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Lady War
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I really appreciate the continued feedback. Here is where I landed. Shores up all the holes discussed. Once I get her set up and rolling I'll make tweaks as needed and let you know about endurance. Defender (Force Field - Sonic Attack).mbd
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Here is the updated build: Defender (Force Field - Sonic Attack).mbd
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Thanks for the feedback! I will run here live and play around with the recommendations y'all have given.
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I don't quite know where to go from here. This is my first Defender. I like the idea behind what FF/SA brings to the table in terms of team support. Personal survivability is important to me. So I've gone the route of HP stacking as much as possible. In the current incomplete incarnation she is at 1284hp. I also opted for 2 "oh crap" buttons in Energize and Personal Force Field. Aiming for an end game ST in terms of offensive capability. Pre live test I'm thinking my rotation would go: Weaken Resolve -> Electric Shackles -> Aim -> Screech -> Repulsion Bolt -> Shout -> Scream I have 3 slots left. Fly is over slotted (semi-ish useful) and quite frankly I have no clue what to do with them. Let me know what y'all think. Defender (Force Field - Sonic Attack).mbd
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Thank you for that! I've made some modifications based on you suggestions. I was able to achieve nearly 50% Ranged Defense and over 50% to S/L Resistance on the first build. And, over 45% S/L/E/N/Ranged on the second. End is a little issue but noting concerning. Let me know what you think. Blaster (Beam Rifle - Devices) IV.mbd Blaster (Beam Rifle - Devices) V.mbd
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Hello, I've made some changes to my favorite AT power combo. I'm looking for some advice on how to mix/max. Specifically on things like do I have -res slotted correctly or is there a better power it can go into and why. Any and all advice and critiques are welcome - the why would be appreciated as I'm still learning. Thanks! Blaster (Beam Rifle - Devices) vIII.mbd
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Here is what I came up with. Let me know any ideas for changes or what you think. Thank in advance. Callsign - Blaster (Beam Rifle - Devices) vII.mbd
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Hi folks. Back after 3 years and this is where I've left my blaster. I'm hoping someone can modernize this build. Just a FYI I'm not big on gun drone and conceptually would like the idea of teleporting enemies into my mines/bombs. Just not at the hindrance of achieving defense caps or whatever is necessary now. Thank you 🙂 Callsign - Blaster (Beam Rifle - Devices).mbd
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My first stalker, ever! never played one on live - regerts! 😛 Some highlights: 45%+ to M/AoE 75%+ Res to S/L/N/Psi 50%+ Res to F/C/E/T Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Stalker Primary Power Set: Ninja Blade Secondary Power Set: Dark Armor Power Pool: Speed Power Pool: Experimentation Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Body Mastery Villain Profile: Level 1: Gambler's Cut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(23) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(13), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(19), ShlWal-Def(39), ShlWal-ResDam/Re TP(40) Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11) Level 6: Assassin's Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(7), TchofDth-Acc/Dmg(45), TchofDth-Dam%(45), Hct-Dmg(46), Hct-Dam%(46) Level 8: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-EndRdx/Rchg(39), AdjTrg-Rchg(43), GssSynFr--Build%(45) Level 10: Shadow Dweller -- LucoftheG-Def/Rchg+(A), Rct-Def(11), Rct-ResDam%(15), RedFrt-Def/EndRdx(15), RedFrt-Def(17), RedFrt-Def/Rchg(25) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 14: Experimental Injection -- Prv-Absorb%(A), Prv-Heal(48) Level 16: Obsidian Shield -- GldArm-End/Res(A), GldArm-ResDam(17), GldArm-Res/Rech/End(40), GldArm-3defTpProc(46) Level 18: Divine Avalanche -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50) Level 20: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(42), ThfofEss-Acc/Heal(42), ThfofEss-Acc/EndRdx/Heal(42), ThfofEss-Acc/EndRdx/Rchg(43), ThfofEss-+End%(43) Level 22: Speed of Sound -- BlsoftheZ-ResKB(A) Level 24: Adrenal Booster -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(25) Level 26: Soaring Dragon -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Rchg/Rchg Build Up(37) Level 28: Kick -- FrcFdb-Rechg%(A) Level 30: Cloak of Fear -- DscWrd-ToHitDeb(A), DscWrd-ToHitDeb/Rchg/EndRdx(31), CldSns-ToHitDeb(34), CldSns-Acc/ToHitDeb(37) Level 32: Golden Dragonfly -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(33), SprStlGl-Acc/Dmg/Rchg(33), SprStlGl-Dmg/EndRdx/Rchg(33), SprStlGl-Acc/Dmg/EndRdx/Rchg(34), SprStlGl-Rchg/Hide%(34) Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(39) Level 38: Super Jump -- BlsoftheZ-ResKB(A) Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 44: Superior Conditioning -- PrfShf-End%(A) Level 47: Physical Perfection -- PrfShf-End%(A) Level 49: Placate -- RechRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(31) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50) Level 50: Musculature Core Paragon Level 50: Void Core Final Judgement Level 50: Arachnos Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 50: Reactive Core Flawless Interface ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1535;716;1432;HEX;| |78DA6594CB4F135114C6EF74A696160A949647794A8116DAD207A05BA3F288BC425| |2E3C24D33814B29944E336D22F5B170E13FE086A531264610FD5B7CC68D3B5DB801| |4D7CA0AB7A98EF40496692C9EFDEEFDEEFDE73CF3D334B3BD34DAFE71E5E118AF77| 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I squeezed in some more recharge. Although it didn't seem like i needed much more - my rotation is smooth and easy. I'm not pursuing defense by any means. It just happened to work out that way with set bonuses and a LOTG + Rechange