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PitCorgi

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Everything posted by PitCorgi

  1. More often than not, i've noticed on my baby Ill/rad that when I cast AM, I can check the log and see that it hit me as well as having the visual effect on me as well, but there's no icon under my health bar to show that I have the buff.
  2. Here's my elec/elec/mu that I run with my tanker. Haven't done any solo content with here (I have my brute for that) but enjoying as a very solid team tanker. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spark Heart: Level 50 Mutation Tanker Primary Power Set: Electric Armor Secondary Power Set: Electrical Melee Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(5), ImpArm-ResPsi(7) Level 1: Charged Brawl -- TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Acc/Dmg(9), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(11) Level 2: Havoc Punch -- Hct-Dam%(A), Hct-Dmg(13), Hct-Dmg/EndRdx(13), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15) Level 4: Jacobs Ladder -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg(21), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(23), SprGntFis-Dmg/EndRdx/Rchg(23) Level 6: Conductive Shield -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(25), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam/Rchg(27), Ags-EndRdx/Rchg(29) Level 8: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-EndRdx/Rchg(31) Level 10: Grounded -- ResDam-I(A) Level 12: Taunt -- PrfZng-Dam%(A) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Energize -- Prv-Absorb%(A), Prv-Heal(31), Prv-Heal/Rchg(33), Prv-Heal/EndRdx(33), Prv-Heal/Rchg/EndRdx(33), Prv-EndRdx/Rchg(34) Level 18: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SuddAcc--KB/+KD(36) Level 20: Lightning Field -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Acc/Rchg(37), Obl-Dmg(37), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39) Level 22: Lightning Reflexes -- Run-I(A) Level 24: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(39) Level 26: Power Sink -- PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Acc(40), PrfShf-EndMod/Acc/Rchg(40) Level 28: Build Up -- GssSynFr--Build%(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 32: Chain Induction -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg(42), SprMghoft-Dmg/Rchg(43), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43) Level 35: Electrifying Fences -- PrfShf-End%(A), PrfShf-Acc/Rchg(45) Level 38: Lightning Rod -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-Dmg(45), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46) Level 41: Power Surge -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48) Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Knock%(50) Level 47: Maneuvers -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 50: Musculature Radial Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Storm Elemental Core Ally Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1550;730;1460;HEX;| |78DA6594D94F135114C6EFD0616DB114288B50A1AC2D5D6859F4D1A8E0064D48303| |EB8D5095CA1A1B6CD7448F4D1C4F5D5A8BCB8BDF2E25FE1BE2F515C1E7D71434D14| |8271A9A7F31D5A924EDAFEEE7CF77CE7DE73666E23C7866C37769CD82C14DBB6B89| |64E47F7688919A99745660DCD882513822EEB784AD3675A774A4D374AE9DE8598E8| |903C221369191C8ECB09438F4D44B7E84793FAEA6C44C6657E4E8B4370EC4A4C4B5| 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|47081D25FA00C1428A3F955E84060EF636AEECC0BC58C2AAFCA9DE8CC6205CDB243| |E137E95B5E2B52DCA8B66A2FAAADDA8D7FA1AF6B7D1EF8BEE73545E1A759CD6FD96| |80D81EB6FACCD8F17D6E823CEFC78BE2D3F9E5B13F31FF0EA0465| |-------------------------------------------------------------------|
  3. OK, super late entry but this is my build plan for my fire/fire/fire Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ember Mouse: Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Flame Mastery Hero Profile: Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(5) Level 1: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(7) Level 2: Fire Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(9), Thn-Acc/Dmg(9), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(13) Level 4: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(17), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(19), Rgn-Knock%(19) Level 6: Rain of Fire -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Acc/Dmg(21), SprDfnBrr-Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/EndRdx(25) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), ShlWal-ResDam/Re TP(27), BlsoftheZ-ResKB(50) Level 10: Maneuvers -- Rct-Def/EndRdx/Rchg(A), Rct-Def(27), Rct-Def/EndRdx(29), Rct-ResDam%(29), LucoftheG-Def/Rchg+(31) Level 12: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(31) Level 14: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(31) Level 16: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(33) Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34) Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34), NmnCnv-Heal/EndRdx(36), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(37) Level 22: Assault -- EndRdx-I(A) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/ActRdx/Rchg(39) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40) Level 32: Inferno -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Acc/Dmg(40), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42) Level 35: Burn -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(43) Level 38: Hot Feet -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(43), Erd-Acc/Dmg/Rchg(45) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(46) Level 44: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(46), GhsWdwEmb-Dam%(46), GldNet-Dam%(50) Level 47: Melt Armor -- AnlWkn-Acc/DefDeb(A), TchofLadG-%Dam(48), AchHee-ResDeb%(48), ShlBrk-%Dam(48), AchHee-DefDeb(50) Level 49: Rise of the Phoenix -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), Prv-Absorb%(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1547;710;1420;HEX;| |78DA6D94DB4E13511486F7EEEC72282D8796CAF9D00A821C2A45D44B156C3102090| |27A4B2A4CCA24A533698B118D265EF802DE90A880879800125FC1F80046A3241AE3| |0B9008187D80BA3AFF6A8BA913E8C7FED7BFF65A5DB3375377AEB8DF8E3FBC28A46| |72C114BA7E747E933A3A75C73FAC252D24C98F155414F5564F9969EEA9C3257D27A| 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  4. So I'm planning out a new controller all the way down to the incarnate slots and I got to thinking which would be a better Hybrid slot, Assault or Control. Would love to hear other's opinions, especially y those that know the numbers behind these choices.
  5. Well, didn't get any feedback but got her up to 50 anyway and finished my build! It ended up looking like the below and it feels good, defenses are good (except psi) and S/L are capped. Very fun to play. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.6 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! War Kitten: Level 50 Science Stalker Primary Power Set: Savage Melee Secondary Power Set: Energy Aura Power Pool: Force of Will Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Savage Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7) Level 1: Hide -- Rct-ResDam%(A) Level 2: Maiming Slash -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Acc/EndRdx/Rchg(11) Level 4: Shred -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Rchg(17) Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(19), SprStlGl-Acc/Dmg(19), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23) Level 8: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(25), LucoftheG-EndRdx/Rchg(25), LucoftheG-Def/EndRdx/Rchg(27) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Build Up -- GssSynFr--Build%(A) Level 14: Mighty Leap -- Jump-I(A) Level 16: Power Shield -- Rct-Def/EndRdx/Rchg(A), Rct-Def(27), Rct-Def/EndRdx(29) Level 18: Rending Flurry -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Dmg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/Rchg(50) Level 20: Kinetic Dampening -- Ags-Psi/Status(A), Ags-ResDam(33), Ags-ResDam/EndRdx(33), Ags-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(34) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(34), TtnCtn-ResDam/EndRdx/Rchg(34), TtnCtn-EndRdx(36), StdPrt-ResDam/Def+(36) Level 26: Hemorrhage -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Dmg(37), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39) Level 28: Energy Drain -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(39), PrfShf-End%(39), PrfShf-EndMod/Acc/Rchg(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-EndRdx/Rchg(42) Level 32: Savage Leap -- SprAssMar-Acc/Dmg/EndRdx/Rchg(A), SprAssMar-Rchg/Rchg Build Up(42), SprAssMar-Acc/Dmg(43), SprAssMar-Dmg/Rchg(43), SprAssMar-Acc/Dmg/Rchg(43), SprAssMar-Dmg/EndRdx/Rchg(45) Level 35: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Regen/Rcvry+(45), NmnCnv-Heal(46), NmnCnv-EndRdx/Rchg(46) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 