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sindyr

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  1. I tried 1.5 and it didn't change a bit. Have you been able to change the size of *your* Incarnate window, specifically?
  2. I know that I can do a "/window_toggle incarnate" to bring the Incarnates window out and put it away again, put when I try to rescale it using "/window_scale incarnate 2" it does not double in size. What am I doing wrong?
  3. I have a character on Homecoming that I don't want to redo, but whom I made too short. I notice that the height slider is not available in the costume tailor. Is there ANY way for that character's height to be altered, although using the other sliders (legs, physique, etc.)?
  4. Apologies; I thought that's what the "Check for updates" was supposed to do. 😉
  5. Any Homecoming compatible hero builders with the latest elec sets in them? My version of Mids says no updates available.
  6. Well, I for one WANT to be TOO super. I want to be in the middle of a fight and laughing hysterically at how much pwnage I am delivering. I would love for a finished Incarnate to be able to stand toe to toe with a GM or AV on equal footing - not the way some extreme builds do now, but on their OWN level, trading equal blows. In essence, I want a full incarnate to BE an AV or GM! But I get your concern with the ATs losing their flavor if they can do too much that is out of their general theme. That's why I focused my ideas often on having the last four incarnates buff only subsets of one's powers. Perhaps instead of it being a choice which subset it affects, it is instead based on your AT somehow.
  7. Pardon the l33t speak in the title, but one thing I would love to see the last four Incarnate slots Genesis, Mind, Vitae and Omega filled out with even more awesome abilities than the previous six. Some possible ideas (probably bad ones) off the top of my head: Genesis - gives 2, 3, 4, or 5 more slots to be used on one category of power only: Incendiary - gain more slots to allocate to damage dealing powers Palliative - gain more slots to allocate to healing and support powers Obdurate - gain more slots to allocate to defense and resistance powers Manipulative - gain more slots to allocate to control powers Leadership - gain more slots to allocate to buff/debuff powers Mind - another boost like Alpha, additive with Alpha, but only for a power subset, not all powers. Battle-tested - gain a damage and/or a minor recharge and recovery buff to damage dealing powers Medic - gain a buff to healing and support powers, and/or a recharge buff for those powers too Discipline - gain def/res buffs to defense and resistance powers, and/or an a significant recovery buff Charisma - gain +1 magnitude and/or extra recharge to control powers Nobility - gain stronger buffs and debuffs and/or a significant recovery buff to buff/debuff powers Vitae - up to complete immunity at Tier Four from some common threats: up to immunity to Smashing/Lethal damage up to immunity to Fire/Cold AND debuff effects up to immunity to Energy/Neg Energy, Knockback, and Immobilization up to immunity to Toxic, Psionic, untyped damage ("everything else"), and all other control effects Omega - as you use a certain subset of your powers, you fill a ring around this power, at a rate similar to the speed Domination grows. (For balancing this ring might need to refill a lot slower, testing will tell. Hopefully the ring does NOT reset when logging off. And when the ring is full, you can use this power, which empties the ring again. Recharge on this power is something like seven minutes and is not affected by recharge buffs. Also, the powers affected by the Omega slot cannot miss during the minute it is active. Nihilus: damage dealing powers fill the ring. When activated this power makes all your damage dealing powers do an insane amount of damage for one full minute. At tier four, any (non aura) damage dealing power at all is enough to one shot a boss, three shot an EB, and twenty shot an AV or GM. Anima: healing (life or end) powers fill the ring. When activated this power makes all your healing powers fully heal their target in a single application, leaving an immunity to all forms of damage and control for 30 seconds (at tier 4). This state lasts for one minute. Dominus: control powers fill the ring. When activated this power (at tier 4) makes all your control powers work regardless of magnitude, for a duration of a full minute. The state of being able to cast such strong controls lasts for one minute. Prometheus: Buff powers fill the ring. When activated, makes all buffs much stronger for one minute. Any buff cast during that time has a minimum duration of one minute, and a buff of triple what it would normally do (at tier 4) - not triple the base, triple the normal effect. Malus: Debuff powers fill the ring. When activated, makes all debuffs much stronger for one minute. Any debuff cast during that time has a minimum duration of one minute, and the debuff lowers the quantity affected to the lowest possible level (at tier 4). Now I am sure that the ideas need work - they may even be unworkable - but I would love to see and use the last four incarnate powers, and find out they are even more powerful than the first six! Are there any tentative plans to work on the next four Incarnate slots?
  8. My fastest time was 11 minutes 45 seconds. I can reliably hit 13 minutes plus or minus. (Superspeed helps.) This mission was the reason I asked the original question. 🙂
  9. Thank you, this is exactly the answer I was seeking. 🙂
  10. So after an incarnate mission you can choose, among other things, an Empyrean merit, or a piece of Incarnate Salvage which might be common, uncommon, rare or very rare. Since 1 rare Incarnate Salvage = 8 Emps, and 1 very rare Incarnate Salvage = 30 Emps, for all I know it may be advantageous to take my chances with the random piece of salvage instead of the 1 guaranteed Emp merit. Does anyone know where I can get info about the drop chances of incarnate salvage as and end of mission chain reward? Thanks.
