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Drazah Krad

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Posts posted by Drazah Krad

  1. 7 hours ago, Flashtoo said:

    I've heard a lot of people shitting on Wormhole, but I love me some Wormhole.

    Wormhole is the only reason my main is gravity. This plus storm summoning is just ridiculous. Pile them up, lock them down and let thunderstorm, tornado, and freezing rain obliterate them. 

    • Like 1
  2. just getting back into the game since my old computer died on me. Looking for critique on my tanky defender build.  

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Time Manipulation
    Secondary Power Set: Water Blast
    Power Pool: Fighting
    Power Pool: Sorcery
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Temporal Mending

    • (A) Preventive Medicine - Heal
    • (3) Preventive Medicine - Heal/Endurance
    • (3) Preventive Medicine - Endurance/RechargeTime
    • (5) Preventive Medicine - Heal/RechargeTime/Endurance
    • (5) Preventive Medicine - Heal/RechargeTime
    • (7) Preventive Medicine - Chance for +Absorb

    Level 1: Aqua Bolt

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (17) Decimation - Accuracy/Damage
    • (17) Decimation - Damage/Endurance
    • (46) Superior Winter's Bite - Damage/RechargeTime

    Level 2: Time's Juncture

    • (A) Endurance Reduction IO

    Level 4: Boxing

    • (A) Empty

    Level 6: Mystic Flight

    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    • (46) Winter's Gift - Slow Resistance (20%)

    Level 8: Water Burst

    • (A) Force Feedback - Chance for +Recharge
    • (9) Force Feedback - Damage/Endurance/Knockback
    • (9) Force Feedback - Damage/Knockback
    • (11) Annihilation - Chance for Res Debuff
    • (11) Annihilation - Accuracy/Damage
    • (13) Annihilation - Damage/RechargeTime

    Level 10: Whirlpool

    • (A) Superior Frozen Blast - Accuracy/Damage
    • (13) Superior Frozen Blast - Damage/Endurance
    • (21) Superior Frozen Blast - Recharge/Chance for Immobilize
    • (21) Annihilation - Chance for Res Debuff
    • (23) Annihilation - Damage/RechargeTime
    • (23) Annihilation - Accuracy/Damage/RechargeTime

    Level 12: Spirit Ward

    • (A) Empty

    Level 14: Tough

    • (A) Unbreakable Guard - Resistance
    • (15) Unbreakable Guard - Resistance/Endurance
    • (15) Unbreakable Guard - +Max HP
    • (19) Impervium Armor - Psionic Resistance

    Level 16: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (19) Shield Wall - Defense/Endurance
    • (25) Shield Wall - Defense
    • (25) Shield Wall - Endurance/Recharge
    • (29) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 18: Farsight

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (27) Shield Wall - Defense/Endurance
    • (29) Shield Wall - Defense/Recharge
    • (31) Shield Wall - Defense/Endurance/Recharge
    • (33) Shield Wall - Defense

    Level 20: Tidal Forces

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 22: Rune of Protection

    • (A) Gladiator's Armor - Resistance
    • (27) Gladiator's Armor - End/Resist
    • (31) Gladiator's Armor - Recharge/Resist
    • (31) Gladiator's Armor - Resistance/Rech/End
    • (33) Impervium Armor - Psionic Resistance

    Level 24: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Reactive Defenses - Scaling Resist Damage

    Level 26: Slowed Response

    • (A) Achilles' Heel - Chance for Res Debuff

    Level 28: Water Jet

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (36) Superior Defender's Bastion - Damage/Recharge
    • (37) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (37) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (37) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (40) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 30: Assault

    • (A) Endurance Reduction IO

    Level 32: Chrono Shift

    • (A) Synapse's Shock - EndMod
    • (34) Synapse's Shock - Damage/Rechage
    • (34) Synapse's Shock - Damage/Accuracy/Endurance
    • (34) Synapse's Shock - EndMod/Recharge
    • (36) Synapse's Shock - Damage/Recharge/Accuracy
    • (36) Synapse's Shock - EndMod/Increased Run Speed

