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The Curator

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Posts posted by The Curator


  1. Aether Shop Rewards

    • Prismatic Aether salvage now drops from the Weekly Strike Target at all levels, no longer requires being Level 50. 🎉

     

    Tier 1 Reward Additions

    • New NPC costumes added to the Tier 1 Aether reward vendor offerings:
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Banished Pantheon Totem
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Luddite
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Luddite Crusader
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Malta Tac Ops Commander
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Malta Hercules Titan
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rikti Ambassador
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rikti Scientist
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rikti Specialist
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Earth)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Fire)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Ice)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Shadow)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Storm)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rogue Arachnos Blood Widow
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Warrior Hewer Gladiator
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Warrior Hoplite Gladiator
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Warrior Pankratiast Gladiator

     

    Tier 2 Reward Adjustment

    • The following costume power is being moved from Tier 1 to Tier 2:
      • Uncommon_Costume_Power.png.b29a99cfd40602af8bdba4c3c2c0f1e0.png Costume: Legacy Warrior Thug

     

    Tier 3 Reward Additions

    • New cosmetic effects added to the Tier 3 Aether reward vendor offerings:
      • Rare_ScreenFX.png.2ea30825b895c5a03278d03d41ffcce9.png Effect: Vision Filter (Monochrome and Sepia Tone screen filters)
      • This power requires the game client's 'Desaturation Effects' graphic option be enabled in order to function!
      • Applies a screen filter to your game client:

    screenshot_240702-18-02-56.thumb.jpg.4853e0760af5d94b0e4f26b8f03a6314.jpg

     Just like the old days... Wait, that doesn't seem right... 

     

    Tier 4 Reward Additions

    • New premium costume added to the Tier 4 Aether reward vendor offerings:
      • VeryRare_Costume_Power.png.6d931c8f38d992e6ca80fe27e5eff486.png Costume: Block Mode + Costume: Block Mode Mini
      • Grants both power regular and mini versions with singular purchase!
      • This power has five customization options:

    BoxMode_White.PNG.cec632b20db8bb5fc0462dd37bccd0df.PNGBoxMode_Green.PNG.686c55a252de976f454a68ef7ce7ead3.PNGBoxMode_Red.PNG.6b2dcd49e6bbce4f912f105f0f56d88a.PNG

    BoxMode_Blue.PNG.19db22f71d115bb10ff90beaf482f80d.PNGBoxMode_Violet.PNG.22a764efb907c71f83270ffba4521c1d.PNG

     Cutting-edge high-definition costumes, quality assured by GM_Bot itself! 

     

    Vanguard Merit Reward Additions

    • New NPC costumes added to the Vanguard Merit worktable offerings:
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Vanguard Shield HVAS
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Vanguard Sword HVAS
    • Like 1

  2. New Costume Parts

    Auras

    • The following customization options have been added to costume aura offerings:
      • Alpha (Right Eye, Left Eye, +Combat)
      • Atomic (Right Eye, Left Eye, +Combat)
      • Battle Fury (Right Eye, Left Eye, +Combat)
      • Beastly Rage (Right Eye, Left Eye, +Combat)
      • Binary (Right Eye, Left Eye, +Combat)
      • Cryo (Right Eye, Left Eye, +Combat)
      • Electricity (Right Eye, Left Eye, +Combat)
      • Fairy Dust (Right Eye, Left Eye, +Combat)
      • Fire (Right Eye, Left Eye, +Combat)
      • Fire Flies (Right Eye, Left Eye, +Combat)
      • Gaseous (Right Eye, Left Eye, +Combat)
      • Glow (Right Eye, Left Eye, +Combat)
      • Omega (Right Eye, Left Eye, +Combat)
      • Pixels (Right Eye, Left Eye, +Combat)
      • Smouldering (Right Eye, Left Eye, +Combat)
      • Snow (Right Eye, Left Eye, +Combat)
      • Sparkle (Right Eye, Left Eye, +Combat)
      • Sparks (Right Eye, Left Eye, +Combat)
      • Starburst Glow (Right Eye, Left Eye, +Combat)
      • Tendrils (Right Eye, Left Eye, +Combat)
      • Thunderhead (Right Eye, Left Eye, +Combat)
      • Volcanic (Right Eye, Left Eye, +Combat)

  3. Power Customization

    Energy Mastery:

    • Laser Beam Sweep alt animation/fx for Energy Torrent (only applies to versions of Energy Mastery with Laser Beam Eyes).

     

    Teleport:

    • The following customization options have been added to the Teleport / Combat Teleport customization offerings:
      • Goop (Tintable)

     

    Customization Adjustments

    • Added ability to color the power customization of the following Teleport / Combat Teleport options:
      • Smoke Bomb (Tintable)
      • Rikti (Original + Tintable)
      • Tornado (Tintable)
      • Murder of Crows (Tintable)
    • Like 1

  4. New Badges (14)

    Accolade

    • badge_i28_accolade_labyrinth.png.d962562e6f30316042f57e3f672b0f27.png 'Conqueror of the Labyrinth' - Collect the following badges in order to unlock this accolade:
    • Grants: Accolade_LabyrinthCore.png.c0b4c7e6f05510dfe9027063feaca325.png 'Core Attunement' - Self: Teleport between the Labyrinth of Fog's lobby and the Core of the Labyrinth. (Only available from those locations)
    • Collect the following badges in order to unlock this accolade:
      • badge_i28_defeat_labyrinthminotaur.png.c74549ad507cb9c5653ff6a602340b6d.png Slayer of the Minotaur (New, The Minotaur In The Fog defeat)
      • badge_i28_defeat_labyrinthaether.png.3fb1f91f28ba114cc29b815a716ca582.png Malevolent Intoxication (New, 5 Malevolent Fog defeats)
      • badge_i28_history_labyrinth.png.c98685c58a818977073f48a5412c70e5.png Greek Philosopher (New, History)
      • badge_i28_tourism_labyrinth.png.dbd7e0d19612e434ebd40bf51967aad1.png Hidden In Fog (New, Labyrinth of Fog exploration)

     

    • Badge_i28_Accolade_MarkRecall.png.44846c10d1cfab01fc2fbbf28a5e9188.png 'Between Realities' - Collect the following badges in order to unlock this accolade:
    • Grants: Accolade_Mark.png.95a5f46f2da80af1210b250df3f52819.pngAccolade_Recall.png.0fdafe7d989f7705e38537b105b54900.png 'Mark' & 'Recall' - Instant cast. First usage records your current position as the Mark. Second usage return teleports caster to the location they originally set their Mark. Mark is not consumed until used or the owner leaves the zone. 10 minute cool-down. Unable to activated on certain missions.
    • Collect the following badges in order to unlock this accolade:
      • 120px-Badge_defeat_seedofhamidon.png.817c7ec3795a7a5c9e1c9e3275272ee1.png Germinator Terminator (Seed of Hamidon defeat)
      • Badge_defeat_burrspectrum.png.01dcb3e604082e5bd872d1ca3ceb01d2.png Full Spectrum (Seedling defeats)
      • Badge_villain_carnivaloflight.png.b0ce56e87fd8267dada8a6019fe97a69.png Show's Over (Carnival defeats)
      • Badge_Achievement_DrudgesDefeats.png.00b308eb748bfb876fdb6c38fade8d5e.png  Lawbreaker (Drudge defeats)
      • Badge_i28_alignment_tips.png.9ccbef1d324d206310563fb4489d9cc7.png Multifacted (New, 25 Alignment Tip missions)
      • Badge_History.png.14ba559484877d1def50edd8dc67edee.png The Last Word (History)
      • Badge_TourismPraetoria.png.d21d68b08178b6daadc82d558a402b10.png Eye of the Vortex (First Ward exploration)
      • Badge_TourismPraetoria.png.d21d68b08178b6daadc82d558a402b10.png Stargazer (Night Ward exploration)
      • Badge_TourismPraetoria.png.d21d68b08178b6daadc82d558a402b10.png Dead but Dreaming (Night Ward exploration)

     

    • badge_streetcrime_PNG.png.1aac60d2e532c5c27d2f75a87de818f2.png 'Protector of Paragon City / Traitor to Paragon City'
    • Grants: Sheer_Will_PNG.png.3c70eb4460a31916fa8aa146ada19c24.png 'Sheer Willpower' - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down.
    • Collect the following badges in order to unlock this accolade:
      • Badge_SafeG_ForceOfJustice.png.6bb7c03dff4d94a921dc80bec6912e17.png 'Force of Justice' (Safeguard Mission accolade)
      • Badge_i25_mission_sc_guardian.png.2877537dcb448a55cfeca35fa6ac3c07.png 'Guardian of Forever' (Laura Lockhart story arc)
      • SL4_Watkins_Quarantine.png.55e539009d947f86d91258234625a0f1.png 'The Greater Good' (Agent Watkins story arc)
      •  Badge_i26_mission_justice.png.c64d20f70afad084f358627ee367d7a8.png 'Beyond Reasonable Doubt' (Shauna Braun story arc)
      • Badge_HeroAlignment.png.04748a265d294392d081af3c60c9a580.png 'Gallant' (Hero Morality Mission)
      • Badge_history_bicentennial.png.473ec8d6b2074b04adcb408c591a6cc9.png 'Bicentennial' (History)

     

    • badge_i28_accolade_strikeforce_commander.png.9e0bd7ac57a9bb233607638b709ab24f.png  'Strike Force Commander / Deep Strike Agent'
    • Grants: Sheer_Will_PNG.png.3c70eb4460a31916fa8aa146ada19c24.png 'Sheer Willpower' - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down.
    • Collect the following badges in order to unlock this accolade:
      • V_badge_BatzulBadge.png.a817beeb94da73a1025bdc8fa2e208f8.png 'Binder of Beasts' (Tarikoss Strike Force)
      • V_badge_StrikeforceSharkBadge.png.64c27ce6592984d60ff3476650464bd7.png 'Leviathan' (Operative Renault Strike Force)
      • V_badge_StrikeforceSkyRaiderBadge.png.f5ff31f34448871d3ff7535ecca1547b.png 'Air Pirate' (Silver Mantis Strike Force)
      • V_badge_StrikeforceSerafinaBadge.png.1390248c0d16d9fab2f62eb2d9af23f4.png 'Crystal Keeper' (Ice Mistral Strike Force)
      • Badge_i27_ASF_complete.png.4a1070cb97023e8be76fdd6981920da4.png 'Gold Standard' (Dr. Aeon Strike Force)

     

    Achievement

     

    • badge_blarf_consumed.png.9fdda966e3f45947bc71c6a5590302d7.png 'Nutrient-Rich' - Feed Blarf to earn this badge.
    • Badge_i28_alignment_tips.png.9ccbef1d324d206310563fb4489d9cc7.png 'Uncommitted' - Complete 5 Alignment Tip missions to earn this badge.
      • Alignment Tip mission complete credit is team-wide for all three badges.
    • Badge_i28_alignment_tips.png.9ccbef1d324d206310563fb4489d9cc7.png 'Duplicitous' - Complete 10 Alignment Tip missions to earn this badge.
    • Badge_i28_alignment_tips.png.9ccbef1d324d206310563fb4489d9cc7.png 'Multifaceted' - Complete 25 Alignment Tip missions to earn this badge.

     

    Defeat

    • badge_i28_defeat_labyrinthminotaur.png.c74549ad507cb9c5653ff6a602340b6d.png 'Slayer of the Minotaur' - Defeat The Minotaur In The Fog to earn this badge.
    • badge_i28_defeat_labyrinthaether.png.3fb1f91f28ba114cc29b815a716ca582.png 'Malevolent Intoxication' - Defeat 5 of the Malevolent Fog pinatas to earn this badge.
    • badge_i28_defeats_fog_gladiators.png.26f41a8a6e46a5e02e180ab1631686f1.png 'Phantom Gladiator' - Defeat 25 Gladiators In The Fog to earn this badge.

     

    Exploration

    •  badge_i28_tourism_labyrinth.png.dbd7e0d19612e434ebd40bf51967aad1.png 'Hidden In Fog' - Locate any of the Labyrinth of Fog's secret areas to earn this badge.
    •  badge_i28_tourism_labyrinth.png.dbd7e0d19612e434ebd40bf51967aad1.png 'Lab Rat' - Cross the maze found in the Endless Colonnade to earn this badge.

     

    History

    • badge_i28_history_labyrinth.png.c98685c58a818977073f48a5412c70e5.png 'Greek Philosopher' - Discover all five history plaques found in the Core of the Labyrinth to earn this badge.

     

    Badge Changes

    Day Jobs

    • Badge_DayJob_ArachnosOfficial.png.0d257fd9f7a2e40b763fb60024f1b04d.png 'Arachnos Official / Arachnos Traitor' - Fixed this badge using the hero version text when on a villain character.

     

    Defeats

    • Defeat_CimMinotaur.png.8ba16d27f0da697b7a085307affa9cfc.png 'Mythical' - Incarnate Nictus Minotaurs and The Minotaur In The Fog now also count for this badge.
    • Badge_villain_clockwork.png.f072c0e3a2a3e3aef5cd8c4172ddeedc.png 'Gear Smasher' - Psychic Clockwork Gears now count for this badge.

  5. New Pocket D Friend: Blarf

    Blarf.thumb.PNG.533a7b010be8d08b70c265fbb30d33e2.PNG

     Abnormal or adorable? You decide! 

    Spoiler

    After the infamously dubbed 'Pocket D Barfer' had been safely placed into in-hospice care, an unknown contamination emerged. Pocket D's official health & safety inspectors recommend caution when interacting with the contaminant as its chemical composition appears to be beyond mortal comprehension.

    DJ Zero has dubbed this anomaly contaminant as: 'Blarf'.

    • Blarf is a for-fun zone mini pet that spawns near the unique wet floor sign on the red-side ground floor where the former nauseous man used to be.
    • Blarf_Digestion.png.cc47307d1e031e2ce99320b0a055041e.png Clicking on Blarf will engage in affection-giving physical contact.
      • WARNING: DJ ZERO & POCKET D ARE NOT RESPONSIBLE FOR ANY INCIDENTS RELATED TO HEALTH DEGRADATION FROM CONTACT WITH UNIDENTIFIED MATTER, PLEASE EXERCISE CAUTION AND RESTRAINT WHEN ENGAGING WITH BLARF! DO NOT FEED BLARF UNDER ANY CIRCUMSTANCES!
    • Blarf's location within Pocket D is tracked on the mini-map with a blue-green dot, and updated in real-time.
    • Blarf will become friends with the first person who clicks them, becoming attached and following them around anywhere they go within Pocket D for a while.
    • Blarf has a short attention span. After 3-minutes it can be distracted and become attached to a new person who clicks on them.
    • If you move too far away from Blarf for too long (>20ft, for 5 seconds), they will lose interest in their current friend.
    • Blarf does not have any collision, but is fast and affectionate.
    • Blarf doesn't like to go to the certain locations, and will return to their spawn if their current friend goes into any of the following places:
      • Architect Entertainment
      • Ski Chalet
      • VIP Lounge
      • Hospitals
      • Elevator Entrance Hallways
      • Blue-side Upstairs Bar
    • Blarf can fly! Airborne friends are supported by Blarf.
    • Blarf will give a "gift" to anybody who clicks them, even if they don't become their next friend.
      • These "gifts" are on a 10-minute cool-down timer.

  6. Enemy Group Revamp: The Warriors

    Warriors_Revamp.thumb.png.2af8de6b6da34df1e5d25df7ff8a444f.png

     Warriors, come out and play! 

    All

    • New costumes and visuals for all Warrior enemies except Odysseus.
    • Standardized melee range to 7ft.
    • Base accuracy for weapon attacks increased from 1.0x to 1.05x.
    • Base accuracy for Bow/Crossbow attacks increased to 1.2x.
    • Warriors with Hand Crossbows levels 20-39 replaced with Aimed Shot at 40+.
    • Warriors with Bow levels 20-39 replaced with Blazing Arrow at 40+.
    • Warriors with Crossbow levels 20-39 replaced with Crystal Arrow at 40+.
    • Warriors with Exploding Bolt levels 20-39 replaced with Explosive Arrow at 40+.
    • Updated critter names to follow traditional Warrior naming conventions.
    • Added Archery minion/lieutenant/boss critters.
    • Created new base Warrior resistance scaling by critter rank.
    • Updated descriptions and help text for all new Warriors powers.
    • Updated legacy missions and spawndefs with Warriors to use New Warriors.
    • Created new custom spawndefs for Warriors.

     

    Crushers

    • Bash animation reduced from 1.37s to 1.33s, disorient increased from 5% chance to 10%.
    • Pulverize animation reduced from 1.83s to 1.5s.
    • Clobber animation reduced from 1.83s to 1.23s, damage scale increased from 0.25 to 2.92, recharge decreased from 20s to 16s, disorient decreased from scale 10 duration to scale 5.0.
    • Shatter damage scale increased from 1.96 to 2.28, increased arc from 10 to 45 degrees.
    • Crowd Control added to bosses levels 40+.
    • Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.

     

    Hewers

    • Gash animation reduced from 1.83s to 1s, damage scale decreased from 1.16 to 1.0, recharge decreased from 5s to 4s.
    • Chop animation reduced from 1.83s to 1.2s, damage scale decreased from 1.96 to 1.64, recharge decreased from 10s to 8s.
    • Beheader animation reduced from 1.37s to 1.27s, damage scale decreased from 2.28 to 1.96, recharge decreased from 12s to 10s.
    • Pendulum converted from 5ft radius/180 degree cone to 7ft radius melee TAoE, animation reduced from 2.27s to 2s, damage scale decreased from 1.9 to 1.35.
    • Swoop added to bosses levels 40+.
    • Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.

     

    Slashers

    • Hack animation reduced from 1.83s to 1.33s, damage scale increased from 0.84 to 1.64, recharge increased from 3s to 8s, defense debuff duration increased from 6s to 10s.
    • Slash animation reduced from 2.27s to 1.33s, damage scale decreased from 1.32 to 1.0, recharge decreased from 6s to 4s, defense debuff duration decreased from 10s to 6s.
    • Parry animation reduced from 2s to 1.33s, added lethal defense to self defense buff.
    • Whirling Sword animation reduced from 2.87s to 2.67s.
    • Minion Hack replaced with Slash.
    • Head Splitter added to bosses levels 40+.
    • Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.

     

    Brawlers

    • Added 10% chance for recharge and tohit debuff to Brawl.
    • Boxing damage scale increased from 0.76 to 0.874, disorient increased from 5% chance mag 2 to 35% chance mag 3.
    • Kick damage scale increased from 0.84 to 0.966, knockdown chance increased from 20% to 40%.
    • Added Lieutenant and Boss critters with Street Justice attacks.
    • Minions levels 40+ have Fighting suite replaced with Street Justice.
    • Bosses levels 40+ gain Crushing Uppercut.
    • Custom Super Reflexes auto power added to minions/lieutenants/bosses levels 40+, custom Super Reflexes toggle for lieutenants/bosses levels 40+.

     

    Staff Fighting

    • Created new class for Staff Fighting users with Pilum ranged attacks; use Super Reflexes at high levels.

  7. New Support Powerset - Marine Affinity - Defender, Controller, Corruptor, Mastermind

    • Marine Affinity allows players to command the power of the Oceans to buff their friends and wash away their enemies. This set focuses on turning the tides of battle with several area-based buffs and debuffs, specifically bolstering ally damage while dampening enemy damage potential. Thematically, the set's area coverage allows you to either spread out areas of effect in a wide but shallow pool, or dive deep in one spot to bowl over enemies.

     

    Marine_Affinity.thumb.jpg.6b0e1c3ea9af8beb0820f5febc450e0e.jpg

     Surf & Turf is on the menu this Page! 

     

    Powers:

    MarineAffinity_ShoalRush.png.b278d5cfa3d187fc9736aa4a913f772b.png Shoal Rush - By sensing the water in an area, you can direct a shoal of marine life to detect your foes. This lowers the defense,  movement speeds,  and stealth of all enemies struck.

     

    MarineAffinity_SoothingWave.png.e80dbbf6495135dcef474b6b5d0301ab.png Soothing Wave - Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down.

     

    MarineAffinity_ToroidalBubble.png.b480e038bb1ad4966fde4050c54405ab.png Toroidal Bubble - You create a ring of Bubbles that encase your allies, constantly hydrating them to replenish endurance and reducing the effects of endurance drain. The bubble also reduces all incoming damage, providing extra resistance to Fire and Smashing damage, and also increases jump height thanks to added buoyancy.

     

    MarineAffinity_Whitecap.png.a0f68b395718d289a1bb4dbfa3a8061f.png Whitecap- Summon and ride a wave of water towards your target, crashing down to knock over all enemies in the radius and staggering them, lowering their damage resistance! Enemies close to where you crash will receive harsher debuffs for a brief time.

     

    MarineAffinity_TidePool.png.1b0eb1550ebd2e55b00ac7c3340f03db.png Tide Pool- Create a large pool of water at a targeted location to swell the damage that your allies deal, while reducing the damage and movement speeds of enemies within the Tide Pool. If an enemy is defeated in the pool, the marine life present will be thrown into a frenzy!

    While frenzied, MarineAffinity_TidePoolFrenzy.png.aa0f9bbf2812ba1fa45fe61b3e921dc5.png the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

     

    MarineAffinity_Brine.png.dc5e2631004adc47478b052b0dc90231.png Brine - You coat an enemy in an extremely salinated layer of deep-sea brine that reduces your foe's maximum hit points, and resistance to damage. The lowered resistance to damage will degrade over time to a lower value. 

     

    MarineAffinity_ShiftingTides.png.8b493a174f029535ef783ac75dae6e25.png Shifting Tides - Select a target to create a field of shifting waters around them. Enemies within the shifting waters have a chance take bonus damage when any power hits them, as well as provide you and your allies a stacking Rising Tide buff that increases ToHit, Damage, and Recharge time. The more allied players effected, the higher the odds to proc bonus damage!

     

    MarineAffinity_Wellspring.png.8150b9051fb4284e428f1d9ad6b14f09.png Wellspring - Summon a Wellspring teeming with life at your target location. The Wellspring will emit an aura that washes over allies in range, providing them with a defensive cover of water that will absorb and deflect some damage.

     

    MarineAffinity_PowerOfTheDepths.png.795d88444d16230aefdd00bf096a68f0.png Power of the Depths - Becoming a conduit of the ocean itself, you boost the max hit points and endurance of allies within range. This power will also increase the Regeneration rate of all nearby allies, while also increasing the Range of all of their powers. A portion of these effects will decay over time.

     

    Marine_Affinity2.thumb.jpg.94eb3794aebbe790bf004f495f374886.jpg

     Unleash the power of the ocean! 

    • Like 1

  8. New Raid Zone: The Labyrinth Of Fog (Level 45-50)

    Hazard_07_01.thumb.jpg.ef7c11c3faaa048f18f7ca957908b6f9.jpg

     What new adventures lie in store? 

