Hello,
I'm trying to revive my old live scrapper.
I do not really know how to use the new AOT sets.
I've drafted that build below, any input to optimize it are welcome.
On the power / bonus choice :
- no hasten : the build do not need hasten if i've got more than 60% global rech. The ST chain is composed of the 4 attack : FS, Cremate, incinerate, GSF.
- endurence : the build is self sufficient if not running grant cover / assault. Assault i do not care, grant cover on the other side could be good (res defdebuff)
- assault / confront : those could be switched for something else, but i dunno what and not a lot slot left.
- defence : soft cap minimum and overcap welcome.
- purple set / pvp : no purple sets, and pvp only if really good bonus
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Level 50 Magic Scrapper Primary Power Set: Fiery Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Blaze Mastery
Hero Profile: Level 1: Fire Sword -- FcsSmt-Acc/Dmg/Rchg(A), CrsImp-Acc/Dmg/Rchg(3), Dmg-I(3), GldStr-%Dam(5), Mk'Bit-Dam%(5), TchofDth-Dam%(7) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), RedFrt-Def/EndRdx(9), ResDam-I(50) Level 2: Cremate -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/EndRdx/Rchg(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg(13), SprCrtStr-Rchg/+50% Crit(15) Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), RedFrt-Def/EndRdx(17) Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(23) Level 8: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23) Level 10: Active Defense -- HO:Membr(A), HO:Membr(25) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25) Level 14: Super Jump -- Empty(A) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(29), Obl-%Dam(31) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-Psi/Status(31), Ags-ResDam(33), Ags-EndRdx/Rchg(33) Level 26: Incinerate -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(33), TchofDth-Dmg/Rchg(34), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(36) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), RedFrt-Def/EndRdx(37) Level 30: Grant Cover -- LucoftheG-Def/EndRdx(A) Level 32: Greater Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39) Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42) Level 38: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43) Level 41: Ring of Fire -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(43), TraoftheH-Acc/EndRdx(45), TraoftheH-Immob/Acc(45), TraoftheH-Acc/Immob/Rchg(45), TraoftheH-Dam%(46) Level 44: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(46), PstBls-Dmg/EndRdx(46), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(48) Level 47: Assault -- EndRdx-I(A) Level 49: Confront -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(48), PrfShf-EndMod(50) ------------