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Chance Jackson

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Posts posted by Chance Jackson

  1. Short of giving boxing & kick access to the animations of other power pool opener melee attacks, I think those other power pool melee attacks should be available as power pool openers attacks in the fighting pool

     

    Admittedly it's not quite the same as OPs request

  2. 17 hours ago, General Idiot said:

    Orbital Judgement. Core is the Warburg nuke, Radial is Antimatter's giant space laser from the fight in his trial. Or just make them two seperate ones.

     

    Also on the subject of new Judgement powers, one from the old live forums I always liked the name of: Fleet Judgement - an oversized version of Propel that throws an entire ship at something.

    Definitely 2 seperate ones

  3. Considering that the Dark Astoria revamp arc had you forcibly teleport into the zone where a cosmic horror scenario is playing out where the zone was being sacrificed to a dark god,  certain missions had you fighting in the guts of said god, the zone was introduced at around the same time as Titan Weapons along with other elements I have to ask was the Manga Berserk at all an inspiration for that Issue? If not what were the influences?

  4. On 2/19/2024 at 9:49 PM, Captain Fabulous said:


    I have an old PS4, but it's not modded, and don't want to go thru all the trouble of doing it if it's not going to work.

    Someone has to be first

  5. I support the idea of powerset diversification as a way to bring about combos that aren't available or simply not available in the ATs you want them in but they shouldn't compete with established powersets for picks & slots, ideally should be available at level 2 & their own separate system sort of like how Incarnate powers work

  6. That really ought to be determined by values of the dmg buff vs res debuff & how much dmg is already being buffed

     

    *Dmg buffs effects base dmg of applicable damaging powers, players, pets etc at the damage cap(rare & for limited time only, buy today) can't benefit from more dmg buffs, neither can judgment attacks, nor pseudo pets summoned before the dmg buff, etc

     

    *Where as -res on a target boosts dmg done by any source on that target but effectiveness is resisted by target's dmg resistance(iirc)

     

    More often than not -res is better than +dmg buffs of the same percentage 

  7. Machinegun Mastery APP for Melees

     

    There is very little that ties the melee APPs together some have buffs others might have debuffs, some have multiple aoe attacks so I'm giving myself the latitude to copy the Patron Pool pattern brutes get

     

    These powers are either from Assault Rifle, Soldiers of Arachnos or Mercenaries 

     

    -Burst

    -Venom Grenade

    -Wide Area Web Grenade (AOE Immob with -kb)

    -Heavy Burst

    -Seasoned Veteran

    a rifleman pet equivalent to a PPP pet, same powers as the Commando henchmen but with the the Spec Ops henchmen's rifle, outfit & snipe power

     

    Seasoned Veteran flavor text: This rifleman has survived many armed conflicts, doing murky things at the behest of self-serving nation state power brokers for pennies on the dollar, now this soldier will only contract his services out to those he believes in, for causes he truly believes in (or for top dollar)

    • Like 1
  8. I don't agree with OP, i see incarnacy as the Power Cosmic/Color Spectrum Rings/Chaos Emeralds you can be Magic, Mutant, Science, Etc & get a boost to your inherent traits, prexisting powers & gain new abilities & i don't see why that would be an undesirable path to power regardless of inherent origins

    • Thumbs Up 1
  9. 11 hours ago, Brand Echh said:

    Due to the success of last week's contest, and the remaining donations, I was planning to run Part 2 today, however I've come down with Covid, and coupled with the Super Bowl, I feel it would be best to schedule this for NEXT SATURDAY, February 17th, at 2PM EST.

    Get well soon! 

