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The Curator

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Posts posted by The Curator


  1. Zones

    Rikti War Zone

    Fixes

    • Waypoint calculation adjusted so that most points of interest inside the Vanguard compound will path players through the topside portal instead of placing an unhelpful marker underground.

     

    The Labyrinth of Fog

    Fixes

    • Fixed a Gladiator spawn on the green sewer floor that spawned in the floor.
    • Fixed a dialog bug with hostile Gladiators.

     


    Enemies

    Warriors

    Adjustments

    • Enchantress spawn limit set to 1 and added to AE for testing purposes.
    • All staff minions now using Wrapped Staff, Lieutenants using Studded.

     

    • Thumbs Up 1

  2. Zones

    Pocket D

    Fixes

    • Fixed an AI bug with Blarf that was not setting flags like Untargetable correctly.
    • Blarf now responds a little faster and should begin following their friend more quickly.
    • Even if Blarf should somehow manage to take damage, they now regenerate insanely fast and are immortal.

     

    The Labyrinth of Fog

    Adjustments

    • Level Shift system handling has been re-written (again).
    • Now handles as a singular power delivering exact buff values, rather than a total of power stacks; This should significantly (90%) reduce the lag while improving the performance in the zone when playing at high Level Shifts.

     

    • Labyrinth_Shift_10.png.e6618958d7cb85e73c186a2df10f3bbc.png Level Shifts are displayed in your buff bar as a black icon with a white number 1-10.
    • Level Shifts now accumulate as earned, and decay at a rate of one Level Shift per five (5) minutes.
    • This would mean if you have +10 Level Shifts, you would have fifty (50) minutes total until the Level Shifts decay back down to +0.
    • Decay timer starts as soon as the +1 Shift is earned, and would reset when total shifts dropped back to +0.
    • This should make it more intuitive to gauge raid progress towards attempting the Minotaur fight, and also give an idea of how much time they have left relative to the Level Shifts currently at their disposal.
    • Additionally, increases the usefulness and desirability of Fog (or Ultimate) inspirations, which are provided to players in the zone.
      • Inspiration_Labyrinth.png.dd350b0b73f163c7a3e2278bfe1ec89d.png 'Draught of Fog' Level Shift and buffs remain at lasting for fifteen (15) minutes.

     

    Fixes

    • Fixed a bug that was causing the zone's Giant Monsters to not spawn.
    • Fixed issue that was causing zone Gladiators In The Fog to not deliver correct dialog or deliver duplicate lines of dialog.
    • Fixed elevator in yellow Praetorian warehouse floor from clipping slightly outside the legal volume.
    • Fixed LOD issues with green abandoned tech lab floor.

     


    Badges

    Fixes

    Accolades

    • Badge_i28_Accolade_MarkRecall.png.efe62f751d423b24ebca17f948423ed7.png 'Between Realities' - Badge art fixed. Now properly grants the Mark & Recall accolade power when earned.
      • Use /reward MarkRecallAccolade 0 to test power.
      • Existing characters may need to use /badgerevoke MarkRecallAccolade on characters who self-granted the badge last build.

     



  3. Zones

    Pocket D

    Adjustments

    • Blarf now extrudes a propeller and can fly when their current friend goes airborne.
    • Blarf's maximum leash range increased to 20ft, up from 10ft.
    • Grace period to return to maximum leash range increased from 3 seconds to 5 seconds before Blarf loses interest in their current friend.
    • Increased intervals between Blarf way point updating from 1 second to 2 seconds.
    • Blarf_Digestion.png.ca54b1d2d81a484c667ad73ae224e211.png Updated Blarf's debuff icon.

     

    The Labyrinth of Fog

    Additions

    • Numerous Gladiator In The Fog NPCs now spawn in various locations on the colored floors.
      • Added secondary costumes for each body type for these mobs to increase visual variety.
      • Approaching one will trigger a randomized dialog event.
      • Most of the time, just dialog that serves as hints, tips, lore, etc, but can sometimes gift Inspiration_Labyrinth.png.1a546aa3a4a2e9d2691e445c77378ca7.png 'Draught of Fog' inspirations.
      • As you make progress in the zone, such as earning the badge_i28_defeat_labyrinthminotaur.png.b786566f1d080ff74e85d5553c83e537.png 'Slayer of the Minotaur' badge, they have an increased chance to become hostile and attack instead, upon approach.
      • Elite Boss rank enemies, come with one of the five Minotaur weapon power sets, and ignore combat mods.
      • When defeated as a hostile, always drops a single 'Draught of Fog' inspiration to one player upon defeat.
    • Zone's second hidden vanity pet power reward added.

     

    Adjustments

    • Enemy pack balance has been adjusted and most spawns in the Labyrinth now follow this standard:
      • All enemies spawn with a +1 Level Shift.
      • All enemies spawn with a Rank Shift, up to a maximum rank of Elite Boss.
      • Enemy pack distribution set at 6 Elite Bosses, 4 Bosses, and 10 Lieutenants.
      • As the zone-wide Aether Fluctuations occur in the zone, Elite Bosses will rise to match players in Level Shifts, but Bosses and Lieutenants will not.
    • Inspiration_Labyrinth.png.1a546aa3a4a2e9d2691e445c77378ca7.png 'Draught of Fog' - Inspiration now uses the Labyrinth's fog FX when used.
    • Visual improvements to the Labyrinth's lobby, Core of the Labyrinth, Colosseum of Minos, and Endless Colonnade.
    • Minotaur In The Fog now cannot be defeated anywhere except the Colosseum of Minos.
    • The Minotaur defeat message now mentions the Core of the Labyrinth is exposed.
    • The Core of the Labyrinth is now a phased space that cannot be teleported into from the outside.
    • Benefactor In The Fog NPC was using Pet rank, now Elite Boss rank, which will make them a stronger helper.
    • Labyrinth_Costume_Power.png.3c656f11e039a1d69ed7af0bbeda70ed.png 'Costume: Gladiator In The Fog' - Power given unique icon.

     

    Fixes

    • Fixed some LOD issues that was impacting rooms that had motes in them.
    • Fixed a tray misalignment in orange 5th Column floor.
    • Fixed door marker errors in orange Langston Corp floor.
    • Fixed incorrect color tags in most mote buff descriptions.
    • Fixed error that was causing one Sand Vortex to not clear after the Minotaur was defeated.
    • Fixed vulnerability where Minotaur could be attacked on re-spawn before being assigned AI.
    • Fixed Benefactor In The Fog's Overload not using fog-colored PFX like rest of their power set.
    • Fixed bug where Volatile Aether only had 10% to drop a single inspiration to one player instead of 100%.
    • Fixed Gladiator In The Fog player costumes missing fog aura FX.

     


    Badges

    Additions

    Accolade

    NOTICE: ACCOLADE POWER BUGGED, NOT GRANTING, FIXED NEXT BUILD

    • Badge_i28_Accolade_MarkRecall.png.44846c10d1cfab01fc2fbbf28a5e9188.png<Badge art bugged on this build> 'Between Realities' - Rewards the Mark & Recall accolade power. Earn the following badges to obtain this badge:
      • Germinator Terminator (Seed of Hamidon defeat)
      • Full Spectrum (Seedling defeats)
      • Lawbreaker (Drudge defeats)
      • Show's Over (Carnival defeats)
      • Duplicitous (New, 25 Alignment Tip missions)
      • The Last Word (History)
      • Eye of the Vortex (First Ward exploration)
      • Stargazer (Night Ward exploration)
      • Dead but Dreaming (Night Ward exploration)

     

    Accolade Power

    • Accolade_Mark.png.95a5f46f2da80af1210b250df3f52819.pngAccolade_Recall.png.0fdafe7d989f7705e38537b105b54900.png 'Mark' & 'Recall' - Instant cast. First usage records your current position as the Mark. Second usage teleports caster back to the location they originally they set their Mark. Mark is not consumed until used or the owner leaves the zone. 10 minute cool-down. Use /reward MarkRecallAccolade 0 to test power.
      • (NYI) Specific missions that do not intend for players to be able to return to earlier areas will not allow this power to be activated.
      • Please inform @Cobalt Arachne of any missions you come across where use of this power needs to be restricted, or any scenarios that cause this power to break. We'll be keeping a running list to add the restriction to later.

    Achievement

    • Badge_i28_alignment_tips.png.90c38fbc6d33a81391902ca02007a6b3.png 'Uncommitted' - Complete 10 Alignment Tip missions to earn this badge.
      • Mission complete credit is team-wide for all three badges.
    • Badge_i28_alignment_tips.png.90c38fbc6d33a81391902ca02007a6b3.png 'Duplicitous' - Complete 25 Alignment Tip missions to earn this badge.
    • Badge_i28_alignment_tips.png.90c38fbc6d33a81391902ca02007a6b3.png 'Multifaceted' - Complete 50 Alignment Tip missions to earn this badge.

     

    Defeat

    • badge_i28_defeats_fog_gladiators.png.26f41a8a6e46a5e02e180ab1631686f1.png 'Phantom Gladiator' - Defeat 25 Gladiators In The Fog to earn this badge.

     

    Fixes

    History

    • badge_i28_history_labyrinth.png.556ee5282cf59547bf53d559dd1ba8f3.png 'Greek Philosopher' - Removed bugged requirement of the no-info destroyed tablet plaque.

     


     

    • Like 1

  4. New Zone - Focused Feedback

    Please keep in mind that this feature is pending balancing & numerical tuning when providing feedback.

    The Labyrinth Of Fog (Level 35-50 Raid Zone)

    • New large-form raid zone labyrinth dungeon composed of many disjointed but consistently-linked doors and color-coded mission-style floors.
    • Accessed via a new door found in the Midnighter Club co-op zone.
    • Likewise, the Labyrinth Of Fog zone is also co-op.
      • All players are automatically set to Level 50 while in the zone.
    • All specifics about the Labyrinth Of Fog zone can be found on an info NPC who stands by the zone entrance in the Midnighter Club.
    entrance2.thumb.png.dc8f8b4e6b01c87e0897760c8a4324d0.png
     Touch the artifact cube and enter The Labyrinth of Fog! 
    An Artifact In The Midnighter Club!
    • A trainer, merit vendor, and nurse NPCs have been added to the Midnighter Club zone to help facilitate adventuring activities within the Labyrinth of Fog.
    • The Midnighter Club has been added to Long Range Teleport unlocked with the 'Midnight Squad Badge' badge.
    • The Labyrinth of Fog added to the LFG queue where it's found under the 'Trials & Raids' tab if you own the 'Midnight Squad Badge' and are over Level 35.
    • League-accessible mission-style continuous map filled with a variety of enemy groups found at Level 54.
    • Intended for players to group up and aid eachother to battle for experience / influence from mobs.
    • The raid zone begins with the labyrinth's entrance lobby.
      • Reviving at a hospital while in this zone will return you to the entrance lobby.
      • Idle players are returned to the Midnighter Club after 15 minutes of inactivity.
      • Logging out while in the zone will return you to the entrance lobby.
    • The zone has a 50-player population cap. Additional instances will generate if one fills.

     

    Many Floors & Corridors!

    • The entrance lobby contains four color-coded portals that each are used to enter into the labyrinth.
    • There is no mini map in the labyrinth except for the entrance lobby.
    • Each goes to a color-coded floor. There are six floor colors total: Red, Yellow, Blue, Green, Violet, Orange
      • Violet floors have the most dangerous standard enemy groups compared to the other colored floors.
      • Giant Monsters can sometimes appear on violet floors; Their spawning will be announced via the global Hero Zone Events channel.
      • Violet floors be reached either through the violet portal in the Core of the Labyrinth, via randomizer doors, or from other floors.
      • Orange floors enemies are completely randomized and each pack can contain critters from any enemy group present in the Labyrinth except for unique Elite Bosses (Blade Prince, Olympian Guard, etc).
      • There are no Volatile Aether spawns on orange floors.
      • Orange floors be reached either through the orange portal in the Core of the Labyrinth, or a low chance (10%) via randomizer doors after obtaining the 'Slayer of the Minotaur' badge.
      • Orange floor doors only connect to other orange floors or randomizers.
    • The color of the floor determines what set of grouped enemies populate that floor.
    • Often, suspicious doors will be randomizers, entering one will involve a short sequence and scramble your location in the zone.
    • All enemies are Rank Shifted once (Minion -> Lieutenant, etc.) up to a maximum rank of Elite Boss in the Labyrinth of Fog.
    • All Bosses and Elite Bosses come with an inherent +1 Level Shift.
    • Here is a complete list of the various enemy groups that populate the labyrinth:
      • Arachnos
      • Council
      • Freakshow
      • Gold Brickers
      • Talons Of Vengeance
      • Devouring Earth
      • Imperial Defense Force
      • Nemesis
      • Rikti
      • Vanguard Sword
      • The Family
      • Crey
      • Soldiers Of Rularuu
      • Circle Of Thorns
      • Malta Operatives
      • Carnival of Shadows
      • Cimeroran Traitors
      • Tsoo
      • Psychic Clockwork
      • The Awakened
      • Sky Raiders
      • Drudges
      • Praetorian Resistance
      • Arachnoids

     

    Fight For Rewards!

    • Labyrinth of Fog is an extremely vast (40+ floors) mission-style zone filled with Level 54+ enemies to grind for rewards.
      • It is intended this zone be tackled with a team or league, but can be braved by determined solo players.
    • All experience and influence gains inside the labyrinth are increased by 25%.
      • This stacks with other effects such as Experience Boosters.
    • Enemies otherwise behave identically to standard content and drop all the same rewards they would normally.
    • For every fifty (50) Elite Boss enemies defeated anywhere in the zone, a 15 minute zone-wide buff will be granted to everyone inside the labyrinth that increases various stats and grants a +1 Level Shift.
      • This is intended as a back-up mechanic in-case a group has trouble finding any Volatile Aether, which is the intended way to build Level Shifts quickly.
      • Elite Bosses have a foggy aura to make them easier to identify as targets in the zone.
      • All enemy Bosses and Elite Bosses receive the zone-wide Level Shift buffs.
      • Pets (including Mastermind and Lore) receive the zone-wide Level Shift buffs.
      • Known bug that the displayed Level Shift of a mob doesn't update right away when receiving new shifts.

