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DrRocket

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  1. How come every time I do a tinpex there, the zone is a mess between random RWZ 1 and RWZ 2 choices, if so called instanced, that happens all to rarely
  2. As rare as trying to so 2 MSRs at a time, since I doubt the server population could possibly support it, the problem is at the MSR zone and it would not impact LGTF and TINPEX at the RWZ, which is the purpose of the request. With regard to the new zones, yes there is a bit of work involved, nothing is free. Yet what goes into the two maps is already made, the suggestions is requesting in effect two create two small zones out of the current RWZ, that is why I use the suggestion of making a new dividing wall. New work due to the suggestion, a gate between RWZ and MSR, base portals to MSR, portal to MSR from vanguard base. There is a path in Vanguard that connects you to an underground portal which could be used for this purpose, but there is also a path that leads to alternate exit are in to RWZ which could be set to deliver the player inside the MSR area, in fact why not have it lead to the fort MSR usually gathers at? Regards
  3. How could I? I am stuck escorting, but I coudld help bozo move stealtfully too
  4. Cause I am holding my escort's hand?
  5. When I do a mission, sat TIN MAGE, I run into a helicopter to enter the mission, when I arrive at the mission, it shows me outside the helicopter to run back inside the helicopter. Could it be possible, to instead show me inside the helicopter (which would make sense) and then show me running to the outside of the helicopter? This way, I don't get stuck inside the helicopter because of pets and what not? Regards
  6. For many of my non-melee, Stealth is a major component of their defense strategy, and when you get into an escort mission, being forced to essentially give u your stealth defense in an environment where status effects are essentially spammed, becomes extremely hazardous to non-melee. Ironically, there are a few missions, where being under stealth does not impact the NPC following, while many others it does. Perhaps the request, is to make all missions where NPCs can follow you while you are stealth Regards
  7. For one, I am grateful there "is" a Homecoming, also grateful it "is" free, and lastly even more grateful that new content "is" being made. I understand that the software folks working in this game are volunteers, which makes sense since the game owner will not allow additional funding besides what it takes to operate the game and perform maintenance, I am amazed the original owner allows Homecoming to make new content, but not complaining here. So lets get back to the software developers, have you asked yourself why they volunteer? Having been a software development manager in my past, I can tell you positions for very experienced and capable software developers is very well compensated and highly appreciated (if the business is smart) So there is the rub, software companies are always looking for software developers, but they must experienced and capable! So my guess is that software developers at Homecoming, are doing this work mostly to build the credentials of being experienced and capable and thus palatable to large software companies. So what does the individual software developer tackles in CoH, I would think, would be in the area they are trying to develop skills and capability. So returning to the OP's posting, software debugging is frankly a pain on the rear, it is very hard since I have the feeling the software code is poorly documented and the code itself is a study of patches, band-aids, work-arounds and considering when the initial code was made it did not have the benefit of the software tools to aid with configuration management and thus I bet we got a veritable "Spaghetti code" which only makes debugging a titanic task. That we see any debugging on-going in Homecoming should fall in the category of miraculous. Sadly, showing a resume of being a good debugger, is not as spectacular of having proof of developing an innovative data parser, graphics applications, etc. As I said, I am grateful for what I have and are receiving Devs - My hat off to you all Regards
  8. Thank You! Thank you! That answers makes sense, and answers the why of the effect I am experiencing. Truly appreciate it. Rudra has it right, its a bug! Regards
  9. Look folks, the problem I seek a solution to is: When I fire my judgement, only moments after another player did, I see I am dancing the judgement animation and then see the other player's judgement go off by seeing the orange judgement graphic over the mobs, I had initially targeted. I usually do +4/8 content so the other player's judgement does not kill them, it just makes them mad. Then my graphic animation goes off, and I see a grey "judgement" animation that does no damage, and my judgement goes into cooldown. So above is the situation I seek relief from, if my ability is going to be an auto dud, could it be possible for it to not go into cooldown. I have a question, you all likely know the answer: Why do the judgements do not stack? Regards
  10. How does that solve the issue? I get it the initial solution I proposed is a not a good one, I have said this now many many many times. What I am asking for is for a solution to the issue?
  11. As a consolation price... Carefully choose your epic pool, what I do for my scrappers is I choose Mu Mastery. Thru it I get Zapp which i a snipe (how is that for range), then I get My bolts and to top it off I get Ball Lightning! This choice gives me 3 ranged attacks, you also have the staff and charm; and you can supplement with Pv2 Vendor ranged attacks. So maybe this will do for your needs Regards
  12. The point I am trying to make is the game is allowing others to shoot duds because they activated their judgment just after another player did, and thus I am searching for a way for the players not to fire a dud and be able to keep their judgment available for another time. I do see your point with your comment about preventing another player in a different area of the map, perhaps the greyed button would have a radius based on the player who used the judgement. But what I seek are workable solutions to prevent the phenomena of your judgement activating to only be a dud, because you activated yours fractions of a moment after. If the grey out proposal as it overwhelmingly seems to be a no go, then I ask propose solutions, thank you Regards
  13. Mmm, never thought it as a bug since its done it for a long time, thanks for the insight... Now to figure how to video it...
  14. Often the mob after someone used judgement is seldom killed, hurt a bit yes, but not killed. When mine goes off, I see a grey display saying judgement with it doing nothing and my judgement going into a cooldown. Just to clarify...
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