it's a good compromise for customization, although I wish HC had the same changes that Thunderspy has for its MM.
They fixed mercenaries/necromancy
their changelog
Mercenaries Update
*Soldiers:*
+ New Costume based on Spec Ops design.
+ 1 extra Soldier, due to medic being moved to own power.
- Removed Brawl
+ Gave Burst a 15-Arc Cone
+ Frag Grenade for early level group control
+ Increased Resistances to soldier by ~12% & added Recovery + Health Regen
*Medic:*
+ New costume
+ Medic is now summoned separately from Soldiers. (A third Soldier takes his place in Soldiers.
- Removed Brawl
+ Medic has two heals, a single target heal and AoE heal, both on 10 sec cooldown.
+ Stimulant is now an AoE and places a Heal DoT on friendlies
+ Final Upgrade is Field Medic skill.
- Medic has NO ATTACKS
*Spec Ops:*
+ Web Grenade is now an AOE attack, 20 yds
- Removed Brawl
+ Replaced Rifle Butt for BeanBag Mag 2.5 Stun
+ Increased Snipe's Damage by 1.2%
+ Replaced Stealth with Targeting Drone as it really didn't help and snipe needed the Accuracy Buff
+ Increased Resistances to soldier by ~12% & added Recovery + Health Regen
*Commando:*
+ Increased Resistances to soldier by ~12% & added Recovery + Health Regen
+ Reduced Cooldown of Rocket Launcher to match Assault Bot Rockets
+ Reduced the frequency of Knockback/changed to Knockdown
+ Summon 2 Soldiers, they last 120 seconds and cooldown is 200 seconds.
- Removed Brawl
*Equip Mercenary:*
+ Passive Power, Once bought, every 5 seconds it Pulses to upgrade any new or re-summoned pets
*Tactical Upgrade:*
+ Passive Power, Once bought, every 5 seconds it Pulses to upgrade any new or re-summoned pets
*Serum:*
+ Increased range & turned into an AOE for pets
+ Duration set to 60 seconds
- Endurance cost raised to 25
+ Recharge time reduced to 100 seconds
+ Crash reduced to 50% of cur%pet powerpool
- Bonuses from Serum reduced ~3.7%
Necromancy
LifeDrain:
+Now Aoe, Heals only the caster. (might change in the future)
Zombie Horde:
+Zombies have slithly better resistances and regeneration like Merc pets.
+Replaced Zombie Brawl attacks with Lethal/Smash and a chance for Toxic Dmg
+Replace Vomit with another Zombie Brawl with a chance for Knockdown and Lethal
Enchant Undead:
+Auto Passive, pulsing every 10seconds to rebuff any missed or newly created pets.
Grave Knight:
+Increased defences slightly and added Lethal/Fire/Smash defense bonus
+Whirling Blade for AOE attack
-Removed Darkblast
+Added AoE Taunt with Riptide effect, allowing the Graveknight to pull Aggro and maintain Taunt
+Movetome in riptide has only a 0.5% chance to move anything higher than a Boss
+Tier 2 Upgrade gives Invulnerabillity allowing the Grave Knights a higher chance of surviving large groups that were taunted.
Soul Extraction:
+Toggle power, with minimal Drain (might change)
+Fires off every 10 seconds with an AoE than Summons a Zombie per dead foe nearby, no more targeting required, There is no upper limit to how many you can have, but they only last ~25 seconds
This will drive you to push through tasks fast to keep your zombie horde up and running, while also maintaining your 3 zombies and 2 grave knights.
Lich:
-Removed Lifedrain
+Added Twilight Grasp in it's place
+Lich can Summon Ghost minion to serve him for 170 seconds, with a 200 second cooldown
+Possess, migrated from the Darkness Controll Tree
+Petryfying Gaze is now a small AoE
+Tenebrous Tentacles Radius and Cone increased to 60/45 respectively
Empowered Undead:
+Auto Passive, pulsing every 10seconds to rebuff any missed or newly created pets.
I would love to have the upgrade abilities as a passive that auto upgraded your pets. Having to spend your end just to upgrade them feels backwards.