     

    Had i known about this contest i would have come 

  10. I know i already posted a signature power creation request but i also want Copy powers!

     

    Characters with the ability to copy powers or steal them(copy & deny the use of someone else's powers) have been around for decades

    Megaman

    Kakashi & all Sharingan users

    Peter Patrelli & Silar

    Bankai stealing Vandenreich & 9th Espada

    Chrollo Lucilfer & Leol

    Etc

     

    I'd like to see a new grey faction of elite mercs who specialize in countering powered beings using copied powers along with their assigned power sets

     

    -Inferior copy, low accuracy, quick recharge, all abilities copied remain until copier's death (minions can only copy ST & PBAOE attacks)

     

    -Superior copy, Auto hit, only bosses & above get access, 2 minute recharge subsequent uses overwrite prior copied powers

     

    -Steal, only EBs & above get access. 4 minute recharge a stolen power can't be used by player toons for 4 minutes or until the thief is defeated(AVs & above can steal Incarnate abilities)

     

    Beat a Copy Corp AV for the 1st time & get all 3 copy powers as temps that last 7 days in game time & can't be refreshed until extnguished, subsequent charges last 1 day in game time. All copied abilities last for 7 days in game time, players can't steal other player's powers

     

  11. On 12/9/2023 at 12:42 AM, biostem said:

    Besides there already being a sorcery power pool, what do you envision being different between a mutant or a magic user flinging fireballs?  Runes?  There are auras for that.  Maybe a mixture of elemental attacks?  Storm blast kind of does that, (though I wouldn't be against sets that mixes earth, air, fire, and water a bit more). 

    By your powers combined... hehe

     

    I support it call it elementalist allow for wand & no wand versions of powers & call it a day

    • Thumbs Up 1
  12. 48 minutes ago, Etched said:

     

    That is kinda screwin most ATs out of a resist to one of the most common mez.

     

     

     

    @Etched

     

    My suggestion is only for those who want weave without boxing or kick if they still want the immob resist(or better yet protection) they can still grab boxing or kick on top of weave, nothing changes for them unless the combo boosts it to immob protection which is better

     

    As for nerfing tough, or weave especially for some far from universal, arbitrary conception of balance, hard pass. 

  13. 10 hours ago, arcane said:

    Just giving every character in the game with the fighting pool a free extra power pick is obviously a non-starter for anyone that cares about balance, difficulty, etc. I would personally be embarrassed to be caught asking for blanket freebie buffs all over the place but oh well. 
     

    Here are a couple of ideas to buff Boxing and Kick instead. What if they both affected Tough and Weave like they do Cross Punch?

     

    (1) Boxing grants one of the toggles mag 2 stun protection and the other toggle some modest stun resistance. So similar protection to stuns as Acrobatics grants for holds. Kick grants one of the toggles mag 4 KB protection and the other toggle some modest KB resistance. 
     

    (2) Tough and Weave base values are cut in half, but having Boxing or Kick each doubles their value. So you get the same thing you get now with one power, or 1.5x what you get now with both powers. I would probably prefer this option as it’s less power creepy - technically only a buff if you pursue both Boxing and Kick.

     

    Both would be plain and simple buffs to the Fighting pool, but neither would just flat out give everyone free power picks like the “buff me!” junkies want. Which is what I hope like hell we can avoid.

    I don't hate it, but the tax powers are still tax powers, it's just the taxed powers are better if you pay more taxes

  14. 19 hours ago, Rudra said:

    It's the difference between Weave and Hover/Combat Jumping.

    Hover & CJ do more than boost defense & they have a lower endurance cost slow, controlled fly vs great jump control, jump height boost & iirc protection or res to the only status effect whose name escapes me rn

     

    There is absolutely no reason weave's def would need to be nerfed even if the pre reqs were gone

  15. On 8/17/2023 at 6:32 PM, Frostbiter said:

    Both of these powers summon psuedopets and the accuracy check is per tick of damage.  So yes, slot some accuracy. Also note that Aim and Buildup will pass their effects to the psuedopet but only if they are active when it  goes off. It will however last as long as the psuedopet does.

    Can you confirm if the same is true for caltrops & trip mine?

  16. I strongly support this, some Syndicate enemies have a vacuum cut DB attack that would be great to get as a permanent temp power or even just a repurchasable version that allows an absurd quantity.

     

    Ditto for Hamidon group fly, Mayhem flamethrower, & all weapons available as temps for flavor

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