Jump to content

50caltech

Members
  • Posts

    104
  • Joined

  • Last visited

Posts posted by 50caltech

  1. it always seems ridiculous why the ghost ship was a tanker and not a old school wooden sailing pirate ship like the Dutchman, and only in 2 heros zones, when it should be traveling around both sides and many zones, should be picking up or dropping off passengers from port oakes, nerva, croatoa , talos and indy port etc or any others with open ports for ship traffic,  would be kool if it could be improved, day time travel as tanker and night time as sailing ship?

    • Thumbs Down 2
  2. just ran both arcs  solo to test them and there are many fubars, mission enemy target locations are wrong and need to be hunted to be found,   for arcs that are supposed to be vigilante and rogue , mission end rewards are hero only, even with the longbow in doctor stribbings arc do you get villian reward instead of vigilante,  some parts of these arcs should have been separated and made their own arcs elsewhere in the game....such as the first mission of doc Stribbling ( aka doc aeon ) all the animals in his lab should be a mission in nerva to release them from the crey holding cells,  the warriors in Houston arc no doubt came from previous mentions of warrior arcs that are supposed to be in kalisty wharf..  the only good part of these arcs was actually letting the bad guy  ( aka kid mutant ) go at the end and severely wanting to kill doc stribbling aka doc aeon my self

     

    to compare story arc verses previous vigilant/rogue arcs such as , https://homecoming.wiki/wiki/Shauna_Braun  i would rather feed doc aeon/stribbling to lusca  and would save the young mutant from his evil father any time

  3. fyi, to add to the bugged theme, there are of course, actual bugged problems with the event, much like nemesis gm....the map server gm has not arrived properly and was seen off the map in steel canyon and other maps, also due to the severe lag, my warshade had hasseles while transforming and visually being stuck in one of 3 modes , but still freaky event and so far no actual server crashes forcing down time, very glad its more then one day event and ongoing until the regular maintenance schedule....love the brawl extra power boost and wish it would stay.....

    • Banjo 1
  4. i have tried to post the 2 different videos for those scenes but this forum, discord and several other platforms are restricted to 500mb up loads only or less  and my vid files are over 700 plus mb each....,

  5. first time new tanker  invulnerable/super strength , she is currently a rogue atm, and just joined the tanker channel, so i asked if you wished to do a fun vigilante arc,  its min lvl 25 to 29 in indy port,  https://homecoming.wiki/wiki/Shauna_Braun    it has 2 badges depending on the  end scene results,  kill the bad guy or save him.....you will love the kill option, its the only story arc in the game where you actually feeding lusca instead of just trying to kill her for merits,

     

  6. 35 minutes ago, Rudra said:

    Widow marries SoA. SoA dies. Widow keeps memorabilia. Arachnos still doesn't let her/him mix uniforms. And often, showing emotion like that is taken as a sign of weakness and puts the widow in a bad spot with the rest of Arachnos.

     

    When it comes to rules and breaking them? Arachnos is heavy into enforcing their structure and stamping out those that break from it for any reason. Even as a SoA/WoA trying to break into the Destined One bit, Arachnos writ large is out to stomp you out of existence for breaking out of your place. Only when you get to the end of the VEAT arc do you finally get a reprieve from Arachnos. And only because you are ruthless enough and powerful enough to impose your will upon the organization.

     

    As a VEAT, you express your individuality with your "hero costume" when you try to draw out the first group of Arachnos out to kill you. It is in the expanded costume slots where you take your individuality and make it manifest. Your VEAT uniform however, is still your allowed/required uniform. So take the VEAT costume elements that are available in the regular costume creator and make your hybrid look in the add-on costume slots.

     

    Edit: Also, again, the backstory is not constrained by costume. Write your backstory however you want. Noone is saying you can't have whatever backstory you want.

     

    Edit again: Hells, the female Arbiters in GV that have SoA/WoA uniform hybrids? Don't have SoA/WoA uniform hybrids. They are Night Widows with the Mace Mastery patron pool.

     

    Edit again again: And if you don't believe me about how Arachnos treats WoAs and SoAs or other personnel that may fall in love with each other? Ask the Fortunata in Port Oakes how that goes in Arachnos. She doesn't get to keep or wear memorabilia of her lover. She was even ordered to murder him to prove she didn't love him more than she was loyal to Arachnos. Her memorabilia is his spirit standing next to her enslaved because that is all she is allowed to have.

    there needs to be  updates on the achronos side, and hybrids of both widow/soa would be kool.....ie widows with their own pets ability, besides the patron powers pets would be nice, or  Soas with widow pets mixed with their spider pets would be kool options,  mini spider pets with  thrown poisoned blades,  or much like mm thugs summon reinforcements like  the achronos flier deploys mass pets.... 

  7. while doing a tips mission on the beta server, two notifications for the Paladins in kings row came up at the same time, once i finished my mission i went to kings row to check it out if its was confirmed, and yes 2 paladins had showed up and parked them selves in north kings row as usual, i did spot one of them running thru the ae buildings drones and not get zapped.

    its bad enough there's a glitch for twin twin shots some times, but to my understanding the paladin in kings row is not supposed  to be more then one at a time, you'll see there is 2 of them surrounded by hordes of clockworks like bees or hornets protecting a nest and its queens?

    beta server double paladins.jpg

  8. thank you for the replies, keep the ideas coming.....i have not started her build yet.....

     currently working on a fire/fire brute,  started with a spines/fire brute,   people have mentioned foot stomp being endurance heavy,  any advice about power sets to use to keep fury/rage from crashing?

    also...mentioned on the character creation page is super strength has knockback powers, is it built into their attacks or is it optionable for damage?

    i do have a sentinel and noticed how knockback is a part of their attacks with out actual knockback sets...

     

  9. advice needed about Power Girls abilities and how they would best suit a brutes powers,

     since she is supposed to related to super girl and man,    would their abilities be compared to super strength or street justice, and invulnerability or regen ?

     

    i am dedicating this build to a former player who i got to know both in game and real life, back during live on the freedom server, but unfortunately she passed away years ago before being able to return to the current game.   

     

    Power Girl was one of many characters that she loved, due to copywrite hassles the character  will  be named to her real life nick name instead

×
×
  • Create New...