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Zhen Chan

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  1. Empowered with knowledge and embracing purples, I've cobbled together the below. I'm not sure if my Soothing Aura slotting is optimal, but I gave it a shot anyway. Also gets ol' PA a hair under 60s, which is nice! I'm sure I sacrificed a lot in the name of +recharge, but let me know what you think (especially if I'm just going to be a paper tiger ready to die immediately). Thanks! SecondTryMan - Hero Controller Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Illusion ControlSecondary powerset: Pain DominationPool powerset (#1): FlightPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): FightingEpic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Unbreakable Constraint: Hold3: Unbreakable Constraint: Chance for Smashing Damage3: Unbreakable Constraint: Hold/Recharge5: Unbreakable Constraint: Hold/Recharge/Accuracy25: Unbreakable Constraint: Recharge/Accuracy Level 1: Nullify Pain A: Panacea: Heal/Endurance5: Panacea: Endurance/Recharge7: Panacea: Heal/Recharge7: Panacea: Heal/Endurance/Recharge9: Panacea: Heal Level 2: Spectral Wounds A: Apocalypse: Damage9: Apocalypse: Damage/Recharge11: Apocalypse: Damage/Recharge/Accuracy11: Apocalypse: Recharge/Accuracy13: Apocalypse: Chance of Damage(Negative) Level 4: Soothe A: Preventive Medicine: Heal15: Preventive Medicine: Heal/Endurance15: Preventive Medicine: Endurance/RechargeTime17: Preventive Medicine: Heal/RechargeTime17: Preventive Medicine: Heal/RechargeTime/Endurance19: Preventive Medicine: Chance for +Absorb Level 6: Flash A: Superior Will of the Controller: Accuracy/Control Duration19: Superior Will of the Controller: Control Duration/Recharge21: Superior Will of the Controller: Endurance/Recharge21: Superior Will of the Controller: Accuracy/Control Duration/Endurance23: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge23: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 8: Superior Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Luck of the Gambler: Defense Level 10: Deceive A: Coercive Persuasion : Contagious Confusion13: Coercive Persuasion : Confused31: Coercive Persuasion : Confused/Recharge33: Coercive Persuasion : Confused/Recharge/Accuracy33: Coercive Persuasion : Confused/Endurance Level 12: Group Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed25: Shield Wall: +Res (Teleportation), +5% Res (All) Level 14: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Hasten A: Invention: Recharge Reduction34: Invention: Recharge Reduction Level 18: Phantom Army A: Expedient Reinforcement: Accuracy/Recharge29: Expedient Reinforcement: Accuracy/Damage/Recharge31: Expedient Reinforcement: Endurance/Damage/Recharge31: Expedient Reinforcement: Accuracy/Damage42: Invention: Recharge Reduction43: Invention: Recharge Reduction Level 20: Soothing Aura A: Miracle: Heal27: Miracle: +Recovery34: Regenerative Tissue: +Regeneration Level 22: Spectral Terror A: Dark Watcher's Despair: Chance for Recharge Slow29: Cloud Senses: Chance for Negative Energy Damage36: Dark Watcher's Despair: To Hit Debuff37: Dark Watcher's Despair: To Hit Debuff/Recharge37: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance43: Glimpse of the Abyss: Chance of Damage(Psionic) Level 24: World of Pain A: Unbreakable Guard: Resistance46: Unbreakable Guard: Resistance/Endurance46: Unbreakable Guard: RechargeTime/Resistance46: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 