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Drazah Krad

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About Drazah Krad

  • Birthday 05/05/1986
  1. wow I completely thought i had rise of phoenix (epic) on my last tanker... Shows how long its been since I've played a melee toon. now I'm trying to remember which one I used to use the old self destruct + rise of phoenix combo on for fun.
  2. time/sonic defender - provides defense, healing, and debuffs fire/fire blaster -dmg deler TW/bio scrapper - dmg dealer Fire/kin controller- CC, Buff SS/invul tanker -aggro management arachnos soldier - leadership gravity/psi dominator - wormhole, -regen ice/sonic corruptor - slow, resistance buff ninja stalker -ghosts missions and takes out enemy support in fights not an optimal performance team by any means but I thought of using each AT only once, and wanted them all to have a role on team. After unlocking incarnate slots teams become overpowered anyways so any team works well. This team is pretty well balanced before those slots.
  3. but a crash suicide is a great build up to a rise of the phoenix moment. honestly though I think crash mechanics need looked at, (I'd also look at stone armor penalties, and powers that don't allow flight to activate them) . These all are avoided and its not like they are vastly superior powers that other sets can't match.
  4. if its a concept hero why does it matter how well it performs? You can do missions just fine and in groups it really wont matter as this game is too easy. what I'm saying is maybe your trying to force a concept character into a comparison with a efficient character. These are opposite sides of the spectrum. maybe your concept hero just has to stay on lower difficulties to feel powerful, there's no shame in that
  5. gravity/traps controller time/ice defender setup traps, wormhole mob, defender slows them to a crawl inside a death bubble of time/ice powers.
  6. As a gravity main(/storm) I have to disagree with the use of dimensional shift. The benefit of its use do not outweigh the negatives in a team setting. The game moves to fast for intangibility powers on mobs. The use of dimensional shift is a more for style then anything else. between wormhole, AoE immob,single hold, and singularity, my control seems to be plenty. That leaves you more time to also be applying secondary powers instead of micro managing a toggle that only you appreciate. That being said everyone has an opinion, that's just mine.
  7. energy font for controllers would be nicer if they spawn near the targets instead of at the caster. I feel I lose out on many of its ticks watching it hover over to a mob. either that or make it look more like a projectile,exploding on impact giving a minor damage,short duration stun aoe. (btw stick it into your AoE immob and you can have 3-4 spawning consistently)
  8. this is how my powers are macro'd. Couldn't remember the actual coding of it. you can also do location me to place the power at your feet without a mouse click.
  9. people say they are an altoholic... I spend more time THINKING of the alts I could make with mids then inevitably go play my fully IO'd controller cause I spent my playing time on mids instead of actually playing . Only get a little bit of time to play and I always waste it lol
  10. wouldn't that make you have to leftshit+click to bring up the target reticule then click again to actually use it? Which is effectively the same as execution from tray I know I have my targeted AoE abilities able to single click on my targets location on my controller. I'm not sure you can single click on cursor location though
  11. earth/storm controller (ice/earth epic) - Master of nature gravity/time controller - master of space/time bots/traps Mastermind - robotic engineer there's so many that work as long as you can get a good back story.
  12. one ITF run nets me around 10million inf. Usually there's 3-4 heroes that carry the team through these anyways so being under slotted wont be a problem for you.r team. 10million gets me 3-4 attuned set IOs. I sell any drops I don't want saving the reward merits for higher priced IOs (LoTG, Purple, PvP) after a few of these you should be unlocking incarnates, which will greatly improve your power. once you fully max one hero, you shouldn't have any problem with INF for your alts.
  13. sorcery power pool has a "break free" power jumping power power has a mez protection power a few epic pools have mez protections plenty of options to choose from honestly. My grav/storm controller rarely has problems with his high defense and mez protection. might just be that you need to sacrifice some DPS for some mez resists.
  14. Old accounts being brought back is a fools errand. lt would waste developer time from actual in game work for a handful of peoples convenience. would much rather them deal with quality of life updates
  15. Didn't want to flood forum with another Grav/Storm topic. Looking for some opinions on my respect I'm planning. Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Gravity Control Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Ice Mastery Hero Profile: Level 1: Lift -- Apc-Dam%(A), Apc-Dmg/Rchg(3), Apc-Dmg(5), Apc-Acc/Dmg/Rchg(7), Apc-Dmg/EndRdx(7), GldJvl-Dam%(31) Level 1: Gale -- Ann-ResDeb%(A) Level 2: Gravity Distortion -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(9), Dvs-Dmg/Rchg(9), Dvs-Acc/Dmg/Rchg(11), SprWiloft-Rchg/Dmg%(31), UnbCns-Dam%(46) Level 4: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(43), LucoftheG-Def/EndRdx(46) Level 6: Propel -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(11), Dvs-Dmg/Rchg(13), Dvs-Acc/Dmg/Rchg(13) Level 8: Crushing Field -- Ann-ResDeb%(A), GrvAnc-Immob/EndRdx(40), GrvAnc-Hold%(42), GrvAnc-Acc/Rchg(42), GrvAnc-Acc/Immob/Rchg(46), GrvAnc-Immob/Rchg(48) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), UnbGrd-Max HP%(15), ShlWal-ResDam/Re TP(23) Level 12: Fly -- BlsoftheZ-ResKB(A) Level 14: Kick -- Acc-I(A) Level 16: Freezing Rain -- Ann-ResDeb%(A), AchHee-ResDeb%(17), TchofLadG-%Dam(17), ShlBrk-%Dam(19), ImpSwf-Dam%(19), PstBls-Dam%(21) Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(23), BslGaz-Rchg/Hold(25), BslGaz-EndRdx/Rchg/Hold(29), SprEnt-Rchg/AbsorbProc(31), SprEnt-Acc/Hold/End(37) Level 20: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(29) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 28: Wormhole -- AbsAmz-Stun(A), AbsAmz-EndRdx/Stun(34), AbsAmz-Stun/Rchg(42), AbsAmz-Acc/Stun/Rchg(43), AbsAmz-Acc/Rchg(43) Level 30: Assault -- EndRdx-I(A) Level 32: Singularity -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), SvrRgh-PetResDam(34) Level 35: Tornado -- SlbAll-Build%(A), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-EndRdx/Dmg/Rchg(37), OvrFrc-Dam/KB(37) Level 38: Lightning Storm -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(39), Dvs-Dmg/Rchg(39), Dvs-Acc/Dmg/Rchg(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40) Level 41: Hibernate -- Prv-Absorb%(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45) Level 47: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50) Level 49: Vengeance -- Rct-ResDam%(A) Level 1: Brawl -- Acc-I(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Cardiac Boost ------------
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