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  1. Side note with Claws having two solid ranged attacks: With enough recharge, you can cycle just those two powers in cases where you want to play at range.
  2. Regarding Hasten: My question is, do you have a better use for your auto-power? Hasten lets you optimize your load out. You can avoid ‘filler’ attacks and only/mostly use your best/favourite powers. BUT, it’s annoying to have to click it all the time. If I have another power that needs to be clicked all the time (build up, aim, domination, energize… etc), I try to have enough recharge in my build that I can skip hasten.
  3. It’s not necessary at all, but it’s a nice ‘quality of life’. For some reason, even with the KB to KD, some clockwork still get knocked back… After getting used to everything getting knocked down, it’s definitely irritating IMO.
  4. I was thinking about a Force Field defender. Seems like keeping the individual shields up could be a bit frantic
  5. Cool! I had one back on live before IO sets and incarnates. At the time, the low damage made everything take forever if you weren't on a team. But, I bet times have changed
  6. Really enjoyed the smooth leveling experience of a Claws/Willpower Scrapper! Lots of toggles. Less frantic clicking. Early key powers. Early attack chain. Just a dream from level 1 to 50. So I’m wondering: What plays like that in other archetypes!? Is there anything else that feels so streamlined and comfortable? Looking forward to hearing about your experiences!
  7. Curious with what you end up with! I personally dislike builds that require a lot of “maintenance” and clicking every 30-90 seconds to keep it running. I’ve been main-ing a claws/WP. The only maintenance click is hasten on Auto. But, incarnate has added a damage boost click. And Barrier adds a defence one… Still not bad
  8. That sounds like a very fun combination. I think it could be John Wick!
  9. After a discussion with Nemu, and going through his build here, I've tried making an Electric/Electric version. No hover, which I think I'll miss for some Hover blasting. But, a lot more knockdown mitigation. Much better up close defence and a quick AoE knockdown to set up end drain powers. Original post here: https://api.midsreborn.com/legacy/download?uc=1673&c=753&a=1506&f=HEX&dc=78DA65944B4F135114C7FFD399B18054C0F27EB6205A5B5A90045D99101E55A14D887C0052DB11466BDBB42511F7EED5684C04D4A5CF4FE156A34697EE5C0B262E7CA0194FE7CC918B9D64667E73CFE3DEFB3FF74CFAFA5CF39BD7A9696881D97CA6525999A167D52A37A4D7AB99AA5D2C80AE8E05EB8675C9CA87E6ACBC9DA984ECC933A1A5293F597A3CF7958B99C2AA954B24EDB2C5292262595E2F958AE56A623E6F65AB653B6B573756D299825D5ACFF304CD4BC5623E91B23225BBB0DAE47E2C972C2B17703169AFAE55C9D0225E39AB5C59B34B3DF3253B9B9049D299AC458F1A6F74D3BAC2744FD796AE412EC7A487019C3270021AC349F804740183210A93C1FA2F0D8DDE624B036E0BDC6168C25D817B0C33B56075111A74D3B5F86008980C060E311C825FA081A193C4D695349A8E0ECD0BFA4303030646C8C5545D4C7CF2B92ECDE8D35D182617BFEAE2470C9E8B073E7269C4BE0B7D3874619E3E0EEFCBE0D0C753CADE6E40A788809A34802ECD5DD1114CF2BC5768BC655F05C76CC116CBD38A6D81C70CE338EBF3E0338F4CE0268F2429B64DAD441B9EB0CB513C1378CED08D170CBD78C9709942826A2582F8CE9676FC10F8C9D0895F027B92EF37C3B95A3FA88BE8C05B96EE38DE09BC17F800EFC07D643048AC2E255AEF923AF6225913AB11092C308C6391E53B5F6B3475E53D78C096416C3284B1C5700CDB020F051E315CA5D83EED5F0D1DB34F04E81701FA45804111202C0284458036DAC2805AEF01D9C220A668C0AFC3A6D7907258F421A4B88421A405BCEA86A4BA7BADC0B02ACDB0E41DC10E2B32825D816FBCA73C798EAAD28C22E2F3248FFABC468E095C6088E31A274E20C32735487B8A28691071FF20E4324BAF983A414CFA774CFA774CFA774CFA372EFD1B97FECD516C429D2081D3B5DF918E357A4D280DA74D608B9619AC9DFB4D86B071F00FE4F41B502FC71DA4264DD58F37F296970C350359348EF8D2743035DD71DEF84EBD25C296DD7A4B98ABF1B5DE729FE77F15A59F9332BFB3183DB86DE72FA72AD2DF Dynamo Elec Elec Blaster v3.mbd
  10. Thanks for this! I’m going to tinker with my build and see if I can make some improvements. I mained a Energy/Energy blaster on live, so knockdown shouldn’t be too tough to get back into. I’ll post what I come up with in the blaster forum once I figure things out. As is, the build has 3 holds that are rarely used and annoying to fit into a rotation. Would be good to keep one for Hami, and the odd content that needs it, but maybe P2W has something to cover the rare times it comes up?
  11. It’s pre-incarnate. I’ve found Short Circuit and Power Sinc combo best. Then I hit Short Circuit whenever it comes up to keep them drained. It works well a lot of the time. maybe it’s because of the higher difficulty? Maybe after incarnate and level shifts it will be back on track? But, I also think I’m going to take the above suggestion and try knockdown mitigation with claws. Claws is already pretty great (if a little repetitive).
  12. Cool! I actually recently leveled a Claws/Willpower going through missions with standard IOs Solid the whole way through, never needed set bonuses, so I hadn’t looked yet. Going to see what I can do with him!
  13. Worth checking. wasn’t sure if late game mops would have an immunity. Though, it’s a good thing about this game. You need more than one trick or you’ll meet a mop that can neutralize you.
  14. Ah, yeah.. Sorry… blaster comment in a scrapper forum. I wanted to see what a high end scrapper solution to damage mitigation is. First thoughts is that knockdown would really help from getting overwhelmed. But, at higher levels/difficulties is everything resistant to it?
  15. The to hits weren’t an issue. I was combining Short Circuit, Power Sink, and if they had any End left: One Ball Lightning would get the last bit. Powers were IO’d with End drain (except Ball Lightning for Damage). All that was pretty good until about 40s
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