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Sigma7

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  1. Sovera put 3 hamios into AOI but I wonder if thats overdoing it? I may be misunderstanding something but the mez magnitude increase that comes from slotting Aura of Insanity uses some kind of strange mechanic and is not a linear increase as far as I can tell. From my admittedly very simplistic testing, using Aura of Insanity without any mez slots will not mez a boss but putting even one mez SO into the power will allow it to mez bosses. Trying to slot for a maximum mess at the ED cap did not seemingly allow me to push the magnitude any higher. My understanding is that it takes a mag 4 mez to control an elite boss and I was unable to control a elite boss with aura of insanity with high mez slotting. I presume that means that mez enhancement takes the power from mag two to mag three and it seems to be a binary change. If I'm correct then it seems that the most efficient path would be to slot the minimum enhancement necessary to get to mag 3 and then focus on something like accuracy. Am I missing something here?
  2. I should mention that if you bind telekinetic barrier to your movement keys the system will make a sound every time you try to activate the power before it recharges which can get very annoying. You can do a simple mod that will stop that noise from playing every time you move and the power is not recharged. The instructions are here.
  3. Yes you can do that however I play with a steam controller and I used that to make the bind so I cant post it. However if you need some keyboard binds chat GPT can write them for you. Also, I left a link to my build for the op. I'm not a build expert but im satisfied with it. And I also forgot to mention that aura of madness has a lot of debuffs even when the target is not cc'd. Do not sleep on this power. Stalker (Electrical Melee - Psionic Armor) 3.mbd
  4. My understanding is that slotting mezz into this power increases the mag of the mez and not the duration. However the magnitude always says mag 2 hold and mag .5 hold in the detailed info no matter how I slot the power. Mids lists the mag as 2.5. Is something happening behind the scenes that I'm not seeing or is there a bug or what's going on?
  5. 1. My general IO strategy has been building for recharge regeneration and resistance. These are the things the set does good anyway so I decided to build on the strengths instead of trying to soft cap defense. Recharge is very good for this armor because a lot of your survivability depends on it. Psycho kinetic barrier needs to be spammed as much as possible. Devour psyche is an important power too and adaptive recharge helps but keeping the overall recharge minimized is ideal. keeping memento mori on cooldown is very helpful too because its your only big burst heal. Recharge also helps you offensively with attack rotations 2. I would not skip Aura of Madness. The HP cost is negligible and it gives a very good amount of mitigation plus it's just a fun power Plus it doesn't cost endurance. Also this power has uniquely powerful mez it can even mez bosses. Note: slotting mez enhancements in Aura of Madness Does not increase the duration but instead it increases the magnitude of the Mez. This means that it can mez Bosses several levels higher than you. Basically it's offensive defensive and crowd control all in one power with negligible health cost and no endurance cost. 3. I highly recommend putting telekinetic barrier on auto. I already have hasten on auto so I bound the power to my movement keys so that it activates automatically all the time. This ensures that I have maximum stacks at all time and that I don't have to remember to activate it in the middle of combat. I also recommend the preventative medicine set for telekinetic barrier. The additional absorption is very helpful.
  6. Also you can put regeneration in devour psyche. I did that because I didn't have an extra slot to put in health and it works fine.
  7. Has anybody else been getting weird behavior out of Memento Mori lately? I want to make a bug report but I don't really have any actionable information. Maybe you guys can lean into this power a bit and see if you can figure anything out. For now here are the strange behaviors that I've noticed. on release candidate 1: 1. I died one time and auto rezed without using Memento Mori complete with untouchable status. The full sequence of events is as follows: I died, auto rezed(without MM), died again rezed normally with Memento Mori, died again and then auto rezed again. #zombie mode. This has only happened to me once so i have no idea of the trigger conditions and before you ask, yes I'm sure that I did not pop mm the 1st time I double checked. 2. I died within 15 secs of using Memento Mori and did not auto rez on release candidate 2: 1. I used Memento Mori with super low hp and died anyway the auto rez animation activated but then after i got on my feet the Memento Mori main power health drain/fear power triggered. EDIT: I just auto rezed without using MM again just now on RC2.
