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FireBeardXP

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Posts posted by FireBeardXP

  1. 16 minutes ago, tidge said:

    It is a mistake to slot the Kismet +ToHit piece in a toggle that prevents you from making attacks.

     

    Thanks for pointing that out, I'm still inexperienced to making builds so thought it added the +ToHit as long as its slotted. I've put it in the Combat Jumping instead.

     

    What would you use instead of a bunch of LotG?

  2. Since Demon's provide there own resistance I thought I'd try adding some defense and make them more well rounded. I'm new at making builds and would like any suggestions on how to improve this. Mostly going to be playing solo and would like it to be able to handle AV's and GM's in late game.

     

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Force Field
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings

    • (A) Soulbound Allegiance - Damage
    • (3) Soulbound Allegiance - Damage/Recharge
    • (3) Soulbound Allegiance - Damage/Recharge/Accuracy
    • (5) Soulbound Allegiance - Recharge/Accuracy
    • (5) Soulbound Allegiance - Damage/Endurance
    • (7) Soulbound Allegiance - Chance for Build Up

    Level 1: Deflection Shield

    • (A) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense/Recharge
    • (40) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 2: Corruption

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (7) Superior Winter's Bite - Damage/RechargeTime
    • (9) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (9) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    • (11) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

    Level 4: Insulation Shield

    • (A) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Recharge
    • (39) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 6: Enchant Demon

    • (A) Endurance Reduction IO

    Level 8: Lash

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (17) Superior Blistering Cold - Damage/Endurance
    • (29) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (29) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (31) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (31) Superior Blistering Cold - Recharge/Chance for Hold

    Level 10: Maneuvers

    • (A) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense/Recharge
    • (43) Luck of the Gambler - Defense/Endurance/Recharge
    • (43) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 12: Summon Demons

    • (A) Superior Command of the Mastermind - Accuracy/Damage
    • (13) Superior Command of the Mastermind - Damage/Endurance
    • (13) Superior Command of the Mastermind - Accuracy/Damage/Recharge
    • (15) Superior Command of the Mastermind - Damage/Endurance/Recharge
    • (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
    • (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

    Level 14: Super Jump

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 16: Personal Force Field

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (48) Karma - Knockback Protection
    • (48) Kismet - Accuracy +6%
    • (48) Reactive Defenses - Scaling Resist Damage
    • (50) Gift of the Ancients - Defense/Increased Run Speed

    Level 18: Hell on Earth

    • (A) Sovereign Right - Resistance Bonus
    • (19) Edict of the Master - Defense Bonus
    • (19) Commanding Presence - Threat/Placate Resist
    • (21) Commanding Presence - Accuracy/Damage
    • (21) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (23) Call to Arms - Defense Bonus Aura for Pets

    Level 20: Dispersion Bubble

    • (A) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Recharge
    • (37) Luck of the Gambler - Endurance/Recharge
    • (37) Luck of the Gambler - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 22: Summon Demon Prince

    • (A) Superior Mark of Supremacy - Damage
    • (23) Superior Mark of Supremacy - Damage/Endurance
    • (25) Superior Mark of Supremacy - Accuracy/Damage
    • (25) Superior Mark of Supremacy - Accuracy/Endurance
    • (27) Superior Mark of Supremacy - Accuracy/Damage/Endurance
    • (27) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen

    Level 24: Crack Whip

    • (A) Superior Frozen Blast - Accuracy/Damage
    • (31) Superior Frozen Blast - Damage/Endurance
    • (33) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (33) Superior Frozen Blast - Accuracy/Damage/Recharge
    • (33) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
    • (34) Superior Frozen Blast - Recharge/Chance for Immobilize

    Level 26: Abyssal Empowerment

    • (A) Endurance Reduction IO

    Level 28: Tactics

    • (A) Rectified Reticle - To Hit Buff
    • (42) Rectified Reticle - To Hit Buff/Recharge
    • (42) Rectified Reticle - Increased Perception

    Level 30: Damping Bubble

    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 32: Combat Jumping

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 35: Assault

    • (A) Endurance Reduction IO

    Level 38: Repulsion Bolt

    • (A) Gladiator's Javelin - Chance of Damage(Toxic)
    • (45) Entropic Chaos - Chance of Heal Self

