-
Posts
46 -
Joined
-
Last visited
Content Type
Profiles
Forums
Store
Articles
Patch Notes
Posts posted by RubberDougie
-
-
On 9/11/2019 at 9:26 PM, Redlynne said:
I mean, in a group, you either ruin people's gameplay by summoning the spec-OPs or you just have 4/6 pets total.
What is so facepalm about that? -
Since everybody just wants to avoid Abyss, why not make Hive Co-op? Let the helicopters from the isles reach there, and add an exit helicopter from the Hive.
- 1
-
At the moment, much like Soldiers of Arachnos' "Wide Area Web Grenade", the Mercenaries MM pet "Spec Ops" will use a web grenade that grants huge KB / KUp protection on targets, preventing knockdowns.
I don't think this is fun to people who slot their builds with lots of KD. -
As a very very suicidal AOE stalker, I've only taken 700k damage to get to 50. My Tankermind MMs (due to how suck their provoke is?) only took 350k to get to 50.
I think the 1 million damage badge we need for the accolade is excessive. Damage farming is just a waste of electricity. Down with big fossil fuel!! :P- 2
-
1 minute ago, Quazar said:
New enemies and content. Fix or rebuild Task forces
I mean, no, not unless they also add villain SFs at the same time. :) You have choices right now.
-
Incarnate nerfs for level 50 pre-incarnate stuff.
Hamidon merits nerfed, otherwise (too high merits / time with incarnates and removal of player caps, don't need to do mechanics, just rush in)
Fix Wormhole!
More Dean MacArthur.
Content release of CoV content with parity of CoH content.- 1
-
Only gives 2 stacks of Blood frenzy if used while hidden.
-
I hope not. We are terribly OP enough.
-
6 hours ago, pwntoon said:
Yes, incarnate shifts that apply during incarnate trials like BAF, Lamda, etc shift your level (up to 3 levels), and you can therefore TP lvl 55 bosses. However, some trials have mobs which are also level shifted, so it's on a case by case basis which trials you'll be within +2 levels of the mobs.
Also, this affects simple +2 (because some enemies spawn at +3) and above content before level 50. The thread title is pretty misleading, but catchy.
-
No.. It would be OP. Great control, defense, and offense. lol
-
its an annoyance that pretty much no other powerset has to deal with. Maybe intangible powers fare the same way, but people don't care about those....
-
Cann we lock this thread because as we've seen it is just a terrible idea? People use this IO in multiple ways, and a global change like this would ruin many builds.
-
Knockup is not knockdown... Again you are wrong. A knockdown is simply a knockback that is less than 1.00 magnitude. A knockdown that has its magnitude increased to 1.00 or beyond becomes a knockback.
Reistance to KU / KB simply lessens the distance traveled by a knock (which in these cases converts it to some insignificant number that it becomes a knockdown). Protection means ANYTHING less than that value of protection won't affect the monster at all, thus preventing team tactics with knockdown.
What I was saying was to remove the PROTECTION component. That what was what was implied in my very first post if it was read carefully. Just having the RESISTANCE part is fine. -
2 hours ago, Silvanthis said:
Wow, so my Gravity I was making is 100% useless now.
fun and useful in lower content that isn't at set past +1!!
-
You are saying Bane Spiders' mace attacks don't have KB???
Edit: Read first half then replied.- 1
-
On 8/28/2019 at 7:27 PM, esotericist said:
I think the fact overwhelming force can be used to add knockdown to a power that previously didn't have it is an important thing to emphasize.
Someone might want to be using it to add KD to a power without losing the ability to have knockback on the rest of their character.
That's how I use it! I put it in my AOE immob and my t1 pets!
-
On 5/30/2019 at 4:44 PM, riellefrost said:
Just adding my two cents here... an unresistable -20% def is harsh, and would be on any toon, but esp when you are the team's meat shield. I think it should go. Not really concerned about the end and other stuff, just the def.
Eat some candy right before you crash? :thinking:
-
-
5 hours ago, Redlynne said:
Uh ... that's pretty much "standard" for Immobilize powers? There's only a couple of exceptions and those are entirely dependent upon the powerset involved.
Wrong, actually. Ice control / Earth control just give KB RESIST which ALLOWS KD.
WAWG gives KB RESIST AND PROTECTION which DISALLOWS KD -
So do I... I will only run +1 steamroll content with my grav controller. Anything else is just unfun (but so is +1 because steamroll)
-
Soldier's Wide Area Web Grenade prevents KD / KU instead of JUST granting resistance. This limits team play substantially by preventing KDs from people who invested in those powers / IOs.
-
Superior Overpowering Presence (Controller AIO) gives too high values
-
8 hours ago, kelly Rocket said:
You'd have to check the log to make sure it hit, rather than missing, to be sure whether it worked or not though.
Of course it hit. Enemy got stunned due to an Overpower proc . And no MISS
-
2 minutes ago, RubberDougie said:
How'd it go?
It doesn't for me ? :) Just did it at 47 vs a 50 boss and he didn't tp away
Make HIve Co-op
in Suggestions & Feedback
Posted
Did this ever happen ?