     

    Like The Hive and The Abyss, The Labryinth of Fog is a raid zone with a low player cap (50),

    therefore any multi-boxing will not be allowed within. Homecoming's CoC will be updated

    upon feature release to state clearly that any multi-boxing within this zone is not allowed.

     

    An Artifact In The Midnighter Club?

    • This new co-op raid zone is accessed via an artifact cube found in the Midnighter Club.
      • All players are automatically set to Level 50 while in the zone.
    • An info NPC ghost found near the zone's entrance provides additional information on the specifics of the zone.
    entrance2.thumb.png.dc8f8b4e6b01c87e0897760c8a4324d0.png
     Touch the artifact cube and enter The Labyrinth of Fog! 
    • A trainer, merit vendor, nurse, and buff crafting station have been added to the Midnighter Club zone to help facilitate adventuring activities within the Labyrinth of Fog.
    • The Midnighter Club has been added to Long Range Teleport unlocked by owning the Badge_midnightsquadmember.png.83b2c3d7ccf981a6477d0d1f54a3e57b.png 'Midnight Squad' badge.
    • The Labyrinth of Fog added to the LFG queue where it's found under the 'Trials & Raids' tab if you can access the Midnighter Club and are over Level 45.
    • The zone has a 50-player population cap. Additional instances will generate if one fills.

     

    Many Floors & Corridors!

    • The raid zone begins with the labyrinth's entrance lobby.
      • Reviving at the hospital while in this zone will return you to the entrance lobby.
      • Idle players are returned to the Midnighter Club after 15 minutes of inactivity.
      • Logging out while in the zone will return you to the entrance lobby upon login.
    • There is no mini map in the labyrinth except for the entrance lobby.
    • The entrance lobby contains four color-coded portals that each are used to enter into the labyrinth.
    • Each goes to a color-coded floor. There are six floor colors total: Red, Yellow, Blue, Green, Violet, Orange
    • The color of the floor determines what set of grouped enemies populate that floor.
      • Violet Floors contain the most dangerous groups and Giant Monster event channel spawns.
      • Orange floors contain completely randomized enemies.
    • Here is a complete list of the various enemy groups that populate the labyrinth and their floor color:
      • Arachnos
      • Council
      • Freakshow
      • Gold Brickers
      • Hydra
         
      • Devouring Earth
      • Drudges
      • Imperial Defense Force
      • Nemesis
      • Rikti
         
      • Carnival of Shadows
      • Circle Of Thorns
      • Cimeroran Traitors
      • Malta Operatives
      • Tsoo
         
      • Crey
      • The Family
      • Praetorian Resistance
      • Psychic Clockwork
      • Sky Raiders
      • Snakes
         
      • The Awakened
      • Arachnoids
      • Nictus + Void Hunters
      • Soldiers Of Rularuu
      • Talons Of Vengeance
      • Vanguard Sword


    Fight For Rewards & Gain Level Shifts!

    • Temporary_LabyrinthCall.png.ded139ca7be3dbadbb2271a7119c4720.png All experience and influence gains inside the labyrinth are increased by 25%.
      • This stacks with other power such as Experience Boosters or Windfall.
    • Labyrinth of Fog is an extremely vast (40+ floors) mission-style zone filled with Level 54+1 enemies to battle for increased rewards.
      • It is intended this zone be tackled with a Team or League.
    • All enemies in the zone are Rank Shifted (Minion -> Lieutenant, etc.) up to a maximum rank of Elite Boss.
    • Enemies behave identically to standard content and drop all the same rewards they would normally.
    • As Elite Bosses are defeated, a meter on your navigation will fill up, eventually granting a zone-wide Level Shift buff!
      • Elite Bosses have a foggy aura to make them easier to identify as the targets in the zone.
      • Elite Bosses increase in Level Shifts alongside the players.
      • Pets (including Mastermind and Lore) also receive the zone-wide Level Shift buffs.

     

    Fear The Minotaur!
    screenshot_240516-12-15-20.thumb.jpg.0f297268fc353259e9b70c9a9666d8bd.jpg
     Avoid the Minotaur until you've got a team or league that can coordinate gathering Level Shifts to take him down! 
    • While in The Labyrinth of Fog, players are hunted continuously by The Minotaur In The Fog, a Monster that's Level 54+(5 to 10) and periodically (every 2-3 minutes) moves to the location of a player on the map (higher odds for the zone's oldest occupants, excludes those in the entrance lobby which is always safe), navigating the labyrinth's maze at inhuman speeds to find prey.
    • For every 8 players in the zone after the first, the Minotaur will gain another +1 Level Shift (min +5, max +10).
    • The navigation window will display the Minotaur's current level, or, if they're currently dead, will show a timer to their next respawn time:
    LoF_Nav.gif.530a6f8b20d511ce39dba3789bcfb4d3.gif

    1-8 players on the map: Minotaur = 54(+5)

    9-16 players on the map: Minotaur = 54(+6)

    17-24 players on the map: Minotaur = 54(+7)

    25-32 players on the map: Minotaur = 54(+8)

    33-40 players on the map: Minotaur = 54(+9)

    41+ players on the map: Minotaur = 54(+10)

    • Defeating the Minotaur will award the new badge_i28_defeat_labyrinthminotaur.png.c74549ad507cb9c5653ff6a602340b6d.png 'Slayer of the Minotaur' badge and the Minotaur will vanish from the zone for one hour, allowing people to adventure and battle enemies within without danger.
      • The Minotaur rewards a choice table with 5 Prismatic Aether + 10 Monstrous Aether to all who participated in the defeat on an 18 hour cool-down. Additional defeats within that time will only reward half the payout.
      • Alternatively, can select 3 Draught of Fog inspirations with no cool-down.
    • The Minotaur will spawn with one of five different weapon power sets; All weapon powers deal 100% Negative Energy damage exclusively.
      • All variants of the Minotaur come with the Unholy Plague Howl, Netted Pilums, Hoof Stomp, Trial By Combat, and Fog Given Form powers.

     

    Search for Malevolent Fog!

    • Special 'Malevolent Fog' pinata enemies (no attacks, no regeneration) can be found in the labyrinth that, when defeated, increases the zone's Level Shift count + grants 3 Reward Merits to any who participated in downing the critter.
    • A single player who participated in the defeat will receive a Inspiration_Labyrinth.png.87c56e578ee283726275661b392c3a5d.png 'Draught of Fog' inspiration.
      • These special inspirations provide the user with 15 minutes of a single Level Shift stack exclusive to them and their pets, as well as immunity to the Diseased debuff.
      • These Inspirations are not bound and can be freely traded or stored in Super Group bases.
    • Malevolent Fog are most commonly found in rooms that are dead ends, and their FX makes them stands out in the foggy environment.
      • Once defeated, another Malevolent Fog will spawn somewhere else in the labyrinth to take its place. This should naturally filter them down to lesser visited places over time while ensuring there is always some to be found.
    Malevolent_Fog.PNG.cb69849f0e43d0af72c6314f2778a087.PNG
     Find & defeat Malevolent Fog to earn Reward Merits + Level Shifts! 
    • The zone-wide buff grants +1 Level Shift, +DMG/ToHit/Recharge/Recovery for each stack. It can be stacked up to ten times from either Malevolent Fog defeats or cumulative Elite Boss defeats. The current Level Shift total can be seen on your buff bar as a black icon with a white number:

    Labyrinth_Shift_01.png.7cc94742dca032fe5bd89ce26d3976b3.pngLabyrinth_Shift_02.png.909e0eb6fbcf08dcb543d321b5667320.pngLabyrinth_Shift_03.png.a07efefddbefe72d6e49ab16d9d6954c.pngLabyrinth_Shift_04.png.58c0436a187265b2beebd050a03fa49a.pngLabyrinth_Shift_05.png.ca179ab9433c14d550fbfd17ca265476.pngLabyrinth_Shift_06.png.7980d3ebbd0c912b2639ba4118b5c394.pngLabyrinth_Shift_07.png.199f9731717fffe0a0d56da476c8ffe3.pngLabyrinth_Shift_08.png.34a9d667c96c2007d3b46b23627f010f.pngLabyrinth_Shift_09.png.c3a6fae1d9e68603bd503d31aad85928.pngLabyrinth_Shift_10.png.a9d42f71fbb739c07fdc6a16ae103d67.png

     The Labyrinth's Level Shifts stack up to a max of 10! 

    • The Level Shift buffs decay at a rate of once per 5 minutes, each decay will reduce the total stack of Level Shifts by 1.

    But Not Without Assistance!
    • Players are given two pop-tray powers while in the labyrinth to assist them:
      • Temporary_LabyrinthRecall.png.0f06ef778a2100c8018c6ff49af3143c.png Escape From Fog: Teleports yourself back to the entrance lobby of the labyrinth. 1 second cool-down.
      • Temporary_LabyrinthRally.png.f3e296703c6ac8484d3b9a153703e6af.png Follow Through Fog: Teleport yourself to a target Team or League mate. May fail if the target does not have space nearby or is going through a door. Intended to help teams stick together. 1 second cool-down.

     

    Gladiators In The Fog?

    • Throughout the colored floors, players can encounter Gladiators In The Fog.
    • Standing next to one will prompt the Gladiator to respond.
    • Depending on how many badges from the Labyrinth you currently have, the Gladiator will do one of the following:
      • Respond with hints/tips/lore dialog about the Labyrinth.
      • Gift a Draught of Fog inspiration.
      • Become hostile and attack the player. (More Labyrinth badges = higher chance of attack)
    • Each Gladiator will only interact with the same player once ever.
    • Defeated Gladiators drop a single Draught of Fog inspiration to one participating player.

     

    Fog_Gladiator.PNG.9c539ac885ee055ec3d9e85ebfe73238.PNG

     Blood and strength unseen, Gladiator! 

     

    Explore the Labyrinth!

    • There are many secrets and prizes to be discovered within the Labyrinth of Fog.
      • Temporary_LabyrinthMoteBlack.png.06fbf91ca4b54dd6b8d7ab049a94ea57.png Including many not detailed at all in the patch notes!
    • Finding a secret area will reward the badge_i28_tourism_labyrinth.png.dbd7e0d19612e434ebd40bf51967aad1.png 'Hidden In Fog' exploration badge.
      • Secret area doors have a confirmation box when clicked to enter them.
    • Some secret areas are easy to find, others more difficult. All secret areas reward the same exploration badge.
    • The secret areas show up as '???' locations and immediately grant the badge upon discovery.
  9.   



    i28p1_banner.png.03e09ee4bcd5abe5098b80a42cf992fd.png



    Patch Notes - Issue 28: Legacy, Page 1



    Current notes cumulative, not final page release notes.


    What's New in Issue 28, Page 1?

    Marquee Features

    • New Raid Zone: The Labyrinth of Fog 🐄
    • New Powerset: Marine Affinity 🌊
    • Enemy Group Revamp: The Warriors ⚔️

     

    Powers & Gameplay Adjustments

    • New Power Customization Options

     

    Various Adjustments, Improvements & Fixes

    • New Left/Right Eye Auras
    • New Aether Shop Rewards + WST Aether at all levels
    • New Pocket D Friend: Blarf
    • New vanity pet recipe drops
    • New Badges; Four New Accolades + Powers
    • Numerous bug fixes and improvements

     


    🐄 Marquee Features 🌊


    New Raid Zone: The Labyrinth Of Fog (Level 45-50) [Focused Feedback]

    Hazard_07_01.thumb.jpg.ef7c11c3faaa048f18f7ca957908b6f9.jpg

     What new adventures lie in store? 

     

    Like The Hive and The Abyss, The Labryinth of Fog is a raid zone with a low player cap (50),

    therefore any multi-boxing will not be allowed within. Homecoming's CoC will be updated

    upon feature release to state clearly that any multi-boxing within this zone is not allowed.

     

    An Artifact In The Midnighter Club?

    • This new co-op raid zone is accessed via an artifact cube found in the Midnighter Club.
      • All players are automatically set to Level 50 while in the zone.
    • An info NPC ghost found near the zone's entrance provides additional information on the specifics of the zone.
    entrance2.thumb.png.dc8f8b4e6b01c87e0897760c8a4324d0.png
     Touch the artifact cube and enter The Labyrinth of Fog! 
    • A trainer, merit vendor, nurse, and buff crafting station have been added to the Midnighter Club zone to help facilitate adventuring activities within the Labyrinth of Fog.
    • The Midnighter Club has been added to Long Range Teleport unlocked by owning the Badge_midnightsquadmember.png.83b2c3d7ccf981a6477d0d1f54a3e57b.png 'Midnight Squad' badge.
    • The Labyrinth of Fog added to the LFG queue where it's found under the 'Trials & Raids' tab if you can access the Midnighter Club and are over Level 45.
    • The zone has a 50-player population cap. Additional instances will generate if one fills.

     

    Many Floors & Corridors!

    • The raid zone begins with the labyrinth's entrance lobby.
      • Reviving at the hospital while in this zone will return you to the entrance lobby.
      • Idle players are returned to the Midnighter Club after 15 minutes of inactivity.
      • Logging out while in the zone will return you to the entrance lobby upon login.
    • There is no mini map in the labyrinth except for the entrance lobby.
    • The entrance lobby contains four color-coded portals that each are used to enter into the labyrinth.
    • Each goes to a color-coded floor. There are six floor colors total: Red, Yellow, Blue, Green, Violet, Orange
    • The color of the floor determines what set of grouped enemies populate that floor.
      • Violet Floors contain the most dangerous groups and Giant Monster event channel spawns.
      • Orange floors contain completely randomized enemies.
    • Here is a complete list of the various enemy groups that populate the labyrinth and their floor color:
      • Arachnos
      • Council
      • Freakshow
      • Gold Brickers
      • Hydra
         
      • Devouring Earth
      • Drudges
      • Imperial Defense Force
      • Nemesis
      • Rikti
         
      • Carnival of Shadows
      • Circle Of Thorns
      • Cimeroran Traitors
      • Malta Operatives
      • Tsoo
         
      • Crey
      • The Family
      • Praetorian Resistance
      • Psychic Clockwork
      • Sky Raiders
      • Snakes
         
      • The Awakened
      • Arachnoids
      • Nictus + Void Hunters
      • Soldiers Of Rularuu
      • Talons Of Vengeance
      • Vanguard Sword


    Fight For Rewards & Gain Level Shifts!

    • Temporary_LabyrinthCall.png.ded139ca7be3dbadbb2271a7119c4720.png All experience and influence gains inside the labyrinth are increased by 25%.
      • This stacks with other power such as Experience Boosters or Windfall.
    • Labyrinth of Fog is an extremely vast (40+ floors) mission-style zone filled with Level 54+1 enemies to battle for increased rewards.
      • It is intended this zone be tackled with a Team or League, but can be braved by determined solo players!
    • All enemies in the zone are Rank Shifted (Minion -> Lieutenant, etc.) up to a maximum rank of Elite Boss.
    • Enemies behave identically to standard content and drop all the same rewards they would normally.
    • As Elite Bosses are defeated, a meter on your navigation will fill up, eventually granting a zone-wide Level Shift buff!
      • Elite Bosses have a foggy aura to make them easier to identify as the targets in the zone.
      • Elite Bosses increase in Level Shifts alongside the players.
      • Pets (including Mastermind and Lore) also receive the zone-wide Level Shift buffs.

     

    Fear The Minotaur!
    screenshot_240516-12-15-20.thumb.jpg.0f297268fc353259e9b70c9a9666d8bd.jpg
     Avoid the Minotaur until you've got a team or league that can coordinate gathering Level Shifts to take him down! 
    • While in The Labyrinth of Fog, players are hunted continuously by The Minotaur In The Fog, a Monster that's Level 54+(5 to 10) and periodically (every 2-3 minutes) moves to the location of a player on the map (higher odds for the zone's oldest occupants, excludes those in the entrance lobby which is always safe), navigating the labyrinth's maze at inhuman speeds to find prey.
    • For every 8 players in the zone after the first, the Minotaur will gain another +1 Level Shift (min +5, max +10).
    • The navigation window will display the Minotaur's current level, or, if they're currently dead, will show a timer to their next respawn time:
    LoF_Nav.gif.530a6f8b20d511ce39dba3789bcfb4d3.gif

    1-8 players on the map: Minotaur = 54(+5)

    9-16 players on the map: Minotaur = 54(+6)

    17-24 players on the map: Minotaur = 54(+7)

    25-32 players on the map: Minotaur = 54(+8)

    33-40 players on the map: Minotaur = 54(+9)

    41+ players on the map: Minotaur = 54(+10)

    • Defeating the Minotaur will award the new badge_i28_defeat_labyrinthminotaur.png.c74549ad507cb9c5653ff6a602340b6d.png 'Slayer of the Minotaur' badge and the Minotaur will vanish from the zone for one hour, allowing people to adventure and battle enemies within without danger.
      • The Minotaur rewards a choice table with 5 Prismatic Aether + 10 Monstrous Aether to all who participated in the defeat on an 18 hour cool-down. Additional defeats within that time will only reward half the payout.
      • Alternatively, can select 3 Draught of Fog inspirations with no cool-down.
    • The Minotaur will spawn with one of five different weapon power sets; All weapon powers deal 100% Negative Energy damage exclusively.
      • All variants of the Minotaur come with the Unholy Plague Howl, Netted Pilums, Hoof Stomp, Trial By Combat, and Fog Given Form powers.

     

    Search for Malevolent Fog!

    • Special 'Malevolent Fog' pinata enemies (no attacks, no regeneration) can be found in the labyrinth that, when defeated, increases the zone's Level Shift count + grants 3 Reward Merits to any who participated in downing the critter.
    • A single player who participated in the defeat will receive a Inspiration_Labyrinth.png.87c56e578ee283726275661b392c3a5d.png 'Draught of Fog' inspiration.
      • These special inspirations provide the user with 15 minutes of a single Level Shift stack exclusive to them and their pets, as well as immunity to the Diseased debuff.
      • These Inspirations are not bound and can be freely traded or stored in Super Group bases.
    • Malevolent Fog are most commonly found in rooms that are dead ends, and their FX makes them stands out in the foggy environment.
      • Once defeated, another Malevolent Fog will spawn somewhere else in the labyrinth to take its place. This should naturally filter them down to lesser visited places over time while ensuring there is always some to be found.
    Malevolent_Fog.PNG.cb69849f0e43d0af72c6314f2778a087.PNG
     Find & defeat Malevolent Fog to earn Reward Merits + Level Shifts! 
    • The zone-wide buff grants +1 Level Shift, +DMG/ToHit/Recharge/Recovery for each stack. It can be stacked up to ten times from either Malevolent Fog defeats or cumulative Elite Boss defeats. The current Level Shift total can be seen on your buff bar as a black icon with a white number:

    Labyrinth_Shift_01.png.7cc94742dca032fe5bd89ce26d3976b3.pngLabyrinth_Shift_02.png.909e0eb6fbcf08dcb543d321b5667320.pngLabyrinth_Shift_03.png.a07efefddbefe72d6e49ab16d9d6954c.pngLabyrinth_Shift_04.png.58c0436a187265b2beebd050a03fa49a.pngLabyrinth_Shift_05.png.ca179ab9433c14d550fbfd17ca265476.pngLabyrinth_Shift_06.png.7980d3ebbd0c912b2639ba4118b5c394.pngLabyrinth_Shift_07.png.199f9731717fffe0a0d56da476c8ffe3.pngLabyrinth_Shift_08.png.34a9d667c96c2007d3b46b23627f010f.pngLabyrinth_Shift_09.png.c3a6fae1d9e68603bd503d31aad85928.pngLabyrinth_Shift_10.png.a9d42f71fbb739c07fdc6a16ae103d67.png

     The Labyrinth's Level Shifts stack up to a max of 10! 

    • The Level Shift buffs decay at a rate of once per 5 minutes, each decay will reduce the total stack of Level Shifts by 1.

    But Not Without Assistance!
    • Players are given two pop-tray powers while in the labyrinth to assist them:
      • Temporary_LabyrinthRecall.png.0f06ef778a2100c8018c6ff49af3143c.png Escape From Fog: Teleports yourself back to the entrance lobby of the labyrinth. 1 second cool-down.
      • Temporary_LabyrinthRally.png.f3e296703c6ac8484d3b9a153703e6af.png Follow Through Fog: Teleport yourself to a target Team or League mate. May fail if the target does not have space nearby or is going through a door. Intended to help teams stick together. 1 second cool-down.

     

    Gladiators In The Fog?

    • Throughout the colored floors, players can encounter Gladiators In The Fog.
    • Standing next to one will prompt the Gladiator to respond.
    • Depending on how many badges from the Labyrinth you currently have, the Gladiator will do one of the following:
      • Respond with hints/tips/lore dialog about the Labyrinth.
      • Gift a Draught of Fog inspiration.
      • Become hostile and attack the player. (More Labyrinth badges = higher chance of attack)
    • Each Gladiator will only interact with the same player once ever.
    • Defeated Gladiators drop a single Draught of Fog inspiration to one participating player.

     

    Fog_Gladiator.PNG.9c539ac885ee055ec3d9e85ebfe73238.PNG

     Blood and strength unseen, Gladiator! 

     

    Explore the Labyrinth!

    • There are many secrets and prizes to be discovered within the Labyrinth of Fog.
      • Temporary_LabyrinthMoteBlack.png.06fbf91ca4b54dd6b8d7ab049a94ea57.png Including many not detailed at all in the patch notes!
    • Finding a secret area will reward the badge_i28_tourism_labyrinth.png.dbd7e0d19612e434ebd40bf51967aad1.png 'Hidden In Fog' exploration badge.
      • Secret area doors have a confirmation box when clicked to enter them.
    • Some secret areas are easy to find, others more difficult. All secret areas reward the same exploration badge.
    • The secret areas show up as '???' locations and immediately grant the badge upon discovery.

     


    New Support Powerset - Marine Affinity - Defender, Controller, Corruptor, Mastermind [Focused Feedback]

    • Marine Affinity allows players to command the power of the Oceans to buff their friends and wash away their enemies. This set focuses on turning the tides of battle with several area-based buffs and debuffs, specifically bolstering ally damage while dampening enemy damage potential. Thematically, the set's area coverage allows you to either spread out areas of effect in a wide but shallow pool, or dive deep in one spot to bowl over enemies.

     

    Marine_Affinity.thumb.jpg.6b0e1c3ea9af8beb0820f5febc450e0e.jpg

     Surf & Turf is on the menu this Page! 

     

    Powers:

    MarineAffinity_ShoalRush.png.b278d5cfa3d187fc9736aa4a913f772b.png Shoal Rush - By sensing the water in an area, you can direct a shoal of marine life to detect your foes. This lowers the defense,  movement speeds,  and stealth of all enemies struck.

     

    MarineAffinity_SoothingWave.png.e80dbbf6495135dcef474b6b5d0301ab.png Soothing Wave - Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down.

     

    MarineAffinity_ToroidalBubble.png.b480e038bb1ad4966fde4050c54405ab.png Toroidal Bubble - You create a ring of Bubbles that encase your allies, constantly hydrating them to replenish endurance and reducing the effects of endurance drain. The bubble also reduces all incoming damage, providing extra resistance to Fire and Smashing damage, and also increases jump height thanks to added buoyancy.

