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Rumbleweed

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  1. 1. So +damage is better than +tohit, for example? I'll admit one of the few times I've had problems was in my 30s, doing (someone higher level's) +4/x8 missions, and having my pets basically do almost no damage, and dying constantly. 2. I'm taking leaping over flight for RP reasons, so won't swap to that. Although you're right that it would make the cone heal a bit easier to deal with. I took Grant Invis to use on the pets, but the few cases where I tried to use it, it didn't turn out as useful. Lately I've been more effective just dismissing them and resummoning them once I've gotten to where I want to go. But swapping out Grant Invis for Combat Jumping would keep the LOTG slot and give me a teensy bit more +defense as well. 3. I was planning on taking Spring Attack over Bonfire, but Bonfire+KD>KB is just so useful.
  2. I'm beast/nature MM, just dinged 50. I'm looking for advice on what to slot for an alpha ability. I don't have any endurance issues at all going into 50, and I have decent global recharge, so those aren't big concerns. From beast, I get damage and a wide variety of buffs and debuffs. From nature, I get heals, absorbs, debuffs, and damage resistance. And I have buffs from maneuvers+tactics. Things that look good are Intuition, for damage and debuffs Musculature, for damage and debuffs Resilient, for damage resist, tohit buff, and absorb Spiritual, for healing and tohit Vigor, for healing and accuracy I don't have any MM experience at the incarnate levels, and I don't want to waste too many threads making alphas that won't do much for me. Also, any comments on the build would be welcome. I'm not there yet, but it's what I'm working toward. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Runic Avenger: Level 50 Mutation Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Nature Affinity Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Concealment Ancillary Pool: Heat Mastery Villain Profile: Level 1: Summon Wolves -- SprMarofS-Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(3), SprMarofS-Acc/Dmg(3), SprMarofS-Acc/EndRdx(5), OvrFrc-Dam/KB(5), CaltoArm-+Def(Pets)(7) Level 1: Corrosive Enzymes -- Acc-I(A), RechRdx-I(42) Level 2: Call Hawk -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(7), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), FrcFdb-Rechg%(11) Level 4: Regrowth -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(42) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Wild Growth -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(25), StdPrt-ResKB(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33) Level 10: Call Ravens -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Dmg/Rchg(13), Ann-ResDeb%(13), Ann-Acc/Dmg/EndRdx(15), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(17) Level 12: Summon Lions -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(17), ExpRnf-+Res(Pets)(19), EdcoftheM-PetDef(19), EdcoftheM-Acc/Dmg/EndRdx(21), EdcoftheM-Dmg/EndRdx(21) Level 14: Spore Cloud -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-Slow%(34) Level 16: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(43), Pnc-Heal/+End(43) Level 18: Fortify Pack -- ShlWal-ResDam/Re TP(A) Level 20: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(36) Level 22: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(45) Level 24: Wild Bastion -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(39), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal(50) Level 26: Summon Dire Wolf -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(27), SprCmmoft-Rchg/PetAoEDef(27), SprCmmoft-Dmg/EndRdx/Rchg(29), SvrRgh-PetResDam(29), SvrRgh-Acc/Dmg/EndRdx(31) Level 28: Assault -- EndRdx-I(A) Level 30: Tactics -- EndRdx-I(A) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Jump Kick -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), FrcFdb-Dmg/EndRdx/KB(48), FrcFdb-Rechg%(50) Level 38: Overgrowth -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/EndRdx(45), GssSynFr--ToHit/Rchg(46), GssSynFr--Rchg/EndRdx(46) Level 41: Bonfire -- Ann-Dmg/Rchg(A), Ann-Acc/Dmg/Rchg(46), Ann-Acc/Dmg/EndRdx/Rchg(48), Ann-ResDeb%(48), SuddAcc--KB/+KD(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), PrfShf-EndMod/Rchg(23) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;702;1404;HEX;| |78DA65944B4F135114C7EF6D8737054A2D6D81525A44DE8546F7061479B54844515| |7CD08539C58A64D1F449626BAF0911831C64FA0A25177C644B71AE357D09522222A| |0F45A3AEF038FF634BD2499BDFCCFFDCF3BA73EE44CE1FAE7C3C74E1A0903587E26| |A3A1D8DA8E98C969AD38D99D24836A366F484611542D88E650D7DBAB97F5E3366B5| |540929BEFCCAE864766E2E610407349238C2C26EFB4036160B8EAB996C4A8BF6C76| |2BAA1671644E54422110F863535A91BB3D5FF1F66B454FAAC9E2C379F27939A3663| 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|A49C423FEE51699E8F8DDDEBDBB17E2BAF59E46DEC7BDD22F326F817989FF622| |-------------------------------------------------------------------|
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