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FourSpeed

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Posts posted by FourSpeed

  1. Ok, you guys got me digging thru the archives (Thanks Michiyo for packaging those!).

     

    I'd honestly forgotten how much fun we had in the 88's, not to mention the amount of Ebil perpetrated...   😁😁😁

     

    Here's another archive thread detailing some of the hijinks going forward after my earlier screenies (the *first* time we took over Virtue).

     

    Enjoy!

     

    .... and, unless I'm mistaken, this thread is the genesis of the group, which started on Virtue and Guardian, and then later went to Freedom (though I bowed out of that particular jump -- ie. "been there, done that" on Virtue and didn't particularly feel a need to repeat it on Freedom).

     

    Additionally, a nod to Yomo who was also in the original thread (assuming the names are the same here now as they were there on Live)   👍

     

     

    Cheers,

    4  

    • Like 2
  2. On 2/27/2024 at 11:09 AM, Yomo Kimyata said:

    This is not a connections thread (although I don’t mind that) but more of a marketing memory from Live and I’d love to hear your contributions.  
     

    From what I remember, the Crazy 88s was a SG on Liberty I think (whatever the 2nd most populous server was) whose sole purpose was to buy as much  prestige with inf as possible to be the top ranked SG on that server.  I had one character (named Potlatch, who was some sort of fire controller).  This was before converters, so my inf earning was almost exclusively on narrowing bid offer spreads, I.e. buying low and selling high.  
     

    I wasn’t the top contributor, but I tried to keep in the top 5.  I didn’t know anyone else in the SG since most of my presence was on Justice.  I left the game not long after, but the vitriol from other SGs losing their rankings in the prestige list was astounding.

     

    We also had a nice base with a giant fire pit which was where I went to burn inf into prestige.

     

    Anyone else with memories?

     

     

    I'm pretty sure that the main chapter of the group was on Virtue (with another on Guardian, iirc).  Fulmens and Nethergoat were (I think?) the founders, or at least movers and shakers in the group, and I definitely recall that we had a big push to be #1 on Virtue, which, we achieved and, as I recall, really annoyed the American Legion folks.  I'll attach a few screenies that I took (I think I have some more squirreled away somewhere, but these are what I could find).  My character (Granny Warbucks) was made specifically for the 88's, and she was level capped at 2...   😉😁

     

    Regards,

    4

     

    PS>  Ahhh, I was just able to locate a post from Live (way back when) using Michiyo's archive of Live Forum posts)     -->  here  <--

     

    Crazy88s_One.jpg

    Crazy88s_SolsticeParty_A.jpg

    Crazy88s_SolsticeParty_C.jpg

    Granny_after.jpg

    • Like 1
  3. 18 hours ago, crimson72 said:

    Hi, I'm trying to load the budget build into mids, and it gives me an error.  I can't find any other topics recommending budget builds with links that actually work in mids.  I'm looking for build suggestions for a first farmer build on a limited budget.  

     

    Hi. Sorry you're having trouble loading the builds.  These builds were loaded with -->   Version 2.23 of Pine's Hero Designer

    I've no idea what "mid's" is current these days (last I recall it was Mid's Reborn, I think), or whether it's backward compatible at all, but if you can find that version out there, they should load just fine

     

     

    12 hours ago, crimson72 said:

    What happened to the economy since this topic was first made, because even the alleged level 40 budget set is gonna run probably 80-100m, I found the prices on the enhancements and recipes to be in excess of 10 fold the amount listed for some of them.  So, you can't do anything with 20m currently.  The kinetic combat enhancements alone will cost 20m.  

     

    Keep in mind, that this guide was written nearly 4 years ago (in 2019)), and a LOT can change in that amount of time. Additionally, I haven't played, or even looked at this stuff in a couple years now, so my initial answer is:  "I don't know"... 

     

    That said, the build concept was designed and intended to be completely self-funding, primarily thru AE tickets and rare salvage sales.  I would expect that if prices for general set IO's are so high, then sales prices for the things you'd  be selling would also have risen substantially.  It may take a bit more time, but I'd be surprised if this build stops being self-fundable entirely.