26: Phantasm A: Expedient Reinforcement: Resist Bonus Aura for Pets37: Expedient Reinforcement: Accuracy/Recharge39: Expedient Reinforcement: Accuracy/Damage39: Expedient Reinforcement: Accuracy/Damage/Recharge39: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown43: Expedient Reinforcement: Damage/Endurance Level 28: Anguishing Cry A: Achilles' Heel: Chance for Res Debuff Level 30: Painbringer A: Power Transfer: Chance to Heal Self40: Power Transfer: EndMod40: Power Transfer: Damage/EndMod40: Power Transfer: Damage/Recharge42: Power Transfer: Damage/Accuracy/Endurance42: Power Transfer: Damage/Accuracy/Recharge/Endurance Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense Level 35: Tactics A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 38: Boxing (Empty) Level 41: Tough A: Steadfast Protection: Resistance/+Def 3%45: Steadfast Protection: Knockback Protection45: Gladiator's Armor: TP Protection +3% Def (All) Level 44: Weave A: Reactive Defenses: Defense45: Reactive Defenses: Defense/Endurance47: Reactive Defenses: Endurance/RechargeTime48: Reactive Defenses: Defense/RechargeTime48: Reactive Defenses: Defense/Endurance/RechargeTime49: Reactive Defenses: Scaling Resist Damage Level 47: Indomitable Will A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Mind Over Body A: Unbreakable Guard: Resistance50: Unbreakable Guard: Resistance/Endurance50: Unbreakable Guard: RechargeTime/Resistance50: Unbreakable Guard: Resistance/Endurance/RechargeTime ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance47: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End48: Performance Shifter: EndMod |MBD;23043;1413;1884;BASE64;| |GwJaEdWbOoAWBzxZJtzPSykQDWxUvd91T49K0dkh4LbUnxlTxDmigUDQOZmJmRI6Vbx| |v2waSoxUKmXo9axadrr7eYPMGFf5Uv6raE+pTdVftXY2I/bJBImCBPfP3+/b+BOEwEi| |GRWEjy1iVGRvjZv0uvLqW1oTbVhCJRvTtOXKQozUXqWbV30vZjHKgUIVRAZDDNtnPTa| |eFQrPTaMhkWkVHRG1PTOQbl0l5/XuyRToj8GsoWPyJH4fcQ0Zyo5BKBH8ZOSL44C47t| |kRwrpMJ9uSBzt1Lv13EKH2dIwp3SAkrUeggjNLswiS76GGQQJbA1LpX2/svnX5Hb6ZL| |CHkFmucsPZlHDJfkL3bttsyWw33MOOeYKXMextaiz49KM10rOuzdsc+Hk97F2Wv6KGW| |VVnICucol1VB3atr7oXm3sj2nvk4btlxV6B5V2+d3/FEVvY+7pIj7U+Jy60dQ7Jf6Ja| |9CnTE9XLVRJu5Ino+3tTd9sKX4GtQTNT+TLuT8Ws/4X+stSfe1ydv8cjQvOBWhvdVZ1| |pCzqeATLfc72Tp/26J2bckx0/nkZIWloW1P65ZjJIEz3Xkm5w0G0uKSduQTmfW7vi9Q| |bnLCvc5f/ll8OpOkY6HKQEuz4kjwOoW+CQuJYUEQkDHGb6t1wTTIkfffp295lpseTW9| 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  2. I did not realize that! I assume they would need to be attuned purples then? Back to the drawing board ;_;
  3. I've finally dinged fifty. I've got some respecs handy, so I'm looking to overhaul my dude. I do a lot of exemping so I tried to avoid purples generally (except for the unbreakable constraint in blind, which I already had handy). My main goal was Perma PA which I am just ever-so-annoyingly shy of. I know my defenses aren't all that great, but that's what the auto-taunt on PA is for, right? Any feedback, missed synergies, or wasted slot spotting is greatly appreciated. Thanks! FirstTryMan - Hero Controller Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Illusion Control Secondary powerset: Pain Domination Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Leadership Pool powerset (#4): Fighting Epic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Basilisk's Gaze: Accuracy/Hold 3: Basilisk's Gaze: Recharge/Hold 3: Basilisk's Gaze: Chance for Recharge Slow 5: Basilisk's Gaze: Endurance/Recharge/Hold 47: Unbreakable