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Sharkbat

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  1. Advanced shotgun, grenade launcher, and advanced grenade launcher customizable colour patterns would be greatly appreciated. The models are great and work thematically very well with sets like arsenal control but the purple and green colour schemes they have going on make me not want to use them at all.
  2. Strongly agree with this. Minimal/no fx options are sorely needed and it shouldn't be a simple port of the Mind Over Body shield effect from the Psionic Mastery set (which is also deeply in need of a minimal fx option because it is hideous).
  3. I've had an issue on multiple weapons-based characters (TA/DP/Scorp defender and Archery/NT/Arsenal blaster) regarding visible weapon skins. Each of these combinations has the potential for six or more weapons - the defender can have up to stowed with four wielded and four stowed and the blaster has six with three wielded and three stowed. Inevitably, one of the wielded weapon skins will simply disappear; it looks like the character is holding something invisible. The animation for associated weapon skills still plays out as normal but regardless of how many times you try to choose a weapon skin at the tailor or hero contact they will not set. Is there anything the dev team can do about ensuring the total number of weapon skins, wielded and stowed, doesn't go buggy and result in invisible weapons?
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