What did I create...
Mids shows different from the game so...game stats.
2052 HP no accolades yet
3.81% recovery in attack stance
Resistance in defensive
69% s/l
27% fire/cold
10% en/neg
19% psionic
42% toxic
Defense in defensive
Melee 39%
Ranged 22%
AoE 24%
43.4% S/L
48% F/C
40.85% En/Neg
27% psionic
Hasten is pretty close to perma, your clickies are not, but you do not really need them to be with this build. Tanked through +4x8 ITF zero problem, has handled every regular mission I've thrown at it without any issue. Massive bursts of en/neg all at once can down you quick if you get really unlucky, happened once in ITF trying to kill a shadow shard without killing it's guards. This is the tankiest I could make TW/Bio. Designed to survive just about anything before you touch incarnates. You might not hold aggro like a tank, but you can take hits just as well as most of them can. I'm fairly close to someone's invulnerability build numbers and this is before /bio's buffs to resistance for enemies close by.
Ran a bunch of portal av missions and nothing in any of them could put much of a dent in me with this build. It cost about 600m at current market prices including me having 4 Armageddon recipes that dropped for me and paying 50 million for the one copy of the damn recipe available for the fifth lol.
Oh, the one hole this build truly seems to have besides tanking serious energy/neg being risky without heals/buffs, is accuracy. Even with tactics running, when build up is off at times I whiff a bit at +4s. Taking the -def debuff interface to help with that solo. Can run you dry on endurance in attack and defensive if you're slamming away with your weapons for all you're worth. Stopping your attacks for 5 seconds while in efficient mode will half fill your endurance bar. TW is hungry, but /bio provides. You can generally come pretty close to attacking forever in efficient stance. With T3 barrier you're functionally immortal, barrier will more than bridge the recharge time of your clickies in a pinch.
Those pinches do not happen often and this build still puts up some very respectable damage numbers. Built for tanking and recharge stacking, but you could totally move a few slots around if you wanted and proc some things out. The taunt/damage aura in bio that I have overwhelming force in is hilarious. If there are 20 enemies near me it starts to look like bonfire. Change that into a 6 slot damage proc mule and I could see this build turning into a true room blender and helping alot with the cone aoes you have to deal with with TW/
And yes, I took defensive sweep. 54% melee defense. I wanted to be able to tank incarnate material. This is the build to get you there. And people do have a hard time tearing avs off of me. Holding group aggro is a pipe dream, but tanking a single big baddie works really well.
Note: The entire build is attuned. Exemplars really really well and some of the sets used were sub 50 max levels so a few catalysts and alot of buying attuned on the AH later and the whole build is attuned enhancements save like swift and hurdle and the recharge IOs in things.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Rex Power Colt: Level 50 Mutation Brute Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership
Hero Profile: Level 1: Defensive Sweep -- Arm-Acc/Rchg(A), Arm-Dmg(3), Arm-Dmg/Rchg(3), Arm-Acc/Dmg/Rchg(5), Arm-Dmg/EndRdx(5) Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-Max HP%(9) Level 2: Titan Sweep -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(9), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(19) Level 4: Inexhaustible -- Pnc-Heal/+End(A), Pnc-Heal(13) Level 6: Environmental Modification -- Rct-ResDam%(A), Rct-Def(13), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(17), Rct-Def/EndRdx/Rchg(19) Level 8: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17) Level 10: Adaptation Level 12: Build Momentum -- RechRdx-I(A) Level 14: Follow Through -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/EndRdx/Rchg(21), KntCmb-Dmg/Rchg(23) Level 16: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/EndRedux(25), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(29) Level 18: Rend Armor -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33) Level 20: Evolving Armor -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(34), Ags-ResDam(34), Ags-ResDam/EndRdx/Rchg(34), Ags-EndRdx/Rchg(36) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(33) Level 26: Whirling Smash -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 28: DNA Siphon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(40), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(43) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), ImpArm-ResPsi(31) Level 32: Arc of Destruction -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(46), SprBrtFur-Acc/Dmg/Rchg(48), SprBrtFur-Dmg/EndRdx/Rchg(48), SprBrtFur-Acc/Dmg/EndRdx/Rchg(50), SprBrtFur-Rech/Fury(50) Level 35: Genetic Contamination -- FuroftheG-ResDeb%(A) Level 38: Parasitic Aura -- Pnc-Heal(A), Pnc-Heal/EndRedux(39), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(40) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), LucoftheG-Def/EndRdx(45) Level 47: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43), PrfShf-EndMod/Acc(45), PrfShf-EndMod/Rchg(46) Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------