     

    Motes of Power!

    • Seven color-coded cube motes hidden throughout the Labyrinth. Standing next to one will grant a specific Temporary_LabyrinthMoteWhite.png.0b8fca73bb891673a8782e1e1b75107b.png 'Mote of Power' temporary power buff and each slightly increases (<10%) a different stat. These buffs last until you leave the zone and all seven can be obtained at once and their effects stack.
      • There is a distinct sound cue when you are nearby one of these motes.
      • An on-screen float and system message will indicate you've received a mote's buff power.
      • These buffs will appear in your buff bar.

     

    Search for Volatile Aether!

    • Special 'Volatile Aether' pinata Elite Bosses (can fly, no attacks, no regen) can be found in the labyrinth that, when defeated, grants a powerful 15 minute zone-wide buff on all players, as well as 1 Prismatic Aether + 3 Reward Merits to any who participated in downing the critter.
      • Volatile Aether are most commonly found in rooms that are dead ends, and their rainbow energy stands out in the foggy environment.
      • Once defeated, another Volatile Aether will spawn somewhere else in the labyrinth to take its place. This should naturally filter them down to lesser visited places over time.
    aether.png.0cabd5cc920e83d3c8069258acbfc18f.png
     Destroy the shiny and get Prismatic Aether! 
    • The zone-wide buff grants +1 Level Shift, +DMG/ToHit/Recharge/Recovery. It can be stacked up to ten times from either Volatile Aether defeats or cumulative Boss / Elite Boss defeats.

    Not Without Assistance!
    • Players are given two pop-tray powers while in the labyrinth to assist them:
      • Temporary_LabyrinthRecall.png.0f06ef778a2100c8018c6ff49af3143c.png Escape From Fog: Teleports yourself back to the entrance lobby of the labyrinth.
      • Temporary_LabyrinthRally.png.f3e296703c6ac8484d3b9a153703e6af.png Guide Through Fog: Teleports an ally to yourself, 60s cool-down; Intended to help teammates find each other with no mini map.

     

    Fear The Minotaur!
    • While in The Labyrinth of Fog, players are hunted continuously by The Minotaur In The Fog, a Monster that's Level 54+(5 to 10) and periodically (every 4-6 minutes) moves to the location of a player on the map (higher odds for the zone's oldest occupants, excludes those in the entrance lobby which is always safe), navigating the labyrinth's maze at inhuman speeds to find prey.
    • The Minotaur In The Fog's favorite activity is introducing themselves to unsuspecting players, but will not chase them beyond the location he was told to move last.
    • There is a meter on the navigation pane that shows how many players are in the zone, and how many level shifts the Minotaur currently has.
    • For every 8 players in the zone after the first, the Minotaur will gain another +1 Level Shift (min +5, max +10), their current strength is displayed on the navigation pane.
    navigation2.png.6df0c9d7a800caf62b837c59ab41f548.png

    1-8 players on the map: Minotaur = 54(+5)

    9-16 players on the map: Minotaur = 54(+6)

    17-24 players on the map: Minotaur = 54(+7)

    25-32 players on the map: Minotaur = 54(+8)

    33-40 players on the map: Minotaur = 54(+9)

    41+ players on the map: Minotaur = 54(+10)


    It's intended that a team or league of players organizes to strategically utilize the zone-wide buffs through a combination of fighting enemies and finding Volatile Aether in order to overcome the level shift disadvantage and defeat the Minotaur.
    • If the Minotaur is currently defeated and waiting out its re-spawn timer the navigational info will instead display 'Dead'.
    • The Minotaur can be defeated, and doing so will reward participants with a new defeat badge badge_i28_defeat_labyrinthminotaur.png.11f589a39512b7e086b99dd0096e183b.png'Slayer of the Minotaur', and the Minotaur will vanish from the zone for two hours, allowing people to adventure and battle enemies within without fear.
      • The Minotaur rewards 10 Monstrous Aether to all who participated in the defeat on an 18 hour cool-down.
      • This means each Minotaur defeat is worth either one random pet recipe, or three Prismatic Aether if converted.
    • The Minotaur can spawn with one of five different weapon power sets; All weapon powers deal 100% Negative Energy damage exclusively.
      • All variants of the Minotaur come with the Unholy Plague Howl, Netted Pilums, Trial By Combat, and Fog Given Form powers.
      • There is a NYI 50% HP power that will be enabled on the Minotaur after initial testing feedback is reviewed.
    screenshot_240516-12-15-20.thumb.jpg.0f297268fc353259e9b70c9a9666d8bd.jpg
     Avoid the Minotaur until you've got a team or league that can coordinate gathering level shifts to take him down! 
    Explore the Labyrinth!
    • There are currently several secret areas to be found within the labyrinth, finding any secret area will reward the zone's one Exploration badge.
    • Some secret areas are easy to find, others more difficult. All secret areas reward the same exploration badge.
    • The secret areas show up as '???' locations and immediately grant the badge upon discovery.
     

    Zones

    Midnighter Club

    • Now accessible through Long-Range Teleport if you have the zone's single Exploration badge.
    • Dream Doctor has returned and can be found in the main hall, serving as the zone's trainer.
    • Hospital and nurse NPC added to the eastern wing.
    • Empowerment station and merit vendor NPC added to the western wing.
    • The zone now displays lobby links and NPCs on the mini map.
    • Mercedes Sheldon: Moved from her confusing position in one of the duplicate entrance hallways, now found in the main Midnighter Club room.
    • Kadabra Kill & Sigil: Now display their proper names when found as ambient spawns in the main Midnighter Club room.

     


    Badges

    Additions

    Accolades

    • badge_i28_history_labyrinth.png.81378da55d7367fb8479f1ebff83295d.png <Placeholder Badge Art> 'Conqueror of the Labyrinth' - Earn the following badges to obtain this badge:
      • Aether Annihilator
      • Slayer of the Minotaur
      • Hidden In The Fog
      • Greek Philosopher

    Defeats

    • badge_i27_defeat_labyrinthaether.png.3727a48ea2f92806adddc7e97d077ed4.png 'Aether Annihilator' - Defeat 5 of the Volatile Aether found within the Labyrinth of Fog to earn this badge.
    • badge_i28_defeat_labyrinthminotaur.png.11f589a39512b7e086b99dd0096e183b.png 'Slayer of the Minotaur' - Defeat The Minotaur In The Fog within the Labyrinth of Fog to earn this badge.

    Exploration

    • badge_tourism_hazard.png.d39af12357f54abf80a5b5b81d277d45.png 'Hidden in the Fog' - Discover any of the secret areas within the Labyrinth of Fog to earn this badge.

    History

    • badge_i28_history_labyrinth.png.81378da55d7367fb8479f1ebff83295d.png 'Greek Philosopher' - Uncover the origin of the Labyrinth of Fog.

     


    Missions

    Tech Lab Maps

    Adjustments

    • Lab Equipment objects that are baked into the map in certain rooms now ignore combat mods.

     


    New Support Powerset - Marine Affinity - Defender, Controller, Corruptor, Mastermind - Focused Feedback

    • Marine Affinity allows players to command the power of the Oceans to buff their friends and wash away their enemies. This set focuses on turning the tides of battle with several area-based buffs and debuffs, specifically bolstering ally damage while dampening enemy damage potential. Thematically, the set's area coverage allows you to either spread out areas of effect in a wide but shallow pool, or dive deep in one spot to bowl over enemies.

     

    Powers:

    MarineAffinity_ShoalRush.png.b278d5cfa3d187fc9736aa4a913f772b.png Shoal Rush - By sensing the water in an area, you can direct a shoal of marine life to detect your foes. This lowers the defense, movement speed, and stealth of all enemies struck.

     

    MarineAffinity_SoothingWave.png.e80dbbf6495135dcef474b6b5d0301ab.png Soothing Wave - Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down.

     

    MarineAffinity_ToroidalBubble.png.b480e038bb1ad4966fde4050c54405ab.png Toroidal Bubble - You create a ring of Bubbles that encase your allies, constantly hydrating them to replenish endurance and reducing the effects of endurance drain. The bubble also reduces all incoming damage, providing extra resistance to Smashing and Fire damage, and also increases jump height thanks to added buoyancy.

     

    MarineAffinity_Whitecap.png.a0f68b395718d289a1bb4dbfa3a8061f.png Whitecap- Summon and ride a wave of water towards your target, crashing down to knock over all enemies in the radius and staggering them, lowering their damage resistance! Enemies close to where you crash will receive harsher debuffs for a brief time.

     

    MarineAffinity_TidePool.png.1b0eb1550ebd2e55b00ac7c3340f03db.png Tide Pool- Create a large pool of water at a targeted location to swell the damage that your allies deal, while reducing the damage and movement speeds of enemies within the Tide Pool. If an enemy is defeated in the pool, the marine life present will be thrown into a frenzy!

    While frenzied, MarineAffinity_TidePoolFrenzy.png.aa0f9bbf2812ba1fa45fe61b3e921dc5.png the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

     

    MarineAffinity_Brine.png.dc5e2631004adc47478b052b0dc90231.png Brine - You coat an enemy in an extremely salinated layer of deep-sea brine that reduces your foe's maximum hit points, and resistance to damage. Half of the lowered resistance to damage will degrade over time to a lower value. 

     

    MarineAffinity_ShiftingTides.png.8b493a174f029535ef783ac75dae6e25.png Shifting Tides - Select a target to create a field of shifting waters around them. Enemies within the shifting waters will take bonus damage when any power hits them, as well as provide you and your allies a stacking Rising Tide buff that increases ToHit, Damage, and Recharge time. 

     

    MarineAffinity_Wellspring.png.8150b9051fb4284e428f1d9ad6b14f09.png Wellspring - Summon a Wellspring teeming with life at your target location. The Wellspring will emit an aura that washes over allies in range, providing them with a defensive cover of water that will absorb and deflect some damage.

     

    MarineAffinity_PowerOfTheDepths.png.795d88444d16230aefdd00bf096a68f0.png Power of the Depths - Becoming a conduit of the ocean itself, you boost the max hit points and endurance of allies within range. This power will also increase the Regeneration rate of all nearby allies, while also increasing the Range of all of their powers. A portion of these effects, except for Range, will decay over time.

     


  5. Zones

    Pocket D - Blarf

    Additions

    Spoiler

    After the infamously dubbed 'Pocket D Barfer' had been safely placed into in-hospice care, an unknown contamination emerged. Pocket D's official health & safety inspectors recommend caution when interacting with the contaminant as its chemical composition appears to be beyond mortal comprehension.

    DJ Zero has dubbed this anomaly contaminant as: 'Blarf'.

    • Blarf spawns near the unique wet floor sign on the red-side ground floor where the former nauseous man used to be.
    • Clicking on Blarf will engage in affection-giving physical contact.
      • WARNING: DJ ZERO & POCKET D ARE NOT RESPONSIBLE FOR ANY INCIDENTS RELATED TO HEALTH DEGRADATION FROM CONTACT WITH UNIDENTIFIED MATTER, PLEASE EXERCISE CAUTION AND RESTRAINT WHEN ENGAGING WITH BLARF! DO NOT FEED BLARF UNDER ANY CIRCUMSTANCES!
    • Blarf's location within Pocket D is tracked on the mini-map with a blue-green dot, and updated in real-time.
    • Blarf will become friends with the first person who clicks them, becoming attached and following them around anywhere they go within Pocket D for a while.
    • Blarf has a short attention span. After 3-minutes it can be distracted and become attached to a new person who clicks on them.
    • Blarf does not have any collision, but is very fast and affectionate.
    • Blarf doesn't like to go to the certain locations, and will return to their spawn if their current friend goes into any of the following places:
      • Architect Entertainment
      • Ski Chalet
      • VIP Lounge
      • Hospitals
      • Elevator Entrance Hallways
      • Blue-side Upstairs Bar
      • Tester Notice: Please report any illegal Blarf activity to @Cobalt Arachne such as Blarf hanging out in any of the above areas, or if you can get Blarf to escape the bounds of the map.
    • Blarf can't fly and will reconsider friendship if their current friend stays in the air longer than most jumps.
    • Blarf will give a "gift" to anybody who clicks them, even if they don't become their next friend.
      • These "gifts" are on a 10-minute cool-down timer.

  6. Events

    City Of Heroes Anniversary Event

    Adjustments

    • Ambush spawn chance raised from 60% to 75%
    • Ambushes now have a 400% higher chance of being old school Rikti or Circle of Thorns.
    • Shop offering added to Luna for Anniversary Inspirations, one per Anniversary Token.

     


    Zones

    The Labyrinth of Fog

    Additions

    • The Minotaur In The Fog now spawns with one of five different weapon variants, using a different power set each.
      • All variants of the Minotaur come equipped with Netted Pilums and Unholy Plague Howl powers.
      • All variants give the same rewards and defeat badge.
      • No matter the weapon, all attacks from the Minotaur deal 100% Negative Energy damage and apply a stacking -MaxHP debuff.
      • It is advised Leagues be prepared to rotate tanks to avoid having a single tank's MaxHP completely depleted over time by the Minotaur's attacks.
    • Secrets can now be exited without being consumed by the fog via exiting back through the entry door, which will return you to a random floor; Secrets that did not have an exit door now have a fog rift door.