     

    MarineAffinity_Whitecap.png.a0f68b395718d289a1bb4dbfa3a8061f.png Whitecap- Summon and ride a wave of water towards your target, crashing down to knock over all enemies in the radius and staggering them, lowering their damage resistance! Enemies close to where you crash will receive harsher debuffs for a brief time.

     

    MarineAffinity_TidePool.png.1b0eb1550ebd2e55b00ac7c3340f03db.png Tide Pool- Create a large pool of water at a targeted location to swell the damage that your allies deal, while reducing the damage and movement speeds of enemies within the Tide Pool. If an enemy is defeated in the pool, the marine life present will be thrown into a frenzy!

    While frenzied, MarineAffinity_TidePoolFrenzy.png.aa0f9bbf2812ba1fa45fe61b3e921dc5.png the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

     

    MarineAffinity_Brine.png.dc5e2631004adc47478b052b0dc90231.png Brine - You coat an enemy in an extremely salinated layer of deep-sea brine that reduces your foe's maximum hit points, and resistance to damage. The lowered resistance to damage will degrade over time to a lower value. 

     

    MarineAffinity_ShiftingTides.png.8b493a174f029535ef783ac75dae6e25.png Shifting Tides - Select a target to create a field of shifting waters around them. Enemies within the shifting waters have a chance take bonus damage when any power hits them, as well as provide you and your allies a stacking Rising Tide buff that increases ToHit, Damage, and Recharge time. The more allied players effected, the higher the odds to proc bonus damage!

     

    MarineAffinity_Wellspring.png.8150b9051fb4284e428f1d9ad6b14f09.png Wellspring - Summon a Wellspring teeming with life at your target location. The Wellspring will emit an aura that washes over allies in range, providing them with a defensive cover of water that will absorb and deflect some damage.

     

    MarineAffinity_PowerOfTheDepths.png.795d88444d16230aefdd00bf096a68f0.png Power of the Depths - Becoming a conduit of the ocean itself, you boost the max hit points and endurance of allies within range. This power will also increase the Regeneration rate of all nearby allies, while also increasing the Range of all of their powers. A portion of these effects will decay over time.

     

    Marine_Affinity2.thumb.jpg.94eb3794aebbe790bf004f495f374886.jpg

     Unleash the power of the ocean! 

     


    Enemy Group Revamp: The Warriors [Focused Feedback]

    Warriors_Revamp.thumb.png.2af8de6b6da34df1e5d25df7ff8a444f.png

     Warriors, come out and play! 

    All

    • New costumes and visuals for all Warrior enemies except Odysseus.
    • Standardized melee range to 7ft.
    • Base accuracy for weapon attacks increased from 1.0x to 1.05x.
    • Base accuracy for Bow/Crossbow attacks increased to 1.2x.
    • Warriors with Hand Crossbows levels 20-39 replaced with Aimed Shot at 40+.
    • Warriors with Bow levels 20-39 replaced with Blazing Arrow at 40+.
    • Warriors with Crossbow levels 20-39 replaced with Crystal Arrow at 40+.
    • Warriors with Exploding Bolt levels 20-39 replaced with Explosive Arrow at 40+.
    • Updated critter names to follow traditional Warrior naming conventions.
    • Added Archery minion/lieutenant/boss critters.
    • Created new base Warrior resistance scaling by critter rank.
    • Updated descriptions and help text for all new Warriors powers.
    • Updated legacy missions and spawndefs with Warriors to use New Warriors.
    • Created new custom spawndefs for Warriors.

     

    Crushers

    • Bash animation reduced from 1.37s to 1.33s, disorient increased from 5% chance to 10%.
    • Pulverize animation reduced from 1.83s to 1.5s.
    • Clobber animation reduced from 1.83s to 1.23s, damage scale increased from 0.25 to 2.92, recharge decreased from 20s to 16s, disorient decreased from scale 10 duration to scale 5.0.
    • Shatter damage scale increased from 1.96 to 2.28, increased arc from 10 to 45 degrees.
    • Crowd Control added to bosses levels 40+.
    • Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.

     

    Hewers

    • Gash animation reduced from 1.83s to 1s, damage scale decreased from 1.16 to 1.0, recharge decreased from 5s to 4s.
    • Chop animation reduced from 1.83s to 1.2s, damage scale decreased from 1.96 to 1.64, recharge decreased from 10s to 8s.
    • Beheader animation reduced from 1.37s to 1.27s, damage scale decreased from 2.28 to 1.96, recharge decreased from 12s to 10s.
    • Pendulum converted from 5ft radius/180 degree cone to 7ft radius melee TAoE, animation reduced from 2.27s to 2s, damage scale decreased from 1.9 to 1.35.
    • Swoop added to bosses levels 40+.
    • Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.

     

    Slashers

    • Hack animation reduced from 1.83s to 1.33s, damage scale increased from 0.84 to 1.64, recharge increased from 3s to 8s, defense debuff duration increased from 6s to 10s.
    • Slash animation reduced from 2.27s to 1.33s, damage scale decreased from 1.32 to 1.0, recharge decreased from 6s to 4s, defense debuff duration decreased from 10s to 6s.
    • Parry animation reduced from 2s to 1.33s, added lethal defense to self defense buff.
    • Whirling Sword animation reduced from 2.87s to 2.67s.
    • Minion Hack replaced with Slash.
    • Head Splitter added to bosses levels 40+.
    • Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.

     

    Brawlers

    • Added 10% chance for recharge and tohit debuff to Brawl.
    • Boxing damage scale increased from 0.76 to 0.874, disorient increased from 5% chance mag 2 to 35% chance mag 3.
    • Kick damage scale increased from 0.84 to 0.966, knockdown chance increased from 20% to 40%.
    • Added Lieutenant and Boss critters with Street Justice attacks.
    • Minions levels 40+ have Fighting suite replaced with Street Justice.
    • Bosses levels 40+ gain Crushing Uppercut.
    • Custom Super Reflexes auto power added to minions/lieutenants/bosses levels 40+, custom Super Reflexes toggle for lieutenants/bosses levels 40+.

     

    Staff Fighting

    • Created new class for Staff Fighting users with Pilum ranged attacks; use Super Reflexes at high levels.

     


    Powers & Gameplay Adjustments


    Power Customization [Focused Feedback]

    Energy Mastery:

    • Laser Beam Sweep alt animation/fx for Energy Torrent (only applies to versions of Energy Mastery with Laser Beam Eyes).

     

    Teleport:

    • The following customization options have been added to the Teleport / Combat Teleport customization offerings:
      • Goop (Tintable)

     

    Customization Adjustments

    • Added ability to color the power customization of the following Teleport / Combat Teleport options:
      • Smoke Bomb (Tintable)
      • Rikti (Original + Tintable)
      • Tornado (Tintable)
      • Murder of Crows (Tintable)

     


    Character Customization Improvements


    New Costume Parts [Focused Feedback]

    Auras

    • The following customization options have been added to costume aura offerings:
      • Alpha (Right Eye, Left Eye, +Combat)
      • Atomic (Right Eye, Left Eye, +Combat)
      • Battle Fury (Right Eye, Left Eye, +Combat)
      • Beastly Rage (Right Eye, Left Eye, +Combat)
      • Binary (Right Eye, Left Eye, +Combat)
      • Cryo (Right Eye, Left Eye, +Combat)
      • Electricity (Right Eye, Left Eye, +Combat)
      • Fairy Dust (Right Eye, Left Eye, +Combat)
      • Fire (Right Eye, Left Eye, +Combat)
      • Fire Flies (Right Eye, Left Eye, +Combat)
      • Gaseous (Right Eye, Left Eye, +Combat)
      • Glow (Right Eye, Left Eye, +Combat)
      • Omega (Right Eye, Left Eye, +Combat)
      • Pixels (Right Eye, Left Eye, +Combat)
      • Smouldering (Right Eye, Left Eye, +Combat)
      • Snow (Right Eye, Left Eye, +Combat)
      • Sparkle (Right Eye, Left Eye, +Combat)
      • Sparks (Right Eye, Left Eye, +Combat)
      • Starburst Glow (Right Eye, Left Eye, +Combat)
      • Tendrils (Right Eye, Left Eye, +Combat)
      • Thunderhead (Right Eye, Left Eye, +Combat)
      • Volcanic (Right Eye, Left Eye, +Combat)

     


    Aether Shop Rewards [Focused Feedback]

    • Prismatic Aether salvage now drops from the Weekly Strike Target at all levels, no longer requires being Level 50. 🎉

     

    Tier 1 Reward Additions

    • New NPC costumes added to the Tier 1 Aether reward vendor offerings:
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Banished Pantheon Totem
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Luddite
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Luddite Crusader
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Malta Tac Ops Commander
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Malta Hercules Titan
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rikti Ambassador
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rikti Scientist
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rikti Specialist
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Earth)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Fire)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Ice)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Shadow)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Storm)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rogue Arachnos Blood Widow
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Warrior Hewer Gladiator
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Warrior Hoplite Gladiator
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Warrior Pankratiast Gladiator

     

    Tier 2 Reward Adjustment

    • The following costume power is being moved from Tier 1 to Tier 2:
      • Uncommon_Costume_Power.png.b29a99cfd40602af8bdba4c3c2c0f1e0.png Costume: Legacy Warrior Thug

     

    Tier 3 Reward Additions

    • New cosmetic effects added to the Tier 3 Aether reward vendor offerings:
      • Rare_ScreenFX.png.2ea30825b895c5a03278d03d41ffcce9.png Effect: Vision Filter (Monochrome and Sepia Tone screen filters)
      • This power requires the game client's 'Desaturation Effects' graphic option be enabled in order to function!
      • Applies a screen filter to your game client:

    screenshot_240702-18-02-56.thumb.jpg.4853e0760af5d94b0e4f26b8f03a6314.jpg

     Just like the old days... Wait, that doesn't seem right... 

     

    Tier 4 Reward Additions

    • New premium costume added to the Tier 4 Aether reward vendor offerings:
      • VeryRare_Costume_Power.png.6d931c8f38d992e6ca80fe27e5eff486.png Costume: Block Mode + VeryRare_Costume_Power.png.6d931c8f38d992e6ca80fe27e5eff486.pngCostume: Block Mini Mode
      • Grants both power regular and mini versions with singular purchase!
      • This power has five customization options:

    BoxMode_White.PNG.cec632b20db8bb5fc0462dd37bccd0df.PNGBoxMode_Green.PNG.686c55a252de976f454a68ef7ce7ead3.PNGBoxMode_Red.PNG.6b2dcd49e6bbce4f912f105f0f56d88a.PNG

    BoxMode_Blue.PNG.19db22f71d115bb10ff90beaf482f80d.PNGBoxMode_Violet.PNG.22a764efb907c71f83270ffba4521c1d.PNG

     Cutting-edge high-definition costumes, quality assured by GM_Bot itself! 

     

    Vanguard Merit Reward Additions

    • New NPC costumes added to the Vanguard Merit worktable offerings:
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Vanguard Shield HVAS
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Vanguard Sword HVAS

     


    Various Additions, Enhancements, & Fixes


    New Pocket D Friend: Blarf [Focused Feedback]

    Blarf.thumb.PNG.533a7b010be8d08b70c265fbb30d33e2.PNG

     Abnormal or adorable? You decide! 

    Spoiler

    After the infamously dubbed 'Pocket D Barfer' had been safely placed into in-hospice care, an unknown contamination emerged. Pocket D's official health & safety inspectors recommend caution when interacting with the contaminant as its chemical composition appears to be beyond mortal comprehension.

    DJ Zero has dubbed this anomaly contaminant as: 'Blarf'.

    • Blarf is a for-fun zone mini pet that spawns near the unique wet floor sign on the red-side ground floor where the former nauseous man used to be.
    • Blarf_Digestion.png.cc47307d1e031e2ce99320b0a055041e.png Clicking on Blarf will engage in affection-giving physical contact.
      • WARNING: DJ ZERO & POCKET D ARE NOT RESPONSIBLE FOR ANY INCIDENTS RELATED TO HEALTH DEGRADATION FROM CONTACT WITH UNIDENTIFIED MATTER, PLEASE EXERCISE CAUTION AND RESTRAINT WHEN ENGAGING WITH BLARF! DO NOT FEED BLARF UNDER ANY CIRCUMSTANCES!
    • Blarf's location within Pocket D is tracked on the mini-map with a blue-green dot, and updated in real-time.
    • Blarf will become friends with the first person who clicks them, becoming attached and following them around anywhere they go within Pocket D for a while.
    • Blarf has a short attention span. After 3-minutes it can be distracted and become attached to a new person who clicks on them.
    • If you move too far away from Blarf for too long (>20ft, for 5 seconds), they will lose interest in their current friend.
    • Blarf does not have any collision, but is fast and affectionate.
    • Blarf doesn't like to go to the certain locations, and will return to their spawn if their current friend goes into any of the following places:
      • Architect Entertainment
      • Ski Chalet
      • VIP Lounge
      • Hospitals
      • Elevator Entrance Hallways
      • Blue-side Upstairs Bar
    • Blarf can fly! Airborne friends are supported by Blarf.
    • Blarf will give a "gift" to anybody who clicks them, even if they don't become their next friend.
      • These "gifts" are on a 10-minute cool-down timer.

     


    Vanity Pets [Focused Feedback]

    New Pets Recipes

    • The following Very Rare recipes have been added and have a 0.1% (1 in 1000) chance to drop one from any Nictus or Void Hunter group Boss rank defeat:
      • Hero_SignaturePet_Power.png.90dc24ae0077af49e14bbc44cb98f6ea.png Pet: Mini Kheldian Bright Nova
      • Villain_SignaturePet_Power.png.900a4644694cf40cc40cb3952017644d.png Pet: Mini Kheldian Black Dwarf
      • Villain_SignaturePet_Power.png.900a4644694cf40cc40cb3952017644d.png Pet: Mini Kheldian Dark Nova
      • Hero_SignaturePet_Power.png.90dc24ae0077af49e14bbc44cb98f6ea.png Pet: Mini Kheldian White Dwarf
    • Like other pet recipes, these can be traded or sold on the Auction House.

     

    Pet Adjustments

    • Peacebringers and Warshades can now use vanity pets while transformed.

     


    New Badges (14) [Focused Feedback]

    Accolade

    • badge_i28_accolade_labyrinth.png.d962562e6f30316042f57e3f672b0f27.png 'Conqueror of the Labyrinth' - Collect the following badges in order to unlock this accolade:
    • Grants: Accolade_LabyrinthCore.png.c0b4c7e6f05510dfe9027063feaca325.png 'Core Attunement' - Self: Teleport between the Labyrinth of Fog's lobby and the Core of the Labyrinth. (Only available from those locations)
    • Collect the following badges in order to unlock this accolade:
      • badge_i28_defeat_labyrinthminotaur.png.c74549ad507cb9c5653ff6a602340b6d.png Slayer of the Minotaur (New, The Minotaur In The Fog defeat)
      • badge_i28_defeat_labyrinthaether.png.3fb1f91f28ba114cc29b815a716ca582.png Malevolent Intoxication (New, 5 Malevolent Fog defeats)
      • badge_i28_history_labyrinth.png.c98685c58a818977073f48a5412c70e5.png Greek Philosopher (New, History)
      • badge_i28_tourism_labyrinth.png.dbd7e0d19612e434ebd40bf51967aad1.png Hidden In Fog (New, Labyrinth of Fog exploration)

     

    • Badge_i28_Accolade_MarkRecall.png.44846c10d1cfab01fc2fbbf28a5e9188.png 'Between Realities' - Collect the following badges in order to unlock this accolade:
    • Grants: Accolade_Mark.png.95a5f46f2da80af1210b250df3f52819.pngAccolade_Recall.png.0fdafe7d989f7705e38537b105b54900.png 'Mark' & 'Recall' - Instant cast. First usage records your current position as the Mark. Second usage return teleports caster to the location they originally set their Mark. Mark is not consumed until used or the owner leaves the zone. 10 minute cool-down. Unable to activated on certain missions.
    • Collect the following badges in order to unlock this accolade:
      • 120px-Badge_defeat_seedofhamidon.png.817c7ec3795a7a5c9e1c9e3275272ee1.png Germinator Terminator (Seed of Hamidon defeat)
      • Badge_defeat_burrspectrum.png.01dcb3e604082e5bd872d1ca3ceb01d2.png Full Spectrum (Seedling defeats)
      • Badge_villain_carnivaloflight.png.b0ce56e87fd8267dada8a6019fe97a69.png Show's Over (Carnival defeats)
      • Badge_Achievement_DrudgesDefeats.png.00b308eb748bfb876fdb6c38fade8d5e.png  Lawbreaker (Drudge defeats)
      • Badge_i28_alignment_tips.png.9ccbef1d324d206310563fb4489d9cc7.png Multifacted (New, 25 Alignment Tip missions)
      • Badge_History.png.14ba559484877d1def50edd8dc67edee.png The Last Word (History)
      • Badge_TourismPraetoria.png.d21d68b08178b6daadc82d558a402b10.png Eye of the Vortex (First Ward exploration)
      • Badge_TourismPraetoria.png.d21d68b08178b6daadc82d558a402b10.png Stargazer (Night Ward exploration)
      • Badge_TourismPraetoria.png.d21d68b08178b6daadc82d558a402b10.png Dead but Dreaming (Night Ward exploration)

     

    • badge_streetcrime_PNG.png.1aac60d2e532c5c27d2f75a87de818f2.png 'Protector of Paragon City / Traitor to Paragon City'
    • Grants: Sheer_Will_PNG.png.3c70eb4460a31916fa8aa146ada19c24.png 'Sheer Willpower' - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down.
    • Collect the following badges in order to unlock this accolade:
      • Badge_SafeG_ForceOfJustice.png.6bb7c03dff4d94a921dc80bec6912e17.png 'Force of Justice' (Safeguard Mission accolade)
      • Badge_i25_mission_sc_guardian.png.2877537dcb448a55cfeca35fa6ac3c07.png 'Guardian of Forever' (Laura Lockhart story arc)
      • SL4_Watkins_Quarantine.png.55e539009d947f86d91258234625a0f1.png 'The Greater Good' (Agent Watkins story arc)
      •  Badge_i26_mission_justice.png.c64d20f70afad084f358627ee367d7a8.png 'Beyond Reasonable Doubt' (Shauna Braun story arc)
      • Badge_HeroAlignment.png.04748a265d294392d081af3c60c9a580.png 'Gallant' (Hero Morality Mission)
      • Badge_history_bicentennial.png.473ec8d6b2074b04adcb408c591a6cc9.png 'Bicentennial' (History)

     

    • badge_i28_accolade_strikeforce_commander.png.9e0bd7ac57a9bb233607638b709ab24f.png  'Strike Force Commander / Deep Strike Agent'
    • Grants: Sheer_Will_PNG.png.3c70eb4460a31916fa8aa146ada19c24.png 'Sheer Willpower' - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down.
    • Collect the following badges in order to unlock this accolade:
      • V_badge_BatzulBadge.png.a817beeb94da73a1025bdc8fa2e208f8.png 'Binder of Beasts' (Tarikoss Strike Force)
      • V_badge_StrikeforceSharkBadge.png.64c27ce6592984d60ff3476650464bd7.png 'Leviathan' (Operative Renault Strike Force)
      • V_badge_StrikeforceSkyRaiderBadge.png.f5ff31f34448871d3ff7535ecca1547b.png 'Air Pirate' (Silver Mantis Strike Force)
      • V_badge_StrikeforceSerafinaBadge.png.1390248c0d16d9fab2f62eb2d9af23f4.png 'Crystal Keeper' (Ice Mistral Strike Force)
      • Badge_i27_ASF_complete.png.4a1070cb97023e8be76fdd6981920da4.png 'Gold Standard' (Dr. Aeon Strike Force)

     

    Accomplishment

    • badge_blarf_consumed.png.9fdda966e3f45947bc71c6a5590302d7.png 'Nutrient-Rich' - Feed Blarf to earn this badge.

     

    Achievement

    • Badge_i28_alignment_tips.png.9ccbef1d324d206310563fb4489d9cc7.png 'Uncommitted' - Complete 5 Alignment Tip missions to earn this badge.
      • Alignment Tip mission complete credit is team-wide for all three badges.
    • Badge_i28_alignment_tips.png.9ccbef1d324d206310563fb4489d9cc7.png 'Duplicitous' - Complete 10 Alignment Tip missions to earn this badge.
    • Badge_i28_alignment_tips.png.9ccbef1d324d206310563fb4489d9cc7.png 'Multifaceted' - Complete 25 Alignment Tip missions to earn this badge.

     

    Defeat

    • badge_i28_defeat_labyrinthminotaur.png.c74549ad507cb9c5653ff6a602340b6d.png 'Slayer of the Minotaur' - Defeat The Minotaur In The Fog to earn this badge.
    • badge_i28_defeat_labyrinthaether.png.3fb1f91f28ba114cc29b815a716ca582.png 'Malevolent Intoxication' - Defeat 5 of the Malevolent Fog pinatas to earn this badge.
    • badge_i28_defeats_fog_gladiators.png.26f41a8a6e46a5e02e180ab1631686f1.png 'Phantom Gladiator' - Defeat 25 Gladiators In The Fog to earn this badge.

     

    Exploration

    •  badge_i28_tourism_labyrinth.png.dbd7e0d19612e434ebd40bf51967aad1.png 'Hidden In Fog' - Locate any of the Labyrinth of Fog's secret areas to earn this badge.
    •  badge_i28_tourism_labyrinth.png.dbd7e0d19612e434ebd40bf51967aad1.png 'Lab Rat' - Cross the maze found in the Endless Colonnade to earn this badge.

     

    History

    • badge_i28_history_labyrinth.png.c98685c58a818977073f48a5412c70e5.png 'Greek Philosopher' - Discover all five history plaques found in the Core of the Labyrinth to earn this badge.

     

    Badge Changes

    Day Jobs

    • Badge_DayJob_ArachnosOfficial.png.0d257fd9f7a2e40b763fb60024f1b04d.png 'Arachnos Official / Arachnos Traitor' - Fixed this badge using the hero version text when on a villain character.

     

    Defeats

    • Defeat_CimMinotaur.png.8ba16d27f0da697b7a085307affa9cfc.png 'Mythical' - Incarnate Nictus Minotaurs and The Minotaur In The Fog now also count for this badge.
    • Badge_villain_clockwork.png.f072c0e3a2a3e3aef5cd8c4172ddeedc.png 'Gear Smasher' - Psychic Clockwork Gears now count for this badge.

     


    Zones

    Spoiler

    Atlas Park - Fall

    • Removed some fallen leaf decals from sloped areas that are not flat enough for decals.
    • Fixed a telephone box who's light had floated away from it's body.

     

    'Boomtown'

    • Closed three geometry gaps that could be used to get under the map.

     

    Brickstown

    • Corrected the AE building's power suppression room.

     

    'Crey's Folly'

    • Returned a box to the earth that superseded gravity itself.