    Level 41: Repulsion Field

    • (A) Explosive Strike - Chance for Smashing Damage

    Level 44: Force Bomb

    • (A) Positron's Blast - Accuracy/Damage
    • (46) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)

    Level 47: Scorpion Shield

    • (A) Reactive Defenses - Defense/Endurance

    Level 49: Power Boost

    • (A) Recharge Reduction IO

    Level 1: Supremacy 


    Level 1: Brawl

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  3. Thanks @Xandyr, I've moved slots from Damping Bubble and Hover to Deflection, Insulation and Dispersion.

    Spoiler

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Jupiter Rose: Level 50 Natural Defender
    Primary Power Set: Force Field
    Secondary Power Set: Beam Rifle
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), GifoftheA-Def(37), GifoftheA-Def/Rchg(48)
    Level 1: Charged Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(17), Apc-Dam%(19)
    Level 2: Repulsion Bolt -- SuddAcc--KB/+KD(A)
    Level 4: Cutting Beam -- JvlVll-Dam%(A), JvlVll-Acc/Dmg(5), PstBls-Dam%(7), PstBls-Acc/Dmg(9), Ann-ResDeb%(9), Ann-Acc/Dmg(7)
    Level 6: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), GifoftheA-Def(48), GifoftheA-Def/Rchg(50)
    Level 8: Hover -- LucoftheG-Def/Rchg+(A)
    Level 10: Disintegrate -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(25), SprDfnBst-Dmg/EndRdx/Rchg(25), SprDfnBst-Acc/Dmg/EndRdx(27), SprDfnBst-Acc/Dmg/EndRdx/Rchg(27), SprDfnBst-Rchg/Heal%(29)
    Level 12: Dispersion Bubble -- Rct-Def(A), Rct-ResDam%(13), Rct-Def/EndRdx(13), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(48)
    Level 14: Fly -- WntGif-ResSlow(A)
    Level 16: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(36)
    Level 18: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(34), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(19)
    Level 20: Lancer Shot -- GldJvl-Dam/End/Rech(A), GldJvl-Acc/Dmg(29), Dcm-Build%(33), Dcm-Acc/Dmg(21), Dcm-Dmg/EndRdx(23), Dcm-Acc/Dmg/Rchg(23)
    Level 22: Force Bomb -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(43), JvlVll-Dam/End/Rech(43), JvlVll-Acc/End/Rech(45), JvlVll-Dam%(45), JvlVll-Acc/Dmg/End/Rech(45)
    Level 24: Penetrating Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(43)
    Level 26: Damping Bubble -- LucoftheG-Def/Rchg+(A)
    Level 28: Piercing Beam -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(37), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SprVglAss-Rchg/+Absorb(40)
    Level 30: Overcharge -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33)
    Level 32: Kick -- KntCmb-Knock%(A)
    Level 35: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(50), Ags-Psi/Status(46), GldArm-ResDam(46), StdPrt-ResDam/Def+(46), GldArm-End/Res(42)
    Level 38: Weave -- LucoftheG-Def/Rchg+(A)
    Level 41: Assault -- EndRdx-I(A)
    Level 44: Power Build Up -- GssSynFr--ToHit(A)
    Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
    Level 49: Force of Nature -- ImpSki-Status(A)
    Level 1: Vigilance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3)
    Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
    Level 14: Afterburner 
    Level 49: Quick Form 
    Level 50: Cardiac Core Paragon 
    Level 50: Support Radial Embodiment 
    Level 50: Cognitive Radial Flawless Interface 
    Level 50: Warworks Core Superior Ally 
    Level 50: Ageless Core Epiphany 
    ------------