     

    Adjustments

    • Level shift handling revamped, now handled via zone-wide buff that applies to specific targets.
      • This now means that Elite Boss and Boss rank enemies will climb in Level Shifts/buffs to match with the players.
      • This change should provide Control, Mastermind, and Lore pets with correct Level Shifts to match their owners.
    • The various random Giant Monsters that can spawn in the Labyrinth of Fog now function like a standard zone events, will notify the global event channel when they spawn, and remain active until located and defeated by players.
      • Event notification reads: "Visage of a giant monster has emerged within the Labyrinth of Fog."
    • Spike beds in the Colosseum of Minos now deal 12.50% of a victim's max HP per 0.5s instead of being instant death.
    • Call of the Labyrinth reward buff power now applies at all times while in the zone, no longer managed actively by Lua depending on where you are.
    • The zone-wide Level Shift buff renamed to 'Aether Fluctuations'.
    • Nav clicky-information box updated to more accurately explain zone mechanics.
    • Several doors (like the exit back to the Midnighter Club) replaced with new fog rift door using new in/out FX.
    • Being randomized now plays fog door FX, instead of teleport FX.

     

    Fixes

    • Fixed a door on Yellow Abandoned Warehouse floor being randomly assigned itself as the destination.
    • Crystal doors in the Blue Talons Cave floor now use fog door FX.
    • Fixed several randomizer doors that were missing door frames.
    • Several (mostly cave) floors were using the incorrect global ambient fog.
    • Removed baked-in music that played in several older tileset's entry rooms.

     

    Midnighter Club

    Adjustments

    • Long Range Teleporter requirement for this zone changed to require 'Midnight Squad' badge instead of 'Midnighter Club Member'
      • This means unlocking access to the Midnighter's Club will also unlock its Long Range Teleporter destination at the same time.

     


    Powers

    Marine Affinity

    Adjustments: Shoal Rush

    • Now lowers PvP stealth.
    • Now applies a scale 0.778 Movement Speed debuff.

     

    Adjustments: Soothing Wave

    • Damage Debuff increased from scale 1.0 to scale 1.2 (12.5% to 15% on Defender).

     

    Adjustments: Toroidal Bubble

    • Endurance cost lowered from 10 to 8.
    • Recovery buff increased from 15% to 20%.
    • Cold Damage resistance lowered from 25% to 12.5%.
    • Smashing Damage resistance increased from 12.5% to 25%.

     

    Adjustments: Tide Pool

    • No longer detoggles when mezzed.
    • Now changes the icon and has a highlight ring when Frenzied.
    • Frenzy effects lowered from 10s to 3s after leaving the pool or after a defeated enemy fades away.
    • Debuffs / Knockdown are now set to 16 target cap.
    • Buffs are now set to 255 target cap.
    • Tide Pool effect durations lowered from 15s to 10s when leaving the pool.
    • Range increased from 60ft to 80ft.

     

    Fixes: Whitecap

    • Damage scales for sweet-spot and main hit reverted back to 0.25 and 0.5 respectively after an error boosted them.

     

    Adjustments: Brine

    • Damage debuff removed.
    • Resistance debuffs adjusted to a flat -20% and a decaying -20% over 30s.
    • Recharge lowered from 120s to 60s.
    • -HP can now stack from any source and is now a flat amount set to Scale 2 for 30s, following AT modifiers (-267.75 on Defenders).
      • DEVELOPER NOTE: Please test this stacking capability!

    Adjustments: Shifting Tides

    • Cleaned up internally for performance, now handles the damage proc within the toggle itself instead of a separate trigger.

     

    Adjustments: Wellspring

    • Is now a proper pet similar to Force Field Generator or Galvantic Sentinel.
    • Now follows the caster and can be targeted as well as defeated, however enemies are unlikely to target it.
    • Duration increased from 60s to 120s.
    • Recharge lowered from 150s to 60s.
    • No longer stacks, but replaces.
    • Endurance cost rounded to 25 from 25.7.
    • Buff radius increased from 20ft to 25ft.
    • Like 1
    • Thumbs Right 1
  7.  


    Events

    City of Heroes Anniversary Event

    • May is now the annual City of Heroes Anniversary Event!
    • Time Capsule glowies have been hidden around city zones! Open them for prizes and nostalgic enemy encounters; You might even see rare enemies from the distant past!
    • New salvage for this event: Anniversary Token
      • Each capsule will always reward 1 (one) Anniversary Token.
      • Capsules always award a prize, even if you are ambushed by enemies.
      • These can be traded to Luna in Ouroboros in exchange for the new Anniversary Event rewards.
      • All event rewards purchasable with Anniversary Tokens can also be found just by opening Time Capsules.
      • Anniversary Tokens can be traded to other players or sold on the Auction House.
    • New event vanity pets! These drop from Time Capsules at a lower rate:
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Rikti Chief Soldier
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Rikti Infantry
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Circle of Thorns Guide
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Thorn Wielder
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Hellions Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Skulls Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Trolls Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Freakshow Tank
    • New fun temporary powers & inspirations! These drop from Time Capsules at a higher rate:
      • Inspiration_Anniversary.png.59e4881579847c60e2dde90fa81dc88a.png Anniversary Inspirations - Use them to get a surprise boost!
      • Temporary_SignatureSummon.png.bd6da27f0084221af41bca3ef807b4d9.png Anniversary Signature Summons - The past lends a hand!
      • Temporary_Costume.png.f0a3098bfde2971f17fd23e8183e1c06.png Old School Temporary Costumes - Dress up in rare, retro looks!
      • Temporary_SillyBat.png.cd81f3b739c50529a7df1e4b66d26667.png Enchanted Toy Bat (Hero)
      • Temporary_SillyBat.png.cd81f3b739c50529a7df1e4b66d26667.png Enchanted Toy Bat (Villain)

     


    Badges

    New Badges

    • badge_anniversary_event_capsules.png.f9c82dec7802995946a0254ae64bc3a3.png'Time Keeper' - Open 25 time capsules during the City of Heroes Anniversary Event to earn this badge.
    • badge_anniversary_event_cot.png.9d5d0567ea4c4d9ac09d834896c52456.png'Gardener' - Defeat 25 old school Circle of Thorns during the City of Heroes Anniversary Event to earn this badge.
    • badge_anniversary_event_rikti.png.6ec94a304ea0210222aa43e7b0b48117.png'Zeta Reticulan' - Defeat 25 old school Rikti during the City of Heroes Anniversary Event to earn this badge.
  8.  


    Events

    City of Heroes Anniversary Event

    • May is now the annual City of Heroes Anniversary Event!
    • Time Capsule glowies have been hidden around city zones! Open them for prizes and nostalgic enemy encounters; You might even see rare enemies from the distant past!
    • New salvage for this event: Anniversary Token
      • Each capsule will always reward 1 (one) Anniversary Token.
      • Capsules always award a prize, even if you are ambushed by enemies.
      • These can be traded to Luna in Ouroboros in exchange for the new Anniversary Event rewards.
      • All event rewards purchasable with Anniversary Tokens can also be found just by opening Time Capsules.
      • Anniversary Tokens can be traded to other players or sold on the Auction House.
    • New event vanity pets! These drop from Time Capsules at a lower rate:
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Rikti Chief Soldier
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Rikti Infantry
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Circle of Thorns Guide
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Thorn Wielder
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Hellions Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Skulls Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Trolls Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Freakshow Tank
    • New fun temporary powers & inspirations! These drop from Time Capsules at a higher rate:
      • Inspiration_Anniversary.png.59e4881579847c60e2dde90fa81dc88a.png Anniversary Inspirations - Use them to get a surprise boost!
      • Temporary_SignatureSummon.png.bd6da27f0084221af41bca3ef807b4d9.png Anniversary Signature Summons - The past lends a hand!
      • Temporary_Costume.png.f0a3098bfde2971f17fd23e8183e1c06.png Old School Temporary Costumes - Dress up in rare, retro looks!
      • Temporary_SillyBat.png.cd81f3b739c50529a7df1e4b66d26667.png Enchanted Toy Bat (Hero)
      • Temporary_SillyBat.png.cd81f3b739c50529a7df1e4b66d26667.png Enchanted Toy Bat (Villain)

     


    Badges

    New Badges

    • badge_anniversary_event_capsules.png.f9c82dec7802995946a0254ae64bc3a3.png'Time Keeper' - Open 25 time capsules during the City of Heroes Anniversary Event to earn this badge.
    • badge_anniversary_event_cot.png.9d5d0567ea4c4d9ac09d834896c52456.png'Gardener' - Defeat 25 old school Circle of Thorns during the City of Heroes Anniversary Event to earn this badge.
    • badge_anniversary_event_rikti.png.6ec94a304ea0210222aa43e7b0b48117.png'Zeta Reticulan' - Defeat 25 old school Rikti during the City of Heroes Anniversary Event to earn this badge.
    • Like 5
  9.  


    Events

    City of Heroes Anniversary Event

    • May is now the annual City of Heroes Anniversary Event!
    • Time Capsule glowies have been hidden around city zones! Open them for prizes and nostalgic enemy encounters; You might even see rare enemies from the distant past!
    • New salvage for this event: Anniversary Token
      • Each capsule will always reward 1 (one) Anniversary Token.
      • Capsules always award a prize, even if you are ambushed by enemies.
      • These can be traded to Luna in Ouroboros in exchange for the new Anniversary Event rewards.
      • All event rewards purchasable with Anniversary Tokens can also be found just by opening Time Capsules.
      • Anniversary Tokens can be traded to other players or sold on the Auction House.
    • New event vanity pets! These drop from Time Capsules at a lower rate:
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Rikti Chief Soldier
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Rikti Infantry
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Circle of Thorns Guide
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Thorn Wielder
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Hellions Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Skulls Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Trolls Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Freakshow Tank - Fixed Pstring text in Luna's shop
    • New fun temporary powers & inspirations! These drop from Time Capsules at a higher rate:
      • Inspiration_Anniversary.png.59e4881579847c60e2dde90fa81dc88a.png Anniversary Inspirations - Use them to get a surprise boost! - Inspiration Icon Updated
      • Temporary_SignatureSummon.png.bd6da27f0084221af41bca3ef807b4d9.png Anniversary Signature Summons - The past lends a hand! - Fixed issue where lockout displayed a buff icon
      • Temporary_Costume.png.f0a3098bfde2971f17fd23e8183e1c06.png Old School Temporary Costumes - Dress up in rare, retro looks!
      • Temporary_SillyBat.png.cd81f3b739c50529a7df1e4b66d26667.png Enchanted Toy Bat (Hero)
      • Temporary_SillyBat.png.cd81f3b739c50529a7df1e4b66d26667.png Enchanted Toy Bat (Villain)

     


    Badges

    New Badges

    • badge_anniversary_event_capsules.png.f9c82dec7802995946a0254ae64bc3a3.png'Time Keeper' - Open 25 time capsules during the City of Heroes Anniversary Event to earn this badge.
    • badge_anniversary_event_cot.png.9d5d0567ea4c4d9ac09d834896c52456.png'Gardener' - Defeat 25 old school Circle of Thorns during the City of Heroes Anniversary Event to earn this badge.
    • badge_anniversary_event_rikti.png.6ec94a304ea0210222aa43e7b0b48117.png'Zeta Reticulan' - Defeat 25 old school Rikti during the City of Heroes Anniversary Event to earn this badge.

     

    • Like 3
  10.  


    Events

    City of Heroes Anniversary Event

    • May is now the annual City of Heroes Anniversary Event!
      • Likely more event additions to come; This patch is primarily to ensure the main functionality of the zone event is working without major issues.
    • Time Capsules glowies have been hidden around city zones! Open them for prizes and nostalgic encounter enemy encounters; You might even encounter rare enemies from the distant past!
      • If a zone has Winter Gifts, those same zones should also have Time Capsules.
    • New salvage for this event: Anniversary Tokens.
      • Each capsule will always include reward 1 (one) Anniversary Token.
      • These can be traded to Luna in Ouroboros in exchange for the new Anniversary Event rewards.
      • All event rewards purchasable with Anniversary Tokens can also be found just by opening Time Capsules.
      • Anniversary Tokens can be traded to other players or sold on the Auction House.
    • New event vanity pets! These drop from Time Capsules at a lower rate:
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Rikti Chief Soldier
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Rikti Infantry
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Circle of Thorns Guide
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Legacy Thorn Wielder
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Hellions Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Skulls Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Trolls Thug
      • Anniversary_SignaturePet_Power.png.f3eddd851cce4a45e0dd6c80d6d54dd1.png Pet: Freakshow Tank
    • New fun temporary powers & inspirations! These drop from Time Capsules at a higher rate:
      • Inspiration_Anniversary.png.ce6eb5f737303e0947ac016282fc0b3e.png Anniversary Inspirations - Use them to get a surprise boost!
      • Temporary_SignatureSummon.png.bd6da27f0084221af41bca3ef807b4d9.png Anniversary Signature Summons
      • Temporary_SillyBat.png.cd81f3b739c50529a7df1e4b66d26667.png Enchanted Toy Bat (Hero)
      • Temporary_SillyBat.png.cd81f3b739c50529a7df1e4b66d26667.png Enchanted Toy Bat (Villain)
    • Like 2

  11. Zones

    Pocket D - Blarf - Focused Feedback

    Additions

    Spoiler

    After the infamously dubbed 'Pocket D Barfer' had been safely placed into in-hospice care, an unknown contamination emerged. Pocket D's official health & safety inspectors recommend caution when interacting with the contaminant as its chemical composition appears to be beyond mortal comprehension.

    DJ Zero has dubbed this anomaly contaminant as: 'Blarf'.

