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bigfashizzel

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Posts posted by bigfashizzel

  1. I like these suggestions a lot and I think I have a proposal for Absorb Pain and the T8.

     

    Absorb Pain >> Displace Pain:

    +Absorb (non-stacking) on allied target, +Res(all) (small amount, 10%?) for 10s on target.

    Alternatively, a +Absorb & +MaxHP with maybe something like EndResist or SlowResist.  +maxHP variant could involve taking damage or the self-heal immunity.

     

    for the T8, I'd like to see:

    PBAoE Buildup.  +50% damage +15% acc for ~5s.

    Similar to a mega-shortened duration Overgrowth, still achieves Shin's point of increasing killspeed on teams that don't need support.  Named something like "Inspire".  It would keep Empathy from having abilities that affect enemies while achieving a similar kill-speed boost for a single mob pack.

     

     

    • Banjo 1
  2. Hi all, trying out the new Controller /Traps Temporal Bomb:

     

    Spamming the activation key while deploying the bomb seems to activate it without triggering damage explosion.  It just spawns the "time bubble".  Tested this by laying it down next to level 1 Hellions in Atlas, as well as placing it directly on them.

     

    The bomb is now behaving weirdly and not triggering a damage explosion under any circumstances.

     

    Re-logging solved the issue.

     

    Curiously, it does show two separate bombs on deployment now.

  3. On 7/26/2022 at 3:35 PM, Hjarki said:

    Radiation has -500% Regen (which can stack) for 30s every 90s, plus a trivial -500% Regen for 15s every 300s.

    Cold has -500% Regen for 30s every 120s, which cannot stack.

    Thermal has -500% Regen (which can stack) for 40s every 120s.

    Dark has -500% Regen for 30s every 180s (stacking but doesn't matter) plus -50% which can potentially have about 5 stacks and another -100% Regen from the pet (somewhat unreliably).

    Electrical has -75% Regen that can realistically stack 5 times, plus a pet attack for -50% that can stack twice.

    Poison and Kinetics can probably stack -50% 7 - 8 times.

    Trick Arrow can, at perma-Hasten, reduce Regen by an average of -375%.

     

    Seems weird to omit Traps being able to provide -1000% regen with poison trap (https://cod.uberguy.net/html/power.html?power=villain_pets.traps_poison_gas.poison_gas&at=minion_pets) -- although I don't see what the uptime is on City of Data.  The debuff lasts 10 seconds but I don't know how long the cloud itself lasts (which reapplies the debuff).

  4. Hi folks,

     

    Working on a Ice/Spines tanker.  So far, he's at lv 21 and has been an absolute blast.

     

    I have zero idea of what to do with Spines.  Or in general.

    The character came out of a concept of trying to combine -rech and +regen.

     

    Are there any recommendations you might make?

     


    Build:

    Spoiler

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Toxic Eidolon: Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Spines
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3)
    Level 1: Barb Swipe -- Hct-Dmg(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(17), Hct-Dam%(37)
    Level 2: Chilling Embrace -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(39), PrfZng-Taunt/Rng(39), PrfZng-Dam%(39), PcnoftheT--Rchg%(40)
    Level 4: Spine Burst -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(5), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9)
    Level 6: Wet Ice -- EndRdx-I(A)
    Level 8: Combat Teleport -- RctRtc-Pcptn(A)
    Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg/Rng(40), PrfZng-Taunt/Rng(40), PrfZng-Dam%(42)
    Level 12: Icicles -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17)
    Level 14: Teleport -- WntGif-ResSlow(A)
    Level 16: Fold Space -- Acc-I(A)
    Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19)
    Level 20: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(33)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), ImpArm-ResPsi(25), Ags-Psi/Status(31), Ags-ResDam/EndRdx(31), Ags-ResDam(33)
    Level 26: Energy Absorption -- Rct-Def(A), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(29), Rct-ResDam%(31)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(49)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 32: Hibernate -- RgnTss-Regen+(A)
    Level 35: Quills -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
    Level 38: Gloom -- CldSns-%Dam(A), Apc-Dam%(46), GldJvl-Dam%(47), SprWntBit-Acc/Dmg(47), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Rchg/SlowProc(48)
    Level 41: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(42), DarWtcDsp-ToHitdeb/Rchg/EndRdx(42), DarWtcDsp-Rchg/EndRdx(43), DarWtcDsp-ToHitDeb/EndRdx(43), DarWtcDsp-Slow%(43)
    Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46), JvlVll-Dam%(46)
    Level 47: Build Up -- GssSynFr--Build%(A)
    Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(49)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    Level 50: Freedom Phalanx Reserve
    ------------

     

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    With 1 target for Energy Absorption & No Incarnates but does have the +res procced:

    1047418323_ScreenShot2022-04-15at10_53_37PM.thumb.png.23b9c9e04943e4ba6950c683dbb3ed0c.png

     

    Please let me know your thoughts!!

