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Thrax

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Posts posted by Thrax

  1. 2 hours ago, Hedgefund2 said:

    I'm a MEGA fan of the Surfer.  I periodically do homages to my favorite characters but refuse to do so for Norrin because nothing in game is going to remotely approximate his power.  

     

    Having said that it seems Energy Blast (or Energy Assault) would be part of the answer.  

     

    Always been my problem, which is I did the version with mjolnir.  He can do about anything he wants and/or the writer wants him to do, so doesn't translate well into a video game.  

  2. I just made elec/inv not too long ago.  Just finishing up incarnates now.  It is a lot of fun.  Invul is neat on stalkers.  I have it on scraps and a sentinel as well.  

    • Like 1
  3. 2 hours ago, Bopper said:

    MA is another very popular choice for that reason. Takes your softcapped defense to incarnate softcapped defense. Here is a similar build using MA where S/L sits at 62% defense when using storm kick, ~55% for F/C/E/N. Psi resistance and slow debuff resistance takes a hit, but you'll have an overall smoother rotation with your attacks.

    Concrete Breaker - Psi Resists - Tanker (Stone Armor - Martial Arts).mbd 42.95 kB · 1 download

    image.thumb.png.5de2d97f5fc021cf38e8ddba94031fff.png

     

     

    Mine looks to be old cause it says brimstone isn't possible, guess they moved it.  Anyway, here is mine.

     

     

    Super Thrax 2021.mxd

  4. 2 hours ago, Hyperstrike said:


    Self -90% Hit Points, -100% Endurance (after 3 min delay)

    Saying "it doesn't detoggle" is disingenuous.

    Yes, it doesn't auto-detoggle ANYTHING.

    Technically having ALL your Endurance "go away" is what does.

     

    Use it in game.  Just tried it in game again.  I did loose half toggles but not all.  This was solo outside of teaming.   Depends on what is going on and when it crashes.  I've had it crash several times on teams and didn't have a single toggle drop.  Likely depends on other buffs and perf shifter and panacea firing.  

     

     

  5. 25 minutes ago, Bopper said:

    MA is another very popular choice for that reason. Takes your softcapped defense to incarnate softcapped defense. Here is a similar build using MA where S/L sits at 62% defense when using storm kick, ~55% for F/C/E/N. Psi resistance and slow debuff resistance takes a hit, but you'll have an overall smoother rotation with your attacks.

    Concrete Breaker - Psi Resists - Tanker (Stone Armor - Martial Arts).mbd 42.95 kB · 0 downloads

    image.thumb.png.5de2d97f5fc021cf38e8ddba94031fff.png


     

    I’ll have to check that out. I’ve got one built already. Its resist is hard capped aside teom a half or so psi. And run speed is fine in granite. 
     

    I originally made him just cause I love MA and wanted to see a granite tank do eagles claw. It was worth it just for that. 
     

    I’m still unsure if it is any tankier than my sr/kat tank though. Neither one of them dies. 

  6. 52 minutes ago, Bopper said:

    When it comes to gunning for 90% resistance to all, I always think to my Stone/SS Tank. It's only 89.5% resistance to Energy/Negative/Psionic, but that's with only 1 stack of the Tanker ATO proc. With Reactive Defense's scaling resistance, you'll hit 90% resistance to all at 94% health. Or, you can get 2 stacks of the Tanker ATO on occasion. *Note, you don't need to be SS to achieve this. Almost any melee set will allow you to hit these numbers with a Granite build. I just like the convenience of having one stack of Rage perma'd. I also did not add incarnates to this build. So feel free to tweak how you like. Musculature Radial is my go-to for alpha, but since this is not a proc build, feel free to get extra defense and recharge from Spiritual, or resistance and endurance reduction from Cardiac.

     

    Other highlights of the build, it has 44.83%+ defense to F/C/E/N and 47.33% defense to S/L. It has capped HP of 3534 and 60 HPS from its 407% regeneration, as well.

     

    No taunt in the build, I would rely on Teleport Target, Fold Space, Gloom, and Dark Obliteration to get the attention of foes that are away from me. It is also a rooted granite tank, so expect to only travel via Teleport. Remember, you have toggle suspension now, so feel free to swap into your Athletic Run and one-slotted mule armors to get between places a little more quickly. Feel free to trade Teleport Target for Combat Teleport if you want some more zipping around, especially in combat.

     

    Cross Punch is the engine for helping to fight off Granite's recharge debuff. It will get 10% recharge for each target hit, and you have a chance to proc FF on each target as well.

