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kelika2

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Posts posted by kelika2

  1. T1 - Stun Stick, whatever stabbing animation you got.  Moderate damage akin to Jump Kick.  100% chance for mag1 stun.  The reason for mag1 is to stack with various other stuns like Beanbag, dark pit and so on

    T2 - Cardiac Regulation Fiber Mesh Underlay Weave Something Shirt - Toggle resist.  numbers can be anything.  But a toggle power pool resist ability without deep investment had to some from somewhere

    T3 - Run and Grapple Gun.  Basically Infiltrations run+jump numbers but no stealth or defense.  popup short range teleport like Jaunt.  add a new mechanic if you want that increases in range but only when you aim the targeting reticle upwards.  I was ganna call this Parkour but I dont think we have a Natural pool yet and that name will probably be it

    T4 - Overcharge Shirt - gives hefty resist for a few seconds then starts to decay over time.  damages your end over time

  2. I lack the words to properly describe it but

    When my back is turned and I am far enough away from someones Medic and I click target something, I always target the medic.

     

    Facing the medic this does not happen

    The medic right behind me this does not happen

    It has to be a solid 40-80ft distance behind me, off camera and kinda either off to the right or left.

  3. I wish I could care about Medicine but even if it did get buffed I do not think of any character that would still take it.

    Melee builds are tight and if you are in an emergency situation where you can make use of a rechargeable Green Insp it wont have the cooldown to keep you alive.  Since healing IO sets are not great for defense thats another thing.

    aid other has a 4 second activation time, aid self has a 5 second activation time.  thats a long ass time to stand there and animate/watch that little blue circle spin around an icon.

     

    and there is a point in this game where incoming damage is huge and healing becomes an ineffective way to keep others and yourself alive.

     

    aright, nows the time to whip out your anecdote about that one time you used Rebirth

  4. I wish all armor sets came with an attack, burn and shield charge are nice and all but after 50 fire armor alts and 40 shield alts you start to question reality

     

    how about a nanobot gathering type power that eats away at things around you and heals you over time?  im talking lots of 0.25 damage and lots of 0.10 or so healing, constant numbers floating around you

  5. 2 hours ago, biostem said:

    I kind of feel like XP should be limited to line of sight and/or possibly requiring each character to do *something* - whether that mean using attacks, buffs, or otherwise contribute in some way...

    I would just use my second build for Invis when leveling up alts at that point.

     

    but I agree with the OP even tho I didnt read the post.  I highly doubt there will be gangs of people roaming around the world taking advantage claiming zones are their own and this would encourage people to hunt outdoors a bit or get a little something when doing a weird hunt-10

  6. Nova form needs some flight control/jump speed/whatever that mechanic really is to stop the horrific levels of drifting.  I noticed that Fly+combat jumping+hurdle was a very liveable level of flight drifting

    Dwarf form needs a taunt aura, dont add a new power or anything just work it into the toggle form itself.  -speed/-slow for warshades, -def/-dmg for peacebringers

     

    Warshade:  Grav Snare:  Can the DoT damage get compressed and boosted?  9 seconds itself is enough of a detriment for something thats aprox 30% less damage than shadow blast

     

    Peacebringer: Pulsar:  Adding some minor damage to this to be on par with Gravitic Emanation

     

    Both: Reform Essence and Stygian Circle:  Can these be available at level 20?  Those early 20s have a lot of good powers unlocking at the same time, but not so much at level 20.  Also sort of an issue with VEATs, the early 20s power selections.

  7. 2 hours ago, Shin Magmus said:

    ... Thank Energy Transfer that you aren't in charge of anything balance-related.  The End Costs of travel powers are fine, and setting up keybinds or macros to turn them off in-combat and back on after-combat is something you can do in 15 seconds if clicking the powers manually is too much of a drag.  Most people just don't turn the powers off and eat the cost since they get sources of +Recovery from the team and other sources.

    .08 end a second is one of the lowest cost toggles in the game, with that you gain 1.8%~ defense and immobilization protection and fantastic short range movement.  In terms of secondary benefits from pool powers that towers over everything else.

     

    I thought offering up alternatives was a nice idea.  Turns out I just offended you.

  8. On 4/17/2024 at 11:44 AM, brasilgringo said:

    Didn't see a point in the MM attacks even for the -Regen considering /Cold Dom (Benumb, etc.).

    In WoW we had this option for damage meters that was Merge Pet Data with Owner Data

     

    I do not know why that mentality does not transfer to other MMOs.  This really fucking infuriates me.  (You the player) are controlling (a mastermind).  Its total damage done.  not just your pets.  Yeah you are probably shooting for 10 damage at level 2 or 4 or whenever you took your attacks but your pet is probably hitting for 5-8, sure you will get more of them but their levels will go down as you get more pets.

     

    +Recharge does not effect pets, but it effects your attacks.  when IOs start becoming a thing for a character i can cycle those two attacks easily.

     

    Now to your actual build.

    Heat Loss to me is this weird power that sounds super useful and super powerful but its not.  It has a real long cooldown and its available way too late.  level 27 is when all IOs can start being slotted and thats aprox the time when peoples endurance issues start to fade.  And at 50 people have all the incarnate stuff from Cardiac to Agility to Ageless to not worry about end.  Unless you are fighting enemies with -end/recov.  I been skipping it

    Frostwork itself was also never really appealing and I never felt godlike when someone uses it on me

    Between base slot Maint Drone and base slot Upgrade Robot that was plenty enough healing.  Equip Robot also seems way overslotted as well.

     

    Second to lastly, Tactics has been overhyped since issue 6 for masterminds.  Between your inherent and slotting you should be at max hit rating for your pets.  Turn it off, make a combat tab with pet damage for awhile to see.  Also please note when fighting +5(or higher) there is no overcoming that gap.  Your tier1s will never get back to 95% even with sleet/tactics applied

     

    I personally dont like Mids because it takes too long to fill out for just passing by questions but it looks like you got bored at level 44 and said fuck it throw whatever whenever shakira reference

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