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  4. Thanks for the input @Zect. I agree the build was a little scatterbrained and all over the place. I'm not too experienced with making builds. Below is my revised build based on your input. End recovery is now 3.3 and usage is 2.1 just chilling. Got rid of Single Shot, Aim, PFF, Scorpion Shield.  Added Conserve Power, Power Build Up and Force of Nature and Weave. Moved a bunch of io's around and hopefully cleaned it up better. I have no particular play style just want to provide bubbles and assist with killing groups, this build is mostly for team play.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Jupiter Rose: Level 50 Natural Defender
    Primary Power Set: Force Field
    Secondary Power Set: Beam Rifle
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11)
    Level 1: Charged Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(17), Apc-Dam%(19)
    Level 2: Repulsion Bolt -- SuddAcc--KB/+KD(A)
    Level 4: Cutting Beam -- JvlVll-Dam%(A), JvlVll-Acc/Dmg(5), PstBls-Dam%(7), PstBls-Acc/Dmg(9), Ann-ResDeb%(9), Ann-Acc/Dmg(7)
    Level 6: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11)
    Level 8: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
    Level 10: Disintegrate -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(25), SprDfnBst-Dmg/EndRdx/Rchg(25), SprDfnBst-Acc/Dmg/EndRdx(27), SprDfnBst-Acc/Dmg/EndRdx/Rchg(27), SprDfnBst-Rchg/Heal%(29)
    Level 12: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def/EndRdx(37)
    Level 14: Fly -- WntGif-ResSlow(A)
    Level 16: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(36)
    Level 18: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(34), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(19)
    Level 20: Lancer Shot -- GldJvl-Dam/End/Rech(A), GldJvl-Acc/Dmg(29), Dcm-Build%(33), Dcm-Acc/Dmg(21), Dcm-Dmg/EndRdx(23), Dcm-Acc/Dmg/Rchg(23)
    Level 22: Force Bomb -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(43), JvlVll-Dam/End/Rech(43), JvlVll-Acc/End/Rech(45), JvlVll-Dam%(45), JvlVll-Acc/Dmg/End/Rech(45)
    Level 24: Penetrating Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(43)
    Level 26: Damping Bubble -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-ResDam%(48), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(50)
    Level 28: Piercing Beam -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(37), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SprVglAss-Rchg/+Absorb(40)
    Level 30: Overcharge -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33)
    Level 32: Kick -- KntCmb-Knock%(A)
    Level 35: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(50), Ags-Psi/Status(46), GldArm-ResDam(46), StdPrt-ResDam/Def+(46), GldArm-End/Res(42)
    Level 38: Weave -- LucoftheG-Def/EndRdx(A)
    Level 41: Assault -- EndRdx-I(A)
    Level 44: Power Build Up -- GssSynFr--ToHit(A)
    Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
    Level 49: Force of Nature -- ImpSki-Status(A)
    Level 1: Vigilance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3)
    Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
    Level 14: Afterburner 
    Level 49: Quick Form 
    Level 50: Cardiac Core Paragon 
    Level 50: Support Radial Embodiment 
    Level 50: Cognitive Radial Flawless Interface 
    Level 50: Warworks Core Superior Ally 
    Level 50: Ageless Core Epiphany 
    ------------

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    |-------------------------------------------------------------------|
  5. I'm wanting to play this combo, but didn't see any recent builds. Below is a build I was thinking of trying to shot for, let me know if there is anyway to improve it.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Defender
    Primary Power Set: Force Field
    Secondary Power Set: Beam Rifle
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Personal Force Field

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (29) Reactive Defenses - Scaling Resist Damage
    • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (34) Gift of the Ancients - Defense/Increased Run Speed
    • (34) Kismet - Accuracy +6%
    • (34) Karma - Knockback Protection

    Level 1: Single Shot

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (7) Superior Defender's Bastion - Damage/Recharge
    • (7) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 2: Deflection Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (11) Luck of the Gambler - Defense

    Level 4: Charged Shot

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (15) Superior Vigilant Assault - Damage/RechargeTime
    • (15) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (17) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (17) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (19) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

    Level 6: Insulation Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (13) Luck of the Gambler - Defense

    Level 8: Cutting Beam

    • (A) Analyze Weakness - Chance for +ToHit
    • (19) Shield Breaker - Chance for Lethal Damage
    • (21) Touch of Lady Grey - Chance for Negative Damage
    • (21) Achilles' Heel - Chance for Res Debuff
    • (23) Annihilation - Chance for Res Debuff
    • (23) Superior Frozen Blast - Recharge/Chance for Immobilize

