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MonteCarla

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Everything posted by MonteCarla

  1. I made a Empath/Energy offender a while back, just to see that I could solo effectively, and I did. Any Defender can get a decent Def from the Fighting pool, Manouvers and Hover/CJ, and that plus the self heal and Regen Aura for tougher fights kept me alive easily. (And Energy's KB helped too) Set Bonuses were focussed on recharge mainly, with a bit of Ranged def thrown in where I could. For other blast sets, swap powers out as appropriate, but the aim id to have a Tier 2/Tier3/Snipe attack chain with a couple of AoEs. These days with the new power unlock levels and not needing to take the Tier 1 Blast, my build might look a bit like this: 1 Healing Aura (Prev Med * 6) 1 Power Bolt (Deci or Thunderstrike) 2 Heal Other (5 x Doctored Wounds) 4 E Torrent (Vig Assault x3 + 2 Dam/*) 6 Hover (LotG unique) +3 Def 8 Kick 10 Power Burst (Defender's Bastion) 12 Fortitude (LotG Unique + 5 x Red Fortune) 14 Tough (Steadfast & Glad Armor unique IOs) +6 Def 16 Sniper Blast (Manticore) 18 Recovery Aura (3 x Rech IO) 20 Weave (LotG) +8 Def 22 Regen Aura (3 * Rech I/O) 24 Hasten (2 * Rech I/O) 26 AB (2 * Rech I/O) 28 Explosive Blast (Vig Assault x3 + 2 Dam/*) 30 Nova (Obliteration) 32 Manouvers (LotG) +5.5 Def 35... Def: 22.5% + 6-10% ranged Rech: 66 - 72% ish I still contributed to teams really well with Fortitude and AB having good recharges, and the auras uptimes being around 2/3 of the time.
  2. I've had a lot of fun recently running "One Good Spider" and taking a group of PUG heroes to invade Grandville. It's got a solid story flow without getting gimmicky, and is mainly just a good big fight against one of the harder groups in the game.
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