     

     

    Regards,

    4

     

  4. Quote

    So my question do you still use your forum handle from Live?

     

    To swipe a Star Trek line for my purposes ...  "I have been, and always shall be -- FourSpeed..."

     

    Cheers,

    4

     

    (Though, in my advancing years, I play a lot less often than I used to....)

    • Like 1
  5. 1 hour ago, Golden Azrael said:

    What are the macros/binds to convert various inspires to damage inspires?

     

    Azrael.

     

    They're listed in the guide itself (under a couple of the "spoiler" tabs).  Additionally, just a few posts up from yours is an alternate set of binds posted by another player who modified mine somewhat to suit his particular approach.

     

    Regards,

    4

    • Thanks 1
  6. On 5/12/2021 at 5:25 PM, mmBoba said:

    So, thanks to you, I was able to follow your guide to the tee and have my own LBFF that is farming steady income into the mid-20s (28 atm).

     

    To ensure I'm "doing it right", what kind of INF/hour rates should I expect to be seeing in the mid-20s on the #11612 farm?

     

    Glad you found the guide helpful.

     

    In the original guide, I documented the INF/hr rates somewhat.  However, there have been a number of game changes, and additionally, I haven't run (or needed to) my own LBFF's for more than a year now. Consequently, I'd have no meaningful idea on what current earning rates might be.  At this point, you probably have a better idea on those than I do...  😉😁

     

     

    Regards,

    4

  7. Really intriguing post, dynafireca. 

     

    I'm glad you found the original guide helpful, and I'm even more pleased that you've added the benefit of your own experiences to help improve the knowledge pool. It's been quite awhile since I've been in CoH (life intrudes at times 🙂), so I've not yet had a chance to look at the detail of your adjustments and build, but improving the low level experience would likely be much appreciated by newer farming initiates, and having more options is rarely a bad idea.

     

    Thanks for your reply.

     

    Regards,

    4

  8. 12 hours ago, MTeague said:

    For Rush, "Closer to the Heart", for the longest damn time my brother was convinced "Philosophers and Plowmen" was "Philosophers and Flounder".

    Though, to be fair, Geddy Lee's voice, especially on their earlier albums, can take time to decode.

     

    You Cad!   You've ruined everything!  😉    I always thought (until now) it was "Philosophers and Lawmen".

     

    Learned something new today...  🙂

     

    Cheers,

    4

    • Like 1
  9. 2 hours ago, Skyhawke said:

    One question though: I tried running the tip missions and didn't get any reward merits for them.  Did that get changed at some point?

    Not as far as I know.  Keep in mind that you only get merits for running the Morality Mission.  The Alignment missions just give you normal xp, and alignment "credit" -- ie. after 10 "credits", you'll get a morality mission. When you run that one, you'll get 40 merits, it will affirm your alignment, reset the alignment "credits" and the process starts over again.

     

    You can find more info --> here      (PS> Bear in mind that info was for "Live" and is a bit outdated now, but the basics are correct)

     

    Hope that helps.

     

    Regards,

  10. On 6/24/2020 at 3:41 PM, Skyhawke said:

    Very cool guide!  I built a Spines/Fire brute to make influence to fuel my altitis and have just been going by "what seems right".  It's nice to see hard data like this. I'll be making some alterations (he's 32 at the moment) and should see a nice increase in what he's capable of.  Again, thanks!

     

    Thanks - glad you found it helpful.

     

    If your "alterations" prove effective, it would be great to see the build posted here for other folks to see as well.  As mentioned in the earlier conversation with Robopop, I find it interesting to see how other folks approach some of the various trade-offs involved (and there were plenty with the LBFF build).

     

    Of course, if those changes are primarily involved with adding Purple, ATO, and Procs enhancements, then, sure, we know that will help effectiveness, but it would also put the build more in line with Warlawk's uber farm thread as those items go well beyond the intended purpose of  "LB"ff.  😉  That's still interesting mind you, and a great next step for a personal LBFF build once they can afford it, but I'd be much more interested in power picks or slotting changes that stay within the low budget focus of this guide while still improving the overall performance of the build.

