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Obsidius

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Posts posted by Obsidius

  1. And how are they going to enforce it?

     

    How are they going to tell multi boxers from a couple playing together. Or a parent and their kids? Internet LAN party?

     

    Will it become a full blown witch hunt where any thematic group is reported enmasse by the player base and banned? "Oh they must be multi boxing, they all have matching names and costumes!"

     

    Let sleeping dogs lie. The only real issue is server stress. Granted the honor system will only go so far, but punishing the masses for the misdoings of a small group has always been a silly idea. The same people who Multibox 8 chars during prime time would be the same people cheating the system if it were "banned" anyways. So you accomplish nothing but punishing the rule-abiding player.

     

     

    This is my other issue with the OP - how you would catch anyone doing this, even if it wasn't allowed in general. My wife, child, and I all play together when we can, so there are multiple accounts from the same IP address, but for very normal use.

     

     

    I suppose one could look for anomalies - accounts using the same source IP accruing massive amounts of influence, etc. Not sure if the devs would have tools to track these things, and even so, the burden of proof would ultimately be on them to prove the players was harming the game in some way, either through market manipulation, player trolling/ harassment, etc. And with the ability to create unlimited free accounts, it could turn into a game of flyswatter.

  2. Do what I learned to do eight years ago.

     

     

    Use AE. Or don't.

     

     

    It's easy enough to ignore if you don't want to use it.

     

     

    There are plenty of players who don't use it, so it's still not terrible to find teams. Because people play the game how they want.

     

     

    As long as farms aren't causing the map servers to bug out, I could give 2 inf about power leveling. Heck, I might end up doing it myself for some alts. But that won't affect how you play, I would hope.

  3. The Bad Farm and the Warrior farm, as well as most of the other popular farms, didn't run a single instance of a "Patrol"  or "Ambush" AI.  My guess is that the Dev choice missions, the ones that were more story driven and promoted as better for the community, had lots of patrol and ambush AI.  I know the farm missions didn't use patrol or ambush AI because I made some of them and recreted some for testing.  So, although Leandro posted something regarding AE, it doesn't really apply to the most farmed missions.  It would rather apply to the other more PVE story driven content.

     

    Well... you can always to to get those arcs on Dev's Choice :)

     

     

    Edit: and before you say that the admins would never make a farm a Dev's Choice, I bet if it were well-written with some sort of narrative, even a short one (Smash TV, The Running Man, etc.) it could actually have a shot.

  4. well for a single reason thats considered normal, the entire point of DFB being added to live was literally as an easy palce to power level. also the AE missions that are marked dev choice, are the ones that are actual story and therefor your not punished for playing them.. its almost as if complaining without looking

     

     

    ... Could somebody tell me what a DFB is? I see them all the time on the LFT channel. I'm old, so help me out :P

  5. Enormous, if you've ever been in one of popular AE farm maps.  Multiple packs of several dozen mobs each are wandering around using patrol AI, and there are often ambushes as well.  The server load per farm is much, much higher than on a mission map, where fewer mobs spawn and most of them have idle AI, not patrol.

     

    I can 100% disagree with this.  As a person who farms content from time-to-time, I know that the most popular farms are the Bad farm and other similar farms which I will not mention.  Without getting into too much with the working with AE, the structure of the most popular farms is Elite Boss spawns at lvl 1 or Bosses at lvl 1.  Most of the farms were max number of Elite bosses and set to around 26-46 per map.  So ... you didn't have giant spawns of mobs, instead you had maybe 46 individual spawns of Elite Bosses and maybe some Buff allys.  The Warriors farm had larger groups, but still nothing compared to a Long Bow mission I just did last night on Red Side that was maxed to + anything x8.  There were the same number of groups, each with about 15-20 mobs per group.  So really, the most current AE farms, even the space crater farms (with large mobs) are about the same as a mission farm or actually a LOT less than the mission farms.  I would say 46 elite bosses cause way less strain then 46 groups of 20 mobs.

     

    You can disagree, and site specific missions, but that fact is that in general patrol and ambush AI causes more strain on the mapserver than standard idle AI (especially when multiplied across dozens of AE farms going simultaneously, presumably). Leandro has already stated as much several announcements ago:

     

    If Indom is the PvP server can you guys at least revert the AE XP on Indom and keep it nerfed on the other servers since it seems PvPers prefer to lvl as fast as possible while PvErs want a slow grind to enjoy the experience?

     

    Zone and mission maps for all servers run all together in the same hardware (the ones described as "mapserver hosts"); so there's no such thing as running AE for "just one server" without affecting the rest. The AE farms trigger a lot of ambushes or AI-enabled patrols which use a lot of CPU power and cause increase lag and instability for everyone.

     

    The goal here is to get the servers to a point where they don't need a restart every few hours.

     

     

     

    Wait, so I'm confused. Is the AE server a separate piece of software/hardware?

     

     

    The missionserver, as its called, is a separate piece of software that stores the mission data as created by players. It does use some resources, but that part is not a big deal. Once you start an AE mission, it's loaded in a mapserver, like any other mission. They are not treated any differently.

     

     

    The problem is that players can build missions that are a lot more resource-intensive than normal missions from the game. When enemies spawn in normal missions, most of them have their AI in an "idle" state until they are aggroed, which doesn't require much processing power. But most AE farms rely heavily on ambushes or patrols, which spawn the critters with fully active AI. And that's the problem.

     

     

    Missions are run on 9 servers with a total of 224 cores. For the most part you can run lots of zones and missions on a single core without a problem; but AE farms tend to max out a core all for themselves. If there's just 100 AE AI-intensive farms running, that eats half of the mapserver processing power for all 4 shards.

  6. I argue that the Excelsior server is the family server.

     

     

    At least, it's my family's server.

     

     

    Never would have thought that, after City of Heroes closed in 2012, that I would be able to show my son this game. Yet here we are in 2019 and he's rolled a Dominator so that he can team with my wife and I. He's loving it, and I'm both scared and fascinated :D

  7. Spiral stairs, wood and wrought iron. I will send cookies for spiral stairs.

     

     

    It's possible to make them bu hand (I've done it in the past and was a big PITA pre I25), but a pre-fab solution would definitely be helpful.

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