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Sura

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Posts posted by Sura

  1. One of the things I've always loved about CoH is the collision detection.  I love setting myself in a doorway or other choke point and keeping foes from reaching the rest of my group.  It's just heroic.  It never makes sense to me in other games that I can't do that.  

    • Like 1
  2. I've always thought Venomous Gas should work for everyone the way it works for Masterminds: you target someone other than yourself.

     

    EMP Arrow is pretty terrible.  I'd rather see it changed to something that has a chance to ignite Oil Patch.  It's always seemed odd to not have a method of igniting the oil in the set with the oil.  I know you can get origin powers to do it, but I really think the ignition should be another power in the set.  Like @SeraphimKensai's Chaining Arrow above, but with fire or energy damage that can light the oil slick.

     

    EDIT: Or electric, I just can't remember if that lights the slick.

  3. Dare I bring up EMP Arrow?  Recharge 300s and it has an Endurance crash.  But you get extra damage against robots!  EMP Arrow, and it's "clone" EMP pulse are the only Defender primary T9's that have crashes.  At the point where other powersets are getting Lightning Storm, or Heat Loss, or Fulcrum Shift, the already fairly notoriously meh Trick Arrow defender is getting EMP Arrow.

  4. My two mains are both Tankers: Ice/Elec and WP/Ice.  Both are (IMO) under-the-radar effective builds.  No purples, no Winter's, just AT IO's and sets.  Love the playstyle and those combos.

  5. 8 hours ago, Greycat said:

    Yep. Statesman was available (only choice) in the COH ... I don't recall if they called it a collectors edtion or not. (Also awarded prestige power slide and cape.) Most of that stuff, including the cards, looks like it's from the COV CE (which I ended up with several of - one on release, for something like $75, and then several at Big Lots for $3 or $5 or something. picked them up for friends who didn't have the in game goodies, still had spares.)

     

    Oh yeah. And you can grab PDFs of the comics, too.  (How many people got their characters in the cameo on page 26 of this one?  🙂  (Piracat says hi!))

    I have a character that's in both comic series.  The last "Looking for group" panel of the first series, and the background of the middle panel on page 17 of the one you linked.  Unfortunately I just didn't 'get it' and I submitted my main (at the time) for both, and his costume was so bland that the color beige wouldn't even look at it.  I really wish I'd have put some thought into what was going to happen and submitted someone with an even halfways decent costume.  *sigh*

    • Like 1
  6. 12 hours ago, Warboss said:

    Another great TT on Excel!! Two TF teams and one missions team. Thank Lor for leading the Ms. Lib TF and thanks to ColTech for leading the missions team.

     

    Next week were on Torch (5/12). Meet in King's Row @ 6pm PDT/9pm EDT, by IP Gate and we'll get rolling from there.

    Had a good run on a Recluse TF (sorry, don't remember what it's actually called) with seven other tankers.  It's been a while since I've done Tanker Tuesday, but I was sure glad I jumped in last night!

  7. 5 minutes ago, Vulpoid said:

    I posted this 8 posts above, but ... You can remove the effects of armors you don't like just by using the /SuppressCloseFx 1 command and setting a distance not to see them.
    I have it set so outside panned out I see them, in buildings I do not. Try it!

    This is great advice, it works well, if only on your client.  I've been using it forever on my Ice Tanker.  You can also switch the SuppressCloseFX on and off in Options - Video.  You'd still need to set the Distance though the first time you try it.

    • Like 1
  8. 19 hours ago, Vanden said:

    Call me old-fashioned, but I feel like if you take powers that are supposed to cover you in ice they should look like they cover you in ice.

    Nothing ever says how much ice.  If I define my character as armored in a eighth inch thick super hard magical armor of ice, that still fits your description but doesn't fit the clunky graphics at all.  But honestly, if someone wants to take ice armor and define the armor as an invisible super cooled aura that slows attacks to the point where they don't do damage, or a subcutaneous layer of glacial protection, they should be able to do it and have the visual options to back that up.  Regardless of "supposed to cover you in ice".

     

    • Like 1
  9. 18 hours ago, DougGraves said:

    while we are talking about taking different forms - on the select costume screen under your menu you can choose an animation when you change costume.  That does not seem to stick for me - when I change costumes a day later it uses the standard animation.  Is this supposed to stick for your character?  Is it by account?  I switch alts so much I can't tell how it is supposed to behave.