    Level 10: Disintegrate

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (25) Superior Winter's Bite - Damage/RechargeTime
    • (25) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (27) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (27) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    • (29) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

    Level 12: Dispersion Bubble

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (13) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance

    Level 14: Fly

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 16: Aim

    • (A) Rectified Reticle - Increased Perception

    Level 18: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 20: Lancer Shot

    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (42) Razzle Dazzle - Chance of Immobilize
    • (46) Apocalypse - Chance of Damage(Negative)
    • (46) Devastation - Chance of Hold
    • (46) Decimation - Chance of Build Up
    • (50) Tempest - Chance of End Drain

    Level 22: Force Bomb

    • (A) Force Feedback - Chance for +Recharge
    • (43) Explosive Strike - Chance for Smashing Damage
    • (43) Bombardment - Chance for Fire Damage
    • (45) Annihilation - Chance for Res Debuff
    • (45) Javelin Volley - Accuracy/Damage/End/Rech
    • (45) Positron's Blast - Chance of Damage(Energy)

    Level 24: Penetrating Ray

    • (A) Sting of the Manticore - Chance of Damage(Toxic)
    • (40) Executioner's Contract - Disorient Bonus
    • (40) Explosive Strike - Chance for Smashing Damage
    • (42) Tempest - Chance of End Drain
    • (42) Devastation - Chance of Hold
    • (43) Entropic Chaos - Chance of Heal Self

    Level 26: Damping Bubble

    • (A) Luck of the Gambler - Defense

    Level 28: Piercing Beam

    • (A) Ragnarok - Damage
    • (37) Ragnarok - Damage/Recharge
    • (39) Ragnarok - Damage/Recharge/Accuracy
    • (39) Ragnarok - Recharge/Accuracy
    • (39) Ragnarok - Damage/Endurance
    • (40) Ragnarok - Chance for Knockdown

    Level 30: Overcharge

    • (A) Analyze Weakness - Chance for +ToHit
    • (31) Shield Breaker - Chance for Lethal Damage
    • (31) Touch of Lady Grey - Chance for Negative Damage
    • (31) Achilles' Heel - Chance for Res Debuff
    • (33) Annihilation - Chance for Res Debuff
    • (33) Positron's Blast - Chance of Damage(Energy)

    Level 32: Repulsion Bolt

    • (A) Sudden Acceleration - Knockback to Knockdown

    Level 35: Maneuvers

    • (A) Gift of the Ancients - Defense/Endurance
    • (36) Gift of the Ancients - Defense/Recharge
    • (36) Gift of the Ancients - Endurance/Recharge
    • (36) Gift of the Ancients - Defense/Endurance/Recharge
    • (37) Gift of the Ancients - Defense

    Level 38: Assault

    • (A) Endurance Reduction IO

    Level 41: Tactics

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 44: Kick

    • (A) Kinetic Combat - Knockdown Bonus

    Level 47: Tough

    • (A) Unbreakable Guard - +Max HP
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    • (48) Aegis - Psionic/Status Resistance
    • (48) Impervium Armor - Psionic Resistance
    • (50) Steadfast Protection - Resistance/+Def 3%
    • (50) Steadfast Protection - Knockback Protection

    Level 49: Scorpion Shield

    • (A) Luck of the Gambler - Defense/Endurance

    Level 1: Brawl

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 1: Vigilance 


    Level 2: Rest

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  6. Would like to know if there are any changes I should make to this build to get it to be more awesome.