    Level 35: Steam Spray

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (42) Superior Vigilant Assault - Damage/RechargeTime
    • (42) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (42) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (43) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (43) Achilles' Heel - Chance for Res Debuff

    Level 38: Geyser

    • (A) Ragnarok - Damage
    • (39) Ragnarok - Damage/Recharge
    • (39) Ragnarok - Chance for Knockdown
    • (39) Ragnarok - Accuracy/Recharge
    • (40) Ragnarok - Damage/Endurance
    • (40) Ragnarok - Accuracy/Damage/Recharge

    Level 41: Soul Drain

    • (A) Scirocco's Dervish - Accuracy/Damage
    • (47) Scirocco's Dervish - Damage/Recharge
    • (48) Scirocco's Dervish - Chance of Damage(Lethal)
    • (48) Superior Avalanche - Accuracy/Damage/Recharge
    • (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (50) Superior Avalanche - Recharge/Chance for Knockdown

    Level 44: Dark Embrace

    • (A) Gladiator's Armor - Resistance
    • (45) Gladiator's Armor - End/Resist
    • (45) Gladiator's Armor - Recharge/Resist
    • (45) Gladiator's Armor - Resistance/Rech/End
    • (47) Impervium Armor - Psionic Resistance

    Level 47: Power Boost

    • (A) Recharge Reduction IO

    Level 49: Hasten

    • (A) Recharge Reduction IO

    Level 1: Vigilance 


    Level 1: Brawl

     

     

  3. Gravity/storm/ice is my Primary.

     

    he solos decently well, on teams I have lots of options of tactics. Wormhole, immobilize then lay down the three Major AoE to melt mobs. I run Solo farms on AE at +4/8 all the time with mostly casual built hero as there Is too much damage mitigation.
     

    the only grievances I have is gravity immobilize doesn’t add -KB to enemies, and I have no self heal.
     

     

    • Like 1
  4. Captain marvel (MCU) Mutation origin

    sebestian shaw (Fox) mutation

    Shocker (MCU) Tech origin

    Green Lantern (DC) science/tech origin 

    Dragon ball universe Natural origin 

    Ancient one (MCU) magic origin 

     

    some explanations: 

     

    shocker and captain marvel are pretty self explanatory. 
     

    Sebastian Shaw has both energy defense and energy melee.  The absorbed energy could be used as he saw fit. 
     

    green lantern and dragon ball fighters often have energy surrounding their fists

     

    ancient one used magical knock back on her strike leveling hulk.  (Bit of a stretch but I struggled with magic)

     

    • Like 2
    • Confused 1
  5. Looking for some opinions on a defender build as I usually play controller.  He’s currently level 35 and climbing fast. 
     

    Time is easy to soft cap Defense. 

    Both primary and secondary provide heals.

     

    my goal is to perma hasten/chrono shift

    and to add resistance and men protection as much as possible. 
     

    Trying for a more tankier support type. 

  6. 4 hours ago, Coyote said:

    Wait, it's 70% chance per attack? Does this transfer to pet attacks? Because if so, then someone with a lot of pets like a Robot MM can get very consistent Immobilize results to keep pets in burn patches. Why don't I read about it on the MM forum, because it doesn't transfer to pets?


    Might have to look but I could have sworn my pets had the icon on them. 

  7. Gale is a great power with 2 slkts as mentioned. KB->KD and either recharge proc or -res. 

     

    You can get quite a few dmg procs in it if you really like it thematically. It breaks alpha strikes and gives you soft control. 

     

    I use it for a way to cover squishy heroes if surrounded.  

     

    It's a level 1 power that keeps it utility and doesn't need many slots to stay useful.

  8. As a grav/storm main I would love the -KB in the immob. That fact a bit of fire on the ground can stop my tornadoes knockback but the force of gravity can't is absurd. 

     

    To me gravity is still a great set but I am wasting slots on kb->kd in quite a few powers that other primaries don't need to do.

