Narrower cones? Full Auto has a 90 degree arc (Sentinel). I haven't seen any difference with Flamethrower or buckshot being narrower. I have a AR/Regen, not built well at all, but he tears through things, not +4/8, but then again he wasn't built for that.
I also have a DP/SR, and that is wonderful, efficiently goes through +4/8 anything. Basically plays (and feels better) than my SR Scrapper, but has better AoEs and can initiate 2 of them from range. I don't know exactly where everyone comes from on gameplay, but when we are saying this is behind that, are we looking at recharge times? Or is it straight damage when activated? Those DP AoEs are pretty much constant. We were have a discussion on things like this the other day in our SG. Sets like Katana or Claws don't hit like a truck, but they are both an unrelenting stream of damage.
Totally with you Ry on Incinerator. I have a Traps/AR Defender and planned to skip that on my Sentinel thinking it was Ignite, but wow it is so good.
I think sometimes the planners do us a disservice when we are comparing just damage. I need the gameplay to make a call, like how Seraphim has ranked them do to his experience. I really liked the idea of DP/SR, I thought it would very fun on incarnate and team stuff (and it is team/incarnate/farm[damage type means nothing]), but I didn't know it would be so powerful solo. I have my Claws/SR, and liked the idea of a PSI/SR, but the more I look at PSI the more the numbers look weak. Thing is I have learned I got to get in there and play it so actually see.
Anyway. not trying to pick on anyone in particular. I'm seeing a lot of people in and out of game not looking at the total picture (just my opinion folks).