    • Blarf is a for-fun zone mini pet that spawns near the unique wet floor sign on the red-side ground floor where the former nauseous man used to be.
    • Clicking on Blarf will engage in affection-giving physical contact.
      • WARNING: DJ ZERO & POCKET D ARE NOT RESPONSIBLE FOR ANY INCIDENTS RELATED TO HEALTH DEGRADATION FROM CONTACT WITH UNIDENTIFIED MATTER, PLEASE EXERCISE CAUTION AND RESTRAINT WHEN ENGAGING WITH BLARF! DO NOT FEED BLARF UNDER ANY CIRCUMSTANCES!
    • Blarf's location within Pocket D is tracked on the mini-map with a blue-green dot, and updated in real-time.
    • Blarf will become friends with the first person who clicks them, becoming attached and following them around anywhere they go within Pocket D for a while.
    • Blarf has a short attention span. After 3-minutes it can be distracted and become attached to a new person who clicks on them.
    • Blarf does not have any collision, but is very fast and affectionate.
    • Blarf doesn't like to go to the certain locations, and will return to their spawn if their current friend goes into any of the following places:
      • Architect Entertainment
      • Ski Chalet
      • VIP Lounge
      • Hospitals
      • Elevator Entrance Hallways
      • Blue-side Upstairs Bar
      • Tester Notice: Please report any illegal Blarf activity to @Cobalt Arachne such as Blarf hanging out in any of the above areas, or if you can get Blarf to escape the bounds of the map.
    • Blarf can't fly and will reconsider friendship if their current friend stays in the air longer than most jumps.
    • Blarf will give a "gift" to anybody who clicks them, even if they don't become their next friend.
      • These "gifts" are on a 10-minute cool-down timer.

     

    The Labyrinth of Fog

    Additions

    • Inspiration_Labyrinth.png.a0176fc05cee06983508a982eadf82b0.png 'Draught of Fog', a new special Inspiration, drops exclusively from Volatile Aether and Gladiator In The Fog enemies.
      • Single Inspiration drop per defeat to one random person who received defeat credit.
      • When used inside the Labyinth of Fog raid zone, the user gains an exclusive application of the 15 minute zone-wide buff (+1 Level Shift, +DMG/ToHit/Recharge/Recovery); Cannot be stacked and is mutually exclusive with Ultimate Inspiration buffs.
      • Everywhere else, it also provides 15 minutes of immunity to the various minotaur's Diseased debuff, and will remove any currently on your character.
      • Can be sold on the Auction House and stored in Super Group Base Inspiration storage items.
      • When used by anybody, anywhere in the Labyrinth of Fog, it will temporarily reveal the solution to the maze on the floor of the new Endless Colonnade secret (see below).
    • Temporary_LabyrinthMoteWhite.png.0b8fca73bb891673a8782e1e1b75107b.png Seven color-coded cube motes hidden throughout the Labyrinth. Standing next to one will grant a specific 'Mote of Power' temporary power buff and each slightly increases (<10%) a different stat. These buffs last until you leave the zone and all seven can be obtained at once and their effects stack.
      • There is a distinct sound cue when you are nearby one of these motes.
      • An on-screen float and system message will indicate you've received a mote's buff power.
      • These buffs will appear in your buff bar.
    • New secret area added: '???: The Endless Colonnade':
      • 10% chance when being randomized to be sent here instead.
      • Counts for the the zone's exploration badge.
      • Contains another Exploration badge, but not one required for the zone Accolade badge.
      • When 'Draught of Fog' inspirations are used by anybody, anywhere in the Labyrinth of Fog zone, the solution to the maze will be revealed on the floor for a couple of seconds.
    • New lobby area added: 'The Core of the Labyrinth':
      • Features new original music track.
      • Alternative location from which veteran players can enter the Labyrinth.
      • Contains grey, purple, and orange portals.
      • First accessed via walking onto the grey portal that opens in the Colosseum of Minos after the Minotaur is defeated or by being teleported there by another player who is already inside.
      • This new area counts as an entrance lobby, and the zone utility powers are not available here.
      • This new area contains all the zone's history badge plaques.
      • Accolade_LabyrinthCore.png.0cef2a2c3547d052112bae7f08af593a.png Accessible instantly from the zone's entrance lobby for anybody who owns the zone's Accolade badge.
    • Four new orange floors added:
      • Can be reached either through the orange portal in the Core of the Labyrinth, or a low chance (10%) via randomizer doors after obtaining the 'Slayer of the Minotaur' badge.
      • Orange floor doors only connect to other orange floors or randomizers.
      • Enemies on these floors are completely randomized and each pack can contain critters from any enemy group present in the Labyrinth except for unique Elite Bosses (Blade Prince, Olympian Guard, etc).
      • No Volatile Aether spawn points on orange floors.
      • The Minotaur can hunt for and find players who are on orange floors.
    • An ally helper 'Benefactor in the Fog' NPC now spawns in the Colosseum of Minos to help players during combat with the Minotaur In The Fog.
      • This NPC ignores combat mods and are thus effective against the Minotaur at all level spectrum; Try to keep them alive during the fight!
      • They also drop periodic buffs and heals for the raid.
    • Temporary_LabyrinthMoteBlack.png.9f678f97feab938705bf470d47bca3e2.png Some additional secrets added that players will have to find and discover on their own!

     

    Adjustments

    • The amount of Elite Bosses needed to trigger the zone-wide Aether Fluctuation buff now scales with the amount of players on the map using the following formula: Defeats Required: 5 * playerCount
      • The defeat method of gaining Level Shifts was added to compensate for smaller raids having less ability to comb the zone for Volatile Aether, as the amount of players available to help search the zone increases, the ability to rely solely on enemy defeats will decrease.
      • This is calculated as a percent to be filled, meaning as players leave and join the zone, the overall % of kills met to trigger the debuff will not change, only how many kills per subsequent %.
    • Volatile Aether no longer flee from targets.
      • This makes them easier for solo players to get their reward if they find one.
    • Aether Fluctuations and their level shifts/buffs now last 15 minutes, up from 10 minutes.
      • This gives players more time to gather Level Shifts toward the goal of confronting the Minotaur.
    • Minotaur In The Fog's visuals updated. 👁️
    • Minotaur given unique auto power 'Third Eye' on a 45s cycle, 20s uptime, +75% To-Hit buff.
    • Zone loading screen updated.
    • Temporary_LabyrinthRecall.png.e5b764507c9d958c14662cb93468b9fc.png Escape From Fog:
      • This power's interrupt/activation times have been significantly reduced.
      • Recharge time reduced to 1s from 60s.
      • Power's FX updated.
    • Temporary_LabyrinthRally.png.8ada14cef589375a8bde8486229d593c.png Guide Through Fog:
      • Power's FX updated.
    • Rooms that can house potential Giant Monster spawnpoints now always spawn at full mob pack capacity.
    • 'Forbidden Server Closet' area now named '???: Forbidden Server Closet' and grants the zone's exploration badge upon discovery.
      • Mapserver enemy found in this zone does not drop any rewards and is merely a place to challenge the monstrosity for fun during off-4/1 invasion season.
    • All the server racks in the above secret now have flavor text referencing the game's legacy servers.
    • Violet's secret changed. Former secret that was found in violet has been moved to green.

     

    Fixes

    • Fixed randomizer door in green undercity floor that could not be used.
    • Randomizer tunnels now have low gravity, this should prevent hitting the bottom before you are randomized.
    • Fixed a hole in green abandoned tech.
    • Fixed an 'off-by-one' error with the zone's calculation of the level shift brackets.

     


    Badges

    Additions

    Accolade

    • badge_i27_accolade_labyrinth.png.680e3ca8d321de54dc4e9a216629de43.png 'Conqueror of the Labyrinth' - Earn the following badges to obtain this badge:
      • Aether Annihilator
      • Slayer of the Minotaur
      • Hidden In The Fog
      • Greek Philosopher

    Achievement

    • badge_blarf_consumed.png.9fdda966e3f45947bc71c6a5590302d7.png 'Nutrient-Rich' - Feed Blarf to earn this badge.

    Exploration

    • badge_tourism_hazard.png.4c4c7cc7a3827930384d11c34ea55636.png 'Lab Rat' - Cross the maze found in the Endless Colonnade to earn this badge.

    History

    • badge_i28_history_labyrinth.png.81378da55d7367fb8479f1ebff83295d.png 'Greek Philosopher' - Uncover the origin of the Labyrinth of Fog.

    Adjustments

    Defeats

    • Defeat_CimMinotaur.png.8ba16d27f0da697b7a085307affa9cfc.png 'Mythical' - Incarnate Nictus Minotaurs and The Minotaur In The Fog now also count for this badge.
    • badge_i28_defeat_labyrinthminotaur.png.9b45ec8b15dbbeddf07f1b18c505196e.png 'Slayer of the Minotaur' - Badge art updated.
    • badge_i28_defeat_labyrinthaether.png.1e9058e43a3f9905fa02cce0c430188e.png 'Aether Annihilator' - Volatile Aether defeats required reduced from 10 to 5.

     


    Missions

    Tech Lab Maps

    Adjustments

    • Lab Equipment objects that are baked into the map in certain rooms now ignore combat mods.

     


    Archetype Inherent Changes

    Tankers

    • Self damage buff lowered from 1.0x to 0.875x.
    • OverCap mechanic implemented (foes hit above the standard target cap will see diminishing effectiveness on those additional targets).
    • Removed arc/radius buff restrictions from powers.
    • Increased the radius of all tanker Primary and Secondary AoEs to a max of 15ft radius.
    • Cones no longer have an increase in arc, instead they get increased radius.
    • Adjusted the bonus on cones to add +50% radius instead of +50% arc.

     


    Powers

    Bio Armor

    Hardened Carapace

    • No longer provides sleep or disorient protection
    • No longer grants direct adaptation effects

    Inexhaustible

    • No longer grants direct adaptation effects

    Environmental Modification

    • No longer grants direct adaptation effects
    • Now also offers sleep and disorient protection

    Evolving Armor

    • No longer grants direct adaptation effects
    • No longer applies -Resistance
    • Now applies a -Regeneration effect

    Efficient Adaptation

    • While active all your powers receive an enhancement to their Endurance, Recovery, Heal and regeneration attributes
    • However it also weakens all power's resistance and defense attributes.
    • You also will experience a slight reduction in damage output.

    Defensive Adaptation

    • While active all your powers receive an enhancement to their resistance and defense attributes
    • However it also weakens all power's Endurance, Recovery, Heal and regeneration attributes.
    • You also will experience a significant reduction in damage output.

    Offensive Adaptation

    • While active receive a damage increase, and all your attacks inflict additional toxic damage
    • However it also weakens all power's Resistance, Defense, Endurance, Recovery, Heal and regeneration attributes.

     

    The following powers have been entirely redesigned. See below for new power effects:

     

    Ablative Carapace

    • 60s cooldown.
    • Scale 3 Absorb for 30s.
    • While Efficient Adaptation is active, this power will grant resistance to endurance drain and recovery debuffs for 30s.
    • While Defensive Adaptation is active, this power will grant resistance to terrorize and defense debuffs for 30s.
    • While Offensive Adaptation is active, this power will grant an additional resistance to recharge and tohit debuffs for 30s.

    DNA Siphon

    • 90s cooldown
    • Grants a 30% regeneration buff for each enemy hit for 45s.
    • Grants a 5% recovery buff for each enemy hit for 45s.
    • While Efficient Adaptation is active, this power will grant additional endurance over time per target hit over 9s.
    • While Defensive Adaptation is active, this power grant additional absorb over time per target hit over 9s.
    • While Offensive Adaptation is active, this power will inflict damage over time to targets hit over 9s.

    Genetic Contamination

    • Deals Toxic damage
    • While Efficient Adaptation is active, this power will lower enemy attack rate.
    • While Defensive Adaptation is active, this power will debuff enemy damage.
    • While Offensive Adaptation is active, this power will lower enemy resistances.

    Parasitic Aura

    • Power now accepts ToHit buffs enhancements and sets.
    • No longer accepts Healing enhancements or sets.
    • Deals -Regen and -Recovery to the target.
    • Grants the caster a To Hit buff per target hit.
    • Recharges in 360s.
    • While Efficient Adaptation is active, this power will grant additional recovery per target hit.
    • While Defensive Adaptation is active, this power will grant additional damage resistance per target hit.
    • While Offensive Adaptation is active, this power will grant a damage buff per target hit. These benefits all come at the expense of other stats.
    • All effects last 45s.

     

    Dark Armor

    [Highly Experimental]

    Dark Regeneration

    • +50% regen for first target, 60s duration.
    • +25% per target hit, 60s duration.
    • Cooldown increased to 90s.
    • Heal for first target is now 20%.
    • Heal for each additional target is now 5%.

    Obscure Sustenance (Sentinel)

    • +175% regen for 60s duration.
    • Cooldown increased to 90s.
    • Heal now only once for the first target (30% self heal base).

    Cloak of Fear

    • This power's ToHit debuff is now Auto-Hit in PvE.

    Soul Transfer

    • Usable while alive.
    • If used while dead or alive, this power will grant a 4% heal and MaxHP 45s buff for every target hit (max 10 targets, fully enhanceable, max of 78% self heal + 78% Max HP for 45s) and does damage.
    • If used while dead, it will do all other things its always done in addition to grant MaxHP.

     

    Electric Armor

    Static Shield

    • This power now grants Toxic resistance.

    Grounded

    • This power now grants scale 0.8 resistance to Smash/Lethal/Fire/Cold/Psionic/Toxic.
    • Adds a Grounded mode while on the ground for 10 seconds.

    Power Sink

    • This power now adds a regeneration buff for each enemy hit.
    • 75% regen for the first target hit (only while grounded).
    • +15% regen for each additional target.
    • +End per target lowered from 25 to 15.
    • No longer has a chance at lowering enemy recovery.
    • -End lowered from -40 to -20.