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Electrixie: Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Dual Blades
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor -- GldArm-ResDam(A), GldArm-Res/Rech/End(3), GldArm-End/Res(3), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(5)
    Level 1: Nimble Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
    Level 2: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(15)
    Level 4: Super Jump -- WntGif-ResSlow(A)
    Level 6: Ablating Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(23)
    Level 8: Conductive Shield -- GldArm-ResDam(A), GldArm-Res/Rech/End(25), GldArm-End/Res(25), GldArm-RechRes(27)
    Level 10: Static Shield -- GldArm-ResDam(A), GldArm-Res/Rech/End(27), GldArm-End/Res(29), GldArm-RechRes(29)
    Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(31)
    Level 14: Grounded -- GldArm-ResDam(A), GldArm-Res/Rech/End(31), GldArm-End/Res(31), GldArm-RechRes(33)
    Level 16: Energize -- DctWnd-Heal/Rchg(A)
    Level 18: Typhoon's Edge -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(33), FuroftheG-Dam/End/Rech(33), FuroftheG-Acc/End/Rech(34), FuroftheG-Acc/Dmg/End/Rech(34), FuroftheG-ResDeb%(34)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Blinding Feint -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37)
    Level 24: Kick -- FrcFdb-Rechg%(A)
    Level 26: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(37), GldArm-End/Res(39), GldArm-RechRes(39)
    Level 28: Power Sink -- PrfShf-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc/Rchg(39)
    Level 30: Vengeful Slice -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(40), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(40), OvrFrc-Acc/Dmg/End/Rech(42)
    Level 32: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(42), ShlWal-ResDam/Re TP(42), Rct-ResDam%(43), ShlWal-Def/EndRdx/Rchg(43)
    Level 35: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(45)
    Level 38: Sweeping Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(45), ScrDrv-Dmg/Rchg(46), PrfZng-Acc/Rchg(46), PrfZng-Dam%(46), ScrDrv-Dmg/EndRdx(48)
    Level 41: One Thousand Cuts -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(48), ScrDrv-Dmg/EndRdx(48), ScrDrv-Dmg/Rchg(50), PrfZng-Acc/Rchg(50), PrfZng-Dam%(50)
    Level 44: Focused Accuracy -- GssSynFr--Build%(A)
    Level 47: Physical Perfection -- Prv-Absorb%(A)
    Level 49: Maneuvers -- Ksm-ToHit+(A)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Ion Radial Final Judgement 
    Level 50: Agility Core Paragon 
    Level 50: Melee Radial Embodiment 
    Level 50: Barrier Core Epiphany 
    Level 50: Polar Lights Core Superior Ally 
    Level 50: Degenerative Core Flawless Interface 
    Level 4: Double Jump 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  7. This is my current build for my Electric/Dual Blades tanker. I'd like to make another build to farm with her. I made my own farm full of Council that I was planning to farm a bunch. I'd also appreciate help with picking out Incarnate powers, she doesn't have too much end trouble, when I start running low I just find another group and hit power sink. Thanks in advance for any suggestions.

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Electrixie: Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Dual Blades
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Charged Armor -- GldArm-ResDam(A), GldArm-Res/Rech/End(3), GldArm-End/Res(3), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(5)
    Level 1: Nimble Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
    Level 2: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(15)
    Level 4: Super Jump -- WntGif-ResSlow(A)
    Level 6: Ablating Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(19), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(23)
    Level 8: Conductive Shield -- GldArm-ResDam(A), GldArm-Res/Rech/End(25), GldArm-End/Res(25), GldArm-RechRes(27)
    Level 10: Static Shield -- GldArm-ResDam(A), GldArm-Res/Rech/End(27), GldArm-End/Res(29), GldArm-RechRes(29)
    Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(31)
    Level 14: Grounded -- GldArm-ResDam(A), GldArm-Res/Rech/End(31), GldArm-End/Res(31), GldArm-RechRes(33)
    Level 16: Energize -- DctWnd-Heal/Rchg(A)
    Level 18: Typhoon's Edge -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(33), FuroftheG-Dam/End/Rech(33), FuroftheG-Acc/End/Rech(34), FuroftheG-Acc/Dmg/End/Rech(34), FuroftheG-ResDeb%(34)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Blinding Feint -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37)
    Level 24: Kick -- FrcFdb-Rechg%(A)
    Level 26: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(37), GldArm-End/Res(39), GldArm-RechRes(39)
    Level 28: Power Sink -- PrfShf-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc/Rchg(39)
    Level 30: Vengeful Slice -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(40), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(40), OvrFrc-Acc/Dmg/End/Rech(42)
    Level 32: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(42), ShlWal-ResDam/Re TP(42), Rct-ResDam%(43), ShlWal-Def/EndRdx/Rchg(43)
    Level 35: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(45)
    Level 38: Sweeping Strike -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(45), ScrDrv-Dmg/Rchg(46), PrfZng-Acc/Rchg(46), PrfZng-Dam%(46), ScrDrv-Dmg/EndRdx(48)
    Level 41: One Thousand Cuts -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(48), ScrDrv-Dmg/EndRdx(48), ScrDrv-Dmg/Rchg(50), PrfZng-Acc/Rchg(50), PrfZng-Dam%(50)
    Level 44: Focused Accuracy -- GssSynFr--Build%(A)
    Level 47: Physical Perfection -- Prv-Absorb%(A)
    Level 49: Maneuvers -- Ksm-ToHit+(A)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Ion Radial Final Judgement 
    Level 50: Agility Core Paragon 
    Level 50: Melee Radial Embodiment 
    Level 50: Barrier Core Epiphany 
    Level 50: Polar Lights Core Superior Ally 
    Level 50: Degenerative Core Flawless Interface 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  8. I used to play this build a lot on live and had tons of fun with it. Was wondering if there were any suggestions on how to improve it.