     

    Finally, the build comes with 80% resistance to slow debuffs. Just good to have for Stone tanks. You can use a Base Empowerment temp power to get you to 100% for up to 90 minutes.

     

    image.thumb.png.fb8b7fe60d0e5d2e014f39364795acc7.png Proc Rocks - Psi Resists - Tanker (Stone Armor - Super Strength).mbd 45.94 kB · 0 downloads


     

    I’ve got a stone/ma that does this as well. MA helps get defense soft capped too. 

  7. Didn't notice until in game, but it had melee hybrid on.  Would never take this on a dps class.  Resistance's aren't as high as I thought.  And s/l not at 75% without tough on which isn't slotted for being on.  It is my fault for not looking closer but disappointed and will have to respec and do it rebuild. Lesson learned.   

  8. 6 hours ago, Groovy_Ghoul said:

    Invulnerability on a Stalker is great. Very study. I have an Ice Melee/Inv Stalker and he’s so much fun to play.

     

    One suggestion, switch your ATOs (all 12) so that the chance to hide proc (and the other 5) is in your AS and your chance to build up (and the other 5) is in HP. This will allow you to perform more AS from hide while still maintaining your 6 piece bonuses from each set.


    I went ahead and switched placing. Question though. If the chance to hid is in AS, and it fires and puts you back in hide, wouldn’t you need to wait for AS to recharge?  Or just use it for next attack to crit? 

  9. image.thumb.png.8df6bd3cc134ce2f5133041571d4020b.png

     

     

    Might help some?  More of a pain, I know.  Export through mids just gives me an error.  Also, when I redo builds it seems to revert to an older saved version, so I keep renaming.  I'm afraid to close at this point cause half the time it doesn't save latest version.  If only I knew the person that was working on mids...

     

     

     

  10. Oh, I just took shadow meld for RP reasons.  Barely ever actually use it, even on Hardmode.  Used on hardmode stuff a few times when tank dies. 

     

    I've been posting the data file.  Thought that might be easier.  The export on new one gives me an error, and half time when I click links to mids to load it doesn't work.  

  11. Makes me think I need to respec my main again.  Sav/Inv scrap.  He is all but unkillable as is but mroe couldn't hurt.  Uses shadow meld for vamp theme aka turning into mist.  

     

    I'll have to look up tank build.  Still don't have an Inv tank.  Have stone and sr and they both fairly unkillable 

  12. Took your build @Hyperstrike and changed it up a bit.  Got hasten a lil lower, and got resistances higher with taking musculature.  Melee isn't soft cappped but with everything from psi and toxic soft capped too I think it will be alright.  

     

    Ageless with the ddr would likely perma hasten and add a little to the 50% ddr that Inv gets.  Let me know what you think.

     

    Forum Build with my changes.mbd

  13. 16 hours ago, Hyperstrike said:

    Okay, Invuln is kinda my bag....

     

      Hide contents

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Havoc Punch

    • (A) Superior Stalker's Guile - Accuracy/Damage
    • (15) Superior Stalker's Guile - Damage/Recharge
    • (15) Superior Stalker's Guile - Accuracy/Damage/Recharge
    • (23) Superior Stalker's Guile - Damage/Endurance/Recharge
    • (25) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
    • (27) Superior Stalker's Guile - Recharge/Chance to Hide

    Level 1: Hide

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (3) Luck of the Gambler - Defense
    • (37) Reactive Defenses - Scaling Resist Damage

    Level 2: Jacobs Ladder

    • (A) Eradication - Accuracy/Recharge
    • (43) Eradication - Accuracy/Damage/Recharge
    • (45) Eradication - Accuracy/Damage/Endurance/Recharge
    • (46) Cleaving Blow - Accuracy/Damage
    • (46) Cleaving Blow - Damage/Endurance
    • (46) Cleaving Blow - Damage/Recharge

    Level 4: Resist Physical Damage

    • (A) Unbreakable Guard - Resistance
    • (5) Unbreakable Guard - Resistance/Endurance
    • (5) Unbreakable Guard - RechargeTime/Resistance
    • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (7) Steadfast Protection - Resistance/+Def 3%

    Level 6: Assassin's Shock

    • (A) Superior Assassin's Mark - Accuracy/Damage
    • (27) Superior Assassin's Mark - Damage/RechargeTime
    • (29) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
    • (31) Superior Assassin's Mark - Damage/Endurance/RechargeTime
    • (31) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
    • (31) Superior Assassin's Mark - RechargeTime/Rchg Build Up

