Drazah Krad
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Posts posted by Drazah Krad
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7 hours ago, Flashtoo said:
I've heard a lot of people shitting on Wormhole, but I love me some Wormhole.
Wormhole is the only reason my main is gravity. This plus storm summoning is just ridiculous. Pile them up, lock them down and let thunderstorm, tornado, and freezing rain obliterate them.
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Thunder clap for its aesthetics alone. It just has an awesome feel while using it.
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just getting back into the game since my old computer died on me. Looking for critique on my tanky defender build.
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Water Blast
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Temporal Mending- (A) Preventive Medicine - Heal
- (3) Preventive Medicine - Heal/Endurance
- (3) Preventive Medicine - Endurance/RechargeTime
- (5) Preventive Medicine - Heal/RechargeTime/Endurance
- (5) Preventive Medicine - Heal/RechargeTime
- (7) Preventive Medicine - Chance for +Absorb
Level 1: Aqua Bolt
- (A) Superior Winter's Bite - Accuracy/Damage
- (17) Decimation - Accuracy/Damage
- (17) Decimation - Damage/Endurance
- (46) Superior Winter's Bite - Damage/RechargeTime
Level 2: Time's Juncture
- (A) Endurance Reduction IO
Level 4: Boxing
- (A) Empty
Level 6: Mystic Flight
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (46) Winter's Gift - Slow Resistance (20%)
Level 8: Water Burst
- (A) Force Feedback - Chance for +Recharge
- (9) Force Feedback - Damage/Endurance/Knockback
- (9) Force Feedback - Damage/Knockback
- (11) Annihilation - Chance for Res Debuff
- (11) Annihilation - Accuracy/Damage
- (13) Annihilation - Damage/RechargeTime
Level 10: Whirlpool
- (A) Superior Frozen Blast - Accuracy/Damage
- (13) Superior Frozen Blast - Damage/Endurance
- (21) Superior Frozen Blast - Recharge/Chance for Immobilize
- (21) Annihilation - Chance for Res Debuff
- (23) Annihilation - Damage/RechargeTime
- (23) Annihilation - Accuracy/Damage/RechargeTime
Level 12: Spirit Ward
- (A) Empty
Level 14: Tough
- (A) Unbreakable Guard - Resistance
- (15) Unbreakable Guard - Resistance/Endurance
- (15) Unbreakable Guard - +Max HP
- (19) Impervium Armor - Psionic Resistance
Level 16: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (19) Shield Wall - Defense/Endurance
- (25) Shield Wall - Defense
- (25) Shield Wall - Endurance/Recharge
- (29) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 18: Farsight
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (27) Shield Wall - Defense/Endurance
- (29) Shield Wall - Defense/Recharge
- (31) Shield Wall - Defense/Endurance/Recharge
- (33) Shield Wall - Defense
Level 20: Tidal Forces
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Rune of Protection
- (A) Gladiator's Armor - Resistance
- (27) Gladiator's Armor - End/Resist
- (31) Gladiator's Armor - Recharge/Resist
- (31) Gladiator's Armor - Resistance/Rech/End
- (33) Impervium Armor - Psionic Resistance
Level 24: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (33) Reactive Defenses - Scaling Resist Damage
Level 26: Slowed Response
- (A) Achilles' Heel - Chance for Res Debuff
Level 28: Water Jet
- (A) Superior Defender's Bastion - Accuracy/Damage
- (36) Superior Defender's Bastion - Damage/Recharge
- (37) Superior Defender's Bastion - Damage/Endurance/Recharge
- (37) Superior Defender's Bastion - Accuracy/Damage/Endurance
- (37) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
- (40) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
Level 30: Assault
- (A) Endurance Reduction IO
Level 32: Chrono Shift
- (A) Synapse's Shock - EndMod
- (34) Synapse's Shock - Damage/Rechage
- (34) Synapse's Shock - Damage/Accuracy/Endurance
- (34) Synapse's Shock - EndMod/Recharge
- (36) Synapse's Shock - Damage/Recharge/Accuracy
- (36) Synapse's Shock - EndMod/Increased Run Speed
Level 35: Steam Spray
- (A) Superior Vigilant Assault - Accuracy/Damage
- (42) Superior Vigilant Assault - Damage/RechargeTime
- (42) Superior Vigilant Assault - Damage/Endurance/RechargeTime
- (42) Superior Vigilant Assault - Accuracy/Damage/Endurance
- (43) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
- (43) Achilles' Heel - Chance for Res Debuff
Level 38: Geyser
- (A) Ragnarok - Damage
- (39) Ragnarok - Damage/Recharge
- (39) Ragnarok - Chance for Knockdown
- (39) Ragnarok - Accuracy/Recharge
- (40) Ragnarok - Damage/Endurance
- (40) Ragnarok - Accuracy/Damage/Recharge
Level 41: Soul Drain
- (A) Scirocco's Dervish - Accuracy/Damage
- (47) Scirocco's Dervish - Damage/Recharge
- (48) Scirocco's Dervish - Chance of Damage(Lethal)
- (48) Superior Avalanche - Accuracy/Damage/Recharge
