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RubberDougie

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Posts posted by RubberDougie

  1. On 8/21/2019 at 5:20 PM, Vanex said:

    Thanks again for the new version.

     For some *.mxd i get an error "Unable to read data - Object reference not set to an instance of an object", for some other (older too) is OK;

    tried several export/import with no luck.

     

    Installing in a path like this:

    "..\AppData\Local\Apps\2.0\BGO96KVJ.7Y3\C43GPHRA.0AN\base_0a05375ff28089d2_0001.0000_none_3d5017d20ec40c1e"

    looks a bit suspicious...   -> portable would be nice.

     

    Attached 7zip archive of this new version, .net is needed.

    Pine2.23.7z 2.86 MB · 6 downloads

    Where did you get this file??

  2. 8 minutes ago, Trickshooter said:

    The base values for Noxious Gas are:

     

    -20% Damage
    -30% Resistance

    -20% Defense

    -10% ToHit

    0.2% Chance for a Mag1000 Hold every 0.5 seconds for 45 seconds

     

    Since it's a GrantPower effect, those values will scale with Henchman mods, but I'm not home to check what those are, so I can't tell you the final values. Paragonwiki says they function at about 75% strength for tier 1 henchman, 100% for tier 2, and 125% for tier 3, but again, I can't verify that from work.

     

    Defender's Venomous Gas values are:

     

    -18.75% Damage

    -25% Resistance

    -12.5% Defense

    -12.5% ToHit

    Thanks.   So,  I guess I'm fine with it then.   If it had the same damage debuff and -resist, I'd think there'd be a problem.

  3. 7 hours ago, Razor Cure said:

    I found NG to be..well..noxious to use on my Necro/Posion MM. Sure, the vaules are nice, but the rech is stupidly long, and as SOON as I threw it on a pet, he would instantly become the center of all aggro, and live about 5 seconds, if not less.

    I guess you don't play tankermind and use provoke? o.o    I haven't actually run into that issue because I play smartly and taunt the mobs near where my t3 pet that has NG :X.   I know what happens if I don't.

  4. 15 hours ago, Trickshooter said:

    Because Noxious Gas grants a power, and I'm not sure it can inherit enhancements the same way as other powers. I think for it to work the way you want, you'd have to preemptively slot DefenseDebuff/ToHitDebuff enhancements in to the pet you're going to use it on.

     

    Venomous Gas, the Defender/Controller/Corruptor version, is  just a plain toggle, which is why it can be enhanced.

    Are the values for MM Noxious Gas higher than defender's base values (but not maximum) to compensate for lack of enhancibility?

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