in Defensive Sweep. The only +def power I would have active to achive this is Weave and that's only if I really need to I guess. Updated Build: Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Radiation Armor Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(7) Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A) Level 2: Gamma Boost -- PrfShf-End%(A) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), ImpArm-ResPsi(11) Level 6: Titan Sweep -- Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(13), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(15), Arm-Dam%(33) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(21), ImpArm-ResPsi(21) Level 12: Radiation Therapy -- ThfofEss-Heal/Rchg(A), ThfofEss-Acc/Heal(23), ThfofEss-+End%(23) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Follow Through -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(25), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(27), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Rchg/+Absorb(29) Level 18: Beta Decay -- AchHee-DefDeb(A), AchHee-ResDeb%(31) Level 20: Build Momentum -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(31), GssSynFr--Build%(31) Level 22: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(36), GldArm-3defTpProc(37), TtnCtn-ResDam/EndRdx(50) Level 28: Rend Armor -- Hct-Dmg(A), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(39) Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(40), ShlWal-EndRdx/Rchg(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def(42), ShlWal-ResDam/Re TP(42) Level 32: Ground Zero -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43) Level 35: Whirling Smash -- Obl-Dmg(A), Obl-%Dam(45), FuroftheG-Dam/Rech(45), FuroftheG-ResDeb%(45), Erd-%Dam(46), FrcFdb-Rechg%(46) Level 38: Arc of Destruction -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(46), FuroftheG-Dam/End/Rech(48), FuroftheG-Acc/End/Rech(48), FuroftheG-Acc/Dmg/End/Rech(48), SuddAcc--KB/+KD(50) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50) Level 49: Taunt -- PrfZng-Acc/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(33) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Momentum Level 50: Musculature Core Paragon Level 50: Void Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1528;722;1444;HEX;| |78DA6594476F135110C7DFDA1B92384E9CD8314E2F4E715C6262E00029448814489| |12288E068AD9287B3C2EC1ADB0772442234510F2854E5C0291CF80448882F413D70| |E0424B40A28B8319EFFC89917625FBB73BF366FE33B3EFEDECE931F7A3C933A3427| |11F486BB95C725E334EC8AC6B5E2E2C1966DA4C2D8BE2554EBF367625C7E47169E4| 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Lady War started following Radiation/Titan Weapon
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This is my first go at a tanker. She is capped (without tanker ato) to everything but cold and negative, 45+% Melee def with Def. Sweep. "Standard" incarnate package. Let me know what you guys think. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Radiation Armor Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(7) Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A) Level 2: Gamma Boost -- PrfShf-End%(A) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), ImpArm-ResPsi(11) Level 6: Titan Sweep -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(13), FuroftheG-Dam/End/Rech(13), FuroftheG-Acc/End/Rech(15), FuroftheG-Acc/Dmg/End/Rech(15), FrcFdb-Rechg%(33) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(21), ImpArm-ResPsi(21) Level 12: Radiation Therapy -- ThfofEss-Heal/Rchg(A), ThfofEss-Acc/Heal(23), ThfofEss-+End%(23) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Follow Through -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(25), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(27), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Rchg/+Absorb(29) Level 18: Beta Decay -- AchHee-DefDeb(A), AchHee-ResDeb%(31) Level 20: Build Momentum -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(31), GssSynFr--Build%(31) Level 22: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(36), GldArm-3defTpProc(37), TtnCtn-ResDam/EndRdx(50) Level 28: Rend Armor -- Hct-Dmg(A), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(39) Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(40), ShlWal-EndRdx/Rchg(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def(42), ShlWal-ResDam/Re TP(42) Level 32: Ground Zero -- Obl-Dmg(A), Obl-%Dam(33), FuroftheG-Acc/Dmg(42), FuroftheG-ResDeb%(43), Erd-Dmg(43), Erd-%Dam(43) Level 35: Whirling Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46) Level 38: Arc of Destruction -- Arm-Dmg(A), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(50) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50) Level 49: Taunt -- PrfZng-Acc/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(33) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Momentum Level 50: Musculature Core Paragon Level 50: Void Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1528;723;1446;HEX;| |78DA6594594F135114C7EFB483406929B440D997B294B650A9FAA02C12238BB2244| |4893E3613B896C63A53DB3EC8A389B8C5F5C1E01A1E7CC2073F8189F14BB83EF82A| |2A68E21E1FEA99397F29C94C32F3BB73CE3DF77FCE997B67F6DC98FBE9E4F951A1B| |80FA7B55C2E31AFE9A765D6352F179674236D2497857995D2DDCAAEC4983C25F59C| 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A conflict has presented itself. I love my Beam/Dev. However, I find that I rarely need to use Time Bomb, Trip Mine, Gun Drone, well basically Devices...don't get me wrong I can scoot in, plant a mine or two, call the drone but by that time everything is dead. For concept purposes stealth is important sooooo I was looking at /Ninja. It seems appetizing. I get stealth + other stealth like abilities Smoke Flash. In both the Dev and Ninja builds I get the same defensive numbers and a slight edge in damage going to /Nin. The only thing I found about /nin was that it sucks so bad no one takes it and thats why I cant find anything on it...my /Nin is in its early 40's and seems fine, the weird shooting from the shins bug aside. He's mostly a ranged toon but when something gets too close, well, ninja away. Im looking for detail on /Ninja. What power to take and why. What powers to skip and why. Thoughts on Beam/Dev vs. Beam/Nin...
