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Thrax

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Posts posted by Thrax

  1. 10 hours ago, StriderIV said:

    Necro a bit, but I wanted to clarify this: DB’s combos can’t miss now? Does that make it so standard combos can match the DPS of BF > AS > SS > AS?

     The attacks can still miss but they couldn’t toward completing the combo even if they miss, so you’ll always be able to complete and execute the last part to get the effect. 

    • Like 1
  2. Slotting the power transfer heal proc 4 places when you’re 50 helps. Regen still sucks though. I leveled and max io’d/incarnated out a scrapper, brute, and sentinel. Deleted two of them. Still have the scrapper but only cause it’s electric blast and don’t have another electric blast. Gotta use IH before you’re dying. Using it at half health likely won’t help much. It’s all a juggling act that isn’t worth the effort. I do look forward to the inevitable conclusion though. 

  3. Maybe this?

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Mega Thrax: Level 50 Magic Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Devices
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Blast -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)
    Level 1: Toxic Web Grenade -- Acc-I(A)
    Level 2: Energy Torrent -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(19), Artl-Acc/Dam(19), Artl-Dam/End(34), Artl-Acc/Dam/Rech(36)
    Level 4: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(13)
    Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Rchg/Dmg%(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11)
    Level 8: Sniper Blast -- FrcFdb-Rechg%(A), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(37), StnoftheM-Acc/ActRdx/Rng(46), StnoftheM-Dmg/EndRdx/Rchg(46), StnoftheM-Dam%(46)
    Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-ToHit(23), AdjTrg-Rchg(33), AdjTrg-ToHit/Rchg(33), AdjTrg-EndRdx/Rchg(34)
    Level 12: Aim -- GssSynFr--Build%(A)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(15), BlsoftheZ-Travel/EndRdx(15), ShlWal-ResDam/Re TP(33), LucoftheG-Def(48)
    Level 16: Kick -- Empty(A)
    Level 18: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21)
    Level 20: Field Operative -- Rct-ResDam%(A), Rct-Def(23), Prv-Absorb%(25), Prv-Heal(25), LucoftheG-Def/Rchg+(34), LucoftheG-Def(36)
    Level 22: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(27), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(29), RedFrt-EndRdx(31)
    Level 24: Hover -- LucoftheG-Def/Rchg+(A)
    Level 26: Explosive Blast -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(37), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42), SuddAcc--KB/+KD(45)
    Level 28: Power Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(31), ExpStr-Dam%(31)
    Level 30: Smoke Grenade -- ToHitDeb-I(A)
    Level 32: Nova -- Obl-%Dam(A), Arm-Dam%(42), Arm-Dmg/Rchg(42), Erd-%Dam(43), Obl-Dmg/Rchg(43), OvrFrc-Dam/KB(43)
    Level 35: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-+Res(Pets)(40), ExpRnf-EndRdx/Dmg/Rchg(40)
    Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 44: Temp Invulnerability -- GldArm-End/Res(A), GldArm-RechRes(45), GldArm-RechEnd(45), GldArm-Res/Rech/End(47), GldArm-ResDam(48), GldArm-3defTpProc(48)
    Level 47: Force of Nature -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(47)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17), Pnc-Heal/+End(17)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 49: Quick Form 
    Level 4: Afterburner 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Musculature Core Paragon 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    ------------

  4. Am I going too much on the defense and resist?  Just go for hasten and slot more procs and ff+rech?  I'm torn.  Current build I'm playing is different from above and fine, just looking to improve.  Need the PFF for Booster Gold homage and I named the gun turret Skeets although only one of the two is named that.  Have a Megaman ish costume as well though.

  5. Ice/Ice/Ice.  Slows, slows, more slows, ice patch if they do get close, three holds, and can easily soft cap s/l.  

     

    Sentinels got buffed recently but they still don't do great damage.  They are the obvious solution though if you want a tanky blaster.  It depends on if tanky means just being able to survive or hold aggro though.  Sentinels don't get held which I love but the aoes don't hit as many or as hard which I don't like.  I have about as many toons of both.  Way more scrappers than either combined though.  Maybe a scrapper?  May I suggest spines/something?  Or claws/something?  They have ranged options if that is your preference.  Could easily make an all ranged scrapper with either of those and pool/ancillary powers. 

    • Like 2
  6. Maybe something like this?  With T4 barrier, it puts s/l resist over cap, and ranged def over soft cap.  Slotting up Force of Nature gets it close to cap for other resist aside from psi.  Procc'd out Nova.  Lost recharge but still up every minute.

