Jump to content

Ivana

Members
  • Posts

    1
  • Joined

  • Last visited

Reputation

0 Neutral
  1. I've only read on this topic up to page 10, but have a very different solution. Leave the power as it is currently with only this one tweak … Have your total %recharge count toward reducing the duration of the crash. This way there will still be benefit to having a higher recharge to offset the down time. I suggest a balance that still maintains the 10 second TOTAL down time over the 2 minute duration. Enough recharge to perma 1 stack? Then 10 second down time per crash. Enough recharge to perma 2 stack? Then 5 second down time per crash. I have no idea how feasible this change would be from a coding perspective, but it seems to satisfy most of the issues imo. All tho if I could have it completely my way, there would be no crash in the game that stopped the flow of battle. Nothing that takes you out of the fight for any period of time. I'm also looking at you end crash nukes and end crash buffs. As far as the defence debuff being too harsh on some sets, I have to agree. Currently it is sharp kick in the dangly bits.
×
×
  • Create New...