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Posts posted by RubberDougie
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Fix Wormhole!!
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FIX WORMHOLE!!
Or make it so you can't use Novas on level 54 monsters or taunt auras. :) -
Can't hit + symbols next in a power description in character creator to get numbers.
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Every AT should fit in leadership!!!
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I have a problem with 2.23. My MM pet powers won't stay saved.
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Does almost nothing it says it does.
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On 8/21/2019 at 5:20 PM, Vanex said:
Thanks again for the new version.
For some *.mxd i get an error "Unable to read data - Object reference not set to an instance of an object", for some other (older too) is OK;
tried several export/import with no luck.
Installing in a path like this:
"..\AppData\Local\Apps\2.0\BGO96KVJ.7Y3\C43GPHRA.0AN\base_0a05375ff28089d2_0001.0000_none_3d5017d20ec40c1e"
looks a bit suspicious... -> portable would be nice.
Attached 7zip archive of this new version, .net is needed.
Where did you get this file??
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Why did they think letting in more than 50 was a good idea?
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Was it changed for Homecoming?
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8 minutes ago, Trickshooter said:
The base values for Noxious Gas are:
-20% Damage
-30% Resistance-20% Defense
-10% ToHit
0.2% Chance for a Mag1000 Hold every 0.5 seconds for 45 seconds
Since it's a GrantPower effect, those values will scale with Henchman mods, but I'm not home to check what those are, so I can't tell you the final values. Paragonwiki says they function at about 75% strength for tier 1 henchman, 100% for tier 2, and 125% for tier 3, but again, I can't verify that from work.
Defender's Venomous Gas values are:
-18.75% Damage
-25% Resistance
-12.5% Defense
-12.5% ToHit
Thanks. So, I guess I'm fine with it then. If it had the same damage debuff and -resist, I'd think there'd be a problem.
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7 hours ago, Razor Cure said:
I found NG to be..well..noxious to use on my Necro/Posion MM. Sure, the vaules are nice, but the rech is stupidly long, and as SOON as I threw it on a pet, he would instantly become the center of all aggro, and live about 5 seconds, if not less.
I guess you don't play tankermind and use provoke? o.o I haven't actually run into that issue because I play smartly and taunt the mobs near where my t3 pet that has NG :X. I know what happens if I don't.
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I like that you pretend MM poison doesn't exist, and your Paralytic poison change is terrible because it makes hold-stacking with my pets against +4 bosses hard with increased recharge.
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15 hours ago, Trickshooter said:
Because Noxious Gas grants a power, and I'm not sure it can inherit enhancements the same way as other powers. I think for it to work the way you want, you'd have to preemptively slot DefenseDebuff/ToHitDebuff enhancements in to the pet you're going to use it on.
Venomous Gas, the Defender/Controller/Corruptor version, is just a plain toggle, which is why it can be enhanced.
Are the values for MM Noxious Gas higher than defender's base values (but not maximum) to compensate for lack of enhancibility?
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I test it and Enzyme Exposure doesn't affect the debuff values of Noxious Gas.
Why is that?- 1
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The non-MM equivalent takes them.
Do Enzyyme Exposures actually modify the debuff values? -
I guess I'm part of a dead breed of Tankerminds. I haven't seen any other Tankerminds in the past 2 weeks, but mayhap this change could help. It always was baffling how we were supposed to be tanks... but didn't have a proper taunt.
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Seeing as they were supposed to be tanks, maybe see if it is a bad idea or not to make the Provoke power on MM's only act on-parity with Tanker / Brute taunt.
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Allow Wormhole to work on lvl 54 Bosses
in Suggestions & Feedback
Posted
How'd it go?