If we're just spitting out things we want...
Incarnate Power Pools (Incarnatey name TBD)
Incarnates gain up to 3 attacks(tiers 2, 3 & 7 or so) from standard AT attack sets not including pet powers, granting for example MA or StJ melees the ability to add weapon powers whether sword or gun or whatever.
in additio all attacks that are exclusive to MM pet sets are available to all incarnates here
Recharge for tiers should be 15, 25, 45 seconds or so at Very Rare
*incarnate Power Pool powers don't have slots but are as enhanced as if used by a Blaster or Scrapper with 1.5 acc, 2.5 dmg, 1.5 end reduc SOs of enhancement & KB2KD.
Core: these powers keep stock secondary effects with, & deal untyped damage.
Radial: they keep stock 2ndary effects and they deal additional damage types to whatever is stock & gain new secondary effects thematically resonant with the new damage types (No KB)
Either way they are unaffected by global damage buffs, recharge buffs or recharge alphas just like other incarnate powers
Omega(Signature Attack)
Players have access to just about all relevant animations in the game, animation & recharge time are "demerits" the more "demerit" & "demerits" a power has for using it & the more "merit" players can give it, higher incarnate tiers unlock additional demerits players can add which then unlocks more powerful merits.
Core has far greater damage at the cost of utility.
Radial has far greater utility at the cost of damage potential.