I put this together. No Purples of any kind. It has maxed defenses for Ranged and Melee, nearly maxed AOE. Resistances are lower than you can get with purples, but it should be generally survivable especially if you have any kind of resist buffs.
Hope it helps.
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer
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Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Battle Axe Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery
Hero Profile: Level 1: Deflection -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-EndRdx(11) Level 1: Beheader -- GldStr-Acc/Dmg(A), GldStr-Acc/Dmg/End/Rech(29), GldStr-%Dam(33), GldStr-Acc/End/Rech(34), GldStr-Dam/End/Rech(36) Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(3), RedFrt-Def/EndRdx(3), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(7) Level 4: Gash -- GldStr-Acc/Dmg(A), GldStr-Dam/End/Rech(37), GldStr-Acc/End/Rech(37), GldStr-Acc/Dmg/End/Rech(39), GldStr-%Dam(39) Level 6: True Grit -- GldArm-End/Res(A), GldArm-RechRes(25), GldArm-RechEnd(25), GldArm-Res/Rech/End(27), GldArm-ResDam(27), GldArm-3defTpProc(29) Level 8: Hover -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-EndRdx(21) Level 10: Taunt -- PrfZng-Acc/Rchg(A) Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(13), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(15), RedFrt-EndRdx(17) Level 14: Fly -- Flight-I(A) Level 16: Active Defense -- RechRdx-I(A) Level 18: Grant Cover -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(23), Ksm-ToHit+(23) Level 20: Whirling Axe -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Acc/Rchg(40), ScrDrv-Dmg/EndRdx(40), Obl-%Dam(40), Obl-Acc/Dmg/EndRdx/Rchg(43) Level 22: Against All Odds -- EndRdx-I(A) Level 24: Boxing -- GldStr-%Dam(A) Level 26: Shield Charge -- ScrDrv-Dam%(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Acc/Dmg/EndRdx(45), ScrDrv-Acc/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33) Level 32: One with the Shield -- Empty(A) Level 35: Cleave -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Acc/Rchg(36), ScrDrv-Dmg/EndRdx(37), Obl-%Dam(50), Obl-Acc/Dmg/Rchg(50) Level 38: Pendulum -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(46), ScrDrv-Dmg/EndRdx(46), ScrDrv-Acc/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48) Level 41: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(43), RedFrt-EndRdx(43) Level 44: Build Up -- GssSynFr--ToHit/Rchg(A) Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50) Level 49: Physical Perfection -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------
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