Constraint: Chance for Smashing Damage Level 1: Nullify Pain A: Panacea: Heal/Endurance 5: Panacea: Endurance/Recharge 7: Panacea: Heal/Recharge 7: Panacea: Heal/Endurance/Recharge 9: Panacea: Heal Level 2: Spectral Wounds A: Cupid's Crush: Damage/Recharge 9: Cupid's Crush: Endurance/Recharge 11: Cupid's Crush: Accuracy/Damage/Endurance 11: Cupid's Crush: Accuracy/Damage/Recharge 13: Cupid's Crush: Accuracy/Damage/Endurance/Recharge 13: Cupid's Crush: Damage/Chance for Confuse Level 4: Soothe A: Preventive Medicine: Heal 15: Preventive Medicine: Heal/Endurance 15: Preventive Medicine: Endurance/RechargeTime 17: Preventive Medicine: Heal/RechargeTime 17: Preventive Medicine: Heal/RechargeTime/Endurance 19: Preventive Medicine: Chance for +Absorb Level 6: Flash A: Will of the Controller: Accuracy/Control Duration 19: Will of the Controller: Control Duration/Recharge 21: Will of the Controller: Endurance/Recharge 21: Will of the Controller: Accuracy/Control Duration/Endurance 23: Will of the Controller: Accuracy/Control Duration/Endurance/Recharge 23: Will of the Controller: Recharge/Chance for Psionic Damage Level 8: Superior Invisibility A: Reactive Defenses: Defense 25: Reactive Defenses: Defense/Endurance 25: Reactive Defenses: Endurance/RechargeTime 27: Reactive Defenses: Defense/RechargeTime 27: Reactive Defenses: Defense/Endurance/RechargeTime 29: Reactive Defenses: Scaling Resist Damage Level 10: Deceive A: Malaise's Illusions: Accuracy/Recharge 31: Malaise's Illusions: Chance of Damage(Psionic) 33: Malaise's Illusions: Endurance/Confused 33: Malaise's Illusions: Accuracy/Endurance 33: Malaise's Illusions: Accuracy/Confused/Recharge Level 12: Group Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 14: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Hasten A: Invention: Recharge Reduction 34: Invention: Recharge Reduction Level 18: Phantom Army A: Expedient Reinforcement: Accuracy/Recharge 29: Expedient Reinforcement: Accuracy/Damage/Recharge 31: Expedient Reinforcement: Endurance/Damage/Recharge 31: Expedient Reinforcement: Accuracy/Damage 42: Invention: Recharge Reduction 43: Invention: Recharge Reduction Level 20: Soothing Aura A: Regenerative Tissue: +Regeneration 34: Regenerative Tissue: Heal/Recharge 34: Regenerative Tissue: Heal/Endurance 36: Regenerative Tissue: Endurance/Recharge 36: Regenerative Tissue: Heal/Endurance/Recharge Level 22: Spectral Terror A: Dark Watcher's Despair: Chance for Recharge Slow 36: Dark Watcher's Despair: To Hit Debuff 37: Dark Watcher's Despair: To Hit Debuff/Recharge 37: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance 43: Glimpse of the Abyss: Chance of Damage(Psionic) 45: Overpowering Presence: RechargeTime/Energy Font Level 24: World of Pain A: Unbreakable Guard: Resistance 46: Unbreakable Guard: Resistance/Endurance 46: Unbreakable Guard: RechargeTime/Resistance 46: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 26: Phantasm A: Expedient Reinforcement: Resist Bonus Aura for Pets 37: Expedient Reinforcement: Accuracy/Recharge 39: Expedient Reinforcement: Accuracy/Damage 39: Expedient Reinforcement: Accuracy/Damage/Recharge 39: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 43: Expedient Reinforcement: Damage/Endurance Level 28: Anguishing Cry A: Achilles' Heel: Chance for Res Debuff Level 30: Painbringer A: Power Transfer: Chance to Heal Self 40: Power Transfer: EndMod 40: Power Transfer: Damage/EndMod 40: Power Transfer: Damage/Recharge 42: Power