Jump to content

DrRocket

Members
  • Posts

    243
  • Joined

  • Last visited

Reputation

177 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I love this suggestion!
  2. I believe this request is not needed... I have found in the past if you use reveal, and then exit the mission and re-enter, the map is reset and blank. So you know the layout and now can map your progress. Hope this helps V/R
  3. I hate having to escort NPCs that are not capable of seeing you through your stealth and are just simply blood thirsty, you just got to wonder "if they want to be rescued at all" Of the many mission types, I abhor escort jobs, but it comes with the turf. I have found with some groups, a player with ATT stays behind and when the person has the NPC actually following, the other player activates the ATT and gets both to the entrance and completes the mission, sadly this trick is not always effective. V/R
  4. I support this suggestion, more on the side my salvage stores get filled with what I consider essentially as trash, selling it to a vendor or AH is a royal waste of time from my perspective. I don't craft, so salvage as a whole is irrelevant, I do store the high end materials which sells for a bunch of inf which is worth my time at AH. So being able to restrict the salvage I pick up, from my perspective is very appealing. Think of today, you see a few pennies, a nickel, a quarter and a dollar coin on the ground. I will stop for the dollar coin and maybe the quarter, but would just keep walking by for the penny for sure and quite likely ignore the nickel as well. So when I beat up a baddie and it spills salvage, I would have the same attitude of picking out the good stuff and leaving behind the trash. V/R
  5. I find the Fiery Aura for tankers a high maintenance power set to achieve the various protections and resistances, which if you do not keep up with them such as heal for toxic and consumption for endurance debuff resistance will rob you of much needed protection. As a result, I monitor these 2 very important protections, if I could. While I can monitor toxic resistance, I can't monitor the endurance debuff resistance, because the debuff resistance recognizes recovery resistance and not endurance resistance, so the actual protection goes unreported. This Quality of Life suggestion simply asks to update consumption to "provide" recovery resistance so it can be recognized in the powers combat attribute panel and thus be monitorable. Thank you Ps: If you know of a work around to allow monitoring, would be gratified to learn it
  6. Thank you! I was anxious this morning when I only received the Family and Skull badges, yet my event's list showed the others, now you solved the mystery
  7. Oh you get them by clicking on the anniversary glowies, they are for family, rickti, skulls, and CoT, the 5th is clicking a bunch of glowies
  8. I just learned there are 5 badges to get for the Anniversary, would have been polite to let us badge collectors know, rather than stumble on it
  9. This is a quality of life request... When you trying to switch incarnate powers, you will invariably get a message not letting you do it. When you get the message, can it possible to give a how long you need to wait before you can change them? Like it is done with the costume change? Thank you
  10. Having MSRs as many or more than 3 a day is annoying as well, but if we are going to be annoyed, why not do it right? Anyway what is the harm of having an invasion after the MSR, if it happens a few times a day? it only affects one zone at a time, so its not like all the zones are hit at a time.
  11. Is there a way to force an invasion to be spawned on a blue or red zone after completing a LGTF? For instance if the leader of the LGTF is a Hero or Vigilante the invasion would go blue side, and conversely if the leader is a Villain or Rogue the invasion would go red side. Any suggestions or advice? Thank you
  12. De-buffs done by a single player are pretty much lame, once you can get two or three players joining in, then de-buffing begins to be worthwhile. I can't think much can be done about it due to game standard mechanics. If you plan to solo a lot, then dump de-buff its essentially worthless and get something else. I have a storm defender with lots of ACC de-buff I am yet to see a meaningful difference on the baddies punching me. Best of luck
  13. Thank you, that is awesome, was not aware you could
  14. Back to the need to score a point by exaggerating shall we? I said if the negativity was malicious they should be ban for awhile big difference for banning due to disagreement
  15. it seems mobs are aware that an AOE is targeted on them, and as you go through the stupidly long graphic they have all the time they need to get away from their group and move to the most worthless place, which usually annoys me. At times, I think it exploits the long winding times to get a power off... but then it may just be luck more than anything, is just like every time I target a mob and set the AOE a player with area knockback exclusively knocks my target and none others.... V/R
×
×
  • Create New...