Pardon the l33t speak in the title, but one thing I would love to see the last four Incarnate slots Genesis, Mind, Vitae and Omega filled out with even more awesome abilities than the previous six.
Some possible ideas (probably bad ones) off the top of my head:
Genesis - gives 2, 3, 4, or 5 more slots to be used on one category of power only:
Incendiary - gain more slots to allocate to damage dealing powers
Palliative - gain more slots to allocate to healing and support powers
Obdurate - gain more slots to allocate to defense and resistance powers
Manipulative - gain more slots to allocate to control powers
Leadership - gain more slots to allocate to buff/debuff powers
Mind - another boost like Alpha, additive with Alpha, but only for a power subset, not all powers.
Battle-tested - gain a damage and/or a minor recharge and recovery buff to damage dealing powers
Medic - gain a buff to healing and support powers, and/or a recharge buff for those powers too
Discipline - gain def/res buffs to defense and resistance powers, and/or an a significant recovery buff
Charisma - gain +1 magnitude and/or extra recharge to control powers
Nobility - gain stronger buffs and debuffs and/or a significant recovery buff to buff/debuff powers
Vitae - up to complete immunity at Tier Four from some common threats:
up to immunity to Smashing/Lethal damage
up to immunity to Fire/Cold AND debuff effects
up to immunity to Energy/Neg Energy, Knockback, and Immobilization
up to immunity to Toxic, Psionic, untyped damage ("everything else"), and all other control effects
Omega - as you use a certain subset of your powers, you fill a ring around this power, at a rate similar to the speed Domination grows. (For balancing this ring might need to refill a lot slower, testing will tell. Hopefully the ring does NOT reset when logging off. And when the ring is full, you can use this power, which empties the ring again. Recharge on this power is something like seven minutes and is not affected by recharge buffs. Also, the powers affected by the Omega slot cannot miss during the minute it is active.
Nihilus: damage dealing powers fill the ring. When activated this power makes all your damage dealing powers do an insane amount of damage for one full minute. At tier four, any (non aura) damage dealing power at all is enough to one shot a boss, three shot an EB, and twenty shot an AV or GM.
Anima: healing (life or end) powers fill the ring. When activated this power makes all your healing powers fully heal their target in a single application, leaving an immunity to all forms of damage and control for 30 seconds (at tier 4). This state lasts for one minute.
Dominus: control powers fill the ring. When activated this power (at tier 4) makes all your control powers work regardless of magnitude, for a duration of a full minute. The state of being able to cast such strong controls lasts for one minute.
Prometheus: Buff powers fill the ring. When activated, makes all buffs much stronger for one minute. Any buff cast during that time has a minimum duration of one minute, and a buff of triple what it would normally do (at tier 4) - not triple the base, triple the normal effect.
Malus: Debuff powers fill the ring. When activated, makes all debuffs much stronger for one minute. Any debuff cast during that time has a minimum duration of one minute, and the debuff lowers the quantity affected to the lowest possible level (at tier 4).
Now I am sure that the ideas need work - they may even be unworkable - but I would love to see and use the last four incarnate powers, and find out they are even more powerful than the first six!
Are there any tentative plans to work on the next four Incarnate slots?