Jump to content

Sigma7

Members
  • Posts

    11
  • Joined

  • Last visited

Reputation

4 Neutral
  1. Yes I'm getting the fear effect, I'm saying its just not enough. No for the untouchable... I logged in just now to double check to make sure I wasn't imagining things. For reference, I'm running a DM/Psi stalker with middle of the road IOs at lv 50. I died and then used MM while surrounded by mobs and died again before the rez animation was complete. I tried this multiple times just now with COT. I let my self die use MM and die again. Then I didn't even go the hospital, I just laid there until the cool-down was complete and rez again in the same spot. Are you saying this is a bug? How would I know if Untouchable was active?
  2. 1. After further play testing I have to take back what I said earlier. This set is actually fairly survivable and I'm liking it now. 2. I endorse everything that MindOverMatter just said. 3. Further feedback on Memento Mori: Using this power to rez around mobs will just get you re-killed. I intentionally used this power whenever I died and the power was off cool down. Most of the time I just died again and ended up having to go to the hospital anyway. Popping your tier 9 and then immediately going to the hospital is not satisfying at all. Sometimes I would activate the power right before I die but then still die and now the power is on cool-down so I can't attempt a rez either. I found myself wishing I had about 10 seconds of soft capped defense after this power activates so that I could have some breathing room And an opportunity to re-toggle my defenses. I was testing solo but it's easy to imagine me standing near a tank and dying then popping Memento Mori and getting re-killed by the Aoe Mez and damage. In this scenario, I'm not sure even confuse would save me. I don't want a tier 9 defense ability that makes me look like a crash dummy on a team. If there's ever a critical moment when this set needs defense it's around the use of Memento Mori. MindOverMatter's Suggestion to use confuse to solve this problem is another excellent solution that is thematically consistent. Whatever solution you decide on, Memento Mori Needs to be safer to use while dead and surrounded by danger.
  3. My perspective: I primarily play Stalkers so I will be giving a stalker perspective on my testing only. I'm not really an expert so my testing method was to run this armor in familiar content with a build similar to my other main stalker builds. For context, I am mainly comparing to ice armor and energy armor on Stalkers. After running similar builds between ice armor EA and Psi armor sigh armor definitely comes out last. This set relies heavily on regeneration and Stalkers lend themselves to defense based armors. It sounds like There are some mixed reviews for this armor and I suspect part of that is because it performs differently with different at's. Specific power feedback: Aura of Insanity: Energy aura disrupt feels more reliable for a similar power. For example when I'm using disrupt around enemies with toxic damage I can feel that it helps. Aura of insanity Just feels less reliable . Maybe the stunn duration of disrupt is longer and that's what makes it feel more useful. Maybe the Proc chance is higher i'm not sure I don't know the numbers behind these respective powers. The randomness of the mez may also be a problem. This ability is so random overall that it's hard to make plans around it. The fact that energy aura has a similar power that's more effective while also having overall higher survivability feels unjustified. Maybe this power could be made more stable and predictable if it didn't give so many random status effects. The Devs just added a new type of sleep status effect and maybe this would be an interesting place to leverage it. Memento Mori: It's just not emotionally satisfying to have in "oh crap" power that implicitly assumes that you're going to die. These powers are more satisfying when they keep you from dying and or allow you to stand toe to toe with foes that would normally kill you otherwise.This game is about the superhero Power Fantasy and Dying isn't part of that fantasy. Also if I res then my body will likely be surrounded by tough enemies that may well just kill me again I died for a reason after all.This is what inspirations are for. As a stalker with lower hit points it may be natural that I would be especially underwhelmed with this ability. Yes you can use the power before you die but if I get in over my head Then using this power really just prolongs the inevitable. If there are multiple bosses around me doing high burst damage to my low hit points and meager defenses and resistance then the heel that comes from this power will buy me a little bit of time but it won't actually allow me to turn the tables which is what I would want from this type of power. I would be interested in sacrificing the rez of this power for something that would keep me alive longer so that I don't need to rez in the first place. Precognition: This power needs a buff to its defenses or it needs to provide resistance to defense debuffs really it could probably benefit from both. Devour Psyche: I don't love that I have to spam this power but its effects are pretty decent. Fight drags on long enough The endurance drain can give significant mitigation. This is an ideal for a stalker but I can see how this could be useful