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  1. I will give you the other points, but how in the world can you say Dark Armor is "squishy?" Wow. Are Scrappers "squishier" than Tankers or Brutes? Yes. Is DA a squishy set on Scrappers? No. Unequivocally no.
  2. I too am a Scrapper at heart, so I feel this on a deep level. 🙂 Or, I am a melee-er at heart, as I also enjoy Tankers (and some Brutes). But I wanted to try other ATs/powersets I have little familiarity with this time around as well. I stopped playing Live around Issue 3 due to computer/family issues and never came back, so there is a lot I never experienced. I want to like the Sentinel AT. It should be like a ranged Scrapper, but in practice falls well short. I was hoping /Bio would help bridge the gap a little bit better. I definitely encourage you to pot your Beam/Bio build! More shared community knowledge is always a good thing!
  3. Thanks @Soveraand @carnalchaos! Some of your comments echo my own limited experience with Sentinels, mainly, what is this class trying to do and why would you play it over other ATs? The theorycrafting seems to be much more encouraging than the actual gameplay and output, but I also want to try one all the way to 50 before closing the book on them. And who knows, maybe the AT gets some love at some point and they become more viable. Thanks for the pointers on specific powers and slotting...very helpful!
  4. Congrats @Bill Z Bubba! True dedication to Scrapperdom!
  5. So here is what I have started with, looking around the forums a little bit, trying to focus on the defensive side first. I skipped Aqua Bolt and Steam Spray in Water (this gives me 3 single target attacks and 3 AoEs) and Parasitic Leech in Bio. I am not sure if these are good choices to skip or not, so open to feedback. I want to try and get my typed Defenses to 40% in Offensive Adaption and let Barrier carry the rest of the way to the softcap. Resists...I'd like to push S/L as high as possible and bring the rest along as much as possible. I intend to play this at range, though in this iteration I did choose Knockout Blow from the Epic pools to fit in a FF proc and 4-slot Kinetic Combat bonuses. Certainly open to changes though. The offensive Water attacks I have not slotted yet as I'm still trying to work out the numbers and determine proc potential. Any and all feedback would be appreciated! Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Water Blast Secondary Power Set: Bio Armor Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Hydro Blast -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9) Level 2: Water Burst -- Empty(A), Empty(13), Empty(15), Empty(15), Empty(17), Empty(17) Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19) Level 6: Dehydrate -- Empty(A), Empty(19), Empty(21), Empty(21), Empty(23), Empty(23) Level 8: Fly -- Empty(A) Level 10: Adaptation Level 12: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25) Level 14: Afterburner -- LucoftheG-Def/Rchg+(A) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(29) Level 18: Water Jet -- Empty(A), Empty(29), Empty(31), Empty(31), Empty(31), Empty(33) Level 20: Rebuild DNA -- Pnc-EndRdx/Rchg(A), Pnc-Heal/EndRedux(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(34) Level 22: Inexhaustible -- PrfShf-End%(A) Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Rchg/HoldProc(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37) Level 26: Whirlpool -- Empty(A), Empty(37), Empty(37), Empty(39), Empty(39), Empty(39) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 30: Tidal Forces -- RechRdx-I(A), GssSynFr--Build%(40) Level 32: Geyser -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(42), SprOppStr-Acc/Dmg/Rchg(42), SprOppStr-Acc/Dmg/EndRdx(42), SprOppStr-Acc/Dmg/EndRdx/Rchg(43), SprOppStr-Rchg/+Opportunity(43) Level 35: Knockout Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45), KntCmb-Dmg/EndRdx(45), FrcFdb-Rechg%(46) Level 38: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 47: Genomic Evolution -- UnbGrd-Rchg/ResDam(A), UnbGrd-Max HP%(48), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(50) Level 49: Athletic Regulation -- Empty(A) Level 1: Defensive Adaptation Level 1: Brawl -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(11), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40), NmnCnv-Regen/Rcvry+(45) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 1: Opportunity Level 50: Barrier Core Epiphany Level 50: Musculature Core Paragon ------------
  6. I have a little experience with Bio (but from the Scrapper side) and zero experience with Water Blast, so I'm looking for some guidance from the community. I came up with a concept I really like which lead me to these two powersets on a Sentinel (which I have almost zero experience with also). For Water Blast, are any of the powers skippable? They all look pretty good, with the exception of maybe Aqua Bolt. I suspect there is not a hard and fast attack chain, given how much AoE is in the Water set. Are any of the attacks proc-friendly, or is it best to just slot for sets and damage (and not frankenslot to chase procs)? Does the set need to chase Recharge? I like the fact the set is ranged with no melee-range powers. Not that I mind melee-range, but I prefer not to jump back and forth if I can avoid it. On the Bio side, at least with the Scrapper version, none of the powers are skippable. I am still still learning the differences between the two ATs. How best to slot for survivability? Should Tough and Weave be included (along with other defense powers like CJ or Hover)? What about Epic powers or Incarnates? Does anyone have a good build to share? I'm not worried about the cost, as I like having something to shoot for at 50. I feel like I don't have a good handle on the Sentinel AT in general and how best to build/slot this powerset combo.
  7. What is the optimum single target rotation for War Mace and how much Recharge do you need to achieve it? I have seen some folks say all you need is Clobber>Shatter>Jawbreaker for an optimum chain, while others say Clobber>Shatter>Jaw Breaker>Pulverize. Who has experience with War Mace and can weigh in on this?
  8. I'm getting the itch to roll another Scrapper again. I think I'm going to give Super Reflexes a whirl (never tried it, though I'm not crazy about clickie Mez protection). What power sets have the fastest attacks? I'm guessing Claws or Katana (never tried either) would be the go-to for fast attack, blender-style Scrapping?
  9. I would like to know as well. Just started my first MM ever. And a follow-up...do you have to use Equip Thugs AND Upgrade Equipment? In other words, do they stack, or does UE just overwrite ET?
  10. If you are getting a vet level every 20 mins, I'm not sure that can be improved by much. That already sounds awfully efficient (if a little boring).
  11. More ramps for Paragon City! Think of the Stoners!
  12. @Sir MyshkinGreat work as always! I have followed your proc-monster threads in the other AT forums, but I have never played a Controller, at least not in any meaningful way (I seem to remember a lowbie Controller back during Live that was single-digit in level). I was thinking of trying Earth/Cold so I immediately read through this thread for pointers. Earth is obviously a proc-winner (as your tests show)...does Cold have any worthwhile proc-potential?
  13. TungstenShark

    AE Farm

    Boxing/Kick is a pre-req for the other Fighting talents like Tough and Weave.
  14. @Redlynnehad a great post about how proc-friendly Infrigidate is and might be well worth an investment. Check it out:
  15. When I open this build, the Level 1, 12 and 26 powers and enhancements are all empty.
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