  5. I guess my main concern with almost all of the suggestions here is that they overlap with, and occasionally cannibalize, certain qualities of some of the support powersets.

     

    I think that the Defender passive ability could increase their resistance to slow & maybe other debuffs like -acc, -speed, -def.  That might be eating up some special quality of a set I'm not thinking of, and definitely overlaps with some enhancements or pool powers, but it still feels good to me.

     

    I think adding those resistances as an inherent wouldn't damage the specific characteristics of any of their power choices and might be interesting.  I'm sure that top tier builds might not notice the change very much, but it still feels responsible, characterful, and meaningful to newer players.

  6. 13 hours ago, Zeraphia said:

    You can alter power sounds mechanically already. 

     

    Look, this isn't my hill to die on by any means, but I'm sure just as you prefer the sound of Repel, some people will prefer the sound of Repulsion (I can't say I enjoy either.) If you don't like it, you can change it yourself!

     

    You're right, the issue is the number of complaints I receive from teammates when playing 😞

  7. I wanted to raise this back up because after a little over a year and a half, I came back to suggest a change to Sonic Resonance:Sonic Repulsion's sound effect and remembered I wrote this post.

     

    I think its a simple change, and it would make a huge difference to all 5 of us that play sonic resonance.  Please directly replace Sonic Repulsion's sound effect with that of Kinetics:Repel.

     

    I also stand by my other suggestions, but it's so weird how unpleasant Sonic Repulsion is.

  8. I've been playing my Elec/Thermal Corruptor and Thermal/Elec Defender and thoroughly prefer the Corruptor (even though I want the Defender to be better).

     

    I have some endurance modification slotted in my blasts and it is comically easy to drain full groups.

    Unfortunately, this causes a lot of runners.

     

    I think that Corruptors got the better tradeoff; with 1.1x (instead of 1.25x) on End Drain it is still easy to flatline enemies. 

    Then you have higher "Shock" damage & Scourge.

    The damage output difference between the two is much much more noticeable than the end drain effect.  For me, anyway.

    • Thumbs Up 2
  9. Hi all,

     

    working on my Kin/Sonic defender and enjoying it tremendously! I've done my best here to create a great team build with good soloability (insofar as that's possible!) 

     

    I have a wonderful tip to share for any Sonic Blast defenders. 

    You can put damage procs in Siren's Song and it doesnt break the sleep (due to the 0.25s delay on the sleep application)

     

    I'm looking for general feedback as well as specific feedback on the following:

    • Proposed Incarnates: Nerve, Diamagnetic (100% to-hit, 50% regen), Support, Ageless
    • Damage levels; do you feel like the attacks are slotted in a way that makes sense?
    • Resilience: hardest thing for me to evaluate and balance!

     

    Thank you!

     

     

     

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Sonic Attack
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7)
    Level 1: Shriek -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(17), SprDfnBst-Acc/Dmg/EndRdx/Rchg(19), SprDfnBst-Rchg/Heal%(21)
    Level 2: Scream -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23)
    Level 4: Howl -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(15)
    Level 6: Siphon Speed -- Acc-I(A)
    Level 8: Siphon Power -- Acc-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 12: Speed Boost -- BlsoftheZ-ResKB(A)
    Level 14: Stealth -- LucoftheG-Def/Rchg+(A), DefBuff-I(27), DefBuff-I(27)
    Level 16: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 18: Phase Shift -- RechRdx-I(A), RechRdx-I(19)
    Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(25), DefBuff-I(25), ShlWal-ResDam/Re TP(46), Ksm-ToHit+(50)
    Level 22: Tactics -- ToHit-I(A)
    Level 24: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 26: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(40), PreOptmz-EndMod/End/Rech(43)
    Level 28: Siren's Song -- PstBls-Dam%(A), JvlVll-Dam%(29), Bmbdmt-+FireDmg(29), SprFrzBls-Acc/Dmg(31), SprFrzBls-Acc/Dmg/EndRdx(31), Ann-ResDeb%(31)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), DefBuff-I(33), DefBuff-I(33)
    Level 32: Fulcrum Shift -- RechRdx-I(A)
    Level 35: Screech -- Apc-Dam%(A), GldJvl-Dam%(36), SprVglAss-Acc/Dmg(36), SprVglAss-Acc/Dmg/EndRdx(36), SprVglAss-Rchg/+Absorb(37)
    Level 38: Dreadful Wail -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), FuroftheG-ResDeb%(39), Arm-Dam%(40), Erd-%Dam(40)
    Level 41: Dominate -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(42), UnbCns-Dam%(42), GldNet-Dam%(42), GldJvl-Dam%(43), HO:Nucle(43)
    Level 44: Mind Over Body -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
    Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50)
    Level 49: Mass Hypnosis -- Acc-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(33), Mrc-Rcvry+(34)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A), EndMod-I(34)
    ------------