     

    In any case, thanks for the shoutout, and best wishes on your LBFF going forward! 

     

    Cheers,

    4

  11. 9 hours ago, Vespers said:

    Thanks for this guide.  I followed it as much as possible with my claws/fire brute and it got me to level 50 and slowly decking myself out in purple stuff pretty quickly.  0 investment from other characters although I got a bit of a handout from a good Samaritan at one point.  My current computer is just too old to support dual boxing but I'm getting my new laptop in the next 2 days so ill start powerleveling some alts soon. 

     

    Super. I'm glad you found the guide helpful.  🙂 

     

    Cheers,

    4

  12. The most frustrating AT that I ever managed to get to 50 was a  Rad/Elec Defender back on Live. How I hated that toon by the time he finally got there.

     

    The meh damage output of Elec as a Defender secondary coupled with the hit or miss rad anchoring mechanic (ie. cast on one guy in the middle of the pile and (hope to) keep the rest of the guys in it while I killed them with the equivalent of 1000 9V shocks on the tongue) was ... brutal, and usually pretty dicey.  Oddly enough, when it *did* work, it seemed like I could kill red-con mobs with impunity, but when it didn't (much more often), even green-cob mobs would faceplant him sometimes.  For me, the entire crapshoot roller coaster was utterly hateful.   By contrast, I absolutely loved my BiForm PB, because he was so steady, and knew what he could handle, and that was *always* consistent. That defender? - roll a d8 ... 1-5 is a faceplant , 6 & 7 are OK, 8 was a god-mode encounter.  Yuck!  Give me a Blaster, any blaster any day, and I'd be much happier, and a *lot* safer as well...  😉 

     

    I did try a Sonic something or other, and after about 3 levels of the wretched sound effects, I deleted it, and have never even looked at a sonic anything ever again...  Nails on a chalkboard - pure awful.

     

    YMMV  🙂      Fun Topic!

     

    Cheers,

    4

     

     

  13. 1 hour ago, Greycat said:

    DCS freed some money from my wallet with recent sales. Finally got that F-5. Now to actually be able to *get* a good flight sim setup (no real room for it in my current situation. Just couldn't let the sale pass.)

    I hear that.  I tried out several A/C during the recent free month-long trial and ended up picking up a couple more of them myself... 🙂 

     

    As for my setup, it's barebones simple -- a Logitech Extreme 3D flight stick (with twist handle for rudder), and a homemade headtracking ballcap using FreeTrack (similar functionality to the commercial TrackIR product). 

     

    Across the various simulators that I enjoy, that setup works well enough for me to "fly" pretty much anything from WWI bi-planes in RoF all the way up to modern jets (AV8B, F-15, F-16 & F-18) and helicopters (UH-1, S342 Gazelle) in DCS.  In FSX, I occasionally fly airliners (primarily 737), GA planes (Cessna 152 & 172, and the Mooney Bravo), and their F-18 and Jetranger Helo, along with a few other freebie planes downloaded from the internet.  Fun Stuff! 

     

    Cheers,

    4

     

  14. 11 hours ago, Vulpoid said:

    I have never farmed before, so I apologize if my questions are a little silly... LITERALLY ...How do you start?
    I arrive shivering and newborn, Level 1 Spines/Fiery Brute at the base of the Atlas steps.
    Should I immediately hit the P2W Vendor for my enhancements, vet powers, etc...
    THEN to AE and attempt to run arc 125 as a first level character?  DFB?  Street Sweep?
    Can somebody talk me through the first 10 minutes of getting a farmer started?
    Thanks, and sorry to be so dense...🤪

     

    Well, one way to start would be ... check out the guide in my signature...  (you are *exactly* the sort of player I wrote it for...)  😉

     

    Cheers,

    4

  15. On 5/29/2020 at 7:54 AM, alexmendez said:

    I followed your guide to the letter and now I have my very own fire farmer. I dual boxed to get a rad/fire to 50, to be able to use her to powerlevel my other toons without depending on the kindness of other farmers. It is also the only toon I ever leveled up to 50 with zero help. For that, thanks.
    With this build I get 6 mil per the long tunnel run, at 4x8 (the level shift made all the difference) and the Regular drops are amazing.