- (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (50) Superior Avalanche - Recharge/Chance for Knockdown
Level 44: Dark Embrace
- (A) Gladiator's Armor - Resistance
- (45) Gladiator's Armor - End/Resist
- (45) Gladiator's Armor - Recharge/Resist
- (45) Gladiator's Armor - Resistance/Rech/End
- (47) Impervium Armor - Psionic Resistance
Level 47: Power Boost
- (A) Recharge Reduction IO
Level 49: Hasten
- (A) Recharge Reduction IO
Level 1: Vigilance
Level 1: Brawl -
annoying but you can get to it if you hide your start menu toolbar
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Gravity/storm/ice is my Primary.
he solos decently well, on teams I have lots of options of tactics. Wormhole, immobilize then lay down the three Major AoE to melt mobs. I run Solo farms on AE at +4/8 all the time with mostly casual built hero as there Is too much damage mitigation.
the only grievances I have is gravity immobilize doesn’t add -KB to enemies, and I have no self heal.
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1 hour ago, Vulpoid said:
I would classify him as specifically Kinetic Melee. Absorbed and returned.
He absorbed ALL kinds of energy(Kinect, thermal, radiant, etc)
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Captain marvel (MCU) Mutation origin
sebestian shaw (Fox) mutation
Shocker (MCU) Tech origin
Green Lantern (DC) science/tech origin
Dragon ball universe Natural origin
Ancient one (MCU) magic origin
some explanations:
shocker and captain marvel are pretty self explanatory.
Sebastian Shaw has both energy defense and energy melee. The absorbed energy could be used as he saw fit.
green lantern and dragon ball fighters often have energy surrounding their fists
ancient one used magical knock back on her strike leveling hulk. (Bit of a stretch but I struggled with magic)
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Looking for some opinions on a defender build as I usually play controller. He’s currently level 35 and climbing fast.
Time is easy to soft cap Defense.
Both primary and secondary provide heals.
my goal is to perma hasten/chrono shift
and to add resistance and men protection as much as possible.
Trying for a more tankier support type.
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4 hours ago, Coyote said:
Wait, it's 70% chance per attack? Does this transfer to pet attacks? Because if so, then someone with a lot of pets like a Robot MM can get very consistent Immobilize results to keep pets in burn patches. Why don't I read about it on the MM forum, because it doesn't transfer to pets?
Might have to look but I could have sworn my pets had the icon on them. -
Gale is a great power with 2 slkts as mentioned. KB->KD and either recharge proc or -res.
You can get quite a few dmg procs in it if you really like it thematically. It breaks alpha strikes and gives you soft control.
I use it for a way to cover squishy heroes if surrounded.
It's a level 1 power that keeps it utility and doesn't need many slots to stay useful.
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As a grav/storm main I would love the -KB in the immob. That fact a bit of fire on the ground can stop my tornadoes knockback but the force of gravity can't is absurd.
To me gravity is still a great set but I am wasting slots on kb->kd in quite a few powers that other primaries don't need to do.
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My opinion it would be easier to just pay off someone to power level you then for the devs to waste time on this.
My controller power levels people all the time in AE
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15 hours ago, Call Me Awesome said:
Well, Invuln doesn't get a Rise of the Phoenix type power so all it's good for is turning you into Veng bait... provided someone on the team took the power. You'll still need to rez and retoggle everything before you become useful again.😁 Frankly as a melee character you're much better off staying vertical in the first place. Save the horizontal playstyle until after the mission.😂
I agree totally about crashes, Blasters got their Nuke Crash eliminated and the newer armor sets got a much weaker crash on their T9. Stone Armor is a whole 'nother story... I think the set needs a page one rethink personally. Yeah, Granite has the best durability in the game, but it's not worth all the penalties it saddles you with. I say that as someone who played two level 50 Stone Armor tanks back on Live, both of them post issue 5 and pre-IO.
wow I completely thought i had rise of phoenix (epic) on my last tanker... Shows how long its been since I've played a melee toon.
now I'm trying to remember which one I used to use the old self destruct + rise of phoenix combo on for fun.
