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Grindingsucks

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Posts posted by Grindingsucks

  1. 9 minutes ago, Galaxy Brain said:

    So, lets toss a hypothetical out there.

     

    Say tomorrow we log in and any non proc, unique/special (stuff like LotG which isn't "unique"), purple, etc, IO's could simply drop into your tray as you play. How do you think this would impact your experience?

    You didn't tag anyone, so I'm assuming you're posing the question to anyone here, who happens to be reading the topic.

     

    To get just plain old IO's, I either have to craft them (from recipes that drop or recipes that I buy off the AH) or buy them outright from the AH.  I don't want to use my fun time in the game for that stuff.  I just want to play the comic book action parts of the game and/or engage in roleplay.  

     

    I do understand that lots of people enjoy the task of crafting items and working the market.  I'm just not one of them.

    • Like 2
  2. Just having combat teleport, alone, is a game changer if you do any melee whatsoever.

     

    I use combat teleport to quickly close range for a blitzkrieg (scrappers/brutes), assassinations (stalkers), and for blapping (blasters).  It give you an initial to hit boost and can let you escape quickly, if you get into trouble.

     

    CT is great for running down Tsoo Sorcerors and Rikti Gunners when they try to teleport away.  It's extremely satisfying when those slippery devils think they've gotten away, and you immediately bamf! into existence right beside them to deliver the killing blow.

     

    When blapping, I open with a snipe from distance, then close to melee with CT, let lose with barrage of punches, then CT away and switch back to ranged attacks.  It lets you quickly and efficiently cycle through your different attacks and engage in melee with a minimum of risk.

     

    Teleport target is great when playing solo, to isolate and neutralize particularly annoying foes from a group of mobs.

     

    Fold space can be used to clump mobs around you if you're a tanker (or someone else very close to you, if you're not).

     

    Lots of possibilities here.  

    • Like 1
  3. 15 hours ago, Aeroprism said:

    Hello beautiful people!

     

    So my wife wants to play CoH with me.  Yay!  She has had an account on Homecoming for as long as I had, we created a brute for her, she played a bit. It's didn't stick.  She did play with me on live, years ago and it was the MMO she enjoyed the most. She was getting the hang of it and it was fun.  But we were younger, we didn't have kids, we had sleep instead, so it was easier to focus on a task 😉

     

    She said she'd like to play with me again so I'm super happy!  Still, she's not a natural gamer, she's way beyond casual.  I'm sure she'll learn (or in this case, re-learn), but she says she wants to start with something REALLY easy.  Something like "Put all these colorful buttons on the same bar and watch me press them and have fun."

     

    So, for a real first character, one that requires zero strategy, zero skill, zero planning. She will not ever solo, I will do the heavy lifting, she just wants to contribute. What would you guys suggest?

     

    I was thinking a sentinel, all ranged so she doesn't need to be bothered with moving into range, with a no-nonsense secondary like SR or INV.  Though I'm sure someone here will have a better idea.

     

    Hopefully, we'll make a gamer of her yet!

    It's a solid plan.  You might recommend Beam Rifle /Super Reflexes.  Help her build toward softcap on the positional defenses and recommend she take hover.  Then she can hover blast while you more directly engage mobs.  Easy, low stress, and a fairly straightforward way of playing, as regards tactics.  And Beam Rifle and SR are both actually quite good on Sentinels (I have a BR/Rad that I love, although I somewhat regret not taking SR, instead).

     

    Good luck.  Have fun playing the game together!  😁👍

    • Like 1
  4. 13 hours ago, Galaxy Brain said:

    It is, due to it being a barrier to access gane, need to overcome. Like all things in the game, it doesn't exist in a vacuum due to you getting random drops all the time (like my lvl 16 mm example) and all the info available nowadays. It leans into the question of the player base, if most people use it and its relatively easy to do it outside the drop system and crappy UI... then changing those bits would be worthwhile. 