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Mega Thrax: Level 50 Magic Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Devices
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Blast -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7)
    Level 1: Toxic Web Grenade -- TraoftheH-Dam%(A), TraoftheH-Acc/Immob/Rchg(48), TraoftheH-Acc/Rchg(48), TraoftheH-EndRdx/Immob(48), TraoftheH-Acc/EndRdx(50), TraoftheH-Immob/Acc(50)
    Level 2: Energy Torrent -- Artl-Acc/Rech/Rng(A), Artl-Acc/Dam(19), Artl-Dam/End(19), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(36), SuddAcc--KB/+KD(36)
    Level 4: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(13)
    Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Rchg/Dmg%(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11)
    Level 8: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(36), ExcCnt-Dmg/ActRdx(37), ExcCnt-Dmg/Rng(46), ExcCnt-Stun%(46), ExcCnt-Dmg/Rchg(46)
    Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-ToHit(23)
    Level 12: Aim -- GssSynFr--Build%(A)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(15), BlsoftheZ-Travel/EndRdx(15), ShlWal-ResDam/Re TP(33)
    Level 16: Kick -- Empty(A)
    Level 18: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(21), GldArm-End/Res(21)
    Level 20: Field Operative -- Rct-ResDam%(A), Rct-Def(23), Prv-Absorb%(25), Prv-Heal(25)
    Level 22: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(27), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(29), RedFrt-EndRdx(31)
    Level 24: Hover -- LucoftheG-Def/Rchg+(A)
    Level 26: Explosive Blast -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(37), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42), SuddAcc--KB/+KD(45)
    Level 28: Power Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(31), ExpStr-Dam%(31)
    Level 30: Smoke Grenade -- ToHitDeb-I(A)
    Level 32: Nova -- Obl-%Dam(A), Arm-Dam%(42), Arm-Dmg/Rchg(42), Erd-%Dam(43), Obl-Acc/Dmg/Rchg(43), OvrFrc-Dam/KB(43)
    Level 35: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-+Res(Pets)(40), ExpRnf-EndRdx/Dmg/Rchg(40)
    Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(47)
    Level 47: Force of Nature -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(47), UnbGrd-Rchg/ResDam(49), UnbGrd-ResDam/EndRdx/Rchg(49)
    Level 49: Repulsion Field -- EndRdx-I(A)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17), Pnc-Heal/+End(17)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
    Level 49: Quick Form 
    Level 4: Afterburner 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Musculature Core Paragon 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    ------------

  7. Might try and drop leadership pool and get power push and smoke grenade.  Power push would come in handy when one gets too close.  

     

    Edit, also, dropping those toggles I'd likely go barrier instead of ageless that I've had now.  Current build is pretty old but works fine.

  8. https://www.midsreborn.com/builds/download.php?uc=1854&c=739&a=1478&f=HEX&dc=78DA75944B4F135114C7CFBCA87D514A29E50D45112C38B480C657D4A860626942D4B8336484C9D084D0A6AD09AC4C8C897B17A2E02BEE8CD12FE173A15FC0B873A3510405635C683DCC9993DC0E9949DAFBBBFF73CFEBDE3B935B3C137AFF6EF22448E1D3F346B93C7D0AFF2B6649CB19567E06F009E44CCBE8B9385732167D386D77164C9F37162C73561F5F304BD612B925D876E16AB1582855F4B3C6AC6556CA109C2A14E6F589F9BC355709D93C691AC5FC821526C3B68EB3089B66CD52792E5F6C1C2FE667F4894269C69CCED991975AB08421FC1D829AA7AA01282A4046051964068940058D4125A80320B8B633CCAA645B866185E136C3324106EE30DC25388CBE921846029F665B1A4161500992A011EC863A864F544D10375811C2480A7C946D4B083E101C415D133369B0A2383DAD12EC827B0CF70902F090E101C151F4F589617CF0029C625E12EC815704FBE135C35B863704D771F04B42C17E78CC053F2238867A50580241784296662C202C58E430C4693BEB615371C0E95FC6B511A15E9C54F10105F5A8104389C208B936C1304386A007D2043770654C70D262504F899B21C0B04C895B604D71E0B3E21CFA2D32A9983B2E86897398360ED366B78ED00121863041174408FC182621B696E06D388ED356F1905AE1A0EC9CCD08C328413F8C11EC830304437CABA298A05DA8536DE7045DD0C4D020397B1465881134A277A7787E9D78836DCB091CBAC5F2BAE12FD7F00DA1731BBE12A4E00BC33F5A93E2F26298A0574CD0CB096EE2D02726E8837572DE0B1B0C3F187EF2466C316C123CC5731B10377880FB7F869641F1F60CC21FC5D9BC2D865F043AFC26788E832E86D32121D9BD35612769D192862CF924D59A0F44B5DAA1D67E776C11EFF3A4873EA5D67E607062EB6B01D4A59DFA770F7DDDA5CB125CA2BD68807308FDDB90A4A2375C6B919D9722C9AF403655DB71155F9C9A2F5835E5D150DA43CF78E8A31EFA9887EE6F7015928D61C5E2114C055CC265B760B8852B6EE13F0669F862

     

  9. I tried sonic/sonic and didn’t seem to go well together with the cones and aura. Leveling fire/fire now and don’t really like /fire. Thinking of giving fire/sonic a whirl. Anyone done this and have any comments or suggestions?  I like both melee from /sonic so will be blapping to do those and get the -resist going from sonic aura I imagine. 

  10. My stone/ma is soft capped defense to all but psi and hard capped to all resist including psi. It’s fun flipping around in granite too.  Has taunt, a taunt aura, and an aoe. 
     

    I think the ultimate tank is one that has taunt. Too many times I’ve teamed with tanks and brutes that don’t have taunt and refuse to acknowledge that they suck. 

    • Thumbs Down 2
  11. It’s fun as hell. I put ato proc in hemorrhage and it fires all the time. Savage leap proc’d out is fantastic. It’s not my best scrapper. It’s my main and savage/inv fits vampire theme perfectly if you ask me. There are better. There might not be worse. It’s a fun set though. 

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