    Power Sink (Sentinel)

    • Same changes as the above in addition to:
    • Renamed Power Tap
    • Power is now a 90 degree cone with 40ft radius.

    Energize

    • If used while under the effects of Grounded, this power will recharge in 90s instead of 120s.

    Power Surge

    • Recharge reduced from 1000s to 480s.
    • Duration reduced from 180s to 60s.
    • Now adds a 200% unenhanceable regeneration buff (while is grounded only).
    • Health crash eliminated.
    • Added visual indicator of an impending crash within 10s of expiration.
    • Endurance crash lowered from -100 to -80% (-40% if grounded at the time of crash).
    • -Recovery crash lowered from 20s to 10s (5s if grounded at the time of crash).
    • Smash/Lethal/Fire/Cold/Toxic resistances lowered from 52.5% to 21.00%.
    • Energy Resistance lowered from 60% to 22.5%.
    • Negative Energy Resistance lowered from 45% to 18.75%.

      

    Energy Aura

    Energy Drain

    • Per target +def lowered from scale 0.5 to scale 0.4.
    • Up-front +def lowered from scale 0.1 to scale 0.08.

    Power Shield

    • Fire and Cold defense lowered from scale 2 to scale 1.7.

    Overload

    • Recharge reduced from 1000s to 480s.
    • Duration reduced from 180s to 60s.
    • All stats (except for recovery) cut in half (still able to hit the incarnate defense cap but now needs enhancements to do it).
    • MaxHP buff now half-enhanceable.
    • Endurance crash lowered from -100 end to -80% end.
    • -Recovery crash duration lowered from 20s to 10s

     

    Energy Aura Proliferated to Tankers

    • Kinetic Shield: Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)
    • Dampening Field: Auto: Self +Res (Smashing, Lethal, Energy, Endurance Drain)
    • Power Shield: Toggle: Self +DEF(Fire, Cold, Energy, Negative), Res(DeBuff DEF)
    • Entropic Aura: Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), Self +Recharge, Foe -Recharge
    • Energy Protection: Auto: Self +Res (Energy, Negative, Toxic, Psionic, Slow)
    • Energy Reserve: Auto: Self +MaxHP, +Endurance
    • Energize: Self Endurance Discount, Heal, +Regen
    • Energy Drain: PBAoE, Self +End, +Def, Foe -End
    • Overload: Self +DEF(All), +Recovery, +Max HP, Res(DeBuff DEF), +Special


    Ice Armor

    Icy Bastion (Scrapper/Sentinel/Stalker)

    • This power now is a toggle.
    • It will make you untouchable and give high regeneration rate.
    • It will deactivate automatically after 30s.
    • It can be deactivated early, keeping reduced effects for the remainder of the window.
    • If under the effects of No Phase, the power will automatically deactivate and just provide the reduced +regen/+recovery and +Res.
    • Note: After shutting this toggle down, the power will be identical to the previous version of Icy Bastion.

    Hibernate (Tanker/Brute)

    • This power has been converted to Icy Bastion.

    Hoarfrost

    • Recharge reduced from 360s to 180s.
    • Heal reduced from scale 4 to scale 2.
    • Duration of +MaxHP and Res(Toixic) reduced from 120s to 90s.
    • This change should not have any significant impact on the maximum performance of the set, but make it slight increase in minimum performance thanks to an uptime increase for lower recharge builds.

     

    Radiation Armor

    Gamma Boost

    • Regen and -Recovery resistances now scale alongside +Regen and +Recovery respectively.

    Ground Zero

    • This power now can only hit 10 foes.

    Radiation Therapy

    • Power no longer grants endurance per target, now it grants 3 ticks of 2.5 endurance over 2 seconds.
    • Accuracy lowered from 3x to 1.2.
    • Per target heal reduced from scale 0.22 to scale 0.11.
    • Base Regeneration is now 25% per target for all ATs.

    Particle Shielding

    • This power no longer grants a recovery buff.

    Meltdown

    • Power now has a visual indicator that the power is going to crash in the next 10 seconds.
    • Endurance crash increased from -10 to -80%.


    Regeneration

    [Highly Experimental]

    Dull Pain

    • Converted to Dismiss Pain (same as Sentinel version).
    • This power is now an auto power.
    • Grants a 24% MaxHP buff, half enhanceable.
    • Grants -15% resistance to heals (making all heals on you 15% stronger).

    Instant Healing

    • This power is now a toggle, pulses every 2 seconds.
    • Grants a 200% enhanceable regeneration buff.
    • Grants an additional 25% non-enhanceable regeneration for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times.
    • Grants a scale 2 resistance to regen debuffs for 20 seconds if damaged in the last 2 seconds. This can stack up to 10 times.

    Revive

    • Converted into Second Wind (same to Sentinel version).
    • The power grants a Max HP buff that scales with the amount of health missing, this buff is retained even if the caster is defeated.
    • The power grants a Heal buff that scales with the amount of health missing.

     

    Regeneration proliferated to Tankers

    • Same power selection as Brutes.

     

    Marine Affinity

    Fixes

    • All archetypes now have the correct values and text for their powers and not just Defenders.
    • Wellspring now shows it belongs to Marine Affinity.
    • Removed highlight ring from Tide Pool.
    • Tentacles have been restored to Power of the Depths.
    • Various FX tweaks for performance and graphical fidelity.

     

    Adjustments: Invention Sets

    • All powers can now be slotted with IO Sets:
    • Shoal Rush - Movement Slow, Def Debuff, Acc Def Debuff
    • Soothing Wave - Healing
    • Toroidal Bubble - Damage Resist, Endurance, Jumping, Universal Travel
    • Whitecap - Knockback, Melee AoE Damage, Universal Damage, (Defender/Corruptor AT sets)
    • Tide Pool - Movement Slow
    • Brine - Acc Healing
    • Shifting Tides - ToHit Buff, Ranged AoE Damage, Universal Damage, (Defender/Corruptor AT sets)
    • Wellspring - Healing, Defense Buff
    • Power of the Depths - Healing, Endurance

     

    Adjustments: Tide Pool

    • Tide Pool is now a click power instead of a toggle.
    • Endurance cost increased to 13.
    • Duration set to 240s, recharge increased from 4s to 10s.
    • Tide Pool base effect durations are decreased from 10s to 5s.

     

    Adjustments: Brine

    • Brine debuff durations increased from 30s to 40s.
    • Brine decaying -Resistance will now properly scale with purple patch instead of adding resistance to higher level targets.
    • Brine -HP lowered from scale 2.0 to 1.5 (200.79 Defender values), however it can now be slotted with Healing enhancements.


    Misc Power Changes

     

    Armor Sets > Self heals (all)

    • Self heal click powers no longer are irresistible


    Street Justice > Sweeping Cross (All versions) 

    • Arc increased from 50 degrees to 75 degrees.
    • pre-combo damage scale reduced from 1.5 to 1.444.
    • max combo damage reduced from 1.875 to 1.805.

      

    Electric Melee > Jacob's Ladder (All versions)

    • Arc increased from 50 degrees to 75 degrees.
    • Damage scale reduced from 1.5 to 1.336.

     

    Invulnerability > Unstoppable

    • A visual queue should show up informing of the impending crash.

     

    Ninjitsu > Kuji-In

    • A visual queue should show up informing of the impending crash.

     

    Shield Defense > One with the Shield

    • A visual queue should show up informing of the impending crash.

     

    Stone Armor > Geode

    • Cleaned up power info screen.
    • 25% of this power's regen and recovery buffs will persist for the full 30 second window even if the power is shut down or if the Geode is destroyed.

     

    Super Reflexes > Elude

    • A visual queue should show up informing of the impending crash.

     

    Willpower > Strength of Will

    • A visual queue should show up informing of the impending crash.

     


    Enemies

    Enemy Group Revamp: The Warriors

    All

    • New costumes and visuals for all Warrior enemies except Odysseus.
    • Standardized melee range to 7ft.
    • Base accuracy for weapon attacks increased from 1.0x to 1.05x.
    • Base accuracy for Bow/Crossbow attacks increased to 1.2x.
    • Warriors with Hand Crossbows levels 20-39 replaced with Aimed Shot at 40+.
    • Warriors with Bow levels 20-39 replaced with Blazing Arrow at 40+.
    • Warriors with Crossbow levels 20-39 replaced with Crystal Arrow at 40+.
    • Warriors with Exploding Bolt levels 20-39 replaced with Explosive Arrow at 40+.
    • Updated critter names to follow traditional Warrior naming conventions.
    • Added Archery minion/lieutenant/boss critters.
    • Created new base Warrior resistance scaling by critter rank.
    • Updated descriptions and help text for all new Warriors powers.
    • Updated legacy missions and spawndefs with Warriors to use New Warriors.
    • Created new custom spawndefs for Warriors.

     

    Crushers

    • Bash animation reduced from 1.37s to 1.33s, disorient increased from 5% chance to 10%.
    • Pulverize animation reduced from 1.83s to 1.5s.
    • Clobber animation reduced from 1.83s to 1.23s, damage scale increased from 0.25 to 2.92, recharge decreased from 20s to 16s, disorient decreased from scale 10 duration to scale 5.0.
    • Shatter damage scale increased from 1.96 to 2.28, increased arc from 10 to 45 degrees.
    • Crowd Control added to bosses levels 40+.
    • Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.

     

    Hewers

    • Gash animation reduced from 1.83s to 1s, damage scale decreased from 1.16 to 1.0, recharge decreased from 5s to 4s.
    • Chop animation reduced from 1.83s to 1.2s, damage scale decreased from 1.96 to 1.64, recharge decreased from 10s to 8s.
    • Beheader animation reduced from 1.37s to 1.27s, damage scale decreased from 2.28 to 1.96, recharge decreased from 12s to 10s.
    • Pendulum converted from 5ft radius/180 degree cone to 7ft radius melee TAoE, animation reduced from 2.27s to 2s, damage scale decreased from 1.9 to 1.35.
    • Swoop added to bosses levels 40+.
    • Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.

     

    Slashers

    • Hack animation reduced from 1.83s to 1.33s, damage scale increased from 0.84 to 1.64, recharge increased from 3s to 8s, defense debuff duration increased from 6s to 10s.
    • Slash animation reduced from 2.27s to 1.33s, damage scale decreased from 1.32 to 1.0, recharge decreased from 6s to 4s, defense debuff duration decreased from 10s to 6s.
    • Parry animation reduced from 2s to 1.33s, added lethal defense to self defense buff.
    • Whirling Sword animation reduced from 2.87s to 2.67s.
    • Minion Hack replaced with Slash.
    • Head Splitter added to bosses levels 40+.
    • Custom Willpower auto power added to minions/lieutenants/bosses levels 40+, custom Willpower toggle for lieutenants/bosses levels 40+.

     

    Brawlers

    • Added 10% chance for recharge and tohit debuff to Brawl.
    • Boxing damage scale increased from 0.76 to 0.874, disorient increased from 5% chance mag 2 to 35% chance mag 3.
    • Kick damage scale increased from 0.84 to 0.966, knockdown chance increased from 20% to 40%.
    • Added Lieutenant and Boss critters with Street Justice attacks.
    • Minions levels 40+ have Fighting suite replaced with Street Justice.
    • Bosses levels 40+ gain Crushing Uppercut.
    • Custom Super Reflexes auto power added to minions/lieutenants/bosses levels 40+, custom Super Reflexes toggle for lieutenants/bosses levels 40+.

     

    Staff Fighting

    • Created new class for Staff Fighting users with Pilum ranged attacks; use Super Reflexes at high levels.
  12.  


    Zones

    The Labyrinth of Fog

    Additions

    • The Level 35+ restriction is now in-effect and characters below the requirement will be unable to enter the raid zone.
    • Randomizer doors added to all floors, two each.
      • If you notice doors in unusual places or where doors are usually not found, most likely a randomizer door.
      • Jump in and let @Cobalt Arachne know if anything crazy happens.

    Adjustments

    • Re-did the player count handler (again); Should now always pull accurate head count of players in the zone.
    • Labyrinth of Fog zone pop-up/music now plays once you actually enter the labyrinth, not in the lobby.
    • Global Aether empowerment non-level shift buff values decreased.
      • When the zone's design became intentional multiplicative stacking, the amount of stats this buff was giving became more than intended.
    • Groups of enemies now spawn on a proximity high-chance trigger, instead of all spawns always being activated.
      • This should help off-load some of the strain that was causing the zone to hit critter spawn caps.
      • This does not change the strength/difficulty of the enemy spawns, only how often groups are encountered.
      • Players focusing on grinding mobs may need to change floors more often to find new enemy packs.
      • Players who are focusing more on exploring / finding Volatile Aether should have less enemy density to avoid. This should make exploring / Aether-hunting more solo viable.
    • Secret domes now using a scrolling star texture.
    • Locations of most secret doors shuffled.
    • Minotaur can now reach and hunt players who are in the Colosseum of Minos.
    • Changed the Colosseum of Minos green exit portal destination from Green Arachnoid Caves floor to Green Office floor.
    • Changed the Colosseum of Minos red exit portal destination from Red Tanker floor to Red Sewer floor.

