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Jabbly

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  1. it's a good compromise for customization, although I wish HC had the same changes that Thunderspy has for its MM. They fixed mercenaries/necromancy their changelog Mercenaries Update *Soldiers:* + New Costume based on Spec Ops design. + 1 extra Soldier, due to medic being moved to own power. - Removed Brawl + Gave Burst a 15-Arc Cone + Frag Grenade for early level group control + Increased Resistances to soldier by ~12% & added Recovery + Health Regen *Medic:* + New costume + Medic is now summoned separately from Soldiers. (A third Soldier takes his place in Soldiers. - Removed Brawl + Medic has two heals, a single target heal and AoE heal, both on 10 sec cooldown. + Stimulant is now an AoE and places a Heal DoT on friendlies + Final Upgrade is Field Medic skill. - Medic has NO ATTACKS *Spec Ops:* + Web Grenade is now an AOE attack, 20 yds - Removed Brawl + Replaced Rifle Butt for BeanBag Mag 2.5 Stun + Increased Snipe's Damage by 1.2% + Replaced Stealth with Targeting Drone as it really didn't help and snipe needed the Accuracy Buff + Increased Resistances to soldier by ~12% & added Recovery + Health Regen *Commando:* + Increased Resistances to soldier by ~12% & added Recovery + Health Regen + Reduced Cooldown of Rocket Launcher to match Assault Bot Rockets + Reduced the frequency of Knockback/changed to Knockdown + Summon 2 Soldiers, they last 120 seconds and cooldown is 200 seconds. - Removed Brawl *Equip Mercenary:* + Passive Power, Once bought, every 5 seconds it Pulses to upgrade any new or re-summoned pets *Tactical Upgrade:* + Passive Power, Once bought, every 5 seconds it Pulses to upgrade any new or re-summoned pets *Serum:* + Increased range & turned into an AOE for pets + Duration set to 60 seconds - Endurance cost raised to 25 + Recharge time reduced to 100 seconds + Crash reduced to 50% of cur%pet powerpool - Bonuses from Serum reduced ~3.7% Necromancy LifeDrain: +Now Aoe, Heals only the caster. (might change in the future) Zombie Horde: +Zombies have slithly better resistances and regeneration like Merc pets. +Replaced Zombie Brawl attacks with Lethal/Smash and a chance for Toxic Dmg +Replace Vomit with another Zombie Brawl with a chance for Knockdown and Lethal Enchant Undead: +Auto Passive, pulsing every 10seconds to rebuff any missed or newly created pets. Grave Knight: +Increased defences slightly and added Lethal/Fire/Smash defense bonus +Whirling Blade for AOE attack -Removed Darkblast +Added AoE Taunt with Riptide effect, allowing the Graveknight to pull Aggro and maintain Taunt +Movetome in riptide has only a 0.5% chance to move anything higher than a Boss +Tier 2 Upgrade gives Invulnerabillity allowing the Grave Knights a higher chance of surviving large groups that were taunted. Soul Extraction: +Toggle power, with minimal Drain (might change) +Fires off every 10 seconds with an AoE than Summons a Zombie per dead foe nearby, no more targeting required, There is no upper limit to how many you can have, but they only last ~25 seconds This will drive you to push through tasks fast to keep your zombie horde up and running, while also maintaining your 3 zombies and 2 grave knights. Lich: -Removed Lifedrain +Added Twilight Grasp in it's place +Lich can Summon Ghost minion to serve him for 170 seconds, with a 200 second cooldown +Possess, migrated from the Darkness Controll Tree +Petryfying Gaze is now a small AoE +Tenebrous Tentacles Radius and Cone increased to 60/45 respectively Empowered Undead: +Auto Passive, pulsing every 10seconds to rebuff any missed or newly created pets. I would love to have the upgrade abilities as a passive that auto upgraded your pets. Having to spend your end just to upgrade them feels backwards.
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