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bigfashizzel

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  1. I've just come across this bug as well and have tested it in a number of situations. It appears that the Sleep Grenade damage is only applied if the critter is already held. Is it possible that the new Tear Gas logic was accidentally cross-applied to Sleep Grenade?
  2. I like these suggestions a lot and I think I have a proposal for Absorb Pain and the T8. Absorb Pain >> Displace Pain: +Absorb (non-stacking) on allied target, +Res(all) (small amount, 10%?) for 10s on target. Alternatively, a +Absorb & +MaxHP with maybe something like EndResist or SlowResist. +maxHP variant could involve taking damage or the self-heal immunity. for the T8, I'd like to see: PBAoE Buildup. +50% damage +15% acc for ~5s. Similar to a mega-shortened duration Overgrowth, still achieves Shin's point of increasing killspeed on teams that don't need support. Named something like "Inspire". It would keep Empathy from having abilities that affect enemies while achieving a similar kill-speed boost for a single mob pack.
  3. The Telekinesis change is beautiful. I love it so much. I noticed it breaks sleep when repositioning enemies, is this intended? does Repel always break sleep?
  4. Hi all, trying out the new Controller /Traps Temporal Bomb: Spamming the activation key while deploying the bomb seems to activate it without triggering damage explosion. It just spawns the "time bubble". Tested this by laying it down next to level 1 Hellions in Atlas, as well as placing it directly on them. The bomb is now behaving weirdly and not triggering a damage explosion under any circumstances. Re-logging solved the issue. Curiously, it does show two separate bombs on deployment now.
  5. I find the arguments that there should be no changes because it makes 54x8 too hard confusing. Especially when the suggestion is simply to add other harder content. If these changes make it hard for you to solo at 54x8, why not just change your own notoriety settings to be lower? I like the change.
  6. Hi all, Two pieces of feedback: 1. Would love to see the terrorize cone at full width (as others have mentioned). 2. I'd love to see Flash Freeze take slow sets. I think it would add a lot to the power to give it a bit of -rech or -movement and the ability to slot slow sets.
  7. Seems weird to omit Traps being able to provide -1000% regen with poison trap (https://cod.uberguy.net/html/power.html?power=villain_pets.traps_poison_gas.poison_gas&at=minion_pets) -- although I don't see what the uptime is on City of Data. The debuff lasts 10 seconds but I don't know how long the cloud itself lasts (which reapplies the debuff).
  8. Hi folks, Working on a Ice/Spines tanker. So far, he's at lv 21 and has been an absolute blast. I have zero idea of what to do with Spines. Or in general. The character came out of a concept of trying to combine -rech and +regen. Are there any recommendations you might make? Build: | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1390;694;1388;HEX;| |78DA6593594F135114C7EF74A642A195A52C656FCB524A612804F44DA38206A4090| |9C437D3D472AD13EB4C332D093E9AB87E025FC4E54D4DF4C107048C1FC0252E2FAE| |0FBEE2C2A27E807A3AFF136CC2A4EDEFCEFFDE73CFFF9E7B9A589AF03E3E71E9B05| |0BCC7B2A97C3E399F32CF4BDB9D48658CB4A0C7376F2D19E9E0A4B160652DB38294| |00962427E45969E6A53E9596C923F605CBF6F3444266A5D4E7728629F3A27ED6B2B| |2FA3C4939CB2EA40A8665FA1CE9B891395730CC4C95F336979372C1EB0C67648A42| |33CD933923AD1FB5170B3239672D66938954BE20ED8B01B2D04DDF171EFA514A168| |B8A68A4C188265C0DE04A6477CE2DFA5C8E561901ABFA9951B07600EC8981AF685F| |05B19A6242EBB39836330F469E20DF2AE553399F7A597334ED0AF32AB8EF1AF33A5| |879037C4DF9DC8815EE90C0FE54E70AD62A9629975F136B94C3034DF5B0AF488EC9| |BEA2ECEB0DED59CD7EAA3FA88EE6FDC8FC04EEFFCCFC02D67E052394DB2790DBD70| |64D6D12A286B59A56787C4B39EA90C355C7F5AFE7FAD7D7822F698D9F7DF837B057| |C377E60FB0E927F31718DC0415F2D1C8391B8BF408959466DEADB934E8D0446014A| |B03517A8F68A2731C993BE360700C7C474E5A9C6B2DBA5BB610D3BAAD3A956DDDC1| |7BFB6FE61FB0F32FA851DE36EE88363E69F024E642D3CCE3607C0A0C534C0777674| |7AC54318F0831DF93972EBEDDAE4338C773BADD309F2D7C0B9DD1BDCCBCCDBC03F6| |DC65DE03D394B297637B375CCE7E4323E8047D107EF4FB583BFC90F908FCE615A29| |F63FB57B88B9E3257C18135E63AF3192869EB18C7C646A10D8E31C79907C0A183CC| |30FCACD37975BE5DFD01E69AA86671AE4B9CEBDCAE097E8AF429754154DBFD6F176| |7F6CCCE6A3C498AE2289B55BBEB79CDF67FC52542F0337C0AF9E2D3E8A3AD3D513B| |E5CA4D383E4DDA087B49958DCF948D67CBC6FF0049F6DD48| |-------------------------------------------------------------------| With 1 target for Energy Absorption & No Incarnates but does have the +res procced: Please let me know your thoughts!!
  9. I'd like to see this happen, even if it requires the movement of Trip Mine to the T9, replacing Time Bomb (which, frankly, may as well not exist).
  10. I like poison a lot and feel like it doesn't really need much. I'd like to see Noxious Breath have some value, maybe -def? Would make it a good power for me, especially if you wanted to add damage procs. I'd also like to see VG get suppressed when mezzed instead of detoggled. Struggling with mez feels important, but is pretty punishing at the moment.
  11. I guess my main concern with almost all of the suggestions here is that they overlap with, and occasionally cannibalize, certain qualities of some of the support powersets. I think that the Defender passive ability could increase their resistance to slow & maybe other debuffs like -acc, -speed, -def. That might be eating up some special quality of a set I'm not thinking of, and definitely overlaps with some enhancements or pool powers, but it still feels good to me. I think adding those resistances as an inherent wouldn't damage the specific characteristics of any of their power choices and might be interesting. I'm sure that top tier builds might not notice the change very much, but it still feels responsible, characterful, and meaningful to newer players.
  12. You're right, the issue is the number of complaints I receive from teammates when playing 😞
  13. I wanted to raise this back up because after a little over a year and a half, I came back to suggest a change to Sonic Resonance:Sonic Repulsion's sound effect and remembered I wrote this post. I think its a simple change, and it would make a huge difference to all 5 of us that play sonic resonance. Please directly replace Sonic Repulsion's sound effect with that of Kinetics:Repel. I also stand by my other suggestions, but it's so weird how unpleasant Sonic Repulsion is.
  14. IIRC Liquefy is very poor at utilizing Procs, FYI
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