    Fixes

    • Reverted global spawn auto-start behavior that was causing spawn issues.
    • Fixed spawn issue with Super Arachnoids only spawning at level 40.
    • Fixed spawn issues with high level Snakes capping at Level 52.
    • Most secret rooms were using incorrect ambient fog.
    • Fixed a fog issue in a corner of the Red Tanker floor that would cause the ambient fog to dissipate.
    • Moved Yellow Lambda Sector floor off the mini map.
    • Like 2

  13. Powers

    Marine Affinity

    Adjustments: Toroidal Bubble 

    • Endurance cost increased to 10 from 4
    • Resistance to non Fire/Cold damage increased to scale 1.25 from 1.0 (12.5%  res vs 10% on defenders)
    • +End reduced to 10 from 20
    • +Recovery reduced to +15% from +20%
    • No longer roots the caster

     

    Adjustments: Whitecap 

    • Range increased to 80ft from 60ft

     

    Adjustments: Brine

    • Removed decaying -Resistance. Instead now has a flat -30% for 30s (Defender numbers)
    • Lowered -Dam scale to -2.4 from -4.0
    • Now applies -HP without a Power Grant, obeying Purple Patch

     

    Adjustments: Wellspring

    • Absorb now scales based on the target's Max HP

     

    Adjustments: Power of the Depths 

    • Range Boost no longer decays, now set at scale 0.375 instead of 0.25 and 0.25 (Decaying).

     

    Fixes

    • Fixed various power buff description issues and redirects showing in the power menu
    • Powers now unlock at the proper levels for non-defenders
    • Optimized various FX for performance
    • Shoal Rush - Removed the ability to slot ToHit buffs
    • Toroidal Bubble - Replaced extra Endurance Mod enhancement category with Damage Resistance. Changed description wording from "encase" to "surrounds"
    • Whitecap - Changed short help to Targeted AoE instead of Location AoE
    • Shifting Tides - The aura itself will no longer notify enemies until activated. Power icons for the power and buff swapped
    • Wellspring - Now correctly accepts Defense and Healing enhancement. Removed Damage and Accuracy enhancement categories
    • Power of the Depths - Removed Tentacle FX temporarliy due to an internal issue

  14. Zones

    The Labyrinth of Fog

    Adjustments

    • The group variety in the Labyrinth has been revamped, and the following floor colors now contain the following enemy groups:
    • Tester Notice: Enemy groups new to this patch in pink.

    Violet:

    • Soldiers of Rularuu
    • Vanguard Sword
    • Talons of Vengeance
    • Arachnoids
    • The Awakened

    Yellow:

    • Tsoo
    • Circle of Thorns
    • Carnival of Shadows
    • Cimeroran Traitors
    • Malta Operatives

    Green:

    • Rikti
    • Nemesis
    • Devouring Earth
    • Imperial Defense Force
    • Drudges

    Red:

    • Crey
    • Psychic Clockwork
    • The Family
    • Snakes
    • Sky Raiders
    • Praetorian Resistance

    Blue:

    • Freakshow
    • Arachnos
    • Council
    • Gold Brickers
    • Hydra

     

     

    • Removed the visual FX from the zone-wide buff to reduce particle usage in a raid environment.
    • Doppelgangers spawned by the Minotaur now follow a '<Archetype> In The Fog' naming schema.
    • Inherent damage resistance values on the Minotaur In The Fog reduced from 75% to 60%.
    • EXPERIMENTAL: All enemies on Blue floors are Rank Shifted, up to a max rank of Elite Boss.
      • Tester Notice: Interested in focused feedback on how the Rank Shift on Blue floors makes them feel compared to other floors on relative difficulty, particularly when fighting with a team.
      • Currently this results in more Bosses than before, which charges the zone-wide buff counter faster; If this change were proliferated to all floors, the script would be adjusted to only count Elite Bosses.
      • Reward increase would also need to be considered, zone-wide inf/exp buff % value would likely see reduction to a smaller number.

     

    Fixes

    • Fixed remaining issues with invalid pathing beacon generation; Hopefully.
      • Tester Notice: If you are noticing any critters vanishing or in the wall from this patch on, please let @Cobalt Arachne know.
    • Minotaur In The Fog can now cast his Fog Arena and Fog Doppelganger powers even while mezzed.
    • Fixed a bug that was causing all Volatile Aether to only re-spawn in a single location.
    • Mob spawn settings adjusted to encourage more consistent re-spawn behavior from the floor guardians.
    • Like 1
    • Thumbs Up 1

  15. New Support Powerset - Marine Affinity - Defender, Controller, Corruptor, Mastermind

    Marine Affinity allows players to command the power of the Oceans to buff their friends and wash away their enemies. This set focuses on turning the tides of battle with several area-based buffs and debuffs, specifically bolstering ally damage while dampening enemy damage potential. Thematically, the set's area coverage allows you to either spread out areas of effect in a wide but shallow pool, or dive deep in one spot to bowl over enemies.

     

    Powers:

    MarineAffinity_ShoalRush.png.b278d5cfa3d187fc9736aa4a913f772b.png Shoal Rush - By sensing the water in an area, you can direct a shoal of marine life to detect your foes. This lowers the defense and stealth of all enemies struck.

     

    MarineAffinity_SoothingWave.png.e80dbbf6495135dcef474b6b5d0301ab.png Soothing Wave - Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down.

     

    MarineAffinity_ToroidalBubble.png.b480e038bb1ad4966fde4050c54405ab.png Toroidal Bubble - You create a ring of Bubbles that encase your allies, constantly hydrating them to replenish endurance and reducing the effects of endurance drain. The bubble also reduces all incoming damage, providing extra resistance to Fire and Cold damage, and also increases jump height thanks to added buoyancy.

     

    MarineAffinity_Whitecap.png.a0f68b395718d289a1bb4dbfa3a8061f.png Whitecap- Summon and ride a wave of water towards your target, crashing down to knock over all enemies in the radius and staggering them, lowering their damage resistance! Enemies close to where you crash will receive harsher debuffs for a brief time.

     

    MarineAffinity_TidePool.png.1b0eb1550ebd2e55b00ac7c3340f03db.png Tide Pool- Create a large pool of water at a targeted location to swell the damage that your allies deal, while reducing the damage and movement speeds of enemies within the Tide Pool. If an enemy is defeated in the pool, the marine life present will be thrown into a frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

     

    MarineAffinity_Brine.png.dc5e2631004adc47478b052b0dc90231.png Brine - You coat an enemy in an extremely salinated layer of deep-sea brine that reduces your foe's damage output, maximum hit points, and resistance to damage. The lowered resistance to damage will degrade over time to a lower value. The lowered maximum hit points cannot stack from any source.

     

    MarineAffinity_ShiftingTides.png.8b493a174f029535ef783ac75dae6e25.png Shifting Tides - Select a target to create a field of shifting waters around them. Enemies within the shifting waters will take bonus damage when any power hits them, as well as provide you and your allies a stacking Rising Tide buff that increases ToHit, Damage, and Recharge time. 

     

    MarineAffinity_Wellspring.png.8150b9051fb4284e428f1d9ad6b14f09.png Wellspring - Summon a Wellspring teeming with life at your target location. The Wellspring will emit an aura that washes over allies in range, providing them with a defensive cover of water that will absorb and deflect some damage.

     

    MarineAffinity_PowerOfTheDepths.png.795d88444d16230aefdd00bf096a68f0.png Power of the Depths - Becoming a conduit of the ocean itself, you boost the max hit points and endurance of allies within range. This power will also increase the Regeneration rate of all nearby allies, while also increasing the Range of all of their powers. A portion of these effects will decay over time.


  16. New Support Powerset - Marine Affinity - Defender, Controller, Corruptor, Mastermind - Focused Feedback

    Marine Affinity allows players to command the power of the Oceans to buff their friends and wash away their enemies. This set focuses on turning the tides of battle with several area-based buffs and debuffs, specifically bolstering ally damage while dampening enemy damage potential. Thematically, the set's area coverage allows you to either spread out areas of effect in a wide but shallow pool, or dive deep in one spot to bowl over enemies.

     

    Powers:

    MarineAffinity_ShoalRush.png.b278d5cfa3d187fc9736aa4a913f772b.png Shoal Rush - By sensing the water in an area, you can direct a shoal of marine life to detect your foes. This lowers the defense and stealth of all enemies struck.

     

    MarineAffinity_SoothingWave.png.e80dbbf6495135dcef474b6b5d0301ab.png Soothing Wave - Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down.

     

    MarineAffinity_ToroidalBubble.png.b480e038bb1ad4966fde4050c54405ab.png Toroidal Bubble - You create a ring of Bubbles that encase your allies, constantly hydrating them to replenish endurance and reducing the effects of endurance drain. The bubble also reduces all incoming damage, providing extra resistance to Fire and Cold damage, and also increases jump height thanks to added buoyancy.

     

    MarineAffinity_Whitecap.png.a0f68b395718d289a1bb4dbfa3a8061f.png Whitecap- Summon and ride a wave of water towards your target, crashing down to knock over all enemies in the radius and staggering them, lowering their damage resistance! Enemies close to where you crash will receive harsher debuffs for a brief time.

     

    MarineAffinity_TidePool.png.1b0eb1550ebd2e55b00ac7c3340f03db.png Tide Pool- Create a large pool of water at a targeted location to swell the damage that your allies deal, while reducing the damage and movement speeds of enemies within the Tide Pool. If an enemy is defeated in the pool, the marine life present will be thrown into a frenzy!

    While frenzied, MarineAffinity_TidePoolFrenzy.png.aa0f9bbf2812ba1fa45fe61b3e921dc5.png the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

     

    MarineAffinity_Brine.png.dc5e2631004adc47478b052b0dc90231.png Brine - You coat an enemy in an extremely salinated layer of deep-sea brine that reduces your foe's damage output, maximum hit points, and resistance to damage. The lowered resistance to damage will degrade over time to a lower value. The lowered maximum hit points cannot stack from any source.

     

    MarineAffinity_ShiftingTides.png.8b493a174f029535ef783ac75dae6e25.png Shifting Tides - Select a target to create a field of shifting waters around them. Enemies within the shifting waters will take bonus damage when any power hits them, as well as provide you and your allies a stacking Rising Tide buff that increases ToHit, Damage, and Recharge time. 

     

    MarineAffinity_Wellspring.png.8150b9051fb4284e428f1d9ad6b14f09.png Wellspring - Summon a Wellspring teeming with life at your target location. The Wellspring will emit an aura that washes over allies in range, providing them with a defensive cover of water that will absorb and deflect some damage.

     

    MarineAffinity_PowerOfTheDepths.png.795d88444d16230aefdd00bf096a68f0.png Power of the Depths - Becoming a conduit of the ocean itself, you boost the max hit points and endurance of allies within range. This power will also increase the Regeneration rate of all nearby allies, while also increasing the Range of all of their powers. A portion of these effects will decay over time.

     

     


    Zones

    The Labyrinth of Fog

    • TESTER NOTICE: Pathing beacons not re-run for this patch; Expect pathing issues from last patch to still be there, but are fixed internal.

     

    Adjustments - General

    • Silly bovine attack names on the Minotaur's attacks have been reverted.
    • Spawn packs set to auto-start which should make their spawn behavior more consistent.
    • The enemy Rank Shift has now been applied to all floors of the Labyrinth.
    • Only Elite Bosses now count for the cumulative defeat level shift counter.
    • Circle of Thorns enemy groups now contain a Blade Prince.
    • Arachnoid enemy groups now contain an Alpha Arachnoid.

     

    Adjustments - The Minotaur In The Fog

    • If the Minotaur hasn't moved in 6 minutes he will be re-originated.
      • This will help protect them against geometry collision mishaps.
    • The Minotaur In The Fog now deals a stacking -MaxHP debuff.
      • This will ensure the Minotaur cannot be tanked indefinitely by the same person.
    • Accuracy values on the Minotaur's attacks normalized.
    • Increased Minotaur's fly speed by 20%.
    • Increased Minotaur's base resistance from 60% up to 65%.

     

    Fixes

    • The Minotaur's Netted Pilums now targets AoE defense only, no longer incorrectly checks Negative Energy defense.
    • Rewrote handling of the player counter to work on a check-in, check-out system; Counter can never go below 0.
    • Fixed a few script errors that could happen with the secret rooms.
    • Expanded the fog claim volume around phantom Jack In Irons.
    • Fixed a few Volatile Aether spawns that were out of bounds.
    • Fixed a few floors that mistakenly appeared on the lobby mini map.
    • Fixed some out of bound extents around the Colosseum of Minos.
    • Fixed '???' neighborhood appearing when teleporting out of the Labyrinth of Fog zone.
    • Like 1

  17. Zones

    The Labyrinth of Fog

    Adjustments

    • The defeat count of Boss & Elite Bosses to trigger the level shift buff has been increased from 25 to 50.
      • Tester Notices: The handling for the level shift buffs going to be reworked in a future build to be more consistent, and apply to late joiners.
      • This will also involve a mechanic that will shift Bosses and Elite Bosses to match players in levels so they are not trivialized by the level shifting mechanics.
      • Aware that Mastermind and other pets currently do not benefit from the level shift buffs, am looking into a solution for this.

     

    Fixes

    • Fixed several floor's beacon markers.
    • Fixed the yellow Praetorian warehouse floor's legal area from being slightly too small.
    • Fixed several secret rooms from existing outside legal volumes.
    • Fixed incorrect text color flags in floats.
    • Fixed illegal area that was clipping into the Colosseum of Minos that would cause ejection back to the Midnighter's Club.
    • Thumbs Up 1
  18. New Zone - Focused Feedback

    The Labyrinth Of Fog (Level 35-50 Raid Zone)

    • New large-form raid zone labyrinth dungeon composed of many disjointed but consistently-linked doors and color-coded mission-style floors.
    • Accessed via a new door found in the Midnighter Club co-op zone.
    • Likewise, the Labyrinth Of Fog zone is also co-op.
      • All players are automatically set to Level 50 while in the zone.
    • All specifics about the Labyrinth Of Fog zone can be found on an info NPC who stands by the zone entrance in the Midnighter Club.
    entrance2.thumb.png.dc8f8b4e6b01c87e0897760c8a4324d0.png
     Touch the artifact cube and enter The Labyrinth of Fog! 
    An Artifact In The Midnighter Club!
    • A trainer, merit vendor, and nurse NPCs have been added to the Midnighter Club zone to help facilitate adventuring activities within the Labyrinth of Fog.
    • The Midnighter Club has been added to Long Range Teleport unlocked with the 'Midnight Squad Badge' badge.
    • The Labyrinth of Fog added to the LFG queue where it's found under the 'Trials & Raids' tab if you own the 'Midnight Squad Badge' and are over Level 35.
    • League-accessible mission-style continuous map filled with a variety of enemy groups found at Level 54.
    • Intended for large groups to battle for experience / influence from mobs together with small to large parties.
    • The raid zone begins with the labyrinth's entrance lobby.
      • Reviving at a hospital while in this zone will return you to the entrance lobby.
      • Idle players are returned to the Midnighter Club after 15 minutes.
      • Logging out while in the zone will return you to the entrance lobby.
    • The zone has a 50 player population cap. Additional instances will generate if one fills.