  11. When you choose Titan Weapons as a Scrapper (and possibly Brute/Stalker, didn't check) and you go to get detailed info on several of the powers like Defensive Sweep, Titan Sweep, Crushing Blow, Rend Armor, etc in the place (Enhancement, Manage, Show Detailed Info Here) where you normalyl can see the exact power effects, damage, buffs, debuffs, it's completely empty. 😞
  12. I'd like to start a new character that feels lightning quick to play. What Scrapper primary best fits this goal?
  13. I meant Time. I just found it so darn fiddly. I rerolled a archery/tac blaster and liking it more now.
  14. I'm about to (re)start an Archery Corruptor, and am wondering what secondary to pair with it. Although all secondaries may be viable, I'm looking for top-performing in terms of survivability and especially DPS. I've ruled out Trick Arrow. I'd like to avoid /Kin (have done that a lot on other builds.) And I had been leveling a /Temporal, but I just didn't find it fun, which is why I am restarting. I generally solo PvE, and only play characters until they hit 50 after which I retire them and start a new one - so for me, gameplay is leveling up from 1 to 50. I have enough funds to buy whatever IOs and such I want. What top performing secondaries would you recommend to pair with an Archery Coruptor who solos PvE only until 50? And why? Thanks.
  15. So way, way back in the day I think I did a bots/FF mastermind, but I haven’t revisited the At since then – and for all I know, with game changes since then even if I could remember much some of what I might know would be out of date. I have created a Demon/Thermal MM who just hit level 12. My goal is to take the journey from 1 to 50 with her (Lady Lash), enjoying the process and not trying to rush it (though I do use both the P2W XP boost and the XP buff from the SuperPacks). However, while I am not in a rush, I enjoy the feeling of wielding as effective a character as possible. I love optimized and maximized builds, where the effectiveness of the character is at its height. So my questions are about that: what are the most effective choices for building and playing my Demon/Thermal MM as I level her to 50? A few background notes about my playstyle. I don’t play a character after they hit 50, instead I am a serial leveler. So abilities that occur at 50, like purple enhancements or Incarnates aren’t relevant to me. I also have several billions of inf, so I can afford anything I need on the market. I tend to solo, not team. I often either play radio missions (I play blue-side) or one of two council AE missions I created for fun – one filled with solo bosses (and nothing else), the other a large city map filled with large spawns. Also I tend to respect to refactor my character every so often. I also do this at 12 when I bring in DO’s, and 22 when I bring in IO’s and IO Sets. I’ll also do it when I get a great power I want to fully slot right away – for example, if I turn 26 and get Summon Demon Prince, I might just respect immediately, so I can stuff six slots right into that power – since respeccing does not enforce slot acquisition order. I don’t think I entirely understand how slotting one’s pet summoning powers affects how one’s pets are enhanced – but I’ll come back to that. With most of my other characters, I often focus on getting insanely high recharge via LOTG’s and Set Enhancements, but an MM doesn’t seem to need to worry about that so much. In terms of resources to leverage in powering up my MM, I have the aforementioned INF (useful for buying all 3 amplifies on the P2W as well as any set I need on the AH). I have also created a base with every useful feature I could find or think of, including a base buff station that I visit every hour for the recovery rate and recharge rate boosts, not to mention KB protection and sometimes travel speed increases. So I guess I’ll just start with the questions, if some kind and wise MM master would be willing to spend some time educating me. In no particular order, here we go: Q: For all my other characters, I made sure to slot the two AT sets right off, at level 12. Are Command of the Mastermind and Mark of Supremacy the best choices I could make to slot up my Demons and Demonlings? Do the procs (well, not really procs, but you know what I mean) in them only apply to that pet, or to ALL my pets; ie: if I put Command of the Mastermind in Summon Demonlings, will the Demonlings, will just the Demonlings get the Defense Aura, or will the Demons get it too? Q: Again, using Command of the Mastermind in Summon Demonlings as an example, it says (according to Mids/Pine) that it generates bonuses of 66% Accuracy, 97% Damage, 66% End Discount, and 96% Recharge. Does this mean that not only does my summon power cost 66% less end to use and recharges 96% faster, but that my Demonlings once summoned will be 66% more Accurate, 97% more damaging, use 66% less Endurance, and have their powers come back 96% faster? Q: If Enhancements *do* work that way, wouldn’t procs also works the same way? For example, apparently, I can slot Knockback sets in my Summon Demon T2 power. Couldn’t I put the Explosive Strike Damage Proc in it then? If I did, would the proc check with every attack of my Demon, or only when it used a KB attack? Q: Wouldn’t it therefore possibly make sense to put an A/D set IO in a MM summon power, followed by two generic DMG IOs, followed by three good procs (or specials)? Q: On another note (though related), I understand why I want my pets to have accuracy and damage boosts, but do I have to be as concerned about them running out of endurance and slotting EndRdx? If I boost their Recharge by a lot, are they smart enough to use the better attacks as often as possible, or do they just use the same attack chain no matter what? Q: When I cast Fire Shield on one pet, it seems to put it on all simultaneously. Will the same be true for Plasma Shield, Thaw, and Forge? Q: Are there any pool powers that would be pretty worth considering for a Demon/Thermal MM? What powers in general would you suggest? I like my three Lash attacks quite a bit. Q: Are there any skippable powers in the primary or secondary? I was going to skip the Phoenix res and take everything else. Q: Any special tips on using Hell on Earth to max effectiveness? Is that a good place to mule some of the Defense Auras from the Recharge Intensive sets? (+Def/Res for pets) Q: Any special tips in general on playing a Demon/Thermal? On running Demon pets? Q: What Fifth ancillary/epic pool would you recommend and why? Mace Mastery for Power boost? Q: How would you slot at 12 for best effectiveness? At 22? 35? 45? Is there any other advice you would give me, apart from the commonly given thought that you don’t *need* to minimax in this game to be effective and defeat standard mission mobs. I already know that. I *want* to design and play for peak effectiveness, because that’s one way in which I enjoy playing this game – a lot. So, how do I build and play a Demon/Therm MM who will be maximally effective on his way from 12 to retirement at 50? Thanks!
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