First time ever slotting up a 50 and I decided to make a farmer to quickly get my other alts slotted that are already 50, and I got decently far with the build form scrounging info on the forums and looking at builds/sets to get my defenses up and on to doing 4/8s.
Now that my shoddy build can do 4/8s in about 6:30 if im trying to be quick, i'm looking to clean up and fill out my slots with good sets for damage/rech/acc/global buffs im not sure what to look for there.
a few things to note about the build:
- my 2 single target skills feel vastly less powerful than my aoe skills, but im soo scared to switch off of energy mastery since i had lots of endurance issues getting to this point in my build.
- I can switch my 3rd party power pools around as long as i end up at 45% defense, im decently over the cap as it stands, open to suggestions but maybe leadership for acc and assault
- not sure what to do with my res slot powers after i overcap with winter sets on my attack skills.
- irradiated ground feels useless, what should i do with it? I see some builds slot it with proc damage but I have seen on the forums someone say that procs are bad on IG.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
firsttry: Level 50 Technology Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Energy Mastery
Villain Profile: Level 1: Radioactive Smash -- Empty(A), Empty(3) Level 1: Fusion -- ToHit(A), ToHit(3), Empty(5), Empty(5) Level 2: Irradiated Ground -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Rchg(9), ScrDrv-Acc/Dmg/EndRdx(9), Dmg-I(11) Level 4: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(15) Level 6: Radiation Siphon -- KntCmb-Dmg/Rchg(A), MckBrt-Taunt/Rng(17), Acc(17) Level 8: Hasten -- RechRdx(A), RechRdx(43), RechRdx(43) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), DefBuff(42), Ksm-ToHit+(43) Level 12: Super Jump -- Empty(A) Level 14: Fire Shield -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(19), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(21), Ags-ResDam(21), EndRdx(23) Level 16: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(25), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury(27) Level 18: Healing Flames -- Heal(A), Heal(29), Heal(29), Heal(31), StdPrt-ResDam/Def+(31) Level 20: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(33), Ags-ResDam(33), Ags-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(34) Level 22: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36), EndRdx(36) Level 24: Consume -- MckBrt-Taunt/Rng(A), EndMod(37), EndMod(37), Empty(37), Empty(39) Level 26: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(39), SprUnrFur-Dmg/Rchg(39), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(40) Level 28: Fiery Embrace -- RechRdx(A) Level 30: Rise of the Phoenix -- RechRdx(A) Level 32: Weave -- LucoftheG-Def/Rchg+(A), DefBuff(42), DefBuff(42) Level 35: Superior Conditioning -- EndMod(A), EndMod(45), EndMod(45) Level 38: Boxing -- Empty(A) Level 41: Stealth -- LucoftheG-Def/Rchg+(A) Level 44: Physical Perfection -- EndMod(A), EndMod(45), Heal(46) Level 47: Invisibility -- DefBuff(A), LucoftheG-Def/Rchg+(48), DefBuff(48) Level 49: Tough -- Ags-Psi/Status(A), Ags-ResDam(50), Ags-ResDam/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal(A), Heal(46), Heal(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod(A), EndMod(48), EndMod(50) ------------