     

    As another said, I don't think it's too advanced to see an IO and get a gist of what it does. "Chance of Energy Damage" in a "PBAoE Attack" are straightforward to a point where if you just hover over the power you're looking at / clicking the enhancement once made it will show you what to do. It just gets complex when you start looking at stacked bonuses across multiple powers.

     

    I think its important to recognize that while you shouldn't balance for the tippity top, the same should be said of the very bottom. There is a certain set of expectations that game has of a player past a certain point in terms of learning the ropes. I would like to assume the base level of balance should be like... level 30ish where you should have played long enough to learn the basics in and out. 

    The bugs in the auction house need to be fixed.  This is an issue completely divorced from, and unrelated to, game balance.

     

    Regarding systems complexity, what comprises user friendly or overly complex may be subjective to the individual- I'll grant you that much.  But I don't think it's too much of a stretch to assume that things that are intuitive and accessible are more likely to attract and retain a larger percentage of players, than things that are frustrating and hard to access.  I feel the invention system leans very strongly towards the latter, rather than the former.  The various bugs in the AH only compound the issue.

     

    As for balancing the game, play should progress smoothly across all levels and should be balanced across all levels, because players want to enjoy the game at all levels.  If the game is poorly balanced at the early, mid, or end-levels of play (whether too hard, or too difficult), it will be unsatisfying to play at those levels.  Wherever game play is not properly balanced, that problem should be identified and steps taken to correct it, assuming you want to retain player interest across all levels of the game.  At the present, I think the game is poorly balanced at end-level play, due to power creep, so that is where I feel attention ought to be focused. 

     

    I understand that not everyone agrees about where balance issues exist in the present iteration of the game (or, indeed, if they even exist at all), but I feel it's extremely important for the devs to take as unbiased and honest look at the game systems as is possible, and then address whatever balance issues they perceive in as effective and practical way as possible.

     

    I do, of course, acknowledge that with a small, volunteer staff, we must be patient and understand that they have the right to decide what projects they are going to prioritize and that their priorities may necessarily differ from our own.

    • Like 4
  5. 1 hour ago, Galaxy Brain said:

    This is exactly part of the balance though, combined with the unknown of how many HC players dive into it. Sure, not every character is gonna be decked out, but enough certainly are anecdotally to where you'd think players are versed. (Not to mention how easy it is to get to 50)

    A buggy auction house and complex, confusing invention system are part of game balance?  

     

    I don't see how.  And, in the unlikely event that they are, they shouldn't be.

  6. My favorite combo at the present is StJ/SR, but Scrappers are great with many different powersets.  The only powersets I've really had a lot of trouble with is Bioarmor, which is widely regarded as one of the best armor sets in the game.  I think I just have trouble wrapping my brain around how the various modes work and when to activate them, keeping track of all the click powers, and figuring out how to slot.  It's just more complexity than my tired old brain is able to handle.

     

    I'd just recommend making up two or three scrappers with different sets and trying them out to see which powersets "click" with you.  You'll find a combo that you love, eventually.

    • Like 1
  7. Hasn't it been established that the modifications to the base code used in each different server makes this impractical, if not impossible?  Also, I believe it's been stated in the past that there's considerable rancor between the different developers running the individual servers, such that they would not be willing to exchange work and ideas?

     

    I'm always up for adding new costume bits/skins to the existing choices and what not, but I think it's been firmly communicated that this is never going to happen through collaboration with other developers.

     

    Having said that, I am perfectly happy to be proven wrong.

    • Like 1
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  8. To keep your damage up, you really need to retain Rage.  I don't bother with hasten on lots of my toons- even more so on tankers- since their purpose is to draw aggro and soak it up, not dish it out.

     

    On my tanker, instead of Haste, I have rage two-slotted with recharge io's and cntrl-clicked to autofire.  No fuss, no muss.  Yes, there's some endurance crash, but you'll learn to anticipate it over time, and it can be mitigated by endurance inspirations.

