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nemeros

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  1. Hello, Might you share your build please ? Why cross punch instead of ice sword ? Better dpa ?
  2. Hello, Well my target would be general build that can solo and be part of team in kill most TF like ITF, lgtf etc For the examp part, i play generally TF from lvl 35+. I do not want a build that cannot solo a fair amount, thats why i targeted for soft cap. I main generally scrapper and im not really used with squishy toon that deal no dmg 🙂 Though i liek also controller but i dont bother to min max build with them (team only)
  3. Hello, I'm kinda new to dominator and i'm leveling a dark/Dark/ice dom. My goal for the build is principally high lvl content, particulary ITF/lgtf/... runs I've assembled a build with the different information i finded on the forum though i've some question about : - how to slot the different AOE (max dmg vs procs) - where to put ATO's (i can swap ato from fearsome stare to dark grasp for exemple, and put cloud senses) - is my endurence will survive Globally i find also my accuracy a bit low on some AOE power but i'm missing slots :x The big pointer of the build actually : - capped S/L/E/N/Ranged defence - 148% global recharge - 2,98 end rech for 0,93 end consuption I've limited acces to puprles, so i did include only the ones i can afford / have. Any input is welcome : This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Dark Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ice Mastery Villain Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5) Level 1: Dark Blast -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), CldSns-%Dam(9) Level 2: Living Shadows -- SphIns-Acc/EndRdx/Rchg(A), SprDmnGrs-Rchg/Fiery Orb(43) Level 4: Gloom -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), GldJvl-Dam%(15), CldSns-%Dam(15) Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf%(21) Level 8: Fearsome Stare -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-EndRdx/Rchg(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprAscoft-Rchg/+Dmg%(25) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27) Level 12: Heart of Darkness -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-%Dam(27), Erd-Acc/Rchg(29), Erd-Acc/Dmg/Rchg(29), Obl-%Dam(31), CldSns-%Dam(31) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Gather Shadows -- RechRdx-I(A) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 20: Engulfing Darkness -- Erd-Acc/Dmg/Rchg(A), Erd-%Dam(33), Erd-Dmg/Rchg(33), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dam%(34), FuroftheG-ResDeb%(46) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34) Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36) Level 28: Life Drain -- TchoftheN-Acc/Heal(A), TchoftheN-Heal(36), TchoftheN-Acc/EndRdx/Heal/HP/Regen(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46) Level 35: Moon Beam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(40), StnoftheM-Dam%(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dmg/EndRdx/Rchg(42) Level 38: Midnight Grasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43), TchofDth-Dam%(43) Level 41: Sleet -- AchHee-ResDeb%(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45) Level 47: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(47), Artl-Dam/Rech(47), Artl-Acc/Dam/Rech(47), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(49) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11) Level 49: Quick Form Level 14: Speed Phase Level 50: Nerve Partial Core Revamp ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1426;675;1350;HEX;| |78DA6594EB6E125110C7CF61774BB99522505A28B485D656A0487D01ADC5266A49D| |0267E527143B774230261316A7C0BBFF8CDCB5B78FD607C008D56E32318B517DBC6| |5BACEB70668ED0B8C9F2E3CCCC7FCE9CD9D92DDE2C785757174F30EE5FA8E996552| |E34AE9975BDDD686945BD6A5614069713EEE43F4779A1516FB71AB55C416F5DAD1B| |A02143A21B326F59FAF55A5B84C805F3961AA05A32F4A659AFBAC562B969182B3EF| |177D1ACAEB5C1E197512B46CB5A339BD1534DB3923B5D31CA45DD6A1BAD5BDD1287| |3B75C1FD3B023FBC5329B315B6EE602CAE32C73BE27BA4FA01B9D313ACB28780397| |0DE43F6DD273E40F67F44D13E88388938F728C2999E5705F7C0A9905353A492327B| |29B397320F64513C4099FF80589362EDA24338072F112F230F95895790211D6983D| |829C5CE479839F41839F484F81439FC8CF89CECF0585DF24CAE3017C6E83E136531| |E8AD4766F66C60ADD14DE4E827E217648261C6049D2905997D0CC5CC1743E737A8D| |52F8DFE0C7623099101594340185D2C41FC0E8A2029B420ED354E358C7F26DEC082| |276E23678FE3761C3287E576611B2EA6802942261E8970D41DC378071C7844CED00| |8CDD004CD508A66284533F403D2C4701E6C472C8C195241E4E4105285EDE294D111| |A7FE4E8688834805B61D937D1EDBC2C77A789BF895B8839CDD25EE217F42194939C| |AC957D8D2E9D7C475E21BE491B7C85F209A92A2A952E71502E739E279647A995806| |4EC3CC04189B21119B7901DB075516036346B62C4307CCD201B374C06C10390AC13| |979D09CA209634E256AC43EE45127B11F198056E6E598E469A77C000965CACBB647| |7B169D353CF6A5032617B6AEA4CA8F0018B988DB70773F0C24DDFCDFB4D563E2EC0| |296E03EC3459BB60F38EFE056EEBBC8B3693884ACF365BAFB8AD82761CAE74866FF| |05C0E9DC45| |-------------------------------------------------------------------|
  4. Concerning SD Grant Cover give you something. It give you a much appreciate def debuff resist. You can achieve around 70% def debuff with grant Cover and stacked mez clicky. Plus when your are teaming the bar buff is kinda strong. Personnaly i always take that power with my shield scrapper. On the other side OwtS is really situational and got not so good bonus for a T9
  5. Hello, I'm trying to revive my old live scrapper. I do not really know how to use the new AOT sets. I've drafted that build below, any input to optimize it are welcome. On the power / bonus choice : - no hasten : the build do not need hasten if i've got more than 60% global rech. The ST chain is composed of the 4 attack : FS, Cremate, incinerate, GSF. - endurence : the build is self sufficient if not running grant cover / assault. Assault i do not care, grant cover on the other side could be good (res defdebuff) - assault / confront : those could be switched for something else, but i dunno what and not a lot slot left. - defence : soft cap minimum and overcap welcome. - purple set / pvp : no purple sets, and pvp only if really good bonus Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Fiery Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Fire Sword -- FcsSmt-Acc/Dmg/Rchg(A), CrsImp-Acc/Dmg/Rchg(3), Dmg-I(3), GldStr-%Dam(5), Mk'Bit-Dam%(5), TchofDth-Dam%(7) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), RedFrt-Def/EndRdx(9), ResDam-I(50) Level 2: Cremate -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/EndRdx/Rchg(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg(13), SprCrtStr-Rchg/+50% Crit(15) Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), RedFrt-Def/EndRdx(17) Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(23) Level 8: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23) Level 10: Active Defense -- HO:Membr(A), HO:Membr(25) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25) Level 14: Super Jump -- Empty(A) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(29), Obl-%Dam(31) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-Psi/Status(31), Ags-ResDam(33), Ags-EndRdx/Rchg(33) Level 26: Incinerate -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(33), TchofDth-Dmg/Rchg(34), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(36) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), RedFrt-Def/EndRdx(37) Level 30: Grant Cover -- LucoftheG-Def/EndRdx(A) Level 32: Greater Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39) Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42) Level 38: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43) Level 41: Ring of Fire -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(43), TraoftheH-Acc/EndRdx(45), TraoftheH-Immob/Acc(45), TraoftheH-Acc/Immob/Rchg(45), TraoftheH-Dam%(46) Level 44: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(46), PstBls-Dmg/EndRdx(46), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(48) Level 47: Assault -- EndRdx-I(A) Level 49: Confront -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(48), PrfShf-EndMod(50) ------------
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