    You have to macro it, it won't stick past a log out and log on.  

     

    https://paragonwiki.com/wiki/Emotes#Costume_Change_Emotes

     

    Costume slots are numbered starting at zero, so if you want to create a button that changes you to the first costume slot and emotes a lightning bolt it would look  like this:

     

    /macro CC0 cce 0 CCLightning

     

    CC0 = label of button (can be anything short)

    cce = costume change emote command

    0 = costume slot to change to

    CCLightning = costume change emote to use

     

    So each costume then can have a different emote that's associated with changing to it.

    • Like 1
    • Thanks 1
  10. 3 hours ago, Crysis said:

    This.

     

    Ive not tried it with a different sex “normal” avatar into an opposite massive avatar yet, accompanied with an emote to do the costume change between slots, but always wanted to have a schoolgirl for the normal day job avatar and then morph into a giant Mecha for the Tanker mode.  Sort of like a Peacebringer moving from human into Crab form.

    I have a short older gentleman who travels between missions and transforms into a large lightning wielding minotaur inside missions.  I like the giant robot idea too, that would be fun!  🙂

     

  11. 6 minutes ago, Psyonico said:

    Whoa, I did not know that...

     

    time for a couple of upgrades... at first I thought my 4' Stone tanker would be funny to go into giant granite, then I realized that 4' tanks have serious issues.

    It's awesome.  My characters mostly tend to have an "avatar state" where they go from normal size to max size, usually accompanied by a costume change (and costume change emote).  

    • Thanks 1
  12. 2 hours ago, Caulderone said:

    Frost has radius(range) 10 and arc 90 (for PPM purposes, which doesn't take the +50% from Gauntlet into account, thankfully).

    At 5PPM, assuming I have used the spreadsheet correctly, then we have the following proc chances:

    50% slotted recharge = 57.89% proc chance

    100% slotted recharge = 46.84% proc chance

     

    I'd say it should work very well in Frost.

     

    You're awesome, as usual.  Thanks!

  13. 2 hours ago, Caulderone said:

    The proc rate in toggles like LF and Quills is pretty low, combined with only being able to proc once per 10 seconds.  Quoting Sovera from a recent thread using Superior Might of the Tanker.

    So, if you are building to depend on SMotT, you are better off having it in a single target attack.

    Single target, or would a cone be OK?  I've got mine in Frost.  

     

    Dang, between this and the Power Transfer not stacking I'm running out of respecs.  🙂

  14. 9 hours ago, JayboH said:

    I know there are other sets needing attention (hello Poison, Energy Melee, Trick Arrow) and honestly Ice Melee is so much better since it got its revisions.

     

    My only request is to speed up the activation of ice patch.  When you run up to mobs, you are locked in that animation for just shy of 4 seconds.  That is really, really long in practice.

    Completely agree, it's way too long.

    • Like 1
  15. 18 minutes ago, Caulderone said:

    Actually, I'm getting even weirder results than this.

    Tank (L50, highest base HP) = 64.58 HP heal (3.45%)

    Dominator (L50, lowest base HP) = 78.93 HP heal (~7.7%)

    Yow!  Is that with Panacea?  That's nutty.  

     

    Here's my math from the thread in the Tanker forum.  Base HP for a tanker is 1874.1.  My actual healing totals are:

     

    Panacea is healing for 64.58.

    Power Transfer is healing for 93.7.

     

    1874.1 * .0345 = 64.7

    Panacea is healing somewhere around 3.45% of Tanker base HP.

     

    1874.1 * .05 = 93.7

    PT:Heal is healing 5% of Tanker base HP.

     

    Thanks for pointing me here Caulderone!

  16. Looking at the math:

     

    Base HP for a tanker is 1874.1.

    1874.1 * .05 = 93.7

    PT:Heal is a 3PPM 5% HP heal. 

     

    That would mean that at least in my case Panacea is doing less than 5%.  

     

    1874.1 * .035 = 65.5 

    So my Panacea is doing somewhere around 3.45%

    The heal is at the top of this screenshot.

     

    Panacea.JPG

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