing one of the damage focused ATs. My main is an INV/EM Tanker. So maybe that's affecting my perception.
  6. Personally I don't understand why anyone is opposed to the Cottage Rule. I know that if I logged into one of my favorite characters after a year or so long break only to find that a particular power that I really liked suddenly did something completely different I'd be very unhappy about that. A commitment by the devs that they're not going to radically change powers into something completely different on a regular basis, is a good thing for any game.
  7. Yeah, I know what you mean. 😁 I kinda wanted it to be like EA is on all the other characters I've had it on. What's the point in even calling it EA if it's not like the EA that everyone else gets? I guess I'm one of the few that thinks that way, judging by how few people were interested enough to even post in the EA Feedback thread.
  8. I am not certain that you understand what villains really are, or that not all villains are the same. My VG on Homecoming, originally formed on the retail servers before the 5th Column came back, is The Fifth Column: Wehrwolf Division. "Die Fünfte Kolonne wird wieder aufsteigen!" A surviving remnant of the Fifth Column, the original Nazi Supergroup. My villains would have no problem working with this guy, so long as it benefited them or the VG. Hannibal Lector is another example of a villain that I do not believe would have an issue working with Nazis, so long as they allowed him to play his games. So would Freddy Kruger. So would many other villains. Now Magneto? Sure, he won't work with the Fifth Column, even during those times in his career where he's actually a villain, because that's his thing, but I doubt he'd have a problem doing those same things as long as he was working with a different villain group. If you truly believe that all villains would refuse to work with the Fifth Column then I submit to you sir that you do not truly understand the term 'villain.'
  9. Es kann sein das die UK darauf Sorgen machen, aber das USA nicht. Wir konnen die French Rolls bomben bis sie tote sind.
  10. Me too. That was what set EA apart from other sets. Like Fire Armor has its damage auras, Ice has its Ice Patch, EA had built in stealth. That was its thing. But I guess stealth would be OP on a Tank? I don't know. "I'm not sure what nerfs you're referring to" then goes on to name the exact powers that were nerfed. Wait, what?!?! (Where's my confused emoji?) In the beta test thread I actually showed the numbers from Brute EA and then did the math for a direct port with the Tanker modifier. Once I finally got the math right, the numbers were a bit higher than what Tankers finally got, and with less of a Psi/Toxic hole. So they nerfed Tanker EA not only by nerfing Energy Drain and Power Shield, but by removing Energy Aura entirely and giving us something else with completely different numbers. So Tanker EA lost the stealth and lost defense numbers.
  11. I'm unhappy that they removed Energy Cloak from EA when they ported it to Tankers. You should be happy though, Tankers are no longer out damage Brutes!
  12. I tested it some on the beta server. The numbers are mediocre, it appears that the Tanker version was nerfed because the devs were worried that EA would be as good as SR, I guess. Defense is worse than SR until you fire off Energy Drain. No defense to Psi is a problem at higher levels. The small amount of Psi resist that it gets doesn't really help, it usually just delays death long enough for you to use Energize or Overload. Usually. And not having Energy Cloak means it doesn't play any different than the other Tanker sets, which kinda defeats the whole purpose of porting EA to Tankers.
  13. I seem to be one of the guys who complains the most every patch, so it's only fair that I also give some positive feedback. I'm so glad that City of Heroes is still here. And while I disagree with some of the changes, I think Homecoming has generally done a very good job with the updates. And yes! I love that I can afford special IOs and IO sets now. 😃
  14. Personally I've always preferred Will/SS over Invuln/SS. But that's because of the endurance issues that are no longer really a problem if you have the right special IOs. Willpower is a lot of fun and easier to play, especially at lower levels. At higher levels Invuln is ultimately tougher with the right build and IOs.
  15. For those who have been here for awhile this isn't a surprise. This is exactly what they did when the nerf to Rune of Protection was on the beta server. Most of the feedback was "OMG! Don't nerf Rune of Protection!" And the dev's response was: "Thank you for your feedback. We've decided to nerf it even more." Which is exactly what they did this time as well.
  16. Sure, you quoted a lot of people talking about the Cottage Rule, but you didn't post the original. The term was coined by Castle on the official forums around the time Defiance was altered (December 11, 2007) and discussed. Castle's original post has been lost to forum purges, but the rule, in summary, is this: "An existing power will not have its core functionality and purpose changed, though its strength may be altered and effects secondary to the power's true purpose may be added or removed."
  17. So what's the purpose of this thread then?
  18. The patch notes for this issue/page (at least for tankers) were so UNCLEAR that this thread was started because people thought this was another BUFF to Tanker damage. And many people who did realize that it was a nerf didn't realize all of the various implications, reduced AoE damage due to increased AoE size, reduced proc rate, procs themselves also being affected by overcap diminishing returns on top of reduced proc rate. So thank you very much for responding, and explaining things, and I'm not trying to give you a hard time, I just want you to know that your notes for this page have been supper unclear and difficult to decipher. Personally I'd thought you'd done it on purpose to conceal the damage reduction in Rage so as to not set off another forum flame war.
  19. The cake room? No. I love the cake room. I do with the tunnels could be made a little wider though, like the Atta mission tunnels.
  20. This is The Way.
  21. Bernd! Es ist zu lange, seit das letzte mal ich dich gesehen habe!
  22. How do I ignore this topic? 😜
  23. I'm honestly glad that tanker single target damage isn't being nerfed. That was really their biggest problem. Not that they couldn't hold aggro, and not that they couldn't quickly wipe out groups of minions, but that taking out a boss or EB solo took so long that you could make a sandwich is less time. This may be an overly complicated way to nerf their AoEs, but I think the only people who will now find Tankers "extremely unappealing" will be DPS min/maxers. Maybe that's the intent. Maybe those people will go back to playing Brutes if they want to play a really tough melee DPS character. Either way, it'd sure be nice if one of the devs posted about this and clarified what their intent is. I wouldn't recommend holding one's breath though.
  24. This isn't a trap, and it isn't supposed to be beneficial, this is a deliberate damage nerf to tanks. Although it should be very clearly spelled out as such in the patch notes once they go live. It's my belief that the fact that it isn't clearly spelled out is the reason that the forums aren't on fire right now. And I'd be willing to bet money that the Council of Thirteen deliberately chose to word the patch notes that way in order to delay the flamage until after the patch went live.
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