41: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(48), Prv-Heal/EndRdx(48), PrfShf-End%(48) Level 44: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(50), RedFrt-Def/EndRdx/Rchg(50) Level 47: Assault -- EndRdx-I(A) Level 49: Overload -- ShlWal-ResDam/Re TP(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(13) Level 1: Blood Frenzy Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 50: Musculature Core Paragon Level 50: Reactive Core Flawless Interface Level 50: Pyronic Core Final Judgement ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1551;715;1430;HEX;| |78DA6594DB4E13511486F774A6160AE5D0821C0A0245E8D0D2A1154C3CC62805954| |28256E5B299944D1969DA665A0D78B8F0C21730469E811B9F408DFA049ED057D00B| |C0E8A5C6BA987F4149DAA4F9F6FEF75A6BFE3D6BCF5E584F36BFBCFAE492507CD37| |9B35CCEA42B667E4DDA9E74D69285AC548510DE25D31E4C59958A2C7868DACB2199| 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  6. I'd been wanting to make a stalker and try the savage melee power set so this seemed like a good build to try. I've gone through MIDs several times before putting together this more expensive (for me anyway) build. Goals were to def cap on all but psi (couldn't fill that gap) and S/L capped. If someone more knowledgeable about stalkers could take a peek, I'd appreciate it! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.6 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! War Kitten: Level 50 Science Stalker Primary Power Set: Savage Melee Secondary Power Set: Energy Aura Power Pool: Force of Will Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Savage Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7) Level 1: Hide -- Rct-ResDam%(A) Level 2: Maiming Slash -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Acc/EndRdx/Rchg(11) Level 4: Shred -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Rchg(17) Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(19), SprStlGl-Acc/Dmg(19), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(23) Level 8: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(25), LucoftheG-EndRdx/Rchg(25), LucoftheG-Def/EndRdx/Rchg(27) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Build Up -- GssSynFr--Build%(A) Level 14: Mighty Leap -- Jump-I(A) Level 16: Power Shield -- Rct-Def/EndRdx/Rchg(A), Rct-Def(27), Rct-Def/EndRdx(29) Level 18: Rending Flurry -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Dmg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/Rchg(50) Level 20: Kinetic Dampening -- Ags-Psi/Status(A), Ags-ResDam(33), Ags-ResDam/EndRdx(33), Ags-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(34) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- Ags-ResDam(A), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(36) Level 26: Hemorrhage -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Dmg(37), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39) Level 28: Energy Drain -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(39), PrfShf-End%(39), PrfShf-EndMod/Acc/Rchg(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-EndRdx/Rchg(42) Level 32: Savage Leap -- SprAssMar-Acc/Dmg/EndRdx/Rchg(A), SprAssMar-Rchg/Rchg Build Up(42), SprAssMar-Acc/Dmg(43), SprAssMar-Dmg/Rchg(43), SprAssMar-Acc/Dmg/Rchg(43), SprAssMar-Dmg/EndRdx/Rchg(45) Level 35: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Regen/Rcvry+(45), NmnCnv-Heal(46), NmnCnv-EndRdx/Rchg(46) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 41: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(48), Prv-Heal/EndRdx(48), PrfShf-End%(48) Level 44: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(50), Rct-Def/EndRdx/Rchg(50) Level 47: Assault -- EndRdx-I(A) Level 49: Overload -- ShlWal-ResDam/Re TP(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(13) Level 1: Blood Frenzy Level 50: Vorpal Core Final Judgement Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 50: Musculature Core Paragon Level 50: Reactive Core Flawless Interface ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1551;715;1430;HEX;| |78DA6594DB4E13511486F774A6160A1568A9050A0245E8D0426D05138F31CA41A59| |0A055B96C266553C6366D33AD063C5C78E10B1823CFC08D4FA0467D024FE82BE805| |60F452E3B898F54349DAA4F9F6FEF75AABFFEE5A330B6BD3AD2FAF3EB92414DF54D| |1A856B3999A512C48CB93C999B29493AA10C2BB64580369B35693250F6D7B10925D| |9045291319E3BE9197BC09EF1F4DCB1559AACAC44C495AF9F5ECE57B9621FC8BE57| 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