     

    Many Floors & Corridors!

    • The entrance lobby contains four color-coded portals that each are used to enter into the labyrinth.
    • There is no mini map in the labyrinth except for the entrance lobby.
    • Each goes to a color-coded floor. There are six floor colors total: Red, Yellow, BlueGreen, Violet, Orange
      • Violet floors have more dangerous enemies groups compared to the other four colors.
      • Giant Monsters can sometimes appear on violet floors; Their spawning will be announced via the global Hero Zone Events channel.
      • Violet floors be reached either through the violet portal in the Core of the Labyrinth, via randomizer doors, or from other floors.
      • Orange floors enemies are completely randomized and each pack can contain critters from any enemy group present in the Labyrinth except for unique Elite Bosses (Blade Prince, Olympian Guard, etc).
      • There are no Volatile Aether spawns on orange floors.
      • Orange floors be reached either through the orange portal in the Core of the Labyrinth, or a low chance (10%) via randomizer doors after obtaining the 'Slayer of the Minotaur' badge.
      • Orange floor doors only connect to other orange floors or randomizers.
    • The color of the floor determines what set of grouped enemies populate that floor.
    • Often, suspicious doors will be randomizers, entering one will involve a short sequence and scramble your location in the zone.
    • All enemies are Rank Shifted once (Minion -> Lieutenant, etc.) up to a maximum rank of Elite Boss in the Labyrinth of Fog.
    • All Bosses and Elite Bosses come with an inherent +1 Level Shift.
    • Here is a complete list of the various enemy groups that populate the labyrinth:
      • Arachnos
      • Council
      • Freakshow
      • Gold Brickers
      • Talons Of Vengeance
      • Devouring Earth
      • Imperial Defense Force
      • Nemesis
      • Rikti
      • Vanguard Sword
      • The Family
      • Longbow
      • Crey
      • Soldiers Of Rularuu
      • Circle Of Thorns
      • Malta
      • Carnival
      • Cimeroran Traitors
      • Tsoo
      • Psychic Clockwork

     

    Fight For Rewards!

    • Labyrinth of Fog is an extremely vast (40+ floors) mission-style zone filled with Level 54+ enemies to grind for rewards.
      • It is intended this zone be tackled with a team or league, but can be braved by determined solo players.
    • All experience and influence gains inside the labyrinth are increased by 25%.
      • This stacks with other effects such as Experience Boosters.
    • Enemies otherwise behave identically to standard content and drop all the same rewards they would normally.
    • For every fifty (50) Elite Boss enemies defeated anywhere in the zone, a 15 minute zone-wide buff will be granted to everyone inside the labyrinth that increases various stats and grants a +1 Level Shift.
      • This is intended as a back-up mechanic in-case a group has trouble finding any Volatile Aether, which is the intended way to build Level Shifts quickly.
      • Elite Bosses have a foggy aura to make them easier to identify as targets in the zone.
      • All enemy Bosses and Elite Bosses receive the zone-wide Level Shift buffs.
      • Pets (including Mastermind and Lore) receive the zone-wide Level Shift buffs.

     

    Motes of Power!

    • Seven color-coded cube motes hidden throughout the Labyrinth. Standing next to one will grant a specific Temporary_LabyrinthMoteWhite.png.0b8fca73bb891673a8782e1e1b75107b.png 'Mote of Power' temporary power buff and each slightly increases (<10%) a different stat. These buffs last until you leave the zone and all seven can be obtained at once and their effects stack.
      • There is a distinct sound cue when you are nearby one of these motes.
      • An on-screen float and system message will indicate you've received a mote's buff power.
      • These buffs will appear in your buff bar.

     

    Search for Volatile Aether!

    • Special 'Volatile Aether' pinata Elite Bosses (can fly, no attacks, no regen) can be found in the labyrinth that, when defeated, grants a powerful 15 minute zone-wide buff on all players, as well as 1 Prismatic Aether + 3 Reward Merits to any who participated in downing the critter.
      • Volatile Aether are most commonly found in rooms that are dead ends, and their rainbow energy stands out in the foggy environment.
      • Once defeated, another Volatile Aether will spawn somewhere else in the labyrinth to take its place. This should naturally filter them down to lesser visited places over time.
    aether.png.0cabd5cc920e83d3c8069258acbfc18f.png
     Destroy the shiny and get Prismatic Aether! 
    • The zone-wide buff grants +1 Level Shift, +DMG/ToHit/Recharge/Recovery. It can be stacked up to ten times from either Volatile Aether defeats or cumulative Boss / Elite Boss defeats.

    Not Without Assistance!
    • Players are given two pop-tray powers while in the labyrinth to assist them:
      • Temporary_LabyrinthRecall.png.0f06ef778a2100c8018c6ff49af3143c.png Escape From Fog: Teleports yourself back to the entrance lobby of the labyrinth.
      • Temporary_LabyrinthRally.png.f3e296703c6ac8484d3b9a153703e6af.png Guide Through Fog: Teleports an ally to yourself, 60s cool-down; Intended to help teammates find each other with no mini map.

     

    Fear The Minotaur!
    • While in The Labyrinth of Fog, players are hunted continuously by The Minotaur In The Fog, a Monster that's Level 54+(5 to 10) and periodically (every 4-6 minutes) moves to the location of a player on the map (higher odds for the zone's longest occupants, excludes those in the entrance lobby which is always safe), navigating the labyrinth's maze at inhuman speeds to find prey.
    • The Minotaur In The Fog's favorite activity is introducing themselves to unsuspecting players, but will not chase them beyond the location he was told to move last.
    • There is a meter on the navigation pane that shows how many players are in the zone, and how many level shifts the Minotaur currently has.
    • For every 8 players in the zone after the first, the Minotaur will gain another +1 Level Shift (min +5, max +10), their current strength is displayed on the navigation pane.
    navigation2.png.6df0c9d7a800caf62b837c59ab41f548.png

    1-8 players on the map: Minotaur = 54(+5)

    9-16 players on the map: Minotaur = 54(+6)

    17-24 players on the map: Minotaur = 54(+7)

    25-32 players on the map: Minotaur = 54(+8)

    33-40 players on the map: Minotaur = 54(+9)

    41+ players on the map: Minotaur = 54(+10)

    • If the Minotaur is currently defeated and waiting out its re-spawn timer the navigational info will instead display 'Dead'.
    • The Minotaur can be defeated, and doing so will reward participants with a new defeat badge badge_i28_defeat_labyrinthminotaur.png.3c6f10a29d78580c74b7f917a8eec1c6.png'Slayer of the Minotaur', and the Minotaur will vanish from the zone for two hours, allowing people to adventure and battle enemies within without fear.
      • The Minotaur rewards 10 Monstrous Aether to all who participated in the defeat on an 18 hour cool-down.
    • The Minotaur can spawn with one of five different weapon powersets; All weapon powers deal 100% Negative Energy damage exclusively.
      • All variants of the Minotaur come with the Unholy Plague Howl, Netted Pilums, Trial By Combat, and Fog Given Form powers.
    screenshot_240516-12-15-20.thumb.jpg.0f297268fc353259e9b70c9a9666d8bd.jpg
     Avoid the Minotaur until you've got a team or league that can coordinate gathering level shifts to take him down! 
    Explore the Labyrinth!
    • There are currently several secret areas to be found within the labyrinth, finding any secret area will reward the zone's one Exploration badge.
    • Some secret areas are easy to find, others more difficult. All secret areas reward the above badge.
    • The secret areas show up as '???' locations and immediately grant the badge upon discovery.
    • There are two mini pets and a prestige costume power to be discovered and unlocked in this zone.
     

    Zones

    Midnighter Club

    • Now accessible through Long-Range Teleport if you have the zone's single Exploration badge.
    • Dream Doctor has returned and can be found in the main hall, serving as the zone's trainer.
    • Hospital and nurse NPC added to the eastern wing.
    • Empowerment station and merit vendor NPC added to the western wing.
    • The zone now displays lobby links and NPCs on the mini map.
    • Mercedes Sheldon: Moved from her confusing position in one of the duplicate entrance hallways, now found in the main Midnighter Club room.
    • Kadabra Kill & Sigil: Now display their proper names when found as ambient spawns in the main Midnighter Club room.

     


    Badges

    Additions

    Accolades

    • badge_i28_history_labyrinth.png.81378da55d7367fb8479f1ebff83295d.png <Placeholder Badge Art> 'Conqueror of the Labyrinth' - Earn the following badges to obtain this badge: Slayer of the Minotaur, Aether Annihilator, Greek Philosopher, and Hidden In The Fog.
      • This badge unlocks the ability to teleport from the Labyrinth of Fog's lobby to the Core of the Labyrinth.

    Defeats

    • badge_i27_defeat_labyrinthaether.png.3727a48ea2f92806adddc7e97d077ed4.png 'Aether Annihilator' - Defeat 5 of the Volatile Aether found within the Labyrinth of Fog to earn this badge.
    • badge_i28_defeat_labyrinthminotaur.png.3c6f10a29d78580c74b7f917a8eec1c6.png 'Slayer of the Minotaur' - Defeat The Minotaur In The Fog within the Labyrinth of Fog to earn this badge.

    Exploration

    • badge_tourism_hazard.png.d39af12357f54abf80a5b5b81d277d45.png 'Hidden in the Fog' - Discover any of the secret areas within the Labyrinth of Fog to earn this badge.

    History

    • badge_i28_history_labyrinth.png.81378da55d7367fb8479f1ebff83295d.png 'Greek Philosopher' - Uncover the origin of the Labyrinth of Fog.

  19. New Zone - Focused Feedback

    The Labyrinth Of Fog (Level 35-50 Raid Zone)

    • New large-form raid zone labyrinth dungeon composed of many disjointed but consistently-linked doors and color-coded mission-style floors.
    • Accessed via a new door found in the Midnighter Club co-op zone.
    • Likewise, the Labyrinth Of Fog zone is also co-op.
    • All specifics about the Labyrinth Of Fog zone can be found on an info NPC who stands by the zone entrance in the Midnighter Club.
    entrance2.thumb.png.dc8f8b4e6b01c87e0897760c8a4324d0.png
     Touch the artifact cube and enter The Labyrinth of Fog! 
    An Artifact In The Midnighter Club!
    • A trainer, merit vendor, and nurse NPCs have been added to the Midnighter Club zone to help facilitate adventuring activities within the Labyrinth of Fog.
    • The Midnighter Club has been added to Long Range Teleport by earning the Midnighter Club Member exploration badge inside the zone.
    • The Labyrinth of Fog added to the LFG queue where it's found under the 'Trials & Raids' tab if you own the Midnight Squad accomplishment badge and are over Level 35.
    • League-accessible mission-style continuous map filled with a variety of enemy groups found at Level 54.
    • Intended for large groups to battle for exp/inf from mobs together with small to large parties.
    • The raid zone begins with the labyrinth's entrance lobby.
      • Reviving at a hospital while in this zone will return you to the entrance lobby.
      • Idle players are returned to the Midnighter Club after 15 minutes.
    • The zone has a 50 player population cap. Additional instances will generate if one fills.

     

    Many Floors & Corridors!

    • The entrance lobby contains four color-coded portals that each are used to enter into the labyrinth.
    • There is no mini map in the labyrinth except for the entrance lobby.
    • Each goes to a color-coded floor. There are five floor colors total: Red, Green, Yellow, Blue, Violet.
      • Violet floors have more dangerous enemies groups compared to the other four colors.
      • Violet floors have to be located, but can sometimes spawn Giant Monsters (which are good for their respective badges and mini pet recipes).
    • The color of the floor determines what set of grouped enemies populate that floor.
    • All Bosses and Elite Bosses have a foggy aura and a +1 Level Shift.
    • Here is a complete list of the various enemy groups that populate the labyrinth:
      • Arachnos
      • Council
      • Freakshow
      • Gold Brickers
      • Talons Of Vengeance
      • Devouring Earth
      • Imperial Defense Force
      • Nemesis
      • Rikti
      • Vanguard Sword
      • The Family
      • Longbow
      • Crey
      • Soldiers Of Rularuu
      • Circle Of Thorns
      • Malta
      • Carnival
      • Cimeroran Traitors
      • Tsoo
      • Psychic Clockwork

     

    Fight For Rewards!

    • Labyrinth of Fog is an extremely vast mission-style zone filled with Level 54 enemies to grind for rewards.
      • It is intended this zone be tackled with a team or league, but can be braved by determined solo players.
    • All experience and influence gains inside the labyrinth are increased by 25%.
      • This stacks with other effects such as XP Boosters.
      • 'Inside the labyrinth' is defined as anywhere but the entrance lobby.
    • Enemies are otherwise identical to standard content and drop all the same rewards they would normally.
    • For every twenty-five (25) Boss and Elite Boss enemies defeated anywhere in the zone, a 10 minute zone-wide buff will be granted to everyone inside the labyrinth.
       