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time/sonic defender - provides defense, healing, and debuffs
fire/fire blaster -dmg deler
TW/bio scrapper - dmg dealer
Fire/kin controller- CC, Buff
SS/invul tanker -aggro management
arachnos soldier - leadership
gravity/psi dominator - wormhole, -regen
ice/sonic corruptor - slow, resistance buff
ninja stalker -ghosts missions and takes out enemy support in fights
not an optimal performance team by any means but I thought of using each AT only once, and wanted them all to have a role on team. After unlocking incarnate slots teams become overpowered anyways so any team works well. This team is pretty well balanced before those slots.
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but a crash suicide is a great build up to a rise of the phoenix moment.
honestly though I think crash mechanics need looked at, (I'd also look at stone armor penalties, and powers that don't allow flight to activate them) . These all are avoided and its not like they are vastly superior powers that other sets can't match.
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22 minutes ago, SirBronco said:
I want 3 attacks that are like sand of mu for my concept. There are flurry and the shadow maul. I use sands of mu as the third one in the string due to concept only. If they had another set of punches like it, it wouldn't be necessary but they don't so I choose a less then effective method for throwing a string of punches. That is why I wish it were enhanceable. Thanks for all your comments.
if its a concept hero why does it matter how well it performs? You can do missions just fine and in groups it really wont matter as this game is too easy.
what I'm saying is maybe your trying to force a concept character into a comparison with a efficient character. These are opposite sides of the spectrum. maybe your concept hero just has to stay on lower difficulties to feel powerful, there's no shame in that
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gravity/traps controller
time/ice defender
setup traps, wormhole mob, defender slows them to a crawl inside a death bubble of time/ice powers.
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As a gravity main(/storm) I have to disagree with the use of dimensional shift. The benefit of its use do not outweigh the negatives in a team setting. The game moves to fast for intangibility powers on mobs. The use of dimensional shift is a more for style then anything else.
between wormhole, AoE immob,single hold, and singularity, my control seems to be plenty. That leaves you more time to also be applying secondary powers instead of micro managing a toggle that only you appreciate.
That being said everyone has an opinion, that's just mine.
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energy font for controllers would be nicer if they spawn near the targets instead of at the caster. I feel I lose out on many of its ticks watching it hover over to a mob.
either that or make it look more like a projectile,exploding on impact giving a minor damage,short duration stun aoe.
(btw stick it into your AoE immob and you can have 3-4 spawning consistently)
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21 hours ago, Vulpoid said:
/bind key "powexec_location target Lighting Rod"
Will hit a specific target you have selectedthis is how my powers are macro'd. Couldn't remember the actual coding of it.
you can also do location me to place the power at your feet without a mouse click.
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people say they are an altoholic... I spend more time THINKING of the alts I could make with mids then inevitably go play my fully IO'd controller cause I spent my playing time on mids instead of actually playing . Only get a little bit of time to play and I always waste it lol
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wouldn't that make you have to leftshit+click to bring up the target reticule then click again to actually use it? Which is effectively the same as execution from tray
I know I have my targeted AoE abilities able to single click on my targets location on my controller. I'm not sure you can single click on cursor location though
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earth/storm controller (ice/earth epic) - Master of nature
gravity/time controller - master of space/time
bots/traps Mastermind - robotic engineer
there's so many that work as long as you can get a good back story.
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one ITF run nets me around 10million inf. Usually there's 3-4 heroes that carry the team through these anyways so being under slotted wont be a problem for you.r team.
10million gets me 3-4 attuned set IOs.
I sell any drops I don't want
saving the reward merits for higher priced IOs (LoTG, Purple, PvP)
after a few of these you should be unlocking incarnates, which will greatly improve your power.
once you fully max one hero, you shouldn't have any problem with INF for your alts.
How well does knockback/down work at higher levels?
in General Discussion
Posted
KB->KD is one of my main sources of migration while farming. The mobs consistently flopping about makes it much easier. I do have multiple stacks of knockdown though.
gravity/storm/ice controller