     

    Croatoa

    • Fixed mis-rendering shore around main pond area of Misty Woods.
    • Lowered floating tombstone.

     

    'Eden'

    • Closed geometry gap that allowed getting under the map.

     

    Faultline

    • Lowered two floating boxes on top of buildings.

     

    Kallisti Wharf

    • Removed floating power lines in the stands of the stadium.

     

    King's Row

    • Corrected the AE building's power suppression room.

     

    Perez Park

    • Lowered floating box on top of building.

     

    Steel Canyon

    • Removed a power pole that was isolated and didn't connect to anything.

     

    Striga Isle

    • Lowered grave and dirt that was floating in the cemetery.
    • Moved Night Widow Ragana away from the boxes she stands on to prevent clipping.

     

    Talos Island

    • Closed gap by misaligned building foundation.

     

    Terra Volta

    • Removed trash cans that were on top of power lines.

     

    Grandville

    • Closed gap by misaligned wall strut.
    • Lowered Captain Mako's Patron statue as it was floating slightly above the podium.
    • Improved clickable collision on the Arachnos Flyer door used during Lord Recluse's Strike Force.

     

    Port Oakes

    • Fixed a bunch of random plant details floating above the ocean.
    • Fixed a gap near a staircase by the east ferry.
    • Fixed hill geometry mis-alignments and closed gaps in northern side of zone.

     

    Nerva Archipelago

    • Fixed a door that could place Mission Teleport destinations behind the geometry.

     

    Rikti War Zone

    • Anchored some floating AC units to the roof of their buildings.

     

    Ouroboros

    • Closed gap by lowering the inner ring of tree planters.

     

    Midnighter Club

    • Now can be reached using Long-Range Teleport if accessible.
    • Dream Doctor has returned and can be found in the main hall, serving as the zone's trainer.
    • Hospital and nurse NPC added to the eastern wing.
    • Empowerment station and merit vendor NPC added to the western wing.
    • The zone now displays lobby links and NPCs on the mini map.
    • Kadabra Kill & Sigil now display their proper names when found as ambient spawns in the main Midnighter Club room.

     

    Imperial City

    • Fixed a rendering group on clickable jukebox found in Studio 55.

     

    Praetoria & Kallisti Wharf

    • Fixed a road tileset piece that had a broken NAV_DIR marker that was causing traffic flow in zones using these geometry pieces to not flow correctly and jam unexpectedly.

     

    Miscellaneous

    • Locations using the Physx McLouis Investments sign should swing better.

     

     


    Custom Weapons

    Holstered Assault / Arsenal / Pulse / Arachnos Rifles

    • Adjusted rifle sequencers to fix an issue where holstered rifle models would jump between back and hand when observed by somebody other than the rifle's owner.

     


    Contacts

    Mercedes Sheldon (Midnighter Club)

    • Moved from her confusing position in one of the duplicate entrance hallways, now found in the main Midnighter Club hall.

     

    Mercedes Sheldon (Pocket D)

    • Corrected the event version of Mercedes Sheldon from appearing in contact introductions.

     


    Tasks

    Spoiler

    Dr. Aeon's Strike Force - 'Chasing Fool's Gold'

    Mission 7:

    • Battle Becky's pet AI has been enhanced with Mastermind controls and tether.

     

    Tin Mage Mk II's Task Force

    Mission 1:

    Fixed the minimap being so small it was difficult to use.

    Added a minimap waypoint to the warehouse door.

     

    Mr. G (Primal) - 'Sweeps Week: Character vs. The Rogue Isles'

    Mission 4:

    • Closed a hole in the blue wall that allowed getting outside the map extents.

     

    Number Six - 'Praetoria's Last Gasp'

    Mission 5:

    • Lowered floating metal debris on the map.

     

    Pay Phone - 'Second Chances at a First Impression'

    Mission 1:

    • Closed a gap in the geometry on the map.

     

     


    Mission Maps

    Spoiler

    Abandoned Warehouse

    • Fixed a geometry hole that allowed getting outside the map.

     

    Arachnos

    • Fixed a misaligned panel in tray.

     

    Office - Hero

    • Fixed a glowie location placed inside of a staircase.

     

    Rikti Caves

    • Fixed detail work that was incorrectly grouped and was causing the geometry to not render.

     

    Safeguard - Founder's Fall

    • Removed four invisible map move markers under the floor in Founder's Fall Safeguard map that was causing players to get teleported under the map leaving the police station.

     

    Tech Lab

    • Fixed a glowie inside overlapping geometry on the wall.
    • Lab Equipment objects that are baked into the map in certain rooms now ignore combat mods.

     

     


    Enemies

    Spoiler

    5th Column

    • Fixed Reichsman Corrupted Lightning Bolt not using minimum animation time of 3.33s.

     

    Arachnos

    • Fixed desync between fx and animation for Huntsman Shotgun.

     

    Freedom Phalanx

    • Positron's Overcharge power now has a unique costume change effect.
    • All Hero (or Elite Boss, difficulty depending) rank versions of the Freedom Phalanx (except Numina), are now recovered by Longbow after their defeat with a special death animation.
    • This not applied to versions found in Recluse's Victory or the Lord Recluse's Strike Force finale.

     

    Ghosts

    • Fixed resistance/vulnerability to energy and negative damage.

     

    Ghouls

    • Fixed Jab not using minimum animation time of 1.0s.

     

    Infected

    • Fixed Devolved missing animations for Neutrino Bolt and Electron Haze.

     

    Longbow / Prisoners

    • Fixed visual distortion in Melt Armor FX.

     

    Pets > Phantasm

    • Fixed NPC version of Phantasm unable to spawn Decoy Phantasm.

     

    Praetorian Clockwork

    • Fixed Charged Blast not using minimum animation time of 2.33s.
    • Fixed Particle Stunner not using minimum animation time of 1.0s.
    • Fixed Welding Ray not using minimum animation time of 3.83s. 

     

    Red Caps

    • Fixed Stab missing animation.
    • Fixed Gnome Toss delayed damage applying long after explosion FX.

     

    Seers & Seer Lores

    • Fixed all Seers attacks not using minimum animation times, causing powers to appear to animate much faster than they were.
    • Fixed Augur using normal Levitate PFX instead of Seer Levitate PFX.
    • Fixed Diviner Psionic Slash using swapped values for radius and arc.

     

    Snakes

    • Fixed FX error in Stheno's Dreadful Wail.

     

    Summer Blockbuster

    • Fixed Frank McCain having chance to deal 0 damage in Bullet Rain and Hail of Bullets.

     

    Trolls / Outcasts

    • Removed disorient fx from Stone Spears as it has no disorient component.

     

    Various

    • Fixed all versions of Electric Armor - Static Shield rooting when activated.
    • Fixed all versions of Energy Aura - Entropy Shield rooting when activated (note: NOT Entropic Aura, which IS enemy affecting).
    • Fixed all versions of Combustion using ContinuingFX on wrong attribute.
    • Fixed some critter cone powers not using same value for range and radius.
    • Fixed some endurance costs and defense type checks.
    • Like 14
    • Thanks 6
    • Thumbs Up 3
    • Thumbs Left 1
    • Pizza (Pineapple) 1
  10. Enemies

    Rikti

    • Fixed a few Rikti Portal objects in missions that were not intended to spawn enemies.

     


    Zones

    Peregrine Island

    • Fixed a scene error that caused the wrong hospital and dock signs to display.

     

    Sharkhead Isle

    • Fixed Operative Luong having no dialog.

     


    Rewards

    Pet Recipes

    • Fixed lower than intended mini pet invention recipe drops. Now drops 10% to each player participant properly.

     


    Missions

    Praetor Sinclair - 'The Power to Control'

    • Fixed Belladona Vetrano from becoming hostile and untargetable in the 'Take down Cockatrice!' mission.
  11. Missions

    Imperial City

    • Fixed untargetable, hostile Belladonna Vetrano in Chimera mission.

    Other

    • Fixed an issue causing several missions that feature Rikti portals to spawn far more Rikti than intended.

     

    Zones

    Peregrine Island

    • Fixed signs incorrectly using text for Galaxy City.

    Sharkhead Isle

    • Fixed Operative Luong having no dialog.

     

    Rewards

    • Fixed drop rate of mini-pet recipes from Giant Monsters.
    • Like 2
    • Thanks 1
    • Thumbs Up 2
    • Thumbs Down 1

  12. New Costume Parts

    Auras

    • The following customization options have been added to costume aura offerings:
      • Alpha (Right Eye, Left Eye, +Combat)
      • Atomic (Right Eye, Left Eye, +Combat)
      • Battle Fury (Right Eye, Left Eye, +Combat)
      • Beastly Rage (Right Eye, Left Eye, +Combat)
      • Binary (Right Eye, Left Eye, +Combat)
      • Cryo (Right Eye, Left Eye, +Combat)
      • Electricity (Right Eye, Left Eye, +Combat)
      • Fairy Dust (Right Eye, Left Eye, +Combat)
      • Fire (Right Eye, Left Eye, +Combat)
      • Fire Flies (Right Eye, Left Eye, +Combat)
      • Gaseous (Right Eye, Left Eye, +Combat)
      • Glow (Right Eye, Left Eye, +Combat)
      • Omega (Right Eye, Left Eye, +Combat)
      • Pixels (Right Eye, Left Eye, +Combat)
      • Smouldering (Right Eye, Left Eye, +Combat)
      • Snow (Right Eye, Left Eye, +Combat)
      • Sparkle (Right Eye, Left Eye, +Combat)
      • Sparks (Right Eye, Left Eye, +Combat)
      • Starburst Glow (Right Eye, Left Eye, +Combat)
      • Tendrils (Right Eye, Left Eye, +Combat)
      • Thunderhead (Right Eye, Left Eye, +Combat)
      • Volcanic (Right Eye, Left Eye, +Combat)

     


    Vanity Pets

    New Pets Recipes

    • The following Very Rare recipes have been added and have a 0.1% (1 in 1000) chance to drop one from any Nictus or Void Hunter group Boss rank defeat:
      • Hero_SignaturePet_Power.png.90dc24ae0077af49e14bbc44cb98f6ea.png Pet: Mini Kheldian Bright Nova
      • Villain_SignaturePet_Power.png.900a4644694cf40cc40cb3952017644d.png Pet: Mini Kheldian Black Dwarf
      • Villain_SignaturePet_Power.png.900a4644694cf40cc40cb3952017644d.png Pet: Mini Kheldian Dark Nova
      • Hero_SignaturePet_Power.png.90dc24ae0077af49e14bbc44cb98f6ea.png Pet: Mini Kheldian White Dwarf
    • Like other pet recipes, these can be traded or sold on the Auction House.

     

    Pet Adjustments

    • Peacebringers and Warshades can now use vanity pets while transformed.

     


    Aether Shop Rewards

    • Prismatic Aether salvage now drops from the Weekly Strike Target at all levels, no longer requires being Level 50. 🎉

     

    Tier 1 Reward Additions

    • New NPC costumes added to the Tier 1 Aether reward vendor offerings:
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Banished Pantheon Totem
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Luddite
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Luddite Crusader
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Malta Tac Ops Commander
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Malta Hercules Titan
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rikti Ambassador
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rikti Scientist
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rikti Specialist
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Earth)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Fire)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Ice)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Shadow)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Talons Sibyl (Storm)
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Rogue Arachnos Blood Widow
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Warrior Hewer Gladiator
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Warrior Hoplite Gladiator
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Warrior Pankratiast Gladiator

     

    Tier 2 Reward Adjustment

    • The following costume power is being moved from Tier 1 to Tier 2:
      • Uncommon_Costume_Power.png.b29a99cfd40602af8bdba4c3c2c0f1e0.png Costume: Legacy Warrior Thug

     

    Tier 3 Reward Additions

    • New cosmetic effects added to the Tier 3 Aether reward vendor offerings:
      • Rare_ScreenFX.png.2ea30825b895c5a03278d03d41ffcce9.png Effect: Vision Filter (Monochrome and Sepia Tone screen filters)
      • This power requires the game client's 'Desaturation Effects' graphic option be enabled in order to function!

     

    Tier 4 Reward Additions

    • New premium costume added to the Tier 4 Aether reward vendor offerings:
      • VeryRare_Costume_Power.png.6d931c8f38d992e6ca80fe27e5eff486.png Costume: Block Mode + Costume: Block Mode Mini
      • Grants both power regular and mini versions with singular purchase!
      • This power has five customization options: [Known Issue with Violet Customization Option]

    BoxMode_White.PNG.cec632b20db8bb5fc0462dd37bccd0df.PNGBoxMode_Green.PNG.686c55a252de976f454a68ef7ce7ead3.PNGBoxMode_Red.PNG.6b2dcd49e6bbce4f912f105f0f56d88a.PNG

    BoxMode_Blue.PNG.19db22f71d115bb10ff90beaf482f80d.PNGBoxMode_Violet.PNG.22a764efb907c71f83270ffba4521c1d.PNG

     

    Vanguard Merit Reward Additions

    • New NPC costumes added to the Vanguard Merit worktable offerings:
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Vanguard Shield HVAS
      • Merit_Costume_Power.png.78d01b398e0adcab3445a381fe531f4c.png Costume: Vanguard Sword HVAS

     


    Power Customization

    Energy Mastery:

    • Laser Beam Sweep alt animation/fx for Energy Torrent (only applies to versions of Energy Mastery with Laser Beam Eyes).

     

    Teleport:

    • The following customization options have been added to the Teleport / Combat Teleport customization offerings:
      • Goop (Tintable)

     

    Customization Adjustments

    • Added ability to color the power customization of the following Teleport / Combat Teleport options:
      • Smoke Bomb (Tintable)
      • Rikti (Original + Tintable)
      • Tornado (Tintable)
      • Murder of Crows (Tintable)

     


    Zones

    The Labyrinth of Fog

    Additions

    • 'Hoof Stomp' PBAoE, Extreme DMG(Smashing), -RES(Negative), -DMG, Unresistable Knockback - Telegraphed auto-hit PBAoE (20 ft radius) attack added to the Minotaur In The Fog; Attack used when under 75% HP.
      • Players given a warning float text when the Minotaur begins charging up for this attack.
      • This hazard is primarily aimed at melee players, since the Sand Vortex hazard is being changed to be resistible by KB protection, melee players will only need to pay attention that they remain behind the Minotaur and move away during Hoof Stomps.
    • The attack's Negative Energy Resistance and Damage debuffs set at 50% for 15 seconds.
    • The attack's unresistable knockback trajectory matches getting hit by a Sand Vortex, and is liable to send those hit into spike traps.

     

    Adjustments

    • Minotaur's transition change at 75% HP should now kick-in much faster/more consistently and teleport the raid to the arena right away/not fail.
    • Minotaur In The Fog defeat table choice now grants 5 Prismatic Aether + 10 Monstrous Aether. Choosing the same option within an 18-hour stale period on the same character will grant half the rewards for additional Minotaur defeats (2 Prism + 5 Monstrous).
    • Sand Vortex's toss KB no longer flagged as unresistable and can be negated with mag 10+ KB protection.
      • This change makes the hazard primarily a concern for ranged players who don't have KB protection, and the raid's tank should have less issues positioning the Minotaur upon arrival in the arena.
    • Sand Vortex's pull effect now ends when close enough to the vortex to be hit by the toss KB.
      • Pull effect remains unresistable, even if immune to the KB. The vortex will continue to slightly pull players out of position, retaining control's raid-wide value in locking them down.
    • -ToHit/-Def debuff from being hit by a Sand Vortex increased from 10/20% up to 25/40%, debuff duration increased from 5 seconds to 8 seconds.
    •  Perception penalty chance from Sand Vortex hit increased from 25% to 50%.

     

    Fixes

    • Fixed an issue that was causing the Minotaur's summoned Gladiators to not drop Fog inspirations on defeat.
    • Fixed old description references to aether in a few places.
    • Fixed an incorrect spawn point when taking the grey portal to the Colosseum of Minos.

     

    Atlas Park - Fall

    Fixes

    • Removed some fallen leaf decals from sloped areas that are not flat enough for decals.

     

    Croatoa

    Fixes

    • Lowered floating tombstone.

     

    'Boomtown'

    Fixes

    • Closed another geometry gap that allowed getting under the map.

     

    Brickstown

    Fixes

    • Corrected the AE building's power suppression room.

     

    'Eden'

    Fixes

    • Closed geometry gap that allowed getting under the map.

     

    Faultline

    Fixes

    • Lowered two floating boxes on top of buildings.

     

    Kallisti Wharf

    Fixes

    • Removed floating power lines in the stands of the stadium.

     

    King's Row

    Fixes

    • Corrected the AE building's power suppression room.

     

    Perez Park

    Fixes

    • Lowered floating box on top of building.

     

    Terra Volta

    Fixes

    • Removed trash cans that were on top of power lines.

     

    Grandville

    Fixes

    • Improved clickable collision on the Arachnos Flyer door used during Lord Recluse's Strike Force.

     

    Nerva Archipelago

    Fixes

    • Fixed a door that could place Mission Teleport destinations behind the geometry.

      


    Custom Weapons

    Holstered Assault / Arsenal / Pulse / Arachnos Rifles

    Fixes

    • Adjusted rifle sequencers to fix an issue where holstered rifle models would jump between back and hand when observed by somebody other than the rifle's owner.
      • Please verify this fix works and let @Cobalt Arachne know if you notice any odd rifle behavior, as sequencer fixes can have wider-than-intended changes in scope.

     


      Mission Maps

    5th Column

    Fixes

    • Removed a floating broken Council logo that was left-over.

     

    Arachnos

    Fixes

    • Fixed a hole in a bend room that allowed enemies to get out of bounds.
    • Fixed an enemy placement in the prison room that would spawn in the wall.

     

    Arachnos Submarine Base

    Fixes

    • Moved submarines forward so their rear-end is not clipping into the dock platform

     

    Circle of Thorns

    Fixes

    • Fixed a bridge across the large valley straight room that was misaligned.

     


    Contacts

    Mercedes Sheldon (Pocket D)

    Fixes

    • Corrected the event version of Mercedes Sheldon from appearing in contact introductions.

     


    Tasks

    Tin Mage Mk II Task Force

    Fixes

    • Fixed the minimap on Mission 1 being so small it was difficult to use.
    • Added a minimap waypoint to the warehouse door in Mission 1.

     


    Enemies

    Freedom Phalanx

    Additions

    • Positron's Overcharge power now has a unique costume change effect.
    • All Hero (or Elite Boss, difficulty depending) rank versions of the Freedom Phalanx (except Numina), are now recovered by Longbow after their defeat with a special death animation.
      • This not applied to versions found in Recluse's Victory or the Lord Recluse's Strike Force finale.

     

     

    • Like 3

  13. Zones

    The Labyrinth of Fog

    Adjustments

    • Zone Level cap raised to 45 from 40.
    • Volatile Aether has been renamed 'Malevolent Fog' and given new visuals.
    • Amount of infinitely re-spawning Malevolent Fog pinatas in the zone increased to 12, up from 6.
      • This should make finding them for Level Shifts twice as easy as the last patch.
    • Malevolent Fog no longer drop Prismatic Aether salvage upon defeat, now drops a zone-wide Level Shift buff, 3 Reward Merits, and a (to one random participating player) Draught of Fog.

    • Amount of Monstrous Aether salvage rewarded by the Minotaur's defeat increased from ten to fifteen, putting the total to five Prism's worth of Monstrous.

    • The Minotaur's defeat rewards now delivered through a choice table, allowing reward selection between fifteen Monstrous Aether on an 18-hour cool-down or three Draught of Fog Inspirations.

    • Amount of Elite Boss enemies required to earn Level Shifts reduced once more using a dynamic scaling curve that should average out to a lower overall amount required.
      • This should make it easier to get Level Shifts from defeating Elite Bosses.

     

    Fixes

    • Fixed issue where Minotaur would not be targetable after teleporting the raid to the Colosseum of Minos.
    • Fixed an issue where ambient Gladiators In The Fog would not interact with their targets under certain conditions.

     

     


    Badges

    Adjustments

    Defeat

    • badge_i28_defeat_labyrinthaether.png.31b804f1ce161a1b32e1292ba814e52b.png 'Aether Annihilator' - Renamed to 'Malevolent Intoxication' and badge art updated.

     


    Enemies

    Rikti

    • Fixed a few Rikti Portal objects in missions that were not intended to spawn enemies.

     



  14. Zones

    The Labyrinth of Fog

    Additions

    • Small chance that a Gladiator In The Fog who spawns in the zone on the colored floors will spawn instead as a lost Warrior, who will join the player as controllable combat ally for 15 minutes.
      • If you kept the Warrior alive for the full duration, they will gift a Draught of Fog inspiration to their owner when they leave.

     

    Adjustments

    • Zone Level cap raised to 45 from 40.
    • Volatile Aether has been renamed 'Malevolent Fog' and given new visuals.
    • Amount of infinitely re-spawning Malevolent Fog pinatas in the zone increased to 12, up from 6.
      • This should make finding them for Level Shifts twice as easy as the last patch.
    • Malevolent Fog no longer drop Prismatic Aether salvage upon defeat, now drops 3 Reward Merits and a Draught of Fog each.

    • Amount of Monstrous Aether salvage rewarded by the Minotaur's defeat increased from ten to fifteen, putting the total to five Prism's worth of Monstrous.

    • The Minotaur's defeat rewards now delivered through a choice table, allowing reward selection between fifteen Monstrous Aether on an 18-hour cool-down or three Draught of Fog Inspirations.

    • Temporary_LabyrinthRally.png.9ed4d191c49293a7f7d196b1d8a38842.png 'Follow Through Fog' - Cool-down reduced to 1 second, down from 60 seconds.
      • The teleport may not fire if the target is going through a door or there is not enough space nearby for the teleport to succeed.
    • Black Portal secret mechanics and hints improved.
    • Owning the Temporary_LabyrinthMoteBlack.png.44668e9041967f7d0ba8532b68853578.png'Mote of the Gladiator' buff is now what triggers 100% hostility in the zone's Gladiators In The Fog.
      • This allows the all-hostile-all-the-time-no-hints Gladiators to be opt-in per zone visit for eligible players.
    • All buff motes given halo anchors to make them more noticeable/easier to locate for explorers.
    • Amount of Elite Boss enemies required to earn Level Shifts reduced once more using a dynamic scaling curve that should average out to a lower overall amount required.
      • This should make it easier to get Level Shifts from defeating Elite Bosses.

     

    Fixes

    • Fixed issue where Minotaur would not be targetable after teleporting the raid to the Colosseum of Minos.
    • Fixed an issue where ambient Gladiators In The Fog would not interact with their targets under certain conditions.

     

    Atlas Park

    Fixes

    • Fixed a telephone box who's light had floated away from it's body.

     

    Steel Canyon

    Fixes

    • Removed a power pole that was isolated and didn't connect to anything.

     

    Talos Island

    Fixes

    • Closed gap by misaligned building foundation.

     

    Croatoa

    Fixes

    • Fixed mis-rendering shore around main pond area of Misty Woods.