    Thanks in advance.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Brute
    Primary Power Set: War Mace
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Pulverize -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11)
    Level 1: High Pain Tolerance -- Ags-ResDam/EndRdx(A), StdPrt-ResDam/Def+(7), Ags-Psi/Status(9), StdPrt-ResDam/EndRdx(13), Ags-ResDam(37)
    Level 2: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(3), RctArm-ResDam(17)
    Level 4: Jawbreaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/EndRdx/Rchg(5), KntCmb-Dmg/Rchg(5)
    Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(15), RedFrt-Def/EndRdx(15)
    Level 8: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(13), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal/EndRdx(25), NmnCnv-EndRdx/Rchg(25)
    Level 10: Super Jump -- WntGif-ResSlow(A)
    Level 12: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17)
    Level 14: Indomitable Will -- LucoftheG-Def/Rchg+(A), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx(31), RedFrt-Def(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-EndRdx(33)
    Level 16: Clobber -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx(34)
    Level 18: Rise to the Challenge -- Mrc-EndRdx/Rchg(A), Mrc-Heal/EndRdx/Rchg(19), Mrc-Heal/EndRdx(36), Mrc-Heal(37), Mrc-Heal/Rchg(50)
    Level 20: Whirling Mace -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(39), SprBrtFur-Rech/Fury(39), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-Dmg(40), Erd-%Dam(40)
    Level 22: Quick Recovery -- PrfShf-EndMod(A), PrfShf-End%(23)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 26: Boxing -- Dmg-I(A)
    Level 28: Shatter -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(36), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43)
    Level 30: Heightened Senses -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(45), RedFrt-EndRdx(46), LucoftheG-Def/Rchg+(46)
    Level 32: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(42)
    Level 35: Crowd Control -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(43), Erd-Dmg(48), Erd-%Dam(48)
    Level 38: Resurgence -- RechRdx-I(A)
    Level 41: Strength of Will -- ResDam-I(A)
    Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), ShlWal-ResDam/Re TP(46), LucoftheG-Def/EndRdx(48)
    Level 47: Superior Conditioning -- PrfShf-End%(A)
    Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(36)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
    Level 1: Fury 
    Level 4: Ninja Run 
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  9. I tried doing the flashback mission for Crow and Helix (they are for the Resistance Crusader arc in Neutropolis, lvl range 20-24) the other day. After I completed the first mission I went back to try and enter the resistance hub to get the next mission, however every time I clicked on the door it kept saying I needed a pass code and couldn't enter. You don't get access to there phones after the first mission either so there was no way I could continue the flashback arc.

     

    I never had this problem before with the earlier resistance missions so was just wondering if anyone else has had this trouble and how to get around it.

  10. Hello,

     

    I've been leveling up a demon/cold mm and I'm not sure what the best way to build her would be. I've never been good at making my own builds in mids so any build suggestions would be appreciated. I have no preference on powers really. My playstyle is to let the pets do all the work and provide support/debuffs and some attacks when possible.

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