     

    No doubt your build could be improved, yes.  But the question is, do you really need to?  It depends on what your goal is.  If you want to solo archvillains, then sure, you'll need an apex build.  But my own tanker is vastly inferior to yours in every metric except S/L resist and possibly (due to Rage) damage output, and I solo most 4/+8 content just fine.

  9. 12 minutes ago, TemporalVileTerror said:

    "in a game about classic superhero roleplaying tropes."
    What?

    Since when!?

     

    It might have some representation of those trope, but I deign to hold that the whole game is -about- them.  By all means, if those tropes are the ones you enjoy, explore them with consenting partners.  Though I think one does a disservice to reduce the depths and breadth of this setting to such a scope as that.

    I did not mean to impugn the game or the setting with that comment, although I stand by my statement that the game is intended to model the classic superhero genre.  From my perspective, this a feature, not a flaw.

     

    Apologies if you took my comment as criticism of the setting.  That was surely not my intention.

  10. Quote

    When was the last time you saw someone that actually looked like a super hero win a costume contest?   I try to do classy comic book style costumes and they get almost completely ignored in CC’s.

    Well, CC's are highly subjective and are often themed.  The chosen themes are rarely classic superhero stuff, so there's that.  But it really comes down primarily to the judges opinions.  What looks cool to someone will look silly to someone else.  I've won exactly one CC in the year I've been playing, and it was not with the costume that was my favorite or (IMO) "best" work.

    Quote

    what is my RP style? I mostly focus on just being myself, as if i lived in paragon city.     It’s hard to define.  I don’t like taking it too seriously.. 

    That's fair.  Not everyone is super serious about roleplay.  Also, it's possible to be a super serious roleplayer and play a character that is light-hearted, or made to be comedy relief.  Nothing wrong with either one of those things.  Basically, you'll just have to keep trying until you find a group you click with.  Maybe try SG's that describe themselves as light to moderate roleplay, as opposed to heavy role play.

     

    Beyond that, it's just luck, really.  Or possibly persistence.  I haven't had any trouble finding RP, myself, and I play a lot of different characters, but I do have more time to play than your average player, so that may weigh into it, as well.

  11. 2 hours ago, Azari said:

    In my experience in everlasting the roleplaying community has NOT been very friendly or accepting to newcomers (or perhaps specifically me?).  They don’t like to laugh.  They’re very uptight.  They often seem annoyed by my presence.   Perhaps my punctuation and spelling isnt perfect enough.  Maybe they dont care for my characters backstory or something.  Idk but i’ve never had any luck with roleplaying, as i tend to just get driven off or ignored by the clique nature of it.  RP’ers can be overly serious and my characters trickster personality with a sense of humor maybe rubs people the wrong way.     Excuse me for not wanting to use [walk] everywhere.  I’m a freakin’ super hero.   I fight bad guys.   You’d think the RP community was a weaboo furry emo angst club by my experiences. 

    Rp-style compatibility can be a major issue, no doubt about it.  Everyone has their own expectations about what they want to see in role play, so I'd recommend posting in lfg on discord with a short bio and pic of your character, along with a short description of your rp style and what you're looking for from an rp group.  It makes it easier to connect with players that have a similar style and to avoid ones that have radically different ideas about what sort of RP they enjoy.

     

    But, yes- it can be challenging to find players that don't conform to the human with animal ears/tail trope or the angsty anime character trope.  Let us also not forget the legion of succubus's, vampires, and characters of various types that either are- or were- some flavor of porn star.

     

    Not that there's anything inherently wrong with playing any of the above.  It's just discouraging when you have so much trouble finding people focused on classic, superhero roleplaying tropes, in a game about classic superhero roleplaying tropes.  😛

  12. I like to double-slot Practiced Brawler with recharge reductions and cntrl-click it to make it perma.  I know people generally prefer to perma haste, but I find it more play friendly to click haste when I need a little extra dps boost, as I run enough toggles that having it on all the time is more of a pain, because it burns through my endurance too quickly.