     

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  10. Hi Generator. 

     

    Musculature is always a good choice.  People often recommend Agility or Cardiac, based on your current defense or endurance needs.

    I find Spiritual a little disappointing for most characters due to the fact that it lowers proc rates (by enhancing the power itself for recharge).

  11. Searching the forums I came across @Camel's amazing Fire Control / Darkness Affinity build here: https://forums.homecomingservers.com/topic/20369-camels-firedarkfire-controller-45-defense-to-meleerangedaoe-perma-hasten-fade-and-soul-absorption-post-fade-nerf/

     

    It doesn't seem like a direct translation to Mind Control works but its a great backbone for the Darkness Affinity half:

     

    Spoiler

    Hero Profile:
    Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprWiloft-EndRdx/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprWiloft-Rchg/Dmg%(27)
    Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(11), TchoftheN-Heal(13)
    Level 2: Fire Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31)
    Level 4: Tar Patch -- RechRdx-I(A)
    Level 6: Ring of Fire -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(9), Apc-Dam%(11)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Darkest Night -- EndRdx-I(A)
    Level 12: Howling Twilight -- RechRdx-I(A)
    Level 14: Flashfire -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Acc/Rchg(37), AbsAmz-EndRdx/Stun(37), AbsAmz-ToHitDeb%(40)
    Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), StdPrt-ResDam/Def+(21)
    Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19)
    Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), Ags-ResDam(23), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(42)
    Level 22: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(42), BlsoftheZ-ResKB(42)
    Level 24: Hot Feet -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(36), FuroftheG-ResDeb%(36)
    Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(50)
    Level 28: Soul Absorption -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), EffAdp-EndMod(33), EffAdp-EndMod/Rchg(34)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
    Level 32: Fire Imps -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(43), SvrRgh-Acc/EndRdx(43), SvrRgh-Acc/Dmg/EndRdx(43), SvrRgh-Acc(46), SvrRgh-PetResDam(46)
    Level 35: Boxing -- Empty(A)
    Level 38: Dark Servant -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(39), GldNet-EndRdx/Rchg/Hold(39), GldNet-Acc/EndRdx/Rchg/Hold(39), GldNet-Dam%(40), GldNet-Rchg/Hold(40)
    Level 41: Tough -- GldArm-3defTpProc(A)
    Level 44: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46)
    Level 47: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48)
    Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(5)

     

  12. As far as I can tell, Thermal Radiation / Electric Blast is the strongest sapping combo due to Heat Exhaustion.

    That aside, a sentinel will, ironically, do a better job most of the time simply due to Thunderous Blast.

  13. Quote

    Poison Trap will help with the drain

     

    Having personally tested this on live, no it surprisingly does not.

     

    here are the two possible power effects in City of Data

    https://cod.uberguy.net/html/power.html?power=villain_pets.poison_poison_gas.poison_trap&at=minion_pets

    https://cod.uberguy.net/html/power.html?power=villain_pets.poison_poison_gas.initial_poison_gas&at=minion_pets

     

    You'll notice there's a 1.5% chance of -10% end and a 1.5% chance of -2.25 end.

    There's also a 100% chance of -100% recovery... but for what duration?  Turns out it's less than a full second.

    That's why the effect tooltip says: "The Poison Trap is making you tired and choking. The gas has drained some of your Endurance and you feel nauseous."

    That's it.

     

    I was so disappointed because the tooltip makes it seem like that -100% recovery is a persistent effect.  Sadly, it is not.

     

     

     

     

  14. The real impact is that RoP can't be stacked with Melee incarn for full-time mez protection right? 

    Seems reasonable to me to gate mez protection behind primary/secondary powersets or destiny incarn. 

    I'm not sure of the significance here given that there's a temp power that accomplishes this, unless for some reason that's unacceptable? 

    If that temp power were less expensive would this be as problematic for people?  Or is it just for the "no temps" feeling?

     

     

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