  8. I know the feedback phase is effectively over now so this is just an FYI for anyone who may be reading. I found binding PKB to my movement keys to be extremely helpful. This way the power stays on cool down in addition to hasten and you will have your full stacks all the time. I believe this can be useful to people like me who get scrapper lock and may neglect that power. I thought I was clicking the power frequently but apparently I wasn't clicking it as much as I thought I was. Playing in this way has convinced me to go ahead and bring this armor to live servers. I think it's important that I say that because I was probably one of the more vocal critics in this thread. Kudos to the devs for this wonderful update.
  9. For whatever is worth I had been focusing my testing on Malta which seemed to be strong against this armor. I broadened my horizons to test against circle of thorns and carnies and had much better luck.
  10. I never said they were identical. No powers are. The point I was trying to make is that (at least on Stalkers) The straightforward traditional damage mitigation especially to burst damage needs help. I'm not dying because of any of these debuffs. I'm not saying they don't have value but in a +1/8 paper mission with Malta as an example, this armor can die way before these debufs become relevant. The fact is is that there are multiple armors available to Stalkers that can vastly outperform Psi armor under the above circumstances. I understand that all armors aren't going to perform exactly the same but in my experience this armor is so squishy that is frustrating to play so I wouldn't roll this live on a stalker in its current form.. Unless the argument is that a solo Stalker should not be able to solo a +1/8 paper mission without using incarnates. If that is the case then there are a lot of Stalker armors that are over performing. I may consider trying to post a video as an example later.
  11. As for the new auto rez within 45 seconds feature of MM... It does address a problem I have been having and I can confirm that it works, however this fix seems to be an implicit admission that this tier 9 defense ability is such that you can still die within a minute of using it which I believe is a big problem. I would prefer that MM be changed such that it is unlikely that I am going to die within a minute of using it.
  12. 1. First of all thank everybody for responding to my earlier post to help give me some context on my build so that I can be a bit more intentional about my testing. 2. It feels like this set is being designed for tanks first and foremost and then being distributed to other AT's. Observing this development process, it also feels like the developers want to set a baseline with the tank performance and then hopefully make at specific adjustments for the squishier ST's. My hope is that Stalkers scrappers and Sentinels will have their specific grievances with this set addressed before it goes live. 3. With that said here are my Stalker grievances. A. Front end defense at the beginning of the fight needs work. Using the electric psi armor build mentioned earlier, It is very ez to die verry quickly out of hide vs +1/8 Grandville paper missions. The alpha strike from mobs is overwhelmingly punishing from mobs even with Psychokinetic Barrier and Shadow Meld active before I start the battle. I don't actually want to consider shadow meld for the testing because I want to evaluate the armor on its own merits without complicating the matter with things from Incarnate or epic pools. B. Stalkers don't have time to be building and maintaining defense stacks. Building stacks for psychokinetic barrier or devour psyche is a gameplay mechanic that is better suited for a class that runs from one crowd to the next and quick succession. The pace of Stalkers is different and this stack building mechanic is too time consuming for a class that is very vulnerable to alpha strikes in this armor and generally moves between mobs at a different pace. C. The basic defense resistance and absorption numbers on this set are too low for stalkers. I made a Elec/Bio stalker to compare to the Elec/Psi stalker I'm testing and the difference in survivability is immediately obvious. The comparison seems pretty straight forward: Ablative Carapace/ Psychokinetic barrier Hardened Carapace/Psychic Wall & Psionic Shield Evolving Armor/ precognition DNA siphon/ Devour Psyche I don't see how the discrepancy in the numbers behind these respective armors is justified at least for Stalkers. Quick Bio/Psi comparison: Ablative Carapace is giving me 1204.76 Absorption points with preventative medicine 4 slotted but Psycho kinetic barrier is Giving me 731.75 absorption points with preventative medicine six slotted. Stalker adjustment Suggestions: 1. make precognition a toggle for Stalkers and give it increased defense numbers. 2. Make Psychokinetic barrier give all stacks on 1 cast and increase absorption.
  13. I tested with DM/PSI and ELEC/PSI no incarnates and +1/8 was barely doable for me with a lot of death. I'm starting to think I'm doing something very wrong. I'm going to go ahead and post screenshots of the builds I'm using here if anybody wants to chime in on why my performance is so subpar compared to other players for this armor. If my performance is that much below what you guys are getting in here then there may be no point in me even testing at all. EDIT: I was doing Grandville paper missions with Malta, Carnies and Council.
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