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Lex Talion

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  1. You're angry, and I actually understand, maybe even share, that grudge over what it has become, but as long as the mez system is what it is I gotta deal with it and the game is no better for me, if I let myself get beaten. I run a lot of self-imposed difficulties, but the mez system in its current form is fucked up, punishes squishies while melees can practically ignore it and I don't wanna deal more with it than I have to.
  2. Replacing actual time with uptime percentages makes it look much nicer, but doesn't do the subject justice. Just like 40% defense versus 45% defense doesn't simply mean '11% less defense', but 100% more hits/damage, the new minimum time without mez protection of 60 seconds, compared to currently 30 seconds, means twice the time to be shut down completely. And that can become crushing quickly.
  3. Most of the changes leave me indifferent. Fine if they come, just as fine if they don't. I find myself playing less and hardly ever logging in to the boards anymore, mostly because I found the last Page disheartening. But a couple of things really irk me and I start questioning whether the people that come up with these ideas are actually still playing the game or just managing it. On casual gameplay, or in a buddy team, these points may look unimportant, but if you're a soloing squishy they become vital and potentially decisive. I have plenty of AR toons and Full
  4. That sounds like DDR is the decisive factor in this context, which it isn't. In case of the ITF it is just one factor, on par with active mitigation or range. In an environment where being insta-killed is a possible and challenge-ending option for every AT it is Resistances and Max HP that carry a toon in the long run. I beat the challenge with a non-hover blaster using Taser and toe-bombing Trip Mines and none of the tight spots would have played out differently with any amount of DDR for me. On the other hand I bet the first challenge (without Players Debuffed) with an SR/ Tanker a
  5. Enemies buffed: Accuracy, Damage, Status Resistance ( excl. KB, Terrorize) x1.5 Players debuffed: Accuracy, Damage -0.5, Status Resistance ( excl. KB, Terrorize) +1.0 Shield's sustainable DDR is only second to Super Reflexes. Its taunt toggle counters the player's Damage debuff and in combination with Shield's +HP and +Res it counters the enemies' Damage buff. I don't think any armor set is better suited for this challenge. On top of that, though irrelevant on an ITF, its mez protection counters one of the game's two major idiot cards - Terrorize. I've completed th
  6. No, it's not, but what you are describing is an FPS, not an oldschool MMORPG. If an animation/rooting time of 1-2 seconds is too long for you you're playing the wrong game, maybe even the wrong genre. (I'm not familiar with current MMORPGs)
  7. post deleted, brainfart, nothing to see here Oh look, a squirrel!
  8. That's correct. And for those (like myself) who have a memory like a sieve: Heal, Aura, Spawn - Rommie HAS Nictus. 😉
  9. With your current build Hasten does not help your ST damage and is unremarkable for AoE, only Serum benefits from it in any significant way. I think there are more useful ways to spend that power pick, let alone pool pick.
  10. Base tohit chance against +3s is 48%, and Cimerorans, Phalanx Fighting and Shout of Command, which provides not only mez protection, but DDR and up to 15% +Def to all typed damage but psi. Looking at the Attack Mechanics shows that those 15% +Def directly oppose the base tohit chance, so I just assume 48% - 15% = 33% as my base tohit right away and go from there in Mids. For comparison: the (stacking! goddamnit..) Protection Shields, buffed by Rikti Guardians
  11. While non of the sets are power houses RadBlast's -Def and /Devices' Targeting Drone did at least help with the Players debuffed part, since that includes a 0.5 modifier to Accuracy which is disastrous to regular builds, that usually are calculated to hit regular +3s, but not self-/buffed ones, like Cimerorans or Rikti. My builds all assume a base chance of 33% instead of 48% and still I often had to tag enemies with Neutrino Bolt before I was back to a 95% ToHit chance.
  12. That sounds like you've never seen a single target immobilize, or do I misunderstand this? (Almost) Every Blaster secondary has that as mandatory pick, you even have a /Devices blaster in your sig. Was my wording odd? (foreign language and all that)
  13. I didn't have to, because I have an alternate ST chain built around spamming Toxic Web Grenade. Not exactly increasing my DPS normally, but against AVs it does
  14. ~225sec recharge 67.5% global recharge and an FF proc in Trip Mine, but my Rune / Melee Core rotation does not rely on FF procs
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