     

    'Boomtown'

    Fixes

    • Closed two holes near a road tunnel that could be used to get out of bounds.

     

    Striga Isle

    Fixes

    • Lowered grave and dirt that was floating in the cemetery.
    • Moved Night Widow Ragana away from the boxes she stands on to prevent clipping.

     

    'Crey's Folly'

    Fixes

    • Returned a box to the earth that superseded gravity itself.

     

    Port Oakes

    Fixes

    • Fixed a bunch of random plant details floating above the ocean.
    • Fixed a gap near a staircase by the east ferry.

     

    Port Oakes

    Fixes

    • Fixed hill geometry mis-alignments and closed gaps in northern side of zone.

     

    Grandville

    Fixes

    • Closed gap by misaligned wall strut.
    • Lowered Captain Mako's Patron statue as it was floating slightly above the podium.

     

    Rikti War Zone

    Fixes

    • Anchored some floating AC units to the roof of their buildings.

     

    Ouroboros

    Fixes

    • Closed gap by lowering the inner ring of tree planters.

     

    Imperial City

    Fixes

    • Fixed a rendering group on clickable jukebox found in Studio 55.

     

    Praetoria & Kallisti Wharf

    Fixes

    • Fixed a road tile set piece that had a broken NAV_DIR marker that was causing traffic flow in zones using these geometry pieces to not flow correctly and jam unexpectedly.

     

    Miscellaneous

    Fixes

    • Locations using the McLouis Investments sign should swing better.

     


    Badges

    Adjustments

    Defeat

    • badge_i28_defeat_labyrinthaether.png.31b804f1ce161a1b32e1292ba814e52b.png 'Aether Annihilator' - Renamed to 'Malevolent Intoxication' and badge art updated.

     


    Tasks

    Dr. Aeon's Strike Force - 'Chasing Fool's Gold'

    Mission 7:

    • Battle Becky's pet AI has been enhanced with Mastermind controls and tether.
      • Which makes her, like, totally, better at not getting stuck and stuff! Becky is, like, super confident she won't get stuck on that nasty blue orb thing. @Cobalt Arachne for any issues with Becky's new setup.
      • She will spawn and attach to the first person into the mission if the team qualifies for her to join the mission.
      • If her owner leaves the map, she will attach to the player who entered the map second, etc.
      • Battle Becky tethers to her owner if too far away, can be made to go passive, or directed to a target, making her much more useful and less of a management task.
      • Should also help in managing her aggro when facing off against King Midas.

     

    Lady Grey's Task Force

    Mission 5:

    • Mark & Recall no longer usable on this mission if on Advanced Mode.

     

    SSA1.4H - Dakota Berg - 'Masterpiece'

    Mission 4:

    • Mark & Recall no longer usable on this mission.

     

    SSA1.4V - Tryka - 'Masterpiece'

    Mission 4:

    • Mark & Recall no longer usable on this mission.

     

    Mr. G (Primal) - 'Sweeps Week: Character vs. The Rogue Isles'

    Mission 4:

    • Closed a hole in the blue wall that allowed getting outside the map extents.

     

    Number Six - 'Praetoria's Last Gasp'

    Mission 5:

    • Lowered floating metal debris on the map.

     

    Pay Phone - 'Second Chances at a First Impression'

    Mission 1:

    • Closed a gap in the geometry on the map.

     


    Missions

    Abandoned Warehouse

    Fixes

    • Fixed a geometry hole that allowed getting outside the map.

     

    Arachnos

    Fixes

    • Fixed a misaligned panel in tray.

     

    Office - Hero

    Fixes

    • Fixed a glowie location placed inside of a staircase.

     

    Rikti Caves

    Fixes

    • Fixed detail work that was incorrectly grouped and was causing the geometry to not render.

     

    Safeguard - Founder's Fall

    Fixes

    • Removed four invisible map move markers under the floor in Founder's Fall Safeguard map that was causing players to get teleported under the map leaving the police station.

     

    Tech Lab

    Fixes

    • Fixed a glowie inside overlapping geometry on the wall.

  15. Enemies

    Wyvern

    Various:

    • Fang Agents levels 30-54 have been downshifted from lieutenant to minion rank, replacing Talon Agents.
    • Sting Agents levels 30-54 have been downshifted from boss to lieutenant rank, replacing Fang Agents.
    • Raptor Agents levels 30-54 have been downshifted from elite boss to boss rank, replacing Sting Agents (Raptor Agent is a rank, not a unique enemy).

    Fang Agents:

    • All archery attacks levels 30-54 now deal toxic damage over time and apply a slow debuff and low magnitude (<scale 1.0) stacking immobilize (adding mechanical secondary effects of Spines).
    • At levels 40+, a second variant of Fang Agent with Entangling Arrow and Flash Arrow but less archery attacks will appear, spawn limit 2.

    Sting Agents:

    • All archery attacks levels 30-54 now apply a resistance debuff (approximately half scale of a corresponding Sonic Attack power).
    • Gain Entangling Arrow and Flash arrow at levels 40+.
    • Additionally, at levels 40+, a second variant of Sting Agent with Ice Arrow and Disruption Arrow but less archery attacks will appear, spawn limit 2.

    Raptor Agents:

    • Can now appear as two different variants when encountered levels 30-54; a poison variant that uses the Fang Agent secondary traits, or piercing variant that uses the Sting Agent secondary traits.
    • Poison variant gains Entangling Arrow, Flash Arrow, and Ice Arrow at levels 40+.
    • Piercing variant gains Disruption Arrow, Oil Slick Arrow, and EMP Arrow at levels 40+, spawn limit 2.

    All:

    • Melee range standardized to 7ft.
    • Knock Away added as a standard melee attack to all Wyvern levels 30+ (archery kick animation as a variant of Power Thrust/Ki Push).
    • Body Armor added to all Wyvern levels 30+; provides low damage resistance to all damage types except Psionic, disorient protection/resistance to lieutenants/bosses.
    • Eagle Eye added to all Wyvern levels 40+.

  16. Enemies

    Blackwing Industries

    Patroller / Officer:

    • Decreased Neurotoxin Pistol dmg from scale 1.3 to scale 0.84, decreased recharge from 10s to 3s, increased accuracy from 1.0x to 1.1x.
    • Decreased Neurotoxin Pistol Sweep dmg from scale 1.14 to scale 0.99, decreased recharge from 12s to 10s, increased accuracy from 0.9x to 1.1x, increased arc from 20 to 30 degrees.
    • Decreased Shock Rod dmg from scale 1.36 to scale 0.84.
    • Increased Shock Rod Sweep dmg from scale 1.44 to scale 1.64, increased recharge from 6s to 8s, increased animation from 1.33s to 2s.

    PEACE Drone:

    • Increased Disintegration Beam accuracy from 1.0x to 1.2x.
    • Decreased Excelsion Field Emitter resistance from 80% to 75%, decreased mez protection from 3.9 to 2.0, now properly suppresses when mezzed.
    • Decreased Reinforced Engineering psionic resistance from 50% to 30%, decreased melee/ranged defense from 25% to 20%.

    PEACE Breacher / Vanguard:

    • Decreased 12 Gauge dmg from scale 1.32 to scale 1.0, decreased DoT from scale 0.225 for 4.1s to scale 0.15 for 2.1s, increased arc from 20 to 30 degrees.
    • Decreased Dynamite dmg from scale 1.32 to scale 0.9, decreased recharge from 20s to 16s, increased disorient from 10% chance scale 6 to 30% chance scale 5.
    • Added scale 0.66 fire DoT to Fire Bomb, decreased recharge from 25s to 16s.
    • Decreased Piston Jump Kick dmg from scale 3.12 to scale 1.96, increased recharge from 5s to 10s, decreased disorient from 100% chance to 60%, decreased crit dmg from 50% chance for scale 3.12 to 15% chance for scale 1.96.
    • Fixed Nitrogen Trip Mine to require critter to see player before laying one.

    PEACE Officer / Heavy:

    • Decreased Neurotoxin Assault Rifle dmg from scale 2.04 to scale 1.08, increased accuracy from 1.0x to 1.1x.
    • Decreased Neurotoxin Assault Rifle Spray dmg from scale 1.59 to scale 1.09, increased recharge from 10s to 12s, increased accuracy from 0.9x to 1.1x, decreased animation from 2.67s to 2.5s.
    • Decreased Neurotoxic Full Auto dmg scale from 4.35 to scale 2.06, increased recharge from 15s to 16s, increased accuracy from 1.2x to 1.3x.
    • Increased Beanbag dmg from scale 0.2 to scale 0.98.

    PEACE Medic:

    • Increased Healing Aura recharge from 5s to 8s.
    • Increased Heal Other recharge from 3s to 4s.
    • Increased Resurrect recharge from 30s to 60s.
    • Fixed Triage Beacon to require to see player before laying one.
    • Fixed support AI not properly targeting Blackwing allies.
    • Added Teleport.

    PEACE Phantom:

    • Added critical dmg to all katana attacks from hidden.
    • Updated all toxic dmg components to DoTs.
    • Fixed Flashing Steel checking melee defense instead of AoE defense, increased recharge from 3s to 6s.
    • Increased Assassin's Blade dmg from scale 1.8 to scale 2.76, increased crit dmg from scale 1.5 to scale 2.76, decreased recharge from 90s to 15s, removed debuffs.
    • Decreased Trick Shot dmg from scale 1.4 to scale 1.1, decreased recharge from 18s to 10s.
    • Decreased Web Grenade recharge from 45s to 8s.
    • Decreased Placate recharge from 90s to 60s, decreased placate from scale 10 to scale 6.0.
    • Removed end cost from Hide, fixed activate period to properly suppress, increased defense from 2.5% to 20%.
    • Removed confusion protection/resistance from Specular Implants, added scale 0.6 perception buff, added scale 1.85 tohit buff.
    • Consolidated Build Up into Placate.

    PEACE Ballistier:

    • Decreased Grenade and Heavy Grenade animations from 1.87s to 1.67s.
    • Decreased Heavy Grenade dmg from scale 2.0 to scale 1.96.
    • Increased Incendiary Grenade dmg from scale 0.242 to scale 1.6, decreased recharge from 30s to 14s, increased accuracy from 0.85x to 1.15x, now only creates single burn patch on main target.
    • Increased Glue Grenade recharge from 45s to 60s.
    • Decreased Sonic Grenade recharge from 120s to 30s.

    PEACE Commander:

    • Improved AI to more intelligently use Excelsion Street Justice finishers.
    • Increased Excelsion Crushing Uppercut recharge from 12.5s to 25s, increased accuracy from 1.0x to 1.2x.
    • Decreased Excelsion Heavy Blow dmg from scale 1.26 to scale 1.16.
    • Increased Excelsion Shin Breaker recharge from 4s to 8s.
    • Fixed Excelsion Spinning Strike checking melee instead of AoE defense, increased recharge from 8s to 16s.
    • Increased Excelsion Rib Cracker recharge from 3s to 6s.
    • Added Excelsion Burst of Speed as a ranged attack.
    • Increased Combat Readiness recharge from 30s to 90s.
    • Fixed Auto Turret to require critter to see player before laying one.

    PEACE Coordinator:

    • Replaced Will Domination with Dominate.
    • Decreased Psychic Scream dmg from scale 1.04 to scale 1.0, decreased recharge from 12s to 4s, decreased animation from 2.67s. to 2s, decreased recharge debuff from scale 0.5 10s duration to scale 0.3 6s duration.
    • Decreased Telekinetic Blast dmg from scale 1.64 to scale 1.32, increased recharge from 4s to 6s.
    • Increased Scramble Thoughts dmg from scale 0.25 to scale 1.75 DoT, increased disorient from mag 3 to mag 4, decreased recharge from 20s to 16s, decreased animation from 3s to 2s.
    • Increased Psychic Wail dmg from scale 1.5 to scale 2.0, increased chance for dmg from scale 0.5 to scale 1.0, decreased recharge from 360s to 240s.
    • Decreased Confuse recharge from 21s to 8s, decreased confuse from scale 11 mag 4 to scale 5.0 mag 3.
    • Fixed Coordinator Targeting to properly taunt allies on target.
    • Decreased Psi Coordination tohit buff from scale 1.5 to scale 1.0, removed taunt resistance, added fear protection/resistance.
    • Decreased Mental Training psi resistance from 35% to 30%, added taunt vulnerability.

    PEACE Neutralizer:

    • Power description and helper text pass.
    • Created FX for Burst, Focused Burst, Penetrate, EMP Rockets, Missile Barrage, Targeted Strike, Nerve Gas Rockets, Plasma Strafe.

    Flashfreeze:

    • Added critical dmg to all cold claws attacks from hidden.
    • Decreased Cutting Cold recharge from 5s to 3.2s, decreased animation from 1.33s to 1.17s.
    • Decreased Shivering Slash recharge from 8s to 4.8s.
    • Increased Icy Eviscerate dmg from scale 1.2 to scale 1.82, decreased recharge from 10s to 9.6s.
    • Decreased Subzero Shockwave recharge from 13.5s to 10.8s, decreased animation from 1.53s to 1s.
    • Increased Assassin's Icicle dmg from scale 1.8 to scale 2.76, decreased crit dmg from scale 2.79 to scale 2.76, increased accuracy from 1.2x to 1.4x, removed debuffs.
    • Increased Brain Freeze dmg from scale 2.0 to scale 2.56, decreased recharge from 120s to 60s, increased accuracy from 1.2x to 1.3x.
    • Decreased Placate range from 60ft to melee range, decreased recharge from 120s to 60s, decreased placate from scale 10 to scale 6.0.
    • Removed end cost from Hide, fixed activate period to properly suppress.
    • Added 5% smashing/lethal/energy/negative resistance to Permafrost, increased cold resistance from 12.5% to 30%.
    • Decreased Energy Absorption recharge from 90s to 60s.
    • Added immobilize protection to Icy Bastion, decreased recharge from 600s to 300s.
    • Updated Demon Tissue Grafts to scale 1.179 flying speed, scale 2.0 jump height, scale 4.0 MaxHP, 25% negative resistance, 25% toxic vulnerability, scale 0.06 tohit buff, scale 0.25 taunt resistance, scale 0.5 regeneration debuff.
    • Removed immobilize/sleep protection from Resistance.
    • Consolidated Wet Ice and Glacial Armor into Frozen Armor.
    • Consolidated Build Up into Placate.

    All:

    • All versions of Rifle Butt standardized to scale 1.32 dmg, 6s recharge, 66% chance for scale 6 mag 3 disorient.
    • All versions of Psionic Grenade standardized to scale 1.64 dmg, 16s recharge, 1.2x accuracy, scale 0.5 10s duration recharge debuff.
    • Decreased Heavy Excelsion Armor MaxHP from scale 3.0 to scale 2.0, decreased knockback protection from mag 10 to mag 4.
    • Decreased Medium Excelsion Armor knockback protection from mag 5 to mag 1.
    • Increased Light Excelsion Armor energy resistance from 10% to 20%, increased MaxHP from scale 1.0 to scale 2.0.
    • All versions of Excelsion Armor now provide scale 1.5 resistance to all dmg when above 90% HP, cold vulnerability increased from 10% to 20%.
    • Adjusted Military Training from confusion/fear resistance to protection.
    • Fixed various critters aggroing ignoring player level.
    • Fixed various AI to enable critters to use their powers more intelligently.
    • Added endurance constraint to various pseudo toggles.
    • Extended melee range to 7ft standard.
    • Added missing continuing FX to various powers, cleaned up power descriptions and helper text.

  17. Zones

    Pocket D

    Fixes

    • Fixed a variable error that was causing Blarf's waypoint to not update on the mini map.

     

    The Labyrinth of Fog

    Adjustments

    • Level requirement of the zone is now Level 40, up from Level 35.
    • Doubled size of the Volatile Aethers, this should make them far easier to see and target as a league.
    • Temporary_LabyrinthRally.png.dd5d3e060815fbb1b829e554a38bbe77.png 'Guide Through Fog' now 'Follow Through Fog' and is a power that brings the caster to their target. 2 second interrupt, 60 second cooldown.
      • This makes it so that players in the league do not need to ask for teleports, they can just move themselves to their intended destination by targeting somebody else on their Team/League and using this power.
    • 'Follow Through Fog' utility teleport now available from the entrance lobby.
    • The Minotaur now enters phantom mode while moving through the Labyrinth, making them unselectable and untargetable.
    • The Minotaur's natural resistance value increased from 65% to 70%.
    • Mote buff float text now matches the color of their mote; Blue mote = blue text, etc.
    • Labyrinth_Costume_Power.png.b2791684f6eeec6c45379eafab6ca8f5.png 'Costume: Gladiator In The Fog' - Now offers power customization for 'Alternate' theme.
    • Inspiration_Labyrinth.png.48159c135713b6aa33bdfa9046adaf52.png 'Draught of Fog' - Now also grants the various aether shift buffs to owner's pets.
    • Draught of Fog inspiration description now mentions its buff does not persist between zones.
    • Nictus + Void Hunter enemy packs added to the Violet floors.
    • Nictus and Void Hunter factions added to possible enemies in the random pool on Orange floors.
    • Villain_SignaturePet_Power.png.f0acbea9126d72ac847a8ca9229294cc.png 'Mini-Taur In The Fog' - Added third eye to the pet; Improved particle FX on the pet.
    • Removed sideways plaque that didn't count for the history badge from the Core of the Labyrinth.
    • Chest with clickable flavor text moved into the True Core of the Labyrinth.
    • Core of the Labyrinth area no longer phased; True Core of the Labyrinth remains phased and locked off to non-Gladiators.
    • The Minotaur now chases players more frequently if the zone is more full of players. Reduces timer by 3 seconds per player on the map when the chase timer is calculated.
    • The Minotaur now slightly increases in +DMG/+DEF (2.5%*shift) and +RES (2%*shift) as zone shifts are collected.
    • 1% chance the Minotaur says 'Moo.' when doing certain actions; Placeholder sound clip.
    • The True Core has had more visual polish added.
    • Amount of Elite Boss enemies required to earn Level Shifts reduced from 3 to 2-2.5 defeats required per player in the zone on a dynamic scale.
      • With an exception that up until there are 5 players in the zone, the minimum defeat requirement is set at a minimum static of 10 defeats total; After the 5th player enters, the zone will use dynamic scaling.
    • Minotaur's re-spawn countdown (1 hour) is now displayed in the Navigation window instead of simply stating they're dead.
    • When the Minotaur re-spawns, all Level Shifts in the zone are reset back to zero.
    • The player count bar has been replaced by a progress bar that shows the percent towards earning a level-shift via accumulated Elite Boss defeats for all players in the zone:

    navarinos.gif.ffc7ce7474e571793681b40541620825.gif

    • The amount of the infinitely re-spawning Volatile Aether variant in the Labyrinth has been reduced to 6.

      • The single-life variant that spawn when the zone defeat counter maxes out are unchanged.

    • Moved the gurney point away from the zone door in the entrance lobby to prevent accidental zone portal clicking.

    • Bottomless unrefined aether fog in the Core no longer instantly fatal, but is still not recommended for swims.

    • Colosseum of Minos spike traps decreased damage dealt down to 10% HP per tick, from 12.50% per tick.

    • The movement speed on the Sands of Moo vortexes has been reduced by 20%.

    • Added extra flavor text to descriptions of most things involved with the Labyrinth.

    • Labyrinth of Fog should now appear in the Search window filter list.

    • Adjusted the Time-Bound Artificer's dialog to more accurately explain the zone's current mechanics.

    • Updated info when the Navigation's blue icon is clicked to better explain what the HUD is showing and what the zone is about.

     

    Fixes

    • Fixed 'not high enough level' text to properly state Level 40.
    • Fixed off-by-one error in the Minotaur's level shift calculation.
    • Fixed a behavior error that was causing the Minotaur's perception when in kill mode to be lower than intended.
    • Fixed issue where the mez-only Sand Vortexes that spawn during the Minotaur raid were generating aggro on pets/the NPC helper.
    • Fixed some typos with Gladiator In The Fog dialog.
    • Fixed protective volume in the True Core not working.
    • Draughts of Fog can no longer stack with Ultimates as their description states.
    • Removed unused color palette option from Gladiator In The Fog costume customization.

     


    Badges

    Adjustments

    Exploration

    • badge_i28_tourism_labyrinth.png.93c4aec4276172148597c1d1da011286.png Exploration badges from the Labyrinth of Fog have had their badge icon updated.

     

    Fixes

    Day Jobs

    • Badge_DayJob_ArachnosOfficial.png.0d257fd9f7a2e40b763fb60024f1b04d.png 'Arachnos Official / Arachnos Traitor' - Fixed this badge using the hero version text when on a villain character.

     



  18. Sleep Revamp

    Stacking

    • Sleep is no longer canceled by damage or any canceling event unless the target is already asleep. This allows for sleep to be stacked even if the sleep-casting power does damage, and sleep stacks that don't render the target asleep won't vanish if the target is hurt but awake.

     
    Deep Sleep

    • This is a new variant of sleep. Deep Sleep is stickier than regular sleep. Enemies under its effect don't instantly wake up if damaged, instead the duration of their sleep is shortened. How much the sleep is shortened depends on the enemy rank, with minions taking more attacks to wake up and AVs being woken up by a single hit.

     

    The following powers have been flagged as Deep Sleep:

    • Arsenal Control > Tranquilizer
    • Earth Control > Salt Crystals
    • Ice Control > Flash Freeze
    • Mind Control > Mesmerize
    • Mind Control > Mass Hypnosis
    • Plant Control > Spore Burst
    • Symphony Control > Enfebling Lullaby
    • Epic > Arsenal Mastery > Sleep Grenade
    • Epic > Earth Mastery > Salt Crystals
    • Epic > Ice Mastery > Flash Freeze
    • Epic > Psionic Mastery > Mass Hypnosis
    • Epic > Psionic Mastery > Mesmerize

     

    Quote

    Design Notes:

    This new mechanic should make many (not all) sleep effects in the game much more powerful as control tools. Note that auto-hit sleep powers will only apply a weaker old-style sleep if they fail their hit-roll.

     

    Pulsing sleep powers like Sleep Grenade and Static Field will not be converted to Deep Sleep.


    Zones

    The Labyrinth of Fog

    Additions

    • Small chance that a Gladiator In The Fog will spawn as a lost Warrior instead, who will join the player as controllable combat ally for 15 minutes.
      • If you kept the Warrior alive for the full duration, they will gift a Draught of Fog inspiration to their owner when they leave.

     

    Adjustments

    • Tester powers have been re-enabled in the Labyrinth.
    • Zone Level cap raised to 45 from 40.
    • Amount of infinitely re-spawning Volatile Aether in the zone increased to 12, up from 6.
      • This should make finding Volatile Aether twice as easy as the last patch.
    • Volatile Aether no longer drop Prismatic Aether salvage upon defeat, now drops 3 Reward Merits and a Draught of Fog each.

    • Amount of Monstrous Aether salvage rewarded by the Minotaur's defeat increased from ten to fifteen, putting the total to five Prism's worth of Monstrous.