for other ats. Final thoughts: I'm no expert on power balance but I sincerely hope that this armor gets some buffs before it goes live. It has potential and I think the ideas behind it are interesting and it's clear that a lot of thought went into making this set visually and mechanically unique. It would be a shame if some of that effort was wasted because the overall effectiveness of the armor was not exciting enough because it under-performs its peers. I think the best chance for this set to get high levels of adoption is for it to Be powerful but not overpowered. Would like to see it be more competitive with the well respected armors. Sometimes when powers are unique with high potential they tend to get under-tuned by devs to the point where their potential is not expressed. A good example of this would be how Energy transfer with such a uniquely powerful attack. The Devs feared it being overpowered so it ended up being nerfed into oblivion for quite a while. At homecoming updates to energy transfer have allowed the power to shine while not being overpowered. It fulfills the power fantasy without being game-breaking. This kind of feeling that I would like to see for the armor set. I would like to feel powerful but not overpowered when using this.
  4. I'm using a EM/EA stalker and have MU mastery for zapp and ball lightning. Because of this, I'm particularly interested in opinions on the psi snipe and the AOE. Any input about the pet would be welcome too.
  5. Please consider doing something with Praetoria at some point. Those zones are under utilized and I like the moral ambiguity of that world. The way the heroes have a polished public persona but are corrupt and power hungry behind the scenes almost reminds me of The Boys from Amazon Prime. Edit: Also, I can't overstate how much we appreciate all your hard work!
  6. I would add that using the steam controller has made me more effective. Not having to look at the power bar lets me be quick and decisive.
  7. I do the same. Teleport helps a lot when your target is on the other side of a cloud of particle effects and pets. This is especially helpful in tight crowded spaces.
  8. Jaunt still plays the old Teleport animation when used with hover (and maybe other forms of flight?). The animation only plays when you reach your destination but not when the power activates. When your reach your destination and the old teleport animation activates, you cant move or activate powers. TP+hover is a fairly common staple. I was hoping to use hover+Jaunt as a combat teleport. Is this indented?
  9. I have found end discount to be meaningful. End discount set bonuses are weak but the direct end discounts from the enhancements helps. I recently switched from basic IOs to is sets (the 2 ATO sets and crushing impact). The difference in end was noticeable rite away and opened up new attack chain possibilities. Don't sleep on energy drain either. If your having end problems EA is the way to go. It has 2 ways to boost your endurance and a self heal.
  10. I just recently got back into COH so I cant judge your build with any authority. Actually, I have a lv 27 Kin/EA stalker and I will be watching this thread to see if any wisdom pops up in here that can help me as well. Sadly, I have to say that I have put my Kin/EA stalker on the shelf in favor of RAD/EA. The reason I put Kin down is because my experience largely mirrors this post i saw in this redit post. "You'll have your best single target attacks by 6th level. Yup, 6th. Quick Strike, Body Blow, Smashing Blow, and Assassin's Strike are your core attacks. At 18th level you get your AoE and everything after that is a gimmick. Focused Burst is a ranged attack which is cool and all, but eventually it pales in comparison to the first 4 attacks. Concentrated Strike is a total gimmick. Absolutely toy with it if you like, but what it looks like on paper is not reflected very well in reality. For starters, despite having higher DPA on paper, the first 4 attacks will eventually out perform it. Despite the Build-Up refresh mechanic, the added up-time doesn't create a DPS increase. My KM/SR has all the attacks. I use them all from time to time, but if I am playing seriously and want to drop a hard target I don't touch the gimmick powers. Scrappers are in the same boat. You won't use the gimmick powers if you're being serious with the single target. Sounds bad, but on the plus side it is a set where it matures very early. With high recharge it is a rapid chain of attacks." As a stalker I was always in melee range so I couldn't find any practical value in actually having ranged attacks. the fact that concentrated strike cant crit undermines kins burst damage and the buildup mechanic is undermined by assassins mark. On a side note, I am also disappointed that kin melee lacks the siphon/buff/debuff of other kin sets. I hope things work out for you with kin. And if they do, please come post about it. Kin has some cool animations and I want to like it. I just found the low tier powers to be competent but shallow/repetitive and the high tier powers to be cool on paper but impractical in practice.
  11. 1. I'm looking for build and gearing advice for a Kin/EA stalker. 2. How does Kinetic Melee compare to Energy Melee? I used to run a EM/EA stalker back in the day but quit with the energy transfer nerf. 3. What should I expect from Kinetic Melee in pvp?
×
×
  • Create New...