DrRocket
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Again, let folks make the choice, good, bad or indifferent. Like everything, folks will adapt and conquer. I regularly run pugs and do 55 level mobs and complete TINPEX under 40 min. If you are too worried about failure to try, that is fine, but that should not prevent others for trying
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But at least let the players have that choice, incidentally I been running TINPEX at +5/8 and we are stilling smoking it under 40 min consistently, today we did both in 34 min...
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Making Badge Tracker Pragmatically Useful
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Thank you -
Making Badge Tracker Pragmatically Useful
DrRocket replied to DrRocket's topic in Suggestions & Feedback
The answer is obviously no, no, and no I have no idea how to get to the screens you showed me pics, I take it the first you get through the badge tap in the navigator, but after that you totally lost me... -
So I went to PD and visited the badge tracker, and was frankly, quite underwhelmed by it. In fact the information it provided was all too generic to the point of being useless. I get better information by going menu/personal Info/badges by far. What I believe, among the functionality it does have, is to show you which badges you do not have, and hopefully have a link or sufficient description on how to get. It would be very nice, if a tab on the badge tracker, would show all the badges that could be earned in the game, the ones you already achieved would be greyed out and the ones you still have to earn would be bright an obvious to the eye to notice. It would be nice, and useful for a change
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Don't need them to wallop the TFs by far, so why not let us have some challenge by doing it at +6 and +7, +5 is not
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Despite the other player's responses.... I am focusing on a desire that is not only mine to make TINPEX our favorite TF to be plussable to +7 I am still asking to make TINPEX +7 despite the limitations stated during the release. Also pleaser help me understand clearly, despite of all the mumbo jambo they said, it appears that only Zoe is the only thing that is +7? Thank you
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Of all the level 50 TFs, it is quite possible that TINPEX is the most popular, the information provided with the new release, said nothing about TINPEX, so I organized one, set the difficulty to +7/8 and let it rip. When we entered, we were confronted by lame level 55s, all of us were very disappointed with it, we still completed both TFs under 40 minutes, and the rewards at 55 were not discernable different than 54, but maybe we did not notice it, because we were very disappointed. So the request is please set up TINPEX to top out at 57 Thank you
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Update Kallisti map to show where mobs are located
DrRocket replied to DrRocket's topic in Suggestions & Feedback
Thank you -
Update Kallisti map to show where mobs are located
DrRocket posted a topic in Suggestions & Feedback
I did the Kallisti missions and of course the inevitable hunts happened, so I magnified my Kallisti map to look for the areas and level of mobs, and noted there were not mapped as it has been done in al the other maps. So my request is to add what seems as standard information to the Kallisti map Thank you -
I believe it has been a topic about how many slots at every other level should be added well back into the beta days of the game. With the introduction of IO sets, I can see the pressure to have more slots, especially when the much needed by support types "defense" enhancements happen on the 5th and 6th of the set. But also for melee the much coveted toxic and psionic resistances tend to be on the 6th slot of an IO set, so they too would have a desire for more slots. Contrasting with this is the game inherent sense of balance, results with the need to compromise DPS for Defensive/Resistance gains Adding slots, would compromise the sacrifice between DPS and Defense/Resistance, too many more slots given and the compromise or balance is gone and would make the game even more easy than it is already. So the question would be, and another player did bring it up, was how many more slots would be acceptable? At first, I noted that for a few levels you only received 2 slots, but at mid levels you received 3 slots, and frankly wondered why? Why not keep all slot giving levels to 2 or make all slot giving levels to 3; but then again I am a bit autistic and I naturally need consistency. I would prefer to make all the slot giving levels to give 3. I do not see how a level 49 power can be 6 slotted, because there are no level 49 slots given and only 3 level 50 slots for a total of 4 enhancements on a level 49 power, please help me understand how could a level 49 power be 6 slotted? If I am correct in my observation, then at 50 you should receive 5 level 50 slots so the level 49 power can be 6 slotted, but again, if you can six slot a level 49 power, please explain how, please realize my touch of autism would like to see a 6 slotted level 49. Thank you
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How about a Kallisti S/E train station?
DrRocket replied to ninja surprise's topic in Suggestions & Feedback
I am always for more different in map transportation hubs, to reduce boring travel, for example take Independence Port, they had a north and south train station, same story with Skyway. So why not have a train station north-east and south-west, with the SG portal in the middle? But this would be a QoL obviously and should be a low priority -
would love to see the imps go back to live days where you could spawn randomly between the 3 to 5 of them, but to avoid being overpowered retain the limit to 5., unlike the old days where there was no limit.
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The Mantis animation does not have to show eating the head, just being grappled would suffice... But yeah, the animation would be quite unique, and thus a challenge, but it would be so much fun
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Additional Alternate Drop for Hami raids
DrRocket replied to DrRocket's topic in Suggestions & Feedback
So much like Rudra, knew something like this was going to happen when I posted, ha ha ha