    • The Minotaur's defeat rewards now delivered through a choice table, allowing reward selection between fifteen Monstrous Aether on an 18-hour cool-down or three Draught of Fog Inspirations.

    • Temporary_LabyrinthRally.png.9ed4d191c49293a7f7d196b1d8a38842.png 'Follow Through Fog' - Cool-down reduced to 1 second, down from 60 seconds.
      • The teleport may not fire if the target is going through a door or there is not enough space nearby for the teleport to succeed.
    • Black Portal secret mechanics and hints improved.
    • Owning the Temporary_LabyrinthMoteBlack.png.44668e9041967f7d0ba8532b68853578.png'Mote of the Gladiator' buff is now what triggers 100% hostility in the zone's Gladiators In The Fog.
      • This allows the all-hostile-all-the-time-no-hints Gladiators to be opt-in per zone visit for eligible players.
    • All buff motes given halo anchors to make them more noticeable/easier to locate for explorers.
    • Amount of Elite Boss enemies required to earn Level Shifts reduced using a dynamic scaling curve that should average out to a lower overall amount required.
    • Minotaur's re-spawn countdown (1 hour) is now displayed in the Navigation window instead of simply stating they're dead.
    • When the Minotaur re-spawns, all Level Shifts in the zone are reset back to zero.
    • The player count bar has been replaced by a progress bar that shows the percent towards earning a level-shift via accumulated Elite Boss defeats for all players in the zone:

    navarinos.gif.5a28fac426a9345eca49d1960a6a4be1.gif

    • Moved the gurney and recall point away from the zone door in the entrance lobby to prevent accidental zone portal clicking.

    • Bottomless unrefined aether fog in the Core no longer instantly fatal, but is still not recommended for swims.

    • Colosseum of Minos spike traps decreased damage dealt down to 10% HP per tick, from 12.50% per tick.

      • This should help players survive longer when thrown into the spikes.

    • The movement speed on the Sands of Moo vortexes has been reduced by 20%.

      • These vortexes are intended to be mezzed or slowed to stop their movement. Recommended tanks not leave the Minotaur in the middle of the arena, where all four vortex patrol routes intersect.

    • Added extra flavor text to descriptions of most things involved with the Labyrinth.

    • Labyrinth of Fog should now appear in the Search window filter list.

    • Adjusted the Time-Bound Artificer's dialog to more accurately explain the zone's current mechanics.

    • Updated info when the Navigation's blue icon is clicked to better explain what the HUD is showing and what the zone is about.

     

    Fixes

    • Fixed issue where Minotaur would not be targetable after teleporting the raid to the Colosseum of Minos.
    • Fixed an issue where the timer for Level Shift decays was mis-set in different places in the script resulting in unintended behavior.

     

    Atlas Park

    Fixes

    • Fixed a telephone box who's light had floated away from it's body.

     

    Steel Canyon

    Fixes

    • Removed a power pole that was isolated and didn't connect to anything.

     

    Talos Island

    Fixes

    • Closed gap by misaligned building foundation.

     

    Croatoa

    Fixes

    • Fixed mis-rendering shore around main pond area of Misty Woods.

     

    'Boomtown'

    Fixes

    • Closed two holes near a road tunnel that could be used to get out of bounds.

     

    Striga Isle

    Fixes

    • Lowered grave and dirt that was floating in the cemetery.
    • Moved Night Widow Ragana away from the boxes she stands on to prevent clipping.

     

    'Crey's Folly'

    Fixes

    • Returned a box to the earth that superseded gravity itself.

     

    Port Oakes

    Fixes

    • Fixed a bunch of random plant details floating above the ocean.
    • Fixed a gap near a staircase by the east ferry.

     

    Port Oakes

    Fixes

    • Fixed hill geometry mis-alignments and closed gaps in northern side of zone.

     

    Grandville

    Fixes

    • Closed gap by misaligned wall strut.
    • Lowered Captain Mako's Patron statue as it was floating slightly above the podium.

     

    Rikti War Zone

    Fixes

    • Anchored some floating AC units to the roof of their buildings.

     

    Ouroboros

    Fixes

    • Closed gap by lowering the inner ring of tree planters.

     

    Imperial City

    Fixes

    • Fixed a rendering group on clickable jukebox found in Studio 55.

     

    Praetoria & Kallisti Wharf

    Fixes

    • Fixed a road tile set piece that had a broken NAV_DIR marker that was causing traffic flow in zones using these geometry pieces to not flow correctly and jam unexpectedly.

     

    Miscellaneous

    Fixes

    • Locations using the McLouis Investments sign should swing better.

     


    Badges

    Fixes

    Day Jobs

    • Badge_DayJob_ArachnosOfficial.png.0d257fd9f7a2e40b763fb60024f1b04d.png 'Arachnos Official / Arachnos Traitor' - Fixed this badge using the hero version text when on a villain character.

     


    Tasks

    Dr. Aeon's Strike Force - 'Chasing Fool's Gold'

    Mission 7:

    • Battle Becky's pet AI has been enhanced with Mastermind controls and tether.
      • Which makes her, like, totally, better at not getting stuck and stuff! Becky is, like, super confident she won't get stuck on that nasty blue orb thing. @Cobalt Arachne for any issues with Becky's new setup.
      • She will spawn and attach to the first person into the mission if the team qualifies for her to join the mission.
      • If her owner leaves the map, she will attach to the player who entered the map second, etc.
      • Battle Becky tethers to her owner if too far away, can be made to go passive, or directed to a target, making her much more useful and less of a management task.
      • Should also help in managing her aggro when facing off against King Midas.

     

    Lady Grey's Task Force

    Mission 5:

    • Mark & Recall no longer usable on this mission.

     

    SSA1.4H - Dakota Berg - 'Masterpiece'

    Mission 4:

    • Mark & Recall no longer usable on this mission.

     

    SSA1.4V - Tryka - 'Masterpiece'

    Mission 4:

    • Mark & Recall no longer usable on this mission.

     

    Mr. G (Primal) - 'Sweeps Week: Character vs. The Rogue Isles'

    Mission 4:

    • Closed a hole in the blue wall that allowed getting outside the map extents.

     

    Number Six - 'Praetoria's Last Gasp'

    Mission 5:

    • Lowered floating metal debris on the map.

     

    Pay Phone - 'Second Chances at a First Impression'

    Mission 1:

    • Closed a gap in the geometry on the map.

     


    Missions

    Abandoned Warehouse

    Fixes

    • Fixed a geometry hole that allowed getting outside the map.

     

    Arachnos

    Fixes

    • Fixed a misaligned panel in tray.

     

    Office - Hero

    Fixes

    • Fixed a glowie location placed inside of a staircase.

     

    Rikti Caves

    Fixes

    • Fixed detail work that was incorrectly grouped and was causing the geometry to not render.

     

    Safeguard - Founder's Fall

    Fixes

    • Removed four invisible map move markers under the floor in Founder's Fall Safeguard map that was causing players to get teleported under the map leaving the police station.

     

    Tech Lab

    Fixes

    • Fixed a glowie inside overlapping geometry on the wall.

     


    Misc Changes

     

    There has been an implementation change to critter tables and their maximum levels. This does not change critter maximum level directly, but it gives designers the ability to expand in the future.

     

    Quote

    Design Notes:

    There may be some minor changes on critter stats as they level, especially at the end game, but it should not be drastically impactful. The most obvious impact should be level 54 foes potentially having up to +2% extra HP, something some number crunchers may notice while parsing some optimized farms.

     

    Please keep your eyes open for any oddity in behaviors, especially on player pets or critters above level 50.

     

    Critters Only:

    All -regen debufs (not flagged to be irresistible) should now be resisted by magnitude, not duration
    Reduced the magnitude of many (not all) low recharge -regen debuffs with magnitudes greater than -100%

     


    Archetype Inherent Changes

     Controllers

    • Containment now also triggers on critters that are Terrified.
    • Containment now also triggers on critters that have been asleep in the last 3 seconds.
    • Containment damage now has an additional "Containment" float message across all sets.
    • The following controller pets now can proc containment damage:
      • Darkness Control > Shades
      • Darkness Control > Umbra Beast
      • Earth Control > Volcanic Gases
      • Earth Control > Animated Stone
      • Electric Control > Gremlins
      • Fire Control > Bonfire
      • Fire Control > Fire Imps
      • Gravity Control > Singularity
      • Ice Control > Ice Slick
      • Ice Control > Jack Frost
      • Illusion Control > Phantasm
      • Plant Control > Carrion Creepers
      • Plant Control > Fly Trap
      • Symphony Control > Reverberant

     

    Quote

    Design Notes:

    These changes should make many control sets a lot more viable for controllers, especially Electric and Arsenal control.

     

    Tankers

    • Self damage buff lowered from 1.0x to 0.875x.
    • OverCap mechanic implemented (foes hit above the standard target cap will see diminishing effectiveness on those additional targets).
    • Removed arc/radius buff restrictions from powers.
    • Increased the radius of all tanker Primary and Secondary AoEs to a max of 15ft radius.
    • Cones no longer have an increase in arc, instead they get increased radius.
    • Adjusted the bonus on cones to add +50% radius instead of +50% arc.

     


    Powers

    Darkness Manipulation

     

     

    Touch of the Beyond

    • This power can now be activated without a targeting an enemy.
    • If used without an enemy target, the power will not root and apply all the sustain effects.

     

    Quote

    Design Notes:

    We understand the desire to move the sets sustain to a toggle, but we are not looking to homogenize all Blaster Manipulation sustain powers that way. With this change we are attempting to alleviate the need to start a fight without the sustain being active. With this change, players should be able to refresh the sustain effects while having no target or if the targeted enemy is far enough away.

     

    This is not part of a set-wide revamp, only a QoL improvement on the power.


    Sonic Attack

    Simplified the -res stacking

     

    The following powers now apply a scale -1.5 resistance debuff for various durations:

     

    • Shriek - 8s
    • Scream - 8s
    • Howl - 8s
    • Shout - 10s
    • Screech - 15s
    • Dreadful Wail - 20s

     

    Quote

    Design Notes:

    This changes should make it much easier to understand Sonic Blast's -res effects. Each power is simply independent of each other and has their stacking set to replace. Players should be able to see slightly higher average -res than live with most builds, but the effects will continue to be much lower than they used to be before the last pass.

     

     Water Blast

    Water Jet

    • Enhanced Water Jet cold damage is now doubled and delivered as a DoT.

     

    Dehydrate

    • This power's DoT will do extra ticks of damage if used against a foe that has been recently hit by other water based attacks.

     

    Quote

    Design Notes:

    Although water Blast is a well performing set in the AoE department, it's ST leaves a lot to be desired for, especially if the player attempts to build around the set's own attacks. These changes seek to give a slight bump in single target DPS while focusing on a water-only attack chain.

     

     

    Dark Miasma

    Black Hole 

    • This power now applies a trawl (reverse repel) effect.
    • Targets that are immune to the trawl effect will be phased.
    •  

    Bio Armor

    Bio armor changes have been temporarily rolled back. The set will see a new iteration in a future patch.

     

    Dark Armor

    Dark Regeneration

    • +50% regen for first target, 60s duration.
    • +25% per target hit, 60s duration.
    • Cooldown increased to 90s.
    • Heal for first target is now 20%.
    • Heal for each additional target is now 5%.

    Obscure Sustenance (Sentinel)

    • +175% regen for 60s duration.
    • Cooldown increased to 90s.
    • Heal now only once for the first target (30% self heal base).

    Cloak of Fear

    • Endurance cost lowered from  0.56 per second to 0.26 end per second.
    • Pulse rate changed from every 5s to every 3s
    • Power is now auto hit (fear effect still requires a hit roll)
    • Accuracy increased from 0.67 to 0.8
    • Power now applies a scale 2 -dmg debuff (equal to Chilling Embrace)
    • Power now grants + 1KB protection for each enemy in range
    • (experimental) Magnitude increased to 2.5
    • (experimental) Enhancements and resistance now affect magnitude instead of duration

    Soul Transfer

    • Usable while alive.
    • If used while dead or alive, this power will grant a 4% heal and MaxHP 45s buff for every target hit (max 10 targets, fully enhanceable, max of 78% self heal + 78% Max HP for 45s) and does damage.
    • If used while dead, it will do all other things its always done in addition to grant MaxHP.

     

    Electric Armor

    Static Shield

    • This power now grants Toxic resistance.

    Grounded

    • This power now grants scale 0.8 resistance to Smash/Lethal/Fire/Cold/Psionic/Toxic.
    • Knockback protection should now last for up to 5 seconds after touching ground.
    • Adds a Grounded mode while on the ground for 10 seconds.

    Power Sink

    • This power now adds a regeneration buff for each enemy hit.
    • 50% regen for the first target hit (only while grounded).
    • +15% regen for each additional target.
    • +End per target lowered from 25 to 15.
    • No longer has a chance at lowering enemy recovery.
    • -End lowered from -40 to -20.

    Power Sink (Sentinel)

    • Same changes as the above in addition to:
    • Renamed Power Tap
    • Power is now a 90 degree cone with 40ft radius.

    Energize

    • If used while under the effects of Grounded, this power will recharge in 90s instead of 120s.
    • Regeneration buff duration increased from 30s to 45s

    Power Surge

    • Recharge reduced from 1000s to 480s.
    • Duration reduced from 180s to 60s.
    • Now adds a 200% unenhanceable regeneration buff that decays over time.
    • Health crash eliminated.
    • Added visual indicator of an impending crash within 10s of expiration.
    • Endurance crash lowered from -100 to -50% (-40% if grounded at the time of crash).
    • -Recovery crash lowered from 20s to 10s, strength decays over time (5s if grounded at the time of crash).
    • Smash/Lethal/Fire/Cold/Toxic resistances lowered from 52.5% to 21.00%.
    • Energy Resistance lowered from 60% to 22.5%.
    • Negative Energy Resistance lowered from 45% to 18.75%.

     

    Quote

    Design Notes:

     

    We are seeking to upgrade the overall sustainability of this set. Although the set provides some solid resistances (making its burst/alpha survival rather solid) it suffers in sustained survivability. For this reason, we are giving Power Sink some scaling regenerative buffs in trade of some of its endurance drain capabilities. The power still is capable of filling the caster's endurance bar from 1 end to 100% with just 7 targets, even without enhancements. The duration of Energize's regeneration buff is also being extended and Power Surge is gaining a regen buff that decays over time.

     

    With the T9 we are aiming for a test case where the power is more usable, more regularly, but for shorter burst of survivability. The power should also come with a much more forgiving crash, and advance warning letting the player know when that crash is incoming.

      

    Energy Aura

    Energy Drain

    • Per target +def lowered from scale 0.5 to scale 0.4.
    • Up-front +def lowered from scale 0.1 to scale 0.08.

    Power Shield

    • Fire and Cold defense lowered from scale 2 to scale 1.7.

    Overload

    • Recharge reduced from 1000s to 480s.
    • Duration reduced from 180s to 60s.
    • All stats (except for recovery) cut in half (still able to hit the incarnate defense cap but now needs enhancements to do it).
    • MaxHP buff now half-enhanceable.
    • Endurance crash lowered from -100 end to -50% end.
    • -Recovery crash duration lowered from 20s to 10s, strength decays over time
    • (Tanker) Fixed a bug where the power was crashing too early

     

    Quote

    Design Notes:

    The set is getting some minor toning down on its defenses due to some relatively minor over-performance. This also helps the set's portability to tankers, despite the tanker version not being a carbon copy of the set.

     

    With the T9 we are aiming for a test case where the power is more usable, more regularly, but for shorter burst of survivability. The power should also come with a much more forgiving crash, and advance warning letting the player know when that crash is incoming.

     

    Energy Aura Proliferated to Tankers

    • Kinetic Shield: Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)
    • Dampening Field: Auto: Self +Res (Smashing, Lethal, Energy, Endurance Drain)
    • Power Shield: Toggle: Self +DEF(Fire, Cold, Energy, Negative), Res(DeBuff DEF)
    • Entropic Aura: Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), Self +Recharge, Foe -Recharge
    • Energy Protection: Auto: Self +Res (Energy, Negative, Toxic, Psionic, Slow)
    • Energy Reserve: Auto: Self +MaxHP, +Endurance
    • Energize: Self Endurance Discount, Heal, +Regen
    • Energy Drain: PBAoE, Self +End, +Def, Foe -End
    • Overload: Self +DEF(All), +Recovery, +Max HP, Res(DeBuff DEF), +Special


    Ice Armor

    Icy Bastion (Scrapper/Sentinel/Stalker)

    • This power now is a toggle.
    • It will make you untouchable and give high regeneration rate.
    • It will deactivate automatically after 30s.
    • It can be deactivated early, keeping reduced effects for the remainder of the window.
    • If under the effects of No Phase, the power will automatically deactivate and just provide the reduced +regen/+recovery and +Res.
    • Note: After shutting this toggle down, the power will be identical to the previous version of Icy Bastion.

    Hibernate (Tanker/Brute)

    • This power has been converted to Icy Bastion.

    Hoarfrost

    • Recharge reduced from 360s to 180s.
    • Heal reduced from scale 4 to scale 2.
    • Duration of +MaxHP and Res(Toixic) reduced from 120s to 90s.
    • This change should not have any significant impact on the maximum performance of the set, but make it slight increase in minimum performance thanks to an uptime increase for lower recharge builds.

     

    Quote

    Design Notes:

    We are seeking to consolidate the T9 power between Tankers/Brutes and Scrapper/Stalker/Sentinels. The new consolidated power should have the benefit of both versions, with the minor inconvenience of having to double-click it if the player rather not enter a period of invulnerability and inability to attack.

     

    Hoarfrost is being adjusted to provide a similar healing over time, allowing it to be used more regularly although at a lesser strength. Overall, the power should now provide a more achievable uptime and more reliable availability as a heal.

     

    Radiation Armor

    Gamma Boost

    • Regen and -Recovery resistances now scale alongside +Regen and +Recovery respectively.

    Ground Zero

    • This power now can only hit 10 foes.

    Radiation Therapy

    • Power no longer grants endurance per target, now it grants 3 ticks of 2.5 endurance over 2 seconds.
    • Per target heal reduced from scale 0.22 to scale 0.11.
    • Damage removed
    • No longer accepts damage enhancements or sets
    • Fixed a bug where the power would grant an extra tick of health and endurance even without a target, for a total of 11 instead of the intended 10
    • Accuracy lowered from 3x to 1.2.
    • Base Regeneration is now 25% per target for all ATs.

    Particle Shielding

    • This power no longer grants a recovery buff.

    Meltdown

    • Power now has a visual indicator that the power is going to crash in the next 10 seconds.
    • Endurance crash increased from -10 to -50%.

     

    Quote

    Design Notes:

    Ground Zero is a power that should had never been released in its current form. It's high cap was set so it could reliably cover allies and still be able to hit some foes. This ideally should had been split into two independent components when finalizing the set, but was not done due to how hard it was to create such powers at that time. Making an armor power affect more enemies than even incarnate nukes was never the intended goal. These days we have new tools to properly split these components without the legacy headaches. We should had done this long ago, but that does not give the power a pass. 

     

    Radiation Therapy is another power that has other issues. It does too many things at once. The original version left by the devs never had such a high accuracy, nor did it grant endurance to the caster. These are things that were added later in an experiment and resulted in the power being too overloaded. The accuracy was never meant to be increased to 3, but to 1.13 (would had resulted in about 85% acc against even level foes). The original power, as left by the dev team, had an accuracy of 1.0x. We are compromising with 1.2 in this pass, but at 3x we may as well make the power auto hit. Such an incarnation would lose access to accurate healing enhancement sets.

     

    We understand nerfs are never popular, but sometimes we need to tone some sets down.


    Regeneration

    [Highly Experimental]

     

    Dull Pain

    • Converted to Dismiss Pain
    • This power is now an auto power.
    • Grants a 24% MaxHP buff, half enhanceable.
    • Grants -15% resistance to heals (making all heals on you 15% stronger).
    • -res(heal) is now flagged to ignore buffs (cant be enhanced).  
    • Now grants minor -Recharge resistance.
    • Power no longer accepts endurance or recharge enhancements,

    Instant Healing

    • This power is now a toggle, pulses every 2 seconds.
    • Grants a 200% enhanceable regeneration buff.
    • Grants an additional 25% non-enhanceable regeneration for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times.
    • Grants a scale 2 resistance to regen debuffs for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times.

    Revive

    • Converted into Second Wind (same to Sentinel version).
    • The power grants a 20% Max HP buff, this buff is retained even if the caster is defeated.
    • Heal is now a flat base 40% heal, ignores resistances (same as live Dull Pain). This heal ignores resistances.
    • Recharge increased from 300s to 360s, matching Dull Pain's recharge.
    • Cast time lowered from 1.5s to 0.73s (same as live Dull Pain).
    • While during the effects of Second Wind, should the player be defeated, they will be given a chance to get back up and keep fighting.

     

    Quote

    Design Notes:

    These changes are meant to result in an overall buff to the performance of the set. This will potentially come at the expense of spike survivability, as players won't be able to do a full unloading of survival clicks (IH/DP/Rec/MoG) but they should gain increased average performance due to the new toggle form of Instant Healing as well as new found debuff resistances.

     

    The new MaxHP passive should allow low recharge builds access to more constant/reliable source of mitigation as well as constant -recharge resistance. This should also give even more breathing room to, if desired, hold back the use of the HP buff click (now Second Wind) for moments of more danger. Most ATs should also be able to reach their current MaxHP caps only with Second Wind, if only temporarily, via very high recharge builds or combination of Second Wind and Burnout in addition to accolade powers and set bonuses.

     

    Some players should likely find Dismiss Pain optional to their builds, unless they highly desire the additional passive benefits.

     

    Regeneration proliferated to Tankers

    • Same power selection as Brutes.

     

    Electric Control

    Static Field

    • Converted into a true pseudopet.

    Jolting Chain

    • This power has been turned into a real chain.
    • Damage increased from scale 0.3 to scale 1.2 against primary target.
    • All jumps now take full advantage of caster inherents.
    • Endurance drain is now auto hit.

    Synaptic Overload

    • This power has been turned into a real chain.
    • All jumps now take full advantage of caster inherents.
    • Recharge increased from 60s to 90s.
    • Endurance drain is now auto hit.

    Paralyzing Blast

    • Creates a pseudopet that continuously holds enemies over 45 seconds.
    • Can now do damage over time, accepts damage enhancements and sets.
    • Now a location based power.

    Gremlins

    • Pets now spawn as even level.

     

    Quote

    Design Notes:

    Paralyzing Blast is getting a complete makeover as a static pet that constantly chain-zaps enemies near its area, as well as inflict damage to held enemies.

     

    The chain powers have been adjusted with an auto-hit component that should make the powers immune to critical failure where the chain dies on its first target.

     

    Mind Control

    Total Domination

    • This power is now a location based pseudopet.
    • This power does psionic damage and can proc Overpower.

