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DrRocket

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  1. I appreciate the concept of pressing escape to de-target, that would help with the double click issue, when trying to get away, that is very helpful There were lots of suggestion on how to fix and not to fix, need time to digest them, but appreciate the input
  2. I have experienced if I press 2 different attacks for instance, the second is queued to go right after the first attack has executed. If you double click an attack, it will also go off, recharge and go off again. The attack queue on the double click over-rides your movement, you could be flying to get the heck out of dodge, and then the second earlier click engages, stops you dead, turns you about and you fire with the usual attack rooting.
  3. This is a Quality Life Request... This game has a certain power over-ride sequence such that if you have a power on queue but if you press a different power with higher priority - the queued one is disregarded and the one with the new higher priority goes off. My request, give me movement the highest priority for execution, as is if I have several attacks on queue, I am stock until all of them are executed, much to Battle Maiden's glee, and then I can move. I would like to see the priority settings to give movement priority so despite that I may have several attacks on queue, that as soon as the present attack is done with its graphics I will immediately move. Thank you Ps: This is a quality of life request, its not about work arounds or cautions such as do not queue attacks (even when it happens because of lag)
  4. They are, but Hammy has a devastating endurance debuff
  5. Its important when tanking hami
  6. Usually in Apex when I get to the Beacons, the toxic resistance is pretty important Regards
  7. I love this suggestion!
  8. I believe this request is not needed... I have found in the past if you use reveal, and then exit the mission and re-enter, the map is reset and blank. So you know the layout and now can map your progress. Hope this helps V/R
  9. I hate having to escort NPCs that are not capable of seeing you through your stealth and are just simply blood thirsty, you just got to wonder "if they want to be rescued at all" Of the many mission types, I abhor escort jobs, but it comes with the turf. I have found with some groups, a player with ATT stays behind and when the person has the NPC actually following, the other player activates the ATT and gets both to the entrance and completes the mission, sadly this trick is not always effective. V/R
  10. I support this suggestion, more on the side my salvage stores get filled with what I consider essentially as trash, selling it to a vendor or AH is a royal waste of time from my perspective. I don't craft, so salvage as a whole is irrelevant, I do store the high end materials which sells for a bunch of inf which is worth my time at AH. So being able to restrict the salvage I pick up, from my perspective is very appealing. Think of today, you see a few pennies, a nickel, a quarter and a dollar coin on the ground. I will stop for the dollar coin and maybe the quarter, but would just keep walking by for the penny for sure and quite likely ignore the nickel as well. So when I beat up a baddie and it spills salvage, I would have the same attitude of picking out the good stuff and leaving behind the trash. V/R
  11. I find the Fiery Aura for tankers a high maintenance power set to achieve the various protections and resistances, which if you do not keep up with them such as heal for toxic and consumption for endurance debuff resistance will rob you of much needed protection. As a result, I monitor these 2 very important protections, if I could. While I can monitor toxic resistance, I can't monitor the endurance debuff resistance, because the debuff resistance recognizes recovery resistance and not endurance resistance, so the actual protection goes unreported. This Quality of Life suggestion simply asks to update consumption to "provide" recovery resistance so it can be recognized in the powers combat attribute panel and thus be monitorable. Thank you Ps: If you know of a work around to allow monitoring, would be gratified to learn it
  12. Thank you! I was anxious this morning when I only received the Family and Skull badges, yet my event's list showed the others, now you solved the mystery
  13. Oh you get them by clicking on the anniversary glowies, they are for family, rickti, skulls, and CoT, the 5th is clicking a bunch of glowies
  14. I just learned there are 5 badges to get for the Anniversary, would have been polite to let us badge collectors know, rather than stumble on it
  15. This is a quality of life request... When you trying to switch incarnate powers, you will invariably get a message not letting you do it. When you get the message, can it possible to give a how long you need to wait before you can change them? Like it is done with the costume change? Thank you
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