    Search for Volatile Aether!

    • Special 'Volatile Aether' pinata Elite Bosses (can fly, no attacks, no regen) can be found in the labyrinth that, when defeated, grants a powerful 10 minute zone-wide buff on all players, as well as 1 Prismatic Aether + 3 Reward Merits to any who participated in downing the critter.
      • Volatile Aether are most commonly found in rooms that are dead ends, and their rainbow energy stands out in the foggy environment.
      • Once defeated, another Volatile Aether will spawn somewhere else in the labyrinth to take its place.
    • badge_i27_defeat_labyrinthaether.png.3727a48ea2f92806adddc7e97d077ed4.png  'Aether Annihilator' - Badge for defeating of the 10 Volatile Aether found in the Labyrinth of Fog.
    aether.png.0cabd5cc920e83d3c8069258acbfc18f.png
    Destroy the shiny and get Prismatic Aether! 
    • The zone-wide buff grants +1 Level Shift, +DMG/ToHit/Recharge/Recovery. It can be stacked up to ten times from either Volatile Aether defeats or cumulative Boss / Elite Boss defeats.

    Not Without Assistance!
    • Players are given two pop-tray powers while in the labyrinth to assist them:
      • Temporary_LabyrinthRecall.png.0f06ef778a2100c8018c6ff49af3143c.pngEscape From Fog: Teleports yourself back to the entrance lobby of the labyrinth.
      • Temporary_LabyrinthRally.png.f3e296703c6ac8484d3b9a153703e6af.pngGuide Through Fog: Teleports an ally to yourself, 60s cool-down; Intended to help teammates find each other with no mini map.

     

    Fear The Minotaur!
    • While in The Labyrinth of Fog, players are hunted continuously by The Minotaur In The Fog, a Monster that's Level 54+(5 to 10) and periodically (every 4-6 minutes) moves to the location of a player on the map (higher odds for the zone's longest occupants, excludes those in the entrance lobby which is always safe), navigating the labyrinth's maze at inhuman speeds to find prey.
    • The Minotaur In The Fog's favorite activity is introducing themselves to unsuspecting players, but will not chase them beyond the location he was told to move last.
    • There is a meter on the navigation pane that shows how many players are in the zone, and how many level shifts the Minotaur currently has.
    • For every 8 players in the zone after the first, the Minotaur will gain another +1 Level Shift (min +5, max +10), their current strength is displayed on the navigation pane.
    navigation2.png.6df0c9d7a800caf62b837c59ab41f548.png

    1-8 players on the map: Minotaur = 54(+5)

    9-16 players on the map: Minotaur = 54(+6)

    17-24 players on the map: Minotaur = 54(+7)

    25-32 players on the map: Minotaur = 54(+8)

    33-40 players on the map: Minotaur = 54(+9)

    41+ players on the map: Minotaur = 54(+10)


    TESTER NOTICE: It's intended that a team or league of players organizes to strategically utilize the zone-wide buffs to overcome the level shift disadvantage and defeat the Minotaur.
    • If the Minotaur is currently defeated and waiting out its re-spawn timer the navigational info will instead display 'Dead'.
    • The Minotaur can be defeated, and doing so will reward participants with a new defeat badge badge_i27_defeat_labyrinthminotaur.png.e9ec14dbfc66947c0d1c9e2025df0ccf.png'Slayer of the Minotaur' and the Minotaur will vanish from the zone for several hours, allowing people to adventure and battle enemies within without fear.
      • The Minotaur rewards 10 Monstrous Aether to all who participated in the defeat on an 18 hour cool-down.

    FOR TESTING: Minotaur's re-spawn time after defeat temporarily set to 10 minutes to allow for proper testing of their full AI script. Feel free to kill it a few times using test powers to ensure its re-spawning behavior is working.
    minotaur.png.477075cf7c5fe8cc74e708914e1f79f2.png
     Avoid the Minotaur until you've got a team or league that can coordinate gathering level shifts to take him down! 
    Explore the Labyrinth!
    TESTER NOTICE:
    For any issues that are specific to a location within the Labyrinth, please include the COLOR (Red, green, blue, yellow, or violet) of the area, and the MAP TILESET (Office, Sewer, Tech Lab, etc.) as that will help me identify where to go in order to get things fixed.
    EXAMPLE: There's a mob spawning in the wall on the floor that's a GREEN OFFICE.
    This will be the only realistic way to convey specific spaces to me in feedback.
    • There are currently several secret areas to be found within the labyrinth, finding any secret area will reward the following Exploration badge:
      • badge_tourism_hazard.png.d39af12357f54abf80a5b5b81d277d45.png'Hidden in the Fog': Discover any of the secret areas within the Labyrinth of Fog to earn this badge.
    • Some secret areas are easy to find, others more difficult. All secret areas reward the above badge.
    • The secret areas show up as '???' locations and immediately grant the badge upon discovery.
     

    Zone Adjustments

    Midnighter Club

    • Now accessible through Long-Range Teleport if you have the zone's single Exploration badge.
    • Dream Doctor has returned and can be found in the main hall, serving as the zone's trainer.
    • Hospital and nurse NPC added to the eastern wing.
    • Empowerment station and merit vendor NPC added to the western wing.
    • The zone now displays lobby links and NPCs on the mini map.
    • Mercedes Sheldon: Moved from her confusing position in one of the duplicate entrance hallways, now found in the main Midnighter Club room.
    • Kadabra Kill & Sigil: Now display their proper names when found as ambient spawns in the main Midnighter Club room.
    • Like 3
    • Thanks 1
    • Thumbs Up 4

  20. Powers

    Fixes

    • Tanker / Brute > Fiery Aura > Fiery Embrace: Added Fiery Embrace effects to Psionic Mastery.
    • Tanker / Brute > Epic > Psionic Mastery: Fixed PvP Damage to use the correct tables.
    • Stalker > Patron > Soul Mastery > Moonbeam: Fixed 100% chance to crit from Hide.
    • Peacebringer / Warshade > Dwarf Form: Now accepts outside recharge buffs.
    • Corrected typo in Hamidon Ectosome enhancement's description.

     


    Task Forces

    Advanced Mode - Lady Grey's Task Force

    General

    • The values of the -Defense and -Resistance inflicted by the Neural Nullification debuff bubbles now scale with difficulty star count, up to the original value at 4* difficulty:
      • 1-Star: -30% Defense, -75% Resistance
      • 2-Star: -45% Defense, -100% Resistance
      • 3-Star: -60% Defense, -125% Resistance
      • 4-Star: -75% Defense, -150% Resistance
    • This will make the debuff weaker on lower difficulties, allowing players to better form counter-play before the failure penalty is steep at the highest difficulty.

     


    NPC Enemies

    Council

    • Fixed all Council Vortex Cor Leonis bosses spawning outside their level ranges.

     


    Custom Weapons

    Staff Fighting

    • Fixed an issue that caused NPCs using sheathed staves to have their weapon flicker between hand and back in-between attacks.

     


    User Interface

    • Key bindings saved through the options menu and slash commands now create a file that properly reproduces the binds exactly when loaded.
      • This is accomplished through an optional UnbindAll keyword that may be included in a bind file, which causes any existing binds to be reset before loading the file.
      • Files which do not have this keyword work the same as currently and just create or replace bindings only for the keys listed in them.
    • Added two commands to restore the ability to export a list of the default keybindings for offline editing:
      • /show_bind_all - Prints a list of all apparent key bindings (defaults with per-character saved binds applied on top).
      • /show_bind_all_file [filename] - Same as /show_bind_all but saves the results to a file.
    • Like 1
    • Thanks 2
    • Thumbs Up 2

  21. Powers

     

    Arsenal Control

    • Liquid Nitrogen: Now properly inherits slow enhancements.
    • Tri-Cannon: This pet can now taunt Raid Tagged targets. Can now proc Containment damage.
    • Tear Gas: This pseudopet now does damage against held targets. Now takes damage enhancements and sets.

     

    Bug Fixes

    • Arsenal Control > Sleep Grenade: Fixed issue that required the target to be held for it to do damage.
    • Arsenal Control > Tri-Cannon: The aura on this power should now taunt non-raid tagged foes. Changed the power description for clarity.

    • Devices > Gun Drone: The aura on this power should now taunt non-raid tagged foes.

    • Epic > Web Envelope (Defender): Damage in this power should no longer spam Scourge messages.

    • Super Reflexes > Elude: Corrected Set IO slotting for various Elude powers. All Elude powers now take Defense, EndMod, Running, and Universal Travel sets.
    • Sonic Resonance > Sonic Replusion: This power can now slot Accuracy boosts.

     


    Task Forces

    Advanced Mode - Lady Grey's Task Force

    General

    • Special Assault Suits now change costume and play an FX at 25% HP to provide 'near death' visual cues to players for informing them of imminent incoming on-defeat debuffs.

     

    Mission 5

    • Added safety measure to prevent a bug caused by simultaneous cut scenes triggers.
    • The Honoree's arrival cut scene mentions 'Damage Neutralizer' specifically to hint to players that he's invincible at first.
    • Some adjustments to Ruin's room to better communicate that he can't be saved nor fought.

     

    Moonfire's Task Force

    • Removed leftover references to Dr. Engles.

     


    Missions

    Striga Isle

    • Fixed two missions in Mage-Killer Tatiana's arc where certain bosses would not activate their combat AI at the correct time.
    • Changed Portal Tech to Portal Corp in Dr. Francois clues.

     


    Mission Architect

    • Removed interrupt time from the NPC versions of Trip Mine and Time Bomb.

     


    Consignment House

    • Fixed a bug that could cause the auction server to return sale history for the wrong item.

     


    Enemies

    Council

    • Fixed Council Sonic Blast, Heavy Sonic Blast, and Cannon Heavy Sonic Blast rifle FX.
    • Fixed another high level Council mob spawning outside their level range.

     

    Circle of Thorns

    • Fixed AI for Ruin Possessed Scientists.

     

    Luddites

    • Fixed Luddite minions all using same name.

     

    Rikti

    • Fixed Rikti Portals objects found in specific missions from infinitely spawning Rikti enemies.

     

    Tsoo

    • Fixed Ice Wind bosses' Storm Kick dealing 0 damage.

     

    Nictus

    • Standardized taunt values and removed -Range on Dark Dwarf Alpha mobs.

     

    Psychic Clockwork

    • Standardized taunt values and removed -Range on Cannon Rook mobs.
    • Cannon Rook's Sprocket companion weapon now mourns upon their Rook's defeat.
    • Cannon Rook's back key now stops turning on death like other Clockwork.
    • Assembler Lord's back key now stops turning on death like other Clockwork.

     


    Giant Monsters

    • Added scaling HP to Giant Monsters when in the presence of more than 8 players.

     

    Jack In Irons

    • Improved odds of multiple Red Cap reinforcements spawning per player from Ambush.
    • Ambushing Red Caps now correctly Ignore Combat Mods.

     

    Eochai

    • Separated Pumpkin Patch behavior against players and critters; Lowered player damage scale to 0.22 from 0.3, and critter to 0.11 from 0.3.

     


    Aether Rewards

    • Corrected Benevolab vendor dialog to the now shortened 'Prismatic Aether' salvage name.

     


    Looking For Group

    Rikti Mothership

    • Fixed an issue that was preventing queuing for this event with lower level characters.

     


    Miscellaneous

    • Fixed various typos in descriptions, powers, and strings.

  22. Powers

    Bug Fixes

    • Arsenal Control > Sleep Grenade: Fixed issue that required the target to be held for it to do damage.
    • Arsenal Control > Tri-Cannon: The aura on this power should now taunt non-raid tagged foes. Changed the power description for clarity.

    • Devices > Gun Drone: The aura on this power should now taunt non-raid tagged foes.

    • Epic > Web Envelope (Defender): Damage in this power should no longer spam Scourge messages.

    • Super Reflexes > Elude: Corrected Set IO slotting for various Elude powers. All Elude powers now take Defense, EndMod, Running, and Universal Travel sets.
    • Sonic Resonance > Sonic Replusion: This power can now slot Accuracy boosts.

     


    Task Forces

    Advanced Mode - Lady Grey's Task Force

    General

    • Special Assault Suits now change costume and play an FX at 25% HP to provide 'near death' visual cues to players for informing them of imminent incoming on-defeat debuffs.

     

    Moonfire's Task Force

    • Removed leftover references to Dr. Engles.

     


    Missions

    Dr. Francois

    • Changed Portal Tech to Portal Corp in Dr. Francois clues.

     

    Enemy NPCs

    Council

    • Fixed Council Sonic Blast, Heavy Sonic Blast, and Cannon Heavy Sonic Blast rifle FX.
    • Fixed another high level Council mob spawning outside their level range.

     

    Circle of Thorns

    • Fixed AI for Ruin Possessed Scientists.

     

    Luddites

    • Fixed Luddite minions all using same name.

     

    Rikti

    • Fixed Rikti Portals objects found in specific missions from infinitely spawning Rikti enemies.

     

    Tsoo

    • Fixed Ice Wind bosses' Storm Kick dealing 0 damage.

     


    Giant Monsters

    • Added scaling HP to Giant Monsters when in the presence of more than 8 players.

     

    Jack In Irons

    • Improved odds of multiple Red Cap reinforcements spawning per player from Ambush.
    • Ambushing Red Caps now correctly Ignore Combat Mods.

     

    Eochai

    • Separated Pumpkin Patch behavior against players and critters; Lowered player damage scale to 0.22 from 0.3, and critter to 0.11 from 0.3.

     


    Miscellaneous

    • Fixed various typos in descriptions, powers, and strings.

     

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