    • Like 1
  9. 15 hours ago, Call Me Awesome said:

    Well, Invuln doesn't get a Rise of the Phoenix type power so all it's good for is turning you into Veng bait... provided someone on the team took the power.  You'll still need to rez and retoggle everything before you become useful again.😁  Frankly as a melee character you're much better off staying vertical in the first place.  Save the horizontal playstyle until after the mission.😂

     

    I agree totally about crashes, Blasters got their Nuke Crash eliminated and the newer armor sets got a much weaker crash on their T9.  Stone Armor is a whole 'nother story... I think the set needs a page one rethink personally.  Yeah, Granite has the best durability in the game, but it's not worth all the penalties it saddles you with.  I say that as someone who played two level 50 Stone Armor tanks back on Live, both of them post issue 5 and pre-IO.

    wow I completely thought i had rise of phoenix (epic) on my last tanker... Shows how long its been since I've played a melee toon.

     

    now I'm trying to remember which one I used to use the old self destruct + rise of phoenix combo on for fun.

  10. time/sonic defender - provides defense, healing, and debuffs

    fire/fire blaster -dmg deler

    TW/bio scrapper - dmg dealer

    Fire/kin controller- CC, Buff

    SS/invul tanker -aggro management

    arachnos soldier - leadership

    gravity/psi dominator - wormhole, -regen

    ice/sonic corruptor - slow, resistance buff

    ninja stalker -ghosts missions and takes out enemy support in fights

     

    not an optimal performance team by any means but I thought of using each AT only once, and wanted them all to have a role on team. After unlocking incarnate slots teams become overpowered anyways so any team works well. This team is pretty well balanced before those slots.

  11. but a crash suicide is a great build up to a rise of the phoenix moment.

     

    honestly though I think crash mechanics need looked at, (I'd also look at stone armor penalties, and powers that don't allow flight to activate them) . These all are avoided and its not like they are vastly superior powers that other sets can't match.

  12. 22 minutes ago, SirBronco said:

    I want 3 attacks that are like sand of mu for my concept. There are flurry and the shadow maul. I use sands of mu as the third one in the string due to concept only. If they had another set of punches like it, it wouldn't be necessary but they don't so I choose a less then effective method for throwing a string of punches. That is why I wish it were enhanceable. Thanks for all your comments.

    if its a concept hero why does it matter how well it performs? You can do missions just fine and in groups it really wont matter as this game is too easy.

     

    what I'm saying is maybe your trying to force a concept character into a comparison with a efficient character. These are opposite sides of the spectrum. maybe your concept hero just has to stay on lower difficulties to feel powerful, there's no shame in that

    • Like 2
  13. As a gravity main(/storm) I have to disagree with the use of dimensional shift. The benefit of its use do not outweigh the negatives in a team setting. The game moves to fast for intangibility powers on mobs. The use of dimensional shift is a more for style then anything else.

     

     

    between wormhole, AoE immob,single hold, and singularity, my control seems to be plenty. That leaves you more time to also be applying secondary powers instead of micro managing a toggle that only you appreciate.

     

    That being said everyone has an opinion, that's just mine.

  14. energy font for controllers would be nicer if they spawn near the targets instead of at the caster. I feel I lose out on many of its ticks watching it hover over to a mob.

     

    either that or make it look more like a projectile,exploding on impact giving a minor damage,short duration stun aoe.

     

    (btw stick it into your AoE immob and you can have 3-4 spawning consistently)

  15. 21 hours ago, Vulpoid said:

    /bind key "powexec_location target Lighting Rod"
    Will hit a specific target you have selected

    this is how my powers are macro'd. Couldn't remember the actual coding of it.

    you can also do location me to place the power at your feet without a mouse click.

    • Like 1
  16. wouldn't that make you have to leftshit+click to bring up the target reticule then click again to actually use it? Which is effectively the same as execution from tray

     

    I know I have my targeted AoE abilities able to single click on my targets location on my controller. I'm not sure you can single click on cursor location though

  17. one ITF run nets me around 10million inf. Usually there's 3-4 heroes that carry the team through these anyways so being under slotted wont be a problem for you.r team.

     

    10million gets me 3-4 attuned set IOs.

    I sell any drops I don't want

    saving the reward merits for higher priced IOs (LoTG, Purple, PvP)

     

    after a few of these you should be unlocking incarnates, which will greatly improve your power.

     

    once you fully max one hero, you shouldn't have any problem with INF for your alts.

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