    Mass Confusion

    [Highly Experimental]

    • Now summons a permanent pet that can confuse enemies
    • Pet is permanently stealth and cant be detected by most enemies
    • Can now take pet and recharge intensive enhancement sets
    Quote

    Design Notes:

    Total Domination is getting a revamp into an area patch effect that can hold enemies inside its area, as well as inflict damage to held foes.

     

    Mass Confuse is getting a highly experimental pet treatment. Instead of being a giant confuse AoE on a high timer, its now a pet that should almost never draw aggro and follows the caster around. Note that some highly perceptive foes might still see the pet and attack it. We understand this may be a controversial change, and we want to gather as much feedback as possible on it. There is a high chance it may be entirely rolled back.

     
    Plant Control

    Spore Burst

    • Upgraded to Deep Sleep.

    Seeds of Confusion

    • Recharge increased to 90s.
    • Scale reduced from scale 20 to scale 12.

    Spirit Tree

    • Cast time lowered from 3.2s to 1.67s.
    • Spirit tree can now be attacked.
    • Spirit tree now taunts and has a scaling defense and resist aura.
    • Even after defeated, spirit tree's regen aura should remain.

    Vines

    • Now summons a Pseudopet that will continue to hold enemies for its duration.
    • Now inflict damage over time on its targets.
    • Now accepts damage set and enhancements.

    Carrion Creepers

    • VFX now moves along with the pet patch.
    • Carrion Creepers can now proc Domination, Containment and Overpower.
    • This power should no longer execute an excessive proc cascade.

     

    Quote

    Design Notes:

    We are aware this will initially stir some reactions. Please test these changes before making your final judgements. With the introduction of Deep Sleep, we are seeking to re-adjust the set balance so its not as focused on 2 powers.

     

    You may had noticed, we are standardizing confuse powers to 90s recharge with a lower scale. Spirit Tree will continue to work as it always did, but now also can dub as a pseudo-tank, at least for limited window. This will not come at any cost, as even if defeated the +regen portion will persists for its standard duration.

     

    Similar to some of the other sets we mentioned above, Vines is getting a pseduopet revamp. We are not looking to homogenize all the 240s holds into the same form, instead we are trying to give them a some flavor, but some may be a bit similar. You should find this new incarnation much more useful.

     

    Finally, Carrion Creepers was implemented in a way that interacted with multiple procs in an abusive way. The pet had many powers that created other pets that executed other powers resulting in sometimes triple proc rates, bypassing all safeguards the game has to prevent such things. This is being finally adjusted in this iteration. We expect all the additional buffs to other powers, especially in controller containment capabilities, to result in a much more well rounded set.

     

    Arsenal Control > Sleep Grenade

    • Pulse timer reduced from 4s to 3s.
    Quote

    Design Notes:
    Although relatively a minor change, this should have significant impact when combined with the new 3s rules for Controller Containment triggers after sleep is broken.

     
     

    Misc Power Changes

     

    Epic > Dark Mastery > Black Hole 

    • This power now applies a trawl (reverse repel) effect.
    • Targets that are immune to the trawl effect will be phased.
    • Target cap reduced from 10 to 5

     

    Armor Sets > Self heals (all)

    • Self heal click powers no longer are irresistible
    • Quote

      Design Notes:

      This should allow self heals to become stronger while using Field Medic and Incandescence Destiny actually impact players. This will potentially force some changes in Hamidon tanking strategies, but the encounter should still be possible even with the HealRes debuffs.

       

    Street Justice > Sweeping Cross (All versions) 

    • Arc increased from 50 degrees to 75 degrees.
    • pre-combo damage scale reduced from 1.5 to 1.444.
    • max combo damage reduced from 1.875 to 1.805.

      

    Electric Melee > Jacob's Ladder (All versions)

    • Arc increased from 50 degrees to 75 degrees.
    • Damage scale reduced from 1.5 to 1.336.

     

    Invulnerability > Unstoppable

    • A visual queue should show up informing of the impending crash.

     

    Ninjitsu > Kuji-In

    • A visual queue should show up informing of the impending crash.

     

    Shield Defense > One with the Shield

    • A visual queue should show up informing of the impending crash.

     

    Stone Armor > Geode

    • Cleaned up power info screen.
    • 25% of this power's regen and recovery buffs will persist for the full 30 second window even if the power is shut down or if the Geode is destroyed.

     

    Super Reflexes > Elude

    • A visual queue should show up informing of the impending crash.

     

    Willpower > Strength of Will

    • A visual queue should show up informing of the impending crash.

     

    • Like 2

  19. Zones

    Pocket D

    Fixes

    • Fixed a variable error that was causing Blarf's waypoint to not update on the mini map.

     

    The Labyrinth of Fog

    Adjustments

    • 'Follow Through Fog' utility teleport now available from the entrance lobby.
    • Total amount of Volatile Aether that exists in the zone at once lowered from 12 to 10.
    • The Minotaur now chases players more frequently if the zone is more full of players. Reduces timer by 3 seconds per player on the map when the chase timer is calculated.
    • The Minotaur now slightly increases in +DMG/+DEF (2.5%*shift) and +RES (2%*shift) as zone shifts are collected.
      • The Minotaur's base +5 level shifts do not count for this buffs total.
    • 1% chance the Minotaur says 'Moo.' when doing certain actions; Placeholder sound clip.
    • The True Core has had more visual polish added.

     

    Fixes

    • Fixed protective volume in the True Core not working.
    • Draughts of Fog can no longer stack with Ultimates.
    • Removed unused color palette option from Gladiator In The Fog costume customization.

     


    Enemies

    Blackwing Industries [Focused Feedback]

    Patroller / Officer:

    • Decreased Neurotoxin Pistol dmg from scale 1.3 to scale 0.84, decreased recharge from 10s to 3s, increased accuracy from 1.0x to 1.1x.
    • Decreased Neurotoxin Pistol Sweep dmg from scale 1.14 to scale 0.99, decreased recharge from 12s to 10s, increased accuracy from 0.9x to 1.1x, increased arc from 20 to 30 degrees.
    • Decreased Shock Rod dmg from scale 1.36 to scale 0.84.
    • Increased Shock Rod Sweep dmg from scale 1.44 to scale 1.64, increased recharge from 6s to 8s, increased animation from 1.33s to 2s.

    PEACE Drone:

    • Increased Disintegration Beam accuracy from 1.0x to 1.2x.
    • Decreased Excelsion Field Emitter resistance from 80% to 75%, decreased mez protection from 3.9 to 2.0, now properly suppresses when mezzed.
    • Decreased Reinforced Engineering psionic resistance from 50% to 30%, decreased melee/ranged defense from 25% to 20%.

    PEACE Breacher / Vanguard:

    • Decreased 12 Gauge dmg from scale 1.32 to scale 1.0, decreased DoT from scale 0.225 for 4.1s to scale 0.15 for 2.1s, increased arc from 20 to 30 degrees.
    • Decreased Dynamite dmg from scale 1.32 to scale 0.9, decreased recharge from 20s to 16s, increased disorient from 10% chance scale 6 to 30% chance scale 5.
    • Added scale 0.66 fire DoT to Fire Bomb, decreased recharge from 25s to 16s.
    • Decreased Piston Jump Kick dmg from scale 3.12 to scale 1.96, increased recharge from 5s to 10s, decreased disorient from 100% chance to 60%, decreased crit dmg from 50% chance for scale 3.12 to 15% chance for scale 1.96.
    • Fixed Nitrogen Trip Mine to require critter to see player before laying one.

    PEACE Officer / Heavy:

    • Decreased Neurotoxin Assault Rifle dmg from scale 2.04 to scale 1.08, increased accuracy from 1.0x to 1.1x.
    • Decreased Neurotoxin Assault Rifle Spray dmg from scale 1.59 to scale 1.09, increased recharge from 10s to 12s, increased accuracy from 0.9x to 1.1x, decreased animation from 2.67s to 2.5s.
    • Decreased Neurotoxic Full Auto dmg scale from 4.35 to scale 2.06, increased recharge from 15s to 16s, increased accuracy from 1.2x to 1.3x.
    • Increased Beanbag dmg from scale 0.2 to scale 0.98.

    PEACE Medic:

    • Increased Healing Aura recharge from 5s to 8s.
    • Increased Heal Other recharge from 3s to 4s.
    • Increased Resurrect recharge from 30s to 60s.
    • Fixed Triage Beacon to require to see player before laying one.
    • Fixed support AI not properly targeting Blackwing allies.
    • Added Teleport.

    PEACE Phantom:

    • Added critical dmg to all katana attacks from hidden.
    • Updated all toxic dmg components to DoTs.
    • Fixed Flashing Steel checking melee defense instead of AoE defense, increased recharge from 3s to 6s.
    • Increased Assassin's Blade dmg from scale 1.8 to scale 2.76, increased crit dmg from scale 1.5 to scale 2.76, decreased recharge from 90s to 15s, removed debuffs.
    • Decreased Trick Shot dmg from scale 1.4 to scale 1.1, decreased recharge from 18s to 10s.
    • Decreased Web Grenade recharge from 45s to 8s.
    • Decreased Placate recharge from 90s to 60s, decreased placate from scale 10 to scale 6.0.
    • Removed end cost from Hide, fixed activate period to properly suppress, increased defense from 2.5% to 20%.
    • Removed confusion protection/resistance from Specular Implants, added scale 0.6 perception buff, added scale 1.85 tohit buff.
    • Consolidated Build Up into Placate.

    PEACE Ballistier:

    • Decreased Grenade and Heavy Grenade animations from 1.87s to 1.67s.
    • Decreased Heavy Grenade dmg from scale 2.0 to scale 1.96.
    • Increased Incendiary Grenade dmg from scale 0.242 to scale 1.6, decreased recharge from 30s to 14s, increased accuracy from 0.85x to 1.15x, now only creates single burn patch on main target.
    • Increased Glue Grenade recharge from 45s to 60s.
    • Decreased Sonic Grenade recharge from 120s to 30s.

    PEACE Commander:

    • Improved AI to more intelligently use Excelsion Street Justice finishers.
    • Increased Excelsion Crushing Uppercut recharge from 12.5s to 25s, increased accuracy from 1.0x to 1.2x.
    • Decreased Excelsion Heavy Blow dmg from scale 1.26 to scale 1.16.
    • Increased Excelsion Shin Breaker recharge from 4s to 8s.
    • Fixed Excelsion Spinning Strike checking melee instead of AoE defense, increased recharge from 8s to 16s.
    • Increased Excelsion Rib Cracker recharge from 3s to 6s.
    • Added Excelsion Burst of Speed as a ranged attack.
    • Increased Combat Readiness recharge from 30s to 90s.
    • Fixed Auto Turret to require critter to see player before laying one.

    PEACE Coordinator:

    • Replaced Will Domination with Dominate.
    • Decreased Psychic Scream dmg from scale 1.04 to scale 1.0, decreased recharge from 12s to 4s, decreased animation from 2.67s. to 2s, decreased recharge debuff from scale 0.5 10s duration to scale 0.3 6s duration.
    • Decreased Telekinetic Blast dmg from scale 1.64 to scale 1.32, increased recharge from 4s to 6s.
    • Increased Scramble Thoughts dmg from scale 0.25 to scale 1.75 DoT, increased disorient from mag 3 to mag 4, decreased recharge from 20s to 16s, decreased animation from 3s to 2s.
    • Increased Psychic Wail dmg from scale 1.5 to scale 2.0, increased chance for dmg from scale 0.5 to scale 1.0, decreased recharge from 360s to 240s.
    • Decreased Confuse recharge from 21s to 8s, decreased confuse from scale 11 mag 4 to scale 5.0 mag 3.
    • Fixed Coordinator Targeting to properly taunt allies on target.
    • Decreased Psi Coordination tohit buff from scale 1.5 to scale 1.0, removed taunt resistance, added fear protection/resistance.
    • Decreased Mental Training psi resistance from 35% to 30%, added taunt vulnerability.

    PEACE Neutralizer:

    • Power description and helper text pass.
    • Created FX for Burst, Focused Burst, Penetrate, EMP Rockets, Missile Barrage, Targeted Strike, Nerve Gas Rockets, Plasma Strafe.

    Flashfreeze:

    • Added critical dmg to all cold claws attacks from hidden.
    • Decreased Cutting Cold recharge from 5s to 3.2s, decreased animation from 1.33s to 1.17s.
    • Decreased Shivering Slash recharge from 8s to 4.8s.
    • Increased Icy Eviscerate dmg from scale 1.2 to scale 1.82, decreased recharge from 10s to 9.6s.
    • Decreased Subzero Shockwave recharge from 13.5s to 10.8s, decreased animation from 1.53s to 1s.
    • Increased Assassin's Icicle dmg from scale 1.8 to scale 2.76, decreased crit dmg from scale 2.79 to scale 2.76, increased accuracy from 1.2x to 1.4x, removed debuffs.
    • Increased Brain Freeze dmg from scale 2.0 to scale 2.56, decreased recharge from 120s to 60s, increased accuracy from 1.2x to 1.3x.
    • Decreased Placate range from 60ft to melee range, decreased recharge from 120s to 60s, decreased placate from scale 10 to scale 6.0.
    • Removed end cost from Hide, fixed activate period to properly suppress.
    • Added 5% smashing/lethal/energy/negative resistance to Permafrost, increased cold resistance from 12.5% to 30%.
    • Decreased Energy Absorption recharge from 90s to 60s.
    • Added immobilize protection to Icy Bastion, decreased recharge from 600s to 300s.
    • Updated Demon Tissue Grafts to scale 1.179 flying speed, scale 2.0 jump height, scale 4.0 MaxHP, 25% negative resistance, 25% toxic vulnerability, scale 0.06 tohit buff, scale 0.25 taunt resistance, scale 0.5 regeneration debuff.
    • Removed immobilize/sleep protection from Resistance.
    • Consolidated Wet Ice and Glacial Armor into Frozen Armor.
    • Consolidated Build Up into Placate.

    All:

    • All versions of Rifle Butt standardized to scale 1.32 dmg, 6s recharge, 66% chance for scale 6 mag 3 disorient.
    • All versions of Psionic Grenade standardized to scale 1.64 dmg, 16s recharge, 1.2x accuracy, scale 0.5 10s duration recharge debuff.
    • Decreased Heavy Excelsion Armor MaxHP from scale 3.0 to scale 2.0, decreased knockback protection from mag 10 to mag 4.
    • Decreased Medium Excelsion Armor knockback protection from mag 5 to mag 1.
    • Increased Light Excelsion Armor energy resistance from 10% to 20%, increased MaxHP from scale 1.0 to scale 2.0.
    • All versions of Excelsion Armor now provide scale 1.5 resistance to all dmg when above 90% HP, cold vulnerability increased from 10% to 20%.
    • Adjusted Military Training from confusion/fear resistance to protection.
    • Fixed various critters aggroing ignoring player level.
    • Fixed various AI to enable critters to use their powers more intelligently.
    • Added endurance constraint to various pseudo toggles.
    • Extended melee range to 7ft standard.
    • Added missing continuing FX to various powers, cleaned up power descriptions and helper text.

     

    Wyvern [Focused Feedback]

    Various:

    • Fang Agents levels 30-54 have been downshifted from lieutenant to minion rank, replacing Talon Agents.
    • Sting Agents levels 30-54 have been downshifted from boss to lieutenant rank, replacing Fang Agents.
    • Raptor Agents levels 30-54 have been downshifted from elite boss to boss rank, replacing Sting Agents (Raptor Agent is a rank, not a unique enemy).

    Fang Agents:

    • All archery attacks levels 30-54 now deal toxic damage over time and apply a slow debuff and low magnitude (<scale 1.0) stacking immobilize (adding mechanical secondary effects of Spines).
    • At levels 40+, a second variant of Fang Agent with Entangling Arrow and Flash Arrow but less archery attacks will appear, spawn limit 2.

    Sting Agents:

    • All archery attacks levels 30-54 now apply a resistance debuff (approximately half scale of a corresponding Sonic Attack power).
    • Gain Entangling Arrow and Flash arrow at levels 40+.
    • Additionally, at levels 40+, a second variant of Sting Agent with Ice Arrow and Disruption Arrow but less archery attacks will appear, spawn limit 2.

    Raptor Agents:

    • Can now appear as two different variants when encountered levels 30-54; a poison variant that uses the Fang Agent secondary traits, or piercing variant that uses the Sting Agent secondary traits.
    • Poison variant gains Entangling Arrow, Flash Arrow, and Ice Arrow at levels 40+.
    • Piercing variant gains Disruption Arrow, Oil Slick Arrow, and EMP Arrow at levels 40+, spawn limit 2.

    All:

    • Melee range standardized to 7ft.
    • Knock Away added as a standard melee attack to all Wyvern levels 30+ (archery kick animation as a variant of Power Thrust/Ki Push).
    • Body Armor added to all Wyvern levels 30+; provides low damage resistance to all damage types except Psionic, disorient protection/resistance to lieutenants/bosses.
    • Eagle Eye added to all Wyvern levels 40+.

     


     


  20. Zones

    The Labyrinth of Fog

    Adjustments

    • Level requirement of the zone is now Level 40, up from Level 35.
    • Doubled size of the Volatile Aethers, this should make them far easier to see and target as a league.
    • Aether fluctuations triggered by defeating Elite Bosses has had the amount required reduced by 25%.
      • Point per EB defeat = (12.25 / Players On Map), with 50 total points needed per fluctuation.
      • Should result in faster level shifts from clearing EBs with smaller sized leagues.
    • Temporary_LabyrinthRally.png.dd5d3e060815fbb1b829e554a38bbe77.png 'Guide Through Fog' now 'Follow Through Fog' and is a power that brings the caster to their target. 2 second interrupt, 60 second cooldown.
      • This makes it so that players in the league do not need to ask for teleports, they can just move themselves to their intended destination by targeting somebody else on their Team/League and using this power.
    • The Minotaur now enters phantom mode while moving through the Labyrinth, making them unselectable and untargetable.
    • The Minotaur's natural resistance value increased from 65% to 70%.
    • The Minotaur now gains +2% Resistance(All)/+2.5% Defense(All) per stack of Aether Fluctuations in the zone.
      • This should help the Minotaur last longer against a league utilizing many stacks of the zone buff themselves.
    • Mote buff float text now matches the color of their mote; Blue mote = blue text, etc.
    • Labyrinth_Costume_Power.png.b2791684f6eeec6c45379eafab6ca8f5.png 'Costume: Gladiator In The Fog' - Now offers power customization for 'Alternate' theme.
      • This brings the appearances this costume grants up to six!
    • Inspiration_Labyrinth.png.48159c135713b6aa33bdfa9046adaf52.png 'Draught of Fog' - Now also grants the various aether shift buffs to owner's pets.
    • Draught of Fog inspirations can now be stacked with Ultimate inspirations, but only when used outside the Labyrinth of Fog.
    • Draught of Fog inspiration description now mentions its buff does not persist between zones.
      • Never has, this is just text clarification.
    • Nictus + Void Hunter enemy packs added to the Violet floors.
    • Nictus and Void Hunter factions added to possible enemies in the random pool on Orange floors.
    • Villain_SignaturePet_Power.png.f0acbea9126d72ac847a8ca9229294cc.png 'Mini-Taur In The Fog' - Added third eye to the pet; Improved particle FX on the pet.
    • Removed sideways plaque that didn't count for the history badge from the Core of the Labyrinth.
    • Chest with clickable flavor text moved into the True Core of the Labyrinth.
    • Core of the Labyrinth area no longer phased; True Core of the Labyrinth remains phased and locked off to non-Gladiators.

     

    Fixes

    • Fixed off-by-one error in the Minotaur's level shift calculation.
    • Fixed a behavior error that was causing the Minotaur's perception when in kill mode to be lower than intended.
    • Fixed issue where the mez-only Sand Vortexes that spawn during the Minotaur raid were generating aggro on pets/the NPC helper.
    • Fixed some typos with Gladiator In The Fog dialog.

     


    Badges

    Additions

    Accolades

    • badge_streetcrime_set_01.png.b7debe178fea87129948fc38b9509893.png<NYI badge art> 'Protector of Paragon City / Traitor to Paragon City' - Collect the following badges in order to unlock this accolade:
      • Badge_SafeG_ForceOfJustice.png.6bb7c03dff4d94a921dc80bec6912e17.png 'Force of Justice' (Safeguard Mission accolade)
      • Badge_i25_mission_sc_guardian.png.2877537dcb448a55cfeca35fa6ac3c07.png'Guardian of Forever' (Laura Lockhart story arc)
      • SL4_Watkins_Quarantine.png.55e539009d947f86d91258234625a0f1.png 'The Greater Good' (Agent Watkins story arc)
      •  Badge_i26_mission_justice.png.c64d20f70afad084f358627ee367d7a8.png 'Beyond Resonable Doubt' (Shauna Braun story arc)
      • Badge_HeroAlignment.png.04748a265d294392d081af3c60c9a580.png 'Gallant' (Hero Morality Mission)
      • Badge_history_bicentennial.png.473ec8d6b2074b04adcb408c591a6cc9.png'Bicentennial' (History)

     

    • badge_i28_accolade_strikeforce_commander.png.9e0bd7ac57a9bb233607638b709ab24f.png 'Strike Force Commander / Deep Strike Agent' - Collect the following Strike Force badges in order to unlock this accolade:
      • V_badge_BatzulBadge.png.a817beeb94da73a1025bdc8fa2e208f8.png 'Binder of Beasts' (Tarikoss Strike Force)
      • V_badge_StrikeforceSharkBadge.png.64c27ce6592984d60ff3476650464bd7.png 'Leviathan' (Operative Renault Strike Force)
      • V_badge_StrikeforceSkyRaiderBadge.png.f5ff31f34448871d3ff7535ecca1547b.png 'Air Pirate' (Silver Mantis Strike Force)
      • V_badge_StrikeforceSerafinaBadge.png.1390248c0d16d9fab2f62eb2d9af23f4.png 'Crystal Keeper' (Ice Mistral Strike Force)
      • Badge_i27_ASF_complete.png.4a1070cb97023e8be76fdd6981920da4.png 'Gold Standard' (Dr. Aeon Strike Force)
    • 'Strike Force Commander' / 'Protector of Paragon City' grant the following accolade power: Spiteful_Rebellion.png.e592dd7bc719badc5ab342473f835f0f.png 'Sheer Willpower' - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down.
      • Relieves mez effects and can be used while mezzed, functionally equal to a Tier 2 Break Free inspiration with a 30 second duration (instead of 60).

    Adjustments

    Exploration

    • badge_i28_tourism_labyrinth.png.93c4aec4276172148597c1d1da011286.png Exploration badges from the Labyrinth of Fog have had their badge icon updated.

     


    Powers

    Fixes

    • Accolades > Mark & Recall: Restored to it's original functionality, no placing a marker needed. Properly de-toggles on zoning.
    • Like 1
  21.  Zones

    Pocket D - Blarf

    Additions

    Spoiler

    After the infamously dubbed 'Pocket D Barfer' had been safely placed into in-hospice care, an unknown contamination emerged. Pocket D's official health & safety inspectors recommend caution when interacting with the contaminant as its chemical composition appears to be beyond mortal comprehension.