     

    Granted, I frequently decline to take Haste at all, on many builds, because I'm not in the camp of it being a "must have/necessary" power.  In my opinion, it's usually overkill- particularly at the end game stage of play.

    • Like 1
  13. Sentinels of most any powerset combo are often considered to be the most disadvantaged AT.  You can still solo +4/8 with a decently well built Sentinel, though.  It's really hard to get a gimp character in the current iteration of the game.

     

    Some of the squishier AT's (Controllers, Defenders and the like) may be more challenging to solo, but I doubt that that's much different from what you were used to during live (I'm assuming here, I never played during live, myself).

     

    If you want to know what the most potent powersets are, ask around on the Homecoming discord channels for whatever AT's you normally like to play.  You'll get plenty of solid advice from seasoned players, I have no doubt.

    • Like 1
  14. Alrighty.  If you do take combat teleport, I highly recommend the following two macro's for attacking and retreating:

     

    /macro Bamf! "powexec_location target Combat Teleport"

    /macro back "powexec_location back:80 Combat Teleport"

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  15. I don't think there's anything you can do to stop the crash (or even mitigate it, really, other than gobble any end inspirations you might have on hand directly afterwards).  If you can perma Unstoppable, it's news to me.  I feel like the recharge time is too long to get it there (certainly possible I could be wrong about that, though).

     

    Perma unstoppable would be grotesquely OP, so I would hope that it cannot be perma'd, honestly.

  16. Sure, no problem.

     

    Out of curiosity, do you primarily solo or play in groups, or do you more or less do a mix of the two?  A good group can cover for a lot of deficiencies that a particular character might have.  My own StJ/SR Scrapper I typically run at +4/1 or +4/2.  He can +4/8 some content, but he has to be VERY cautious and use a lot of hit and run tactics.  In groups, I have essentially no trouble running +4/8 content.

     

    With regard to resist, you can probably improve it some, but with a SR character there may be a limit to what you can achieve.  Your resists are actually all better than mine, at the present.  As an example, my defenses and resists presently look like this:

    KipResist.thumb.PNG.dc4ebdeb6009663026a516afb02f904b.PNGKipDef.PNG.e18162a874a360d3660c14b9e27aa2e5.PNG

     

    As you can see, my Resists are generally much lower than yours and my Defenses considerably higher.  I will typically gobble one defense and one resist inspiration before jumping into combat.  In groups, I always try to let any tanks or brutes advance first and draw aggro.  This is also extremely helpful to survival.  When Soloing, I will approach by stealth, fire build up, then combat teleport to the enemy and hit them with a crushing uppercut, followed by a spinning strike.  If I get in trouble, I combat teleport out and run away with super speed to regroup and rest, rinse and repeat.

     

    I did forget to address your comment about powers.  I would HIGHLY recommend trading teleport target for combat teleport and setting up macros for CT, assuming that doesn't mess with your concept too much.  CT is one of the most useful powers in the game for melee AT's.  I did not take either confront or elude so, yes, I would recommend you switch them up for something more useful.  Conserve Power and Physical Perfection, from the Body Ancillary Pool, would be good choices to address your endurance issues (I plan to respec into them, myself, for just this purpose.  Just having trouble figuring out what to give up in order to take them.  lol).

     

  17. 37 minutes ago, DougGraves said:

    But they just have those names.  There is nothing special about them in either costumes or powers.

    Right. 

     

    The bosses need to have more interesting appearances and power selections that reflect the mythology of their namesakes.  Heracles should be a big muscly guy with a club, Ajax should be tall, Paris should be a long-haired pretty boy who is really good with a bow, Odysseus should be cunning (okay, the A.I. probably makes that a practical impossibillity), etc. 

  18. I usually find more utility in powers that are disliked by others but, in this particular case, I have to agree that group fly is largely a waste of a power.  There might be vary rare, situational conditions where it's useful (though I haven't found one yet), but enough to make you burn a power slot on it?

     

    Not me, thanks.

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