     

    I will move her to the higher end farmers level, but right now I’m having too much fun with the massive b*tchslap that is crosspunch. Easily the most entertaining power there is.

     

    do you have recommendations for a high level build? Any advice on rad/fire? (Including incarnates?)

     Gratz!

     

    I'm glad you found the guide helpful for you. Thanks for the update on earning levels. I haven't revisited these since the Dbl Inf / Exemplar patch occurred a while back (got sidetracked with DCS lately, so my CoX characters are languishing a bit currently 😉).

     

    The Higher End builds are beyond the scope of this guide, as mentioned from the get-go, so the only advice I'd have on that topic is to delve into Warlawk's thread (linked in the OP post), and involve yourself in that discussion. Personally, the LBFF build is the only farmer I have (one on each of my accts) as it can handle anything I'd need a farm build to do for me.

     

    Unfortunately, I also don't have any insight on Rad/Fire as I've never built one -- sorry.  Again, I suspect you'd find more info on those in Warlawk's thread, or in the Brute forum.

     

    Once again, though, congratulations on your new farmer - glad to have helped in some small way.

     

    Cheers,

    4

     

    • Like 2
  16. I'm with Hyperstrike on this one.

     

    It's a definite Maybe.

     

    To be sure, it's almost never worth it "financially". At 3 converters per RM, and assuming ~85K per converter on the AH, the 100 RM's you'd spend for many IO's is too expensive. Those RM's exchanged for converters and sold on the AH would net appx. 25.5 Million.  Very little is worth that amount of inf, even in the AH. So, in that regard, I agree with you.

     

    However, and this is the rub, most folks don't do the math. Marketeers, like myself, and many others know we can do it better (ie. more effieciently, more cost effectively) using the AH, but I don't believe the playerbase, as a whole thinks that way. They certainly did not back in Live. The vitriol surrounding the AH there was nearly legendary.  Here, it's much less so, but I believe there is still a substantial number of players that will avoid the AH like the plague. They avoid AH, don't know the relative pricing exchanges, and largely, seem to be ok with that.

     

    Mathematically, we can tell them they're overpaying, but emotionally, they really aren't. Avoiding a perceived hassle (AH Marketing) covers that price difference for them (if they're even aware there is one). Additionally, for some players, it is easier for them to earn / use RM's than it is to spend time in the AH.

     

    That's especially true in cases where they're looking for LotG's, Steadfasts, and several other desirable IO's they might want. Those RM costs are significantly lower (20-30 RM's iirc). Sure, 25 merits still translates to roughly ~6 million to you and I, but for some players, 20-60 merits is a Theoden/Alastor run + some Tips. That may well be more convenient (and possibly even quicker for them). Emotionally, too, that may be a pretty fair trade for avoiding "Ebil Marketeering". Additionally, in some of those cases the net price difference is only a million or two, even compared to converters, and if they're anti-AH, they might not even be aware of that -- and even if they were, the convenience of using RM's in that case is actually probably "cheaper" in their minds - despite the actual AH price differential. 😉 

     

    Mathematically, you're probably right, but for a significant number of players, I think "Maybe" is a much likelier answer.  YMMV.

     

    Regards,

  17. Well, having written the Guide that the OP is following (Thanks! Hope you're enjoying it 🙂 ), I have somewhat mixed feelings on farming, oddly enough.

     

    First, I did that guide, mostly, because I'm a marketeer (in Live, and now, here), so, the *fun* part for me was actually, *** "how cheaply can I build a viable farmer?" ***.  For me, it was never about drops, shinies, or inf gain - the AH already covers that for me.  Rather, the simple build challenge, and then seeing how it stacked up with the "Mega-Builds" (much better than I ever imagined, actually) was the primary motivation. It was only after I'd started with the build that it occurred to me that it might also serve as a simple, self-funded, introductory primer into the playstyle that farming offers, for other players who might otherwise shy away from the idea (mostly due to the expense of the High-End builds that are commonly used for farming, for example).