    DJ Zero has dubbed this anomaly contaminant as: 'Blarf'.

    • Blarf is a for-fun zone mini pet that spawns near the unique wet floor sign on the red-side ground floor where the former nauseous man used to be.
    • Clicking on Blarf will engage in affection-giving physical contact.
      • WARNING: DJ ZERO & POCKET D ARE NOT RESPONSIBLE FOR ANY INCIDENTS RELATED TO HEALTH DEGRADATION FROM CONTACT WITH UNIDENTIFIED MATTER, PLEASE EXERCISE CAUTION AND RESTRAINT WHEN ENGAGING WITH BLARF! DO NOT FEED BLARF UNDER ANY CIRCUMSTANCES!
    • Blarf's location within Pocket D is tracked on the mini-map with a blue-green dot, and updated in real-time.
    • Blarf will become friends with the first person who clicks them, becoming attached and following them around anywhere they go within Pocket D for a while.
    • Blarf has a short attention span. After 3-minutes it can be distracted and become attached to a new person who clicks on them.
    • If you move too far away from Blarf for too long (>20ft, for 5 seconds), they will lose interest in their current friend.
    • Blarf does not have any collision, but is fast and affectionate.
    • Blarf doesn't like to go to the certain locations, and will return to their spawn if their current friend goes into any of the following places:
      • Architect Entertainment
      • Ski Chalet
      • VIP Lounge
      • Hospitals
      • Elevator Entrance Hallways
      • Blue-side Upstairs Bar
    • Blarf can fly! Airborne friends are supported by Blarf.
    • Blarf will give a "gift" to anybody who clicks them, even if they don't become their next friend.
      • These "gifts" are on a 10-minute cool-down timer.

     


    Badges

    Additions

    Accolades

    • badge_streetcrime_PNG.png.1aac60d2e532c5c27d2f75a87de818f2.png<NYI badge art> 'Protector of Paragon City / Traitor to Paragon City' - Collect the following badges in order to unlock this accolade:
      • Badge_SafeG_ForceOfJustice.png.6bb7c03dff4d94a921dc80bec6912e17.png 'Force of Justice' (Safeguard Mission accolade)
      • Badge_i25_mission_sc_guardian.png.2877537dcb448a55cfeca35fa6ac3c07.png'Guardian of Forever' (Laura Lockhart story arc)
      • SL4_Watkins_Quarantine.png.55e539009d947f86d91258234625a0f1.png 'The Greater Good' (Agent Watkins story arc)
      •  Badge_i26_mission_justice.png.c64d20f70afad084f358627ee367d7a8.png 'Beyond Resonable Doubt' (Shauna Braun story arc)
      • Badge_HeroAlignment.png.04748a265d294392d081af3c60c9a580.png 'Gallant' (Hero Morality Mission)
      • Badge_history_bicentennial.png.473ec8d6b2074b04adcb408c591a6cc9.png 'Bicentennial' (History)

     

    • badge_i28_accolade_strikeforce_commander.png.9e0bd7ac57a9bb233607638b709ab24f.png 'Strike Force Commander / Deep Strike Agent' - Collect the following Strike Force badges in order to unlock this accolade:
      • V_badge_BatzulBadge.png.a817beeb94da73a1025bdc8fa2e208f8.png 'Binder of Beasts' (Tarikoss Strike Force)
      • V_badge_StrikeforceSharkBadge.png.64c27ce6592984d60ff3476650464bd7.png 'Leviathan' (Operative Renault Strike Force)
      • V_badge_StrikeforceSkyRaiderBadge.png.f5ff31f34448871d3ff7535ecca1547b.png 'Air Pirate' (Silver Mantis Strike Force)
      • V_badge_StrikeforceSerafinaBadge.png.1390248c0d16d9fab2f62eb2d9af23f4.png 'Crystal Keeper' (Ice Mistral Strike Force)
      • Badge_i27_ASF_complete.png.4a1070cb97023e8be76fdd6981920da4.png 'Gold Standard' (Dr. Aeon Strike Force)
    • 'Strike Force Commander' / 'Protector of Paragon City' grant the following accolade power: Sheer_Will_PNG.png.3c70eb4460a31916fa8aa146ada19c24.png 'Sheer Willpower' - Self: Resist Mez Effects for 30 seconds, 10 minute cool-down.

     

    Achievement

    • badge_blarf_consumed.png.9fdda966e3f45947bc71c6a5590302d7.png 'Nutrient-Rich' - Feed Blarf to earn this badge.

     


    Powers

    Fixes

    • Accolades > Mark & Recall: Restored to it's original functionality, no placing a marker needed. Properly de-toggles on zoning.
    • Like 1

  22. Zones

    The Labyrinth of Fog

    Adjustments

    • Play tester powers are now stripped from players upon entry to the zone.
      • They can be re-acquired from any vendor that originally offered them.

    Fixes

    • Fixed tool-tip on the white mote buff to correctly show +Recharge rather than +Def.

     

    Peregrine Island

    Fixes

    • Fixed a scene error that caused the wrong hospital and dock signs to display.

     

    Sharkhead Isle

    Fixes

    • Gave Operative Luong some dialog text referencing his unused original purpose so he's not a buggy-looking NPC with an empty dialog box.

     


    Badges

    Fixes

    Accolades

    • badge_i28_accolade_labyrinth.png.8acf54963b5c9d4e7e9e3884202f2ef3.png 'Conqueror of the Labyrinth' - Fixed incorrect hint showing badges required for 'Geas of the Kind Ones' accolade.

     


    Powers

    Fixes

    • Accolades > Mark & Recall: Fixed an issue when multiple Marks were set in the same zone.
    • Accolades > Mark & Recall: Fixed an issue where the power would not reset when the player changed zone with the power active.
      • This fix involved the power now using a location-placement style summon with a range of 60 ft.

     


    Rewards

    Pet Recipes

    Fixes

    • Fixed issue where mini pet recipes were dropping 10% per defeat, not 10% per player participant.

     


    Missions

    Praetor Sinclair - 'The Power to Control'

    Fixes

    • Fixed Belladona Vetrano from becoming hostile and untargetable in the 'Take down Cockatrice!' mission.

  23. Badges

    Additions

    Accolade

    NOTICE: Currently bugged when multiple people are using the power in the same zone, fix is being looked into.

    • Badge_i28_Accolade_MarkRecall.png.44846c10d1cfab01fc2fbbf28a5e9188.png'Between Realities' - Rewards the Mark & Recall accolade power. Earn the following badges to obtain this badge:
      • Germinator Terminator (Seed of Hamidon defeat)
      • Full Spectrum (Seedling defeats)
      • Lawbreaker (Drudge defeats)
      • Show's Over (Carnival defeats)
      • Multifacted (New, 25 Alignment Tip missions)
      • The Last Word (History)
      • Eye of the Vortex (First Ward exploration)
      • Stargazer (Night Ward exploration)
      • Dead but Dreaming (Night Ward exploration)

     

    Accolade Power

    • Accolade_Mark.png.95a5f46f2da80af1210b250df3f52819.pngAccolade_Recall.png.0fdafe7d989f7705e38537b105b54900.png 'Mark' & 'Recall' - Instant cast. First usage records your current position as the Mark. Second usage teleports caster back to the location they originally they set their Mark. Mark is not consumed until used or the owner leaves the zone. 10 minute cool-down.

     

    Achievement

    • Badge_i28_alignment_tips.png.90c38fbc6d33a81391902ca02007a6b3.png 'Uncommitted' - Complete 5 Alignment Tip missions to earn this badge.
      • Mission complete credit is team-wide for all three badges.
    • Badge_i28_alignment_tips.png.90c38fbc6d33a81391902ca02007a6b3.png 'Duplicitous' - Complete 10 Alignment Tip missions to earn this badge.
    • Badge_i28_alignment_tips.png.90c38fbc6d33a81391902ca02007a6b3.png 'Multifaceted' - Complete 25 Alignment Tip missions to earn this badge.

     

    Defeat

    • badge_i28_defeats_fog_gladiators.png.26f41a8a6e46a5e02e180ab1631686f1.png 'Phantom Gladiator' - Defeat 25 Gladiators In The Fog to earn this badge.

     

    Exploration

    • badge_tourism_hazard.png.4c4c7cc7a3827930384d11c34ea55636.png 'Lab Rat' - Cross the maze found in the Endless Colonnade to earn this badge.
      • If you need help, try using a 'Draught of Fog' inspiration while you're in the maze!

     

    Adjustments

    Defeat

    • Badge_villain_clockwork.png.f072c0e3a2a3e3aef5cd8c4172ddeedc.png 'Gear Smasher' - Psychic Clockwork Gears now count for this badge.

     

    Fixes

    Accolade

    • badge_i27_accolade_labyrinth.png.680e3ca8d321de54dc4e9a216629de43.png 'Conqueror of the Labyrinth' - Badge art corrected.

     

    Defeats

    • Defeat_CimMinotaur.png.8ba16d27f0da697b7a085307affa9cfc.png 'Mythical' - Incarnate Nictus Minotaurs and The Minotaur In The Fog now also count for this badge.
    • badge_i28_defeat_labyrinthminotaur.png.9b45ec8b15dbbeddf07f1b18c505196e.png 'Slayer of the Minotaur' - Badge art updated.
    • badge_i28_defeat_labyrinthaether.png.1e9058e43a3f9905fa02cce0c430188e.png 'Aether Annihilator' - Volatile Aether defeats required reduced from 10 to 5.

     


    Zones

    Rikti War Zone

    Fixes

    • Waypoint calculation adjusted so that most points of interest inside the Vanguard compound will path players through the topside portal instead of placing an unhelpful marker underground.

     

    The Labyrinth of Fog

    Additions

    • Inspiration_Labyrinth.png.a0176fc05cee06983508a982eadf82b0.png 'Draught of Fog', a new special Inspiration, drops exclusively from Volatile Aether and Gladiator In The Fog enemies.
      • Single Inspiration drop per defeat to one random person who received defeat credit.
      • When used inside the Labyinth of Fog raid zone, the user gains an exclusive application of the 15 minute zone-wide buff (+1 Level Shift, +DMG/ToHit/Recharge/Recovery); Cannot be stacked and is mutually exclusive with Ultimate Inspiration buffs.
      • Everywhere else, it also provides 15 minutes of immunity to the various minotaur's Diseased debuff, and will remove any currently on your character.
      • Can be sold on the Auction House and stored in Super Group Base Inspiration storage items.
    • Temporary_LabyrinthMoteWhite.png.0b8fca73bb891673a8782e1e1b75107b.png Seven color-coded cube motes hidden throughout the Labyrinth. Standing next to one will grant a specific 'Mote of Power' temporary power buff and each slightly increases (<10%) a different stat. These buffs last until you leave the zone and all seven can be obtained at once and their effects stack.
      • There is a distinct sound cue when you are nearby one of these motes.
      • An on-screen float and system message will indicate you've received a mote's buff power.
      • These buffs will appear in your buff bar.
    • New secret area added: '???: The Endless Colonnade':
      • 10% chance when being randomized to be sent here instead.
      • Counts for the the zone's Secret Area exploration badge.
    • New lobby area added: 'The Core of the Labyrinth':
      • Features new original music track.
      • Alternative location from which veteran players can enter the Labyrinth.
      • Contains grey, purple, and orange portals.
      • First accessed via walking onto the grey portal that opens in the Colosseum of Minos after the Minotaur is defeated or by being teleported there by another player who is already inside.
      • This new area counts as an entrance lobby, and the zone utility powers are not available here.
      • This new area contains all the zone's history badge plaques.
      • Accolade_LabyrinthCore.png.0cef2a2c3547d052112bae7f08af593a.png Accessible instantly from the zone's entrance lobby for anybody who owns the zone's Accolade badge.
    • Four new orange floors added:
      • Can be reached either through the orange portal in the Core of the Labyrinth, or a low chance (10%) via randomizer doors after obtaining the 'Slayer of the Minotaur' badge.
      • Orange floor doors only connect to other orange floors or randomizers.
      • Enemies on these floors are completely randomized and each pack can contain critters from any enemy group present in the Labyrinth except for unique Elite Bosses (Blade Prince, Olympian Guard, etc).
      • No Volatile Aether spawn points on orange floors.
      • The Minotaur can hunt for and find players who are on orange floors.
    • An ally helper 'Benefactor in the Fog' NPC now spawns in the Colosseum of Minos to help players during combat with the Minotaur In The Fog.
      • This NPC ignores combat mods and are thus effective against the Minotaur at all level spectrum; Try to keep them alive during the fight!
      • They also drop periodic buffs and heals for the raid.
    • Numerous Gladiator In The Fog NPCs now spawn in various locations on the colored floors.
      • Added secondary costumes for each body type for these mobs to increase visual variety.
      • Approaching one will trigger a randomized dialog event.
      • Most of the time, just dialog that serves as hints, tips, lore, etc, but can sometimes gift Inspiration_Labyrinth.png.1a546aa3a4a2e9d2691e445c77378ca7.png 'Draught of Fog' inspirations.
      • As you make progress in the zone, such as earning the badge_i28_defeat_labyrinthminotaur.png.b786566f1d080ff74e85d5553c83e537.png 'Slayer of the Minotaur' badge, they have an increased chance to become hostile and attack instead, upon approach.
      • Elite Boss rank enemies, come with one of the five Minotaur weapon power sets, and ignore combat mods.
      • When defeated as a hostile, always drops a single 'Draught of Fog' inspiration to one player upon defeat.
    • Zone's second hidden vanity pet power reward added.

     

    Adjustments

    • The amount of Elite Bosses needed to trigger the zone-wide Aether Fluctuation buff now scales with the amount of players on the map using the following formula: Defeats Required: 5 * playerCount
    • Volatile Aether no longer flee from targets.
    • Aether Fluctuations and their level shifts/buffs now last 15 minutes, up from 10 minutes.
    • Minotaur In The Fog's visuals updated. 👁️
    • Minotaur given unique auto power 'Third Eye' on a 45s cycle, 20s uptime, +75% To-Hit buff.
    • Zone loading screen updated.
    • Temporary_LabyrinthRecall.png.e5b764507c9d958c14662cb93468b9fc.png Escape From Fog:
      • This power's interrupt/activation times have been significantly reduced.
      • Recharge time reduced to 1s from 60s.
      • Power's FX updated.
    • Temporary_LabyrinthRally.png.8ada14cef589375a8bde8486229d593c.png Guide Through Fog:
      • Power's FX updated.
    • Rooms that can house potential Giant Monster spawnpoints now always spawn at full mob pack capacity.
    • 'Forbidden Server Closet' area now named '???: Forbidden Server Closet' and grants the zone's exploration badge upon discovery.
    • All the server racks in the above secret now have flavor text referencing the game's legacy servers.
    • Violet's secret changed. Former secret that was found in violet has been moved to green.
    • Level Shift system handling has been re-written (again).
      • Now handles as a singular power delivering exact buff values, rather than a total of power stacks; This should significantly (90%) reduce the lag while improving the performance in the zone when playing at high Level Shifts.
    • Labyrinth_Shift_10.png.e6618958d7cb85e73c186a2df10f3bbc.png Level Shifts are displayed in your buff bar as a black icon with a white number 1-10.
    • Level Shifts now accumulate as earned, and decay at a rate of one Level Shift per five (5) minutes.
    • This would mean if you have +10 Level Shifts, you would have fifty (50) minutes total until the Level Shifts decay back down to +0.
    • Decay timer starts as soon as the +1 Shift is earned, and would reset when total shifts dropped back to +0.
    • Additionally, increases the usefulness and desirability of Fog (or Ultimate) inspirations, which are provided to players in the zone.
      • Inspiration_Labyrinth.png.dd350b0b73f163c7a3e2278bfe1ec89d.png 'Draught of Fog' Level Shift and buffs remain at lasting for fifteen (15) minutes.
    • Enemy pack balance has been adjusted and most spawns in the Labyrinth now follow this standard:
      • All enemies spawn with a +1 Level Shift.
      • All enemies spawn with a Rank Shift, up to a maximum rank of Elite Boss.
      • Enemy pack distribution set at 6 Elite Bosses, 4 Bosses, and 10 Lieutenants.
      • As the zone-wide Aether Fluctuations occur in the zone, Elite Bosses will rise to match players in Level Shifts, but Bosses and Lieutenants will not.
    • Inspiration_Labyrinth.png.1a546aa3a4a2e9d2691e445c77378ca7.png 'Draught of Fog' - Inspiration now uses the Labyrinth's fog FX when used.
    • Visual improvements to the Labyrinth's lobby, Core of the Labyrinth, Colosseum of Minos, and Endless Colonnade.
    • Minotaur cannot be defeated until they are brought to the Colosseum of Minos and have cast Fog Given Form once.
    • The Minotaur defeat message now mentions the Core of the Labyrinth is exposed.
    • The Core of the Labyrinth is now a phased space that cannot be teleported into from the outside.
    • Benefactor In The Fog NPC was using Pet rank, now Elite Boss rank, which will make them a stronger helper.
    • Labyrinth_Costume_Power.png.3c656f11e039a1d69ed7af0bbeda70ed.png 'Costume: Gladiator In The Fog' - Power given unique icon.
    • The Minotaur's Unholy Plague Howl now always inflicts Diseased.
    • Unholy Plague Howl target cap set to 48 up from 16.
    • Netted Pilum target cap set to 24 players up from 16.
    • Recharge on Minotaur's 25% HP mechanic power, Fog Given Form reduced from 30 to 5 minutes.

     

    Fixes

    • Fixed some LOD issues that was impacting rooms that had motes in them.
    • Fixed a tray misalignment in orange 5th Column floor.
    • Fixed door marker errors in orange Langston Corp floor.
    • Fixed incorrect color tags in most mote buff descriptions.
    • Fixed error that was causing one Sand Vortex to not clear after the Minotaur was defeated.
    • Fixed vulnerability where Minotaur could be attacked on re-spawn before being assigned AI.
    • Fixed Benefactor In The Fog's Overload not using fog-colored PFX like rest of their power set.
    • Fixed bug where Volatile Aether only had 10% to drop a single inspiration to one player instead of 100%.
    • Fixed Gladiator In The Fog player costumes missing fog aura FX.
    • Fixed a bug that was causing the zone's Giant Monsters to not spawn.
    • Fixed issue that was causing zone Gladiators In The Fog to not deliver correct dialog or deliver duplicate lines of dialog.
    • Fixed elevator in yellow Praetorian warehouse floor from clipping slightly outside the legal volume.
    • Fixed LOD issues with green abandoned tech lab floor.
    • Fixed a Gladiator spawn on the green sewer floor that spawned in the floor.
    • Fixed the Minotaur's summoned Gladiators spawned by Fog Given Form now properly make the Minotaur immune to all effects while any Gladiators remain alive.
    • Thanks 1

  24. Zones

    Pocket D

    Fixes

    • Blarf now has a 3-minute stuck timer, if their position does not change in 3 minutes they will be reset to their spawn.

     

    The Labyrinth of Fog

    Adjustments

    • The Minotaur's Unholy Plague Howl now always inflicts Diseased; Keep your Draught of Fog inspirations handy!
    • Unholy Plague Howl target cap set to 48 up from 16; The player tanking may want to face the Minotaur away from the league.
    • Netted Pilum target cap set to 24 players up from 16.
    • Recharge on Minotaur's 25% HP mechanic power, Fog Given Form reduced from 30 to 5 minutes.
    • Minotaur cannot be defeated until they are brought to the Colosseum of Minos and have cast Fog Given Form once.

     

    Fixes

    • Finally fixed the last of the dialog bugs with zone ambient Gladiators.
    • The Minotaur's summoned Gladiators spawned by Fog Given Form now properly make the Minotaur immune to all effects while any Gladiators remain alive.

     


    Badges

    Adjustments

    Accolade

    • Badge_i28_Accolade_MarkRecall.png.aa9d7062181a03ecae11270d7dc0f3fd.png'Between Realities' - Now requires 'Multifaceted' instead of 'Duplicitous'.

     

    Achievement

    • Badge_i28_alignment_tips.png.6e9f198da83620066e09a16cbb331fa6.png 'Uncommitted' - Now requires 5 Alignment Tip mission completions, down from 10.
    • Badge_i28_alignment_tips.png.6e9f198da83620066e09a16cbb331fa6.png 'Duplicitous' - Now requires 10 Alignment Tip completions, down from 25.
    • Badge_i28_alignment_tips.png.6e9f198da83620066e09a16cbb331fa6.png 'Multifaceted' - Now requires 25 Alignment Tip completions, down from 50.

     

    Defeat

    • Badge_villain_clockwork.png.f072c0e3a2a3e3aef5cd8c4172ddeedc.png 'Gear Smasher' - Psychic Clockwork Gears now count for this badge.

     


    Powers

    Fixes

    • Accolades > Mark & Recall: Mark cast by other players in the same zone should no longer cross wires between Recalls.
      • This is still bugged currently.

     


    Enemies

    Fixes

    5th Column

    • Fixed Reichsman Corrupted Lightning Bolt not using minimum animation time of 3.33s.

     

    Arachnos

    • Fixed desync between fx and animation for Huntsman Shotgun.

     

    Ghosts

    • Fixed resistance/vulnerability to energy and negative damage.

     

    Ghouls

    • Fixed Jab not using minimum animation time of 1.0s.

     

    Infected

    • Fixed Devolved missing animations for Neutrino Bolt and Electron Haze.

     

    Longbow / Prisoners

    • Fixed visual distortion in Melt Armor fx.

     

    Praetorian Clockwork

    • Fixed Charged Blast not using minimum animation time of 2.33s.
    • Fixed Particle Stunner not using minimum animation time of 1.0s.
    • Fixed Welding Ray not using minimum animation time of 3.83s.

     

    Red Caps

    • Fixed Stab missing animation
    • Fixed Gnome Toss delayed damage applying long after explosion fx.

     

    Seers & Seer Lores

    • Fixed all Seers attacks not using minimum animation times, causing powers to appear to animate much faster than they were.
    • Fixed Augur using normal Levitate pfx instead of Seer Levitate pfx.
    • Fixed Diviner Psionic Slash using swapped values for radius and arc.

     

    Snakes

    • Fixed FX error in Stheno's Dreadful Wail.

     

    Summer Event

    • Fixed Frank McCain having chance to deal 0 damage in Bullet Rain and Hail of Bullets.

     

    Outcasts & Trolls

    • Removed disorient fx from Stone Spears as it has no disorient component.

     

    Pets > Phantasm

    • Fixed NPC version of Phantasm unable to spawn Decoy Phantasm.

     

    Various

    • Fixed all versions of Electric Armor - Static Shield rooting when activated.
    • Fixed all versions of Energy Aura - Entropy Shield rooting when activated (note: NOT Entropic Aura, which IS enemy affecting).
    • Fixed all versions of Combustion using continuingfx on wrong attribute.
    • Fixed some critter cone powers not using same value for range and radius.
    • Fixed some endurance costs and defense type checks.
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