    Level 8: Temp Invulnerability

    • (A) Unbreakable Guard - Resistance
    • (9) Unbreakable Guard - Resistance/Endurance
    • (9) Unbreakable Guard - RechargeTime/Resistance
    • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (11) Gladiator's Armor - TP Protection +3% Def (All)

    Level 10: Build Up

    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO

    Level 12: Dull Pain

    • (A) Preventive Medicine - Heal
    • (48) Preventive Medicine - Heal/Endurance
    • (48) Preventive Medicine - Endurance/RechargeTime
    • (48) Preventive Medicine - Heal/RechargeTime
    • (50) Preventive Medicine - Heal/RechargeTime/Endurance
    • (50) Preventive Medicine - Chance for +Absorb

    Level 14: Placate

    • (A) Perfect Zinger - Chance for Psi Damage

    Level 16: Unyielding

    • (A) Unbreakable Guard - Resistance
    • (17) Unbreakable Guard - Resistance/Endurance
    • (17) Unbreakable Guard - RechargeTime/Resistance
    • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (19) Unbreakable Guard - +Max HP

    Level 18: Chain Induction

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (37) Superior Blistering Cold - Damage/Endurance
    • (37) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (39) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (40) Superior Blistering Cold - Recharge/Chance for Hold

    Level 20: Environmental Resistance

    • (A) Unbreakable Guard - Resistance
    • (21) Unbreakable Guard - Resistance/Endurance
    • (21) Unbreakable Guard - RechargeTime/Resistance
    • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 22: Thunder Strike

    • (A) Eradication - Accuracy/Recharge
    • (40) Eradication - Accuracy/Damage/Recharge
    • (42) Eradication - Accuracy/Damage/Endurance/Recharge
    • (42) Cleaving Blow - Accuracy/Damage
    • (43) Cleaving Blow - Damage/Endurance
    • (43) Cleaving Blow - Damage/Recharge

    Level 24: Invincible

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Luck of the Gambler - Defense

    Level 26: Lightning Rod

    • (A) Superior Avalanche - Accuracy/Damage
    • (34) Superior Avalanche - Damage/Endurance
    • (34) Superior Avalanche - Accuracy/Damage/Endurance
    • (34) Superior Avalanche - Accuracy/Damage/Recharge
    • (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (36) Superior Avalanche - Recharge/Chance for Knockdown

    Level 28: Tough Hide

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (29) Luck of the Gambler - Defense

    Level 30: Kick

    • (A) Force Feedback - Chance for +Recharge

    Level 32: Tough

    • (A) Unbreakable Guard - Resistance
    • (33) Unbreakable Guard - Resistance/Endurance
    • (33) Unbreakable Guard - RechargeTime/Resistance
    • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 35: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Luck of the Gambler - Defense

    Level 38: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (39) Luck of the Gambler - Defense

    Level 41: Hasten

    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO

    Level 44: Maneuvers

    • (A) Shield Wall - Defense
    • (45) Shield Wall - Defense/Endurance
    • (45) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 47: Assault

    • (A) Endurance Reduction IO

    Level 49: Superior Conditioning

    • (A) Power Transfer - Chance to Heal Self

    Level 1: Assassination


    Level 1: Brawl

     

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    |90D4F171973D3ED7C4096F7BAA8F6E30FCC97382516225CF89456A024F5B6A02CDA|
    |D358147B5194F123581DF09A1EF25|
    |-------------------------------------------------------------------|

    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Swift
    • (A) Empty
    Level 1: Health
    • (A) Panacea - +Hit Points/Endurance
    • (3) Numina's Convalesence - +Regeneration/+Recovery
    • (13) Miracle - +Recovery
    Level 1: Hurdle
    • (A) Empty
    Level 1: Stamina
    • (A) Performance Shifter - Chance for +End
    • (13) Performance Shifter - EndMod
    Level 50: Resilient Core Paragon

    Level 50: Ion Core Final Judgement
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Longbow Core Superior Ally
    Level 50: Rebirth Radial Epiphany
    Level 50: Melee Core Embodiment
    ------------

     

     

     

    Yeah, that looks pretty darn good.  Hasten being 20 seconds from perma and not taking musculature I don't prefer.  Guess could take ageless for the recharge boost and added ddr though?  Switching to musculature doesn't drop the resist much, and s/l not at all.  One slot you had left over put in invincible for cyto gets e/n to soft cap.

     

     

     

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