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I’ve been looking for a Fire Controller build that’s not Fire/Kin! I’m very excited to start this, /Dark is one of my favorites to play. @Camel what are your thoughts on switching to Mu for the S/L/E resistance? Was /Fire a thematic choice?
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Build v2: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1473;675;1350;HEX;| |78DA6594CB4F135118C5EFCCDCA150A814813E0484F22E9442D5BD093E48141202E| |EB1B643695269436B222B1F11DDBBD084B7C6E7C68DF1F187B8243E36B8025DEBA2| |7ECC39C5269D64E637F7DCEFDC7BEEEDDCCEDCBED8F46EEADE7965F82EE492C5E2C| |2A43C4BCE8AF79A935A5ACEE7F29955757479E40EB36F612EB99C71D2F149277973| |612EBB987382959EF95B85427EA5149F4AA6334EA9A8BCB3F97C2E3E5F709CB4CF7| |DBD9CCD2C95B2CB9926B735ED240BD268AE34D2CE4A71295B085F2A6453F1CA9833| |C994238FA3F7D590C41892FB7A9BE255B6D59620A195B94DEE807A977C06D63D07E| |FA863AF52EB86ABDD9596014D1BEF5137F481FC088E7D02139FC15ED913CB35950D| |6B9435E40DC967339FAD34E637C07A93B440AF266D30255E0FC6B53D2F4C578BBE0| |4475E91AFC93760EC2D785F5C0DCCD4B0215AAB56FE4D302DE3363253E3BAE5D637| |6D909BE0892D721BF4EF807DB2561FF7CCB787B94CD19A31976A5E83E6C81C2D9CA| |3250AEFC918B98FF5857E82835FB8BFF43E90662BC6D3AD6DF85DDADAC927A8093D| |05C70E31664032B4C363B6FB511BA03740AF25354164328241D1BAB41A3F03FFA2E| |40D336FD8B25DED94266D305207F67BC87A704D5C1DF476EC61BCCEAFE437F0F477| |F207C9B5B648A62EE6EE62EE1873C7983B23D9BA397E37B3F5305B0FB3F5305B84D| |922CCF6505CBDFC9E7B37B1DF7D5BE436B903F6EF828FA47A001E73806767906767| |9067E7AF5FA961E61E66EE287347995BCBDA465933CA9A71D68CB3262835717E4FF| |10EEC4D48B4097E4F1311CCD7A9ABCE6A592E15D195A35A2E5F1D39EE2D8FD4544E| |D428891AE56C8D72AE4699AE56C6906B561FFF5F28C3AD6A909DB198E5C02BBD5C8| |941C7AFFF9A6944B0E2C40179453A86B43AACF60DC3F7BB5A7B8CAFE74F40C03DF8| |076EE7DA91| |-------------------------------------------------------------------|
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This is a cool build that I made immediately. I ran a few BAFs with it, some +4x8 regular team content and solo +4x8 AE S/L ComicCon Farm. In BAF I think this build really shines, particularly during the prisoner escape segment. However, during the AV fights if I ever wanted to jump in and lay down a TM or TB or even throw some Caltrops down, it was essentially a death wish. The team content stuff went ok. What I noticed here more than anything is this build is awesome about 50% of the time. AB - Aim - BF - TB/TM - Overcharge and theres nothing left really. AE went 1 of 2 ways. Pop all cool downs, kill most of a group, fight the leftover LT, Bosses, EB's, wait for cool downs, rinse and repeat. Or, immediately go after the next group without ALL CD's and die immediately. Started at +4, had to drop to +1 or +2. I forget where I left it. I don't think just having Ranged Defense will cut it unless it's a hover Blaster build. When I get to my PC I'll post up the new version of my build. It's more expensive than my original and I took a lot of your slotting. I feel like it plays a lot more consistent, is effective in putting down TM's and TB with the amount of defense available and is only slightly less fun to play than your build (I do miss Bonfire and AB). I will likely keep your build as a "back-up" incase I get bored or just want a different style of play. Your English is just fine BTW. You should hear my French 😕
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