Transfer: Damage/Accuracy/Endurance 42: Power Transfer: Damage/Accuracy/Recharge/Endurance Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Tactics A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 38: Boxing (Empty) Level 41: Tough A: Steadfast Protection: Resistance/+Def 3% 45: Steadfast Protection: Knockback Protection 45: Gladiator's Armor: TP Protection +3% Def (All) Level 44: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Indomitable Will A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Mind Over Body A: Unbreakable Guard: Resistance 50: Unbreakable Guard: Resistance/Endurance 50: Unbreakable Guard: RechargeTime/Resistance 50: Unbreakable Guard: Resistance/Endurance/RechargeTime ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 47: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End 48: Performance Shifter: EndMod |MBD;22940;1379;1840;BASE64;| |G5tZACwKbBuZfSeOBuYtPTK/LkW69lSdiPjw2Q+IbSdtwaao2TRE3iw6XX2dsZU62fM| |2YF/KpqhNtaraE+pTdVc9NSLxZIOOYAvw7u/37f0JTmIctq8CjARh2f279Kpaca0OLe| |m0piJ/okq11f0TFxVnWrdiVu2dtIeMRBKLi3dAyNB1Dlyz+jbwkCJN87NuhkXaqOiFq| |R/GoHBqy6+NtYcTiPwcCt933vQrwO8hojZEJZYI9DHygdoXZ9LwG+JghZQ8+DtA5q6n| |bldwCo8wBIE7pX0UotZGYITWccKr18MQnaAE1gVjpoHfeHyL2FaVJLcdH+SVh/ygkvr| |0yPVzYFlmU17XcQN5ZgLOfV9K1Nn91HxXT167vdviwcl1MWZabklsslxXZ7qVkCCGbk| |uldteN3TENPGhg+mWE7qZY8luXYoXbunW08V5pfMYvNPVGaT86H11Sjq7qqIJ2IxV96| |+ws30whfgQVj+UH4jz9x3rlX6KdD+u5ytkaPI0KTgVoXPlSFaQrKjgEi33OBn6Ptui9| |RMheaExJNc3/5CFPMAgs9p5J4eoOgtXp4T2s+mznOYgrnMCszvb3NT+QpmOg9V/rvqY| 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  4. @Nexros I can't get your build file from that thread to open; do you mind reuploading it?
  5. Reserved, uploading new build shortly.
  6. Having played in game and leveling up more, I'm finding a pretty big disconnect between the extreme distances psychic offers, and the melee of martial (specifically, that burst, dragon's tail, and eagle claw are underwhelming). I am leaning towards taking those out, though this has a noticeable impact on my defense (specifically smashing/lethal and fire/cold). However, I could add in will domination to bump things up ever so slightly, and add a fly-hover LOTG package to bump up the ol' recharge a little. However I defer to anyone who knows what they're talking about!
  7. Howdy friends. This is my first build attempt at a blaster, much less this pairing. There's a weird choice of throw sand, which I don't think is that popular, but is a thematic must for my character. The slotting, however, was me trying to make the best out of a knowingly bad power pick (I'm a slave to theme, what can I say). Anyway, any feed back would be appreciated! psy martial.mxd
  8. Empathy as a power set. It was my first main/50 in the olden days (I really like cleric classes, generally), so I'll never truly be able to leave it behind, but it just feels like I'm a relic of a bygone era. Obviously other defender power sets are obviously going to be better for soloing than the flagship team oriented support set; notwithstanding that fact, in a world packed with fully funded characters, the game feels different. Instead of teams becoming a sum greater than the parts, it's more along the lines of having 8 great solo'ers with some incidental composition/interaction, if that makes any sense. Within that lens I felt lackluster, and my faith waned.
  9. As an emp whose faith is failing daily....do you mind posting a build?
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