     

    That said, it also had a secondary purpose for me, which was to PL some fondly recalled characters from Live, on HC.  Since I'm a 95% solo player, it conveniently provided a nice way to get some of my favorite characters rebuilt here, using a 2nd account, without having to run those toons from scratch again.

     

    Interestingly though, as folks responded to Borderline's post, I too found that I DO actually enjoy it ... on an occasional basis. It's sort of like an MSR, in the sense of the chaos, particle effects and general explosions, etc. but on a single player level.  You can kinda tune out strategizing (which most of my squishy toons usually need), and just enjoy the pretty light show. 😉 In fact, with that point in mind, it's mostly, just a bit of a tactical break for me, so I've *never* afk farmed, but intentionally do it as a no brainer, change of pace. 😉 In that regard, it's actually somewhat relaxing. Also, it's a short-term run, if you only have a few minutes to play around.  I rarely run a 5-part mission (like @Grigg's #2915) more than once in a session, but if time is short, or I have nothing special I want to do with the current alt I'm leveling, it's a fun little break.

     

    Otoh, farming isn't something I do often, or even regularly - usually, I'm much more focused on the solo toons I'm dabbling with. I probably only ever run my farmers (one on each account) once a month or so, just for a bit of mindless chaos.  The inf and drops are useful, and I realized that those rewards might actually be a priority for some of the folks following my guide, but amusingly, my own farming toons are substantially less affluent than my primary characters (on either account). Go Figure.  😄 

     

    To conclude, I think farming is a viable playstyle that offers several benefits, but like most other activities in the game, it's not one that I'd consider doing exclusively. Each of those pursuits can be fun and rewarding, and for me, the most fun is when I can dabble in any of them as the mood strikes me during a gaming session.

     

     

    Regards,

    4

    • Like 1
  18. On 4/10/2020 at 5:58 AM, On-Fire Dude said:

    About to start a character using this guide, but was wondering if the character origin (I've noticed a lot of Firey/Spines farmers go with either natural or tech) really makes that much of a difference and why...

     

    Sorry, I missed this one earlier.

     

    No, origin is pretty meaningless.

    Way back in the early days of the game, it had a bit more impact (it affected which contacts / stories you'd get, and it affected prices of TO/DO/SO shinies), but even then it was never a big deal.

     

    About the only meaningful point these days is the P2W store. When you first start out, a couple of the free attacks (Nemesis Staff and Blackwand) offer a small bonus depending on your origin. So, in that case, when you pick those powers up after you leave the Outbreak Tutorial, you'll want to make sure you grab the correct version of those for your particular origin.

     

    Other than that though, Origin is not a factor in the build at all.

     

     

    Regards,

    4

  19. The combine macros simply remap your attack buttons (1-9, and 0). Normally, by default, without any "other" macros they look like this:

    1 "powexec_slot 1"
    2 "powexec_slot 2"
    3 "powexec_slot 3"
    4 "powexec_slot 4"
    5 "powexec_slot 5"
    6 "powexec_slot 6"
    7 "powexec_slot 7"
    8 "powexec_slot 8"
    9 "powexec_slot 9"

    0 "powexec_slot 0"

    So, that simply means, when you push the 1 key, it "does" whatever power is your first slot.  The same happens for the other keys. If your LBFF (or Scrapper, in your case) is leaving the AE, this is what you want those keys to be.

     

    When he's IN the AE farming, you want the attacks to ALSO use red inspies, and combine other inspies, so in that case, those same keys are defined like this instead:

    1 "powexec_slot 1$$powexec_tray 2 4$$powexec_tray 3 4$$powexec_tray 1 4"
    2 "powexec_slot 2$$powexec_tray 2 4$$powexec_tray 3 4$$powexec_tray 1 4"
    3 "powexec_slot 3$$powexec_tray 2 4$$powexec_tray 3 4$$powexec_tray 1 4"
    4 "powexec_slot 4$$powexec_tray 2 4$$powexec_tray 3 4$$powexec_tray 1 4"
    5 "powexec_slot 5$$powexec_tray 2 4$$powexec_tray 3 4$$powexec_tray 1 4"
    6 "powexec_slot 6$$powexec_tray 2 4$$powexec_tray 3 4$$powexec_tray 1 4"
    7 "powexec_slot 7$$powexec_tray 2 4$$powexec_tray 3 4$$powexec_tray 1 4"
    8 "powexec_slot 8$$powexec_tray 2 4$$powexec_tray 3 4$$powexec_tray 1 4"
    9 "powexec_slot 9$$powexec_tray 2 4$$powexec_tray 3 4$$powexec_tray 1 4"

    0 "powexec_slot 0$$powexec_tray 2 4$$powexec_tray 3 4$$powexec_tray 1 4"

    That means when you push the 1 key, it tries to do the commands in power tray 4, slots 1, 2, and 3, which are your "use red inspies / combine other inspies" macros. If any One of those works, it's done (it used, or combined some inspies). If none of the tray 4 powers worked, (no inspies to use / combine), THEN, it does the normal attack. This is also why you sometimes have to press attack keys multiple times before the attack will happen. Unfortunately, that's the way BIND is implemented in the game. You can only do one "action" per press (to prevent botting, iirc).

     

    So, the easiest way I know (and what I recommended) to flip-flop these definitions when you want to is to put these sets of bind commands into two text files, and then you make a pair of macros to simply "load" the correct set of key binds for the situation you're wanting (AE or Regular Content).

     

    Hopefully, that explanation will help clarify what we're doing, so you can go back to that section of the guide and get it working properly for you.

     

    Regards,

    4

     

  20. 5 hours ago, Herotu said:

    There are two questions here;

     

    • Do you make lots of characters with the exact same powersets/builds?

    And..

    • Do you make lots of characters with the same look?

     

    I've remade several of my favorite characters from the Legacy days as close to exact as I was able (from Mid's build plans and screenshots), so in those cases the answer to #1 is definitely Yes. However, after that handful of toons, any others I've made on HC were completely different (for instance, I'm currently leveling an Ice/Ice Sentinel, which obviously, wasn't possible in Ye Olde Dayes  😉

     

    For #2, apart from the carryovers from Legacy, none of my characters look alike, and none of the carryovers look like each other at all either. I'm not by any means a costume creator, but every single one of my toons has a (semi-plausible) reason to exist in-game, and therefore a sort of mental concept of who they are, and what they look like. Also, every single one of my characters gets a "bio" at creation time. So, when it comes to creating their costume, I will oftentimes just push the Random button (a lot of times) until something pops up that I feel is "on the right track" for that character. At that point, I'll adjust the details and colors and such to refine that into the look I feel most fits that character, and voila!  So, usually, apart from (usually) being humanoid 😉 they look unique and different for each.

     

    Regards,

  21. On 5/15/2019 at 9:58 AM, Adeon Hawkwood said:

    Don't forget running morality missions. Running 10 alignment missions plus a morality mission will give you 30 merits. Assuming you just stealth the missions you can do that pretty quickly.

     

    On 5/15/2019 at 10:18 AM, brian9824 said:

     

    It's 20, not 30. 

     

    On 5/15/2019 at 11:42 AM, Jaguaratron said:

    Signature arc missions = 20 merits per mission once per week (5 if you do again inside a week)

     

     

    Just for the sake of clarification.  As noted, Signature Arcs (the "Who Will Die" series) are 20 Merits per week, or a lesser number (5?) if run more often than once a week successively.

     

    Alignment Missions / Tips are zero merits for the Alignment missions themselves, but when you've amassed 10 of those, the Morality Mission is worth 40 merits. You can do these as often as you can get them (alignment missions are handed out randomly for killing mobs L20 & higher). You can have 3 normal alignment missions available at any one time.

     

    ...and iirc, there's also a thread around here somewhere about "farming merits" that covers many of the better Ouros missions, tfs and story arcs.

     

    Also, killing a GM (Giant Monster - not Game Master -- I'm not sure what they're worth... 🙂 😄  nets you 6 merits each time.

    There are also some merits awarded for collecting certain Location Badges as well.  I've not checked, but I imagine